London Overground Mildmay Line: Stratford-willesden Junction Discussion Thread

Discussion in 'TSW General Discussion' started by sam5166, Dec 2, 2024.

  1. CK95

    CK95 Well-Known Member

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    Yes, the 378 is a substitute, the actual layer is from the 710.

    You need to be on PC, PS5 or an Xbox Series S/X to get those layers too.
     
  2. warpshell

    warpshell Well-Known Member

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    Yeah, same, I done about a year ago saying the same thing, but some wanted DLCs regardless, but it has come to ahead now.
     
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  3. warpshell

    warpshell Well-Known Member

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    I am no longer rushing out to buy DLCs until the core game is sorted and I am really looking forward to the Wales DLC, but no.
     
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  4. Rutgerski

    Rutgerski Well-Known Member

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    Same. I will probably buy the Dutch DLC, but not straight away. If the performance issues are too much, I'll wait.

    The Dutch DLC will be the last one I'll pay full price for anyway, if the core issues are not sorted. Will be skipping TSW6 day one too.
     
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  5. james64

    james64 Well-Known Member

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    I was really worried about this route after my first run. The performance was genuinely unbearable in places, and sometimes the textures in the cab just gave up, and didn't come back for several minutes. It needs fixing asap.

    However, for my next two runs I disabled all the layers for trains I was highly unlikely to actually see during the journey, specifically all the ones for the Chiltern, Midland and ECML, as well as the Jubilee line (why does it even exist when that part of Stratford is inaccessible?). The difference is night and day, performance is as smooth as you can get in TSW. Even Stratford becomes fine, and you can still keep all the layers there apart from Jubilee.

    If anyone is worried about getting this route because of the performance I promise it runs well if you disable the layers I did.

    That being said, it does raise the question of whether all the background layers were necessary to begin with. There's so many that you're hardly ever going to see. Surely someone must have noticed the hit it would take on console performance.
     
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  6. JetWash

    JetWash Well-Known Member

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    I think Johannes has absolutely knocked it out of the park to be honest.

    This isn’t just ‘good for a first try’. Save for a few scenery niggles and some enthusiastic suspension/track roughness I’d say this is fantastic, right up there with the best. I absolutely LOVE seeing those AI non-branded trains doing what they should be doing. Just brilliant. james64 Those background layers are absolutely necessary, immersive and really add to the route. At least we now have the best of both worlds where those that don’t have the machinery can disable them
     
    Last edited: Mar 6, 2025
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  7. joffonon#1689

    joffonon#1689 Well-Known Member

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    It's not just for Stratford. There's a section of Jubilee & Metropolitan line track that crosses between West Hampstead and Brondesbury.
     
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  8. rshifflet#2142

    rshifflet#2142 Active Member

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    i sent n a series f screenshots f Goblin graphical object placement errors ... thecsameverror repeated many times along the route. Hopefully Harry took note. The Mildmay line i have not yet walked end to end as i will only buy this for PS5 and the route crashes TSW5 and the textures become uselessly blurry anyway.

    What a disappointment on day one.
     
  9. dal#7945

    dal#7945 Well-Known Member

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    Is anyone playing on xbox if so are any xbox achievements for this route
     
  10. Shaun123

    Shaun123 Well-Known Member

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    Right I’ll start off by saying this was a route I adored in TS Classic! And was also one of the first Steam Workshop scenarios I uploaded so this was always going to be a day one purchase.

    Pros:

    Detailed throughout, stations and Class 378 modelled beautifully

    Lineside scenery and clutter, very very detailed which is excellent to see. Personally I think to a standard we’ve not seen much in TSW

    Plenty of AI with a very busy feel to it, a proper commuter route!

    Performance seems really good on PC, whether that might be due to JetWash enhancement pack and Lossless scaling.

    Cons:

    Not so much negatives but bugs as I’ve mentioned in the feedback

    AWS magnets around Navarino Road Junction (between Hackney Central and Dalston Kingsland) as well as by Canonbury I had no indication, now it was night time so couldn’t see if they were completely missing.

    378 running sounds, very quiet while coasting.

    Stop markers at incorrect locations

    Track unevenness pretty much throughout the route.

    WSP, I went into notch 3 as 5mph and thought it was nearly going to come off the rails, it bounced that much when getting WSP activity.

    Timetable timings aren’t exactly clockface with arrival/departure times at xx:05/xx:25. A minor annoyance to me but not game breaking!

    Overall: An absolutely incredible effort from Johannes as a solo developer, it just needs a bit more polish and bugs ironed out and to me it’s “complete”

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Overall score: 7/10
     
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  11. Siminzhou#2794

    Siminzhou#2794 Active Member

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    To be honest, I believe what impress me most is the amount of service layers on this route: five mainlines (WCML, ECML, HS1, MML, GEML), four overground ( Watford DC, the Gobin, East London line and Lees valley lines), three tubes (Bakerloo, Central and Jubilee), Elizabeth line, Chitern line, even the DLR, and all thse layers look awesome.

    Johannes used some reskinned and unlicensed AI layers, which I believed DTG and other developers should really take a lesson from it. They can use reskinned existing-loco to represent those trains or TOC not available in TSW to provide more service layers , enhance players' immersion and fill the major station. Hope that using reskinned AI layers can become a common thing in future TSW routes.

    PS: what service layers we can expect if this route go all the way to Richmond
    1. GWML services near Acton Central (using HST and 166 from GWE, and reskinned 387)
    [​IMG]
    2. District and Piccadilly line service near and at Gunnersbury station (using reskinned 484 and 72 stock)[​IMG]
    3. SWR services on Waterloo–Reading line and Hounslow loop (using reskinned 350)
    [​IMG]
     
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  12. james64

    james64 Well-Known Member

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    I think that might actually be the working timetable. With a service as intensive as the Mildmay Line it might not be possible to have every single departure scheduled to be exactly on the minute, but obviously that wouldn't be advertised publicly as it's too much information.

    It certainly isn't completely random like in past routes (e.g. xx.xx.23 or xx.xx.57). They're all at least multiples of 5, which seems deliberate.
     
  13. fema#6067

    fema#6067 New Member

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    The route and the design are great. What bothers me is that the vegetation pops up so much. I know that on older routes. On the newer routes it was actually no longer visible
     
  14. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Is the 378 drivable on WCML and where does it go to
     
  15. SierraOscar95

    SierraOscar95 Well-Known Member

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    It subs in on WCMLS and is available to select on the menu. And the route it takes is from London Euston to Watford Junction, the full length of the Watford DC lines.
     
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  16. Disintegration7

    Disintegration7 Well-Known Member

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    Loving this route so far!! The scenery is amazing- so much detail and all the added AI really bring the route to life and feel truly busy. Seriously, there are trains running everywhere lol. I sure hope DTG and other devs take note!

    The 378 is ok, but the sounds are kind of a letdown imo. Maybe they are accurate but it's so quiet in the cab even with the windows open. Also the horn sample is weirdly truncated and has no reverb at all so it's kinda jarring. Just doesn't feel up to the same level as other recent trains in TSW5. Hoping some of these things are fixable in a post-release patch.

    Wish you could drive the 710 more in timetable mode even though it's not realistic- the few ECS moves available are fun- there's even a power supply changeover on at least one of them.

    Fwiw i haven't noticed as many frame-rate issues as others (certainly runs better for me than Frankfurt-Fulda) even with all layers active on a borderline-spec laptop. Performance in this game is just all over the place lol. But, please, DTG let us do shader compilation at launch- i don't really see a downside and there are soooo many (valid) complaints about the hitching that it causes doing it during gameplay- have they ever explained their reasoning on it?

    Still, an fantastic effort all around- i absolutely look forward to more from Incredible Trains!
     
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  17. james64

    james64 Well-Known Member

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    Are we playing a different game?? My first thought when driving the 378 was that it seemed a bit louder than the other Electrostar variants in the game, and that's with the windows closed.
     
  18. CK95

    CK95 Well-Known Member

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    Windows closed means you hear the motor sounds reverb throughout the train, when you open the windows, the exterior sounds drown/cancel the reverb out (not sure if it’s intentional or it’s just the low sound channel count).

    I don’t have the route but to be fair I did notice on the preview stream, there are virtually no running sounds, I think the 378 might be the quietest in that regard.
     
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  19. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Thank you
     
  20. Disintegration7

    Disintegration7 Well-Known Member

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    Yes, that's what i mean- the exterior camera sounds are fine, but from inside the cab i barely hear anything even with the windows open.

    I only drive in cab view, so it's frustrating for me but like i said it could be prototypical, i just like my trains to be as loud as possible lmao.
     
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  21. Disintegration7

    Disintegration7 Well-Known Member

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    In the tutorial, it's mentioned that the 378 replaced aging 313's on this route- could that open the possibility of a backdated timetable for Mildmay using the 313 from ECW? Do we have other appropriate stock for the era?

    Would be nice to revisit the 313, which kinda got lost in the shuffle after being having a fairly significant delay iirc.
     
  22. castorfiber#6451

    castorfiber#6451 Active Member

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    upload_2025-3-5_16-31-13.png
    There is almost fully modelled Kings Cross station on the route?
     
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  23. ididntdoit

    ididntdoit Well-Known Member

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    I don't think the 313's have a panto on tsw. They are southern 313's which were dc only I believe. You would have to use the 314.
    Also the Lo 313's were limited to 30mph in dc mode which would mess things up a bit for east coastway.
     
    Last edited: Mar 5, 2025
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  24. Zeremony

    Zeremony Member

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    Yep, the 313s had their pantographs removed when they transferred from London Overground to Southern. A backdated WCML(S) timetable would be more likely/easier with the available stock with the 313 on the Watford DC.
     
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  25. parder#4923

    parder#4923 Well-Known Member

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    Is that an Azuma reskinned as an EMR Class 810 in the platform? Or is that a custom livery you have?
     
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  26. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    I just bought the route i must say it's brilliant especially as a solo developer done it great job
     
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  27. Agent Qracle RUS

    Agent Qracle RUS Well-Known Member

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    And the Blackfriars station is not there by any chance?)
     
  28. Shaun123

    Shaun123 Well-Known Member

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    I’ve just enjoyed a couple more runs, and absolutely loving it! A nice evening, busy run at 1705 from Stratford to Willesden Junction, plenty and I mean plenty of AI, and adverse signals!

    The immediate lineside detail is fantastic as well the background detail of the City of London too!

    Some more screenshots (I promise I’m not on commission!) but I thought it’s worth showcasing what a brilliant route this is.

    upload_2025-3-5_19-12-15.jpeg
    upload_2025-3-5_19-14-7.jpeg
    upload_2025-3-5_19-17-19.jpeg
    upload_2025-3-5_19-18-10.jpeg
    upload_2025-3-5_19-21-47.jpeg
     
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  29. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    What brilliant photos how good does the 378 look it looks similar to the 172s i travel on sometimes
     
  30. castorfiber#6451

    castorfiber#6451 Active Member

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    This is a livery I have from the CC.
    no, at least I have not seen it yet
     
  31. dr1980

    dr1980 Active Member

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    Yes the interior sounds on the 378 are certainly the weak point of this route. It’s really missing the immersion of running sounds and generally it feels like I’m operating a silent and very lightweight train. Hopefully a mod or fix will be forthcoming soon, I honestly have no interest in driving the 378 in its current state.
     
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  32. Disintegration7

    Disintegration7 Well-Known Member

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    Some screenshots from EWR Freight Tunstead-Bow East @ 08:04- fun service btw- heavy aggregates train and there are adverse signals- don't get fooled by the "go via".

    The last one is actually from 2D57 Euston-Watford Jct at Queen's Park on WCMLS, but i like the variety on display- shame there wasn't a 390!
    5067df3f-73fa-4afb-bfb5-796337aebdcc.jpeg 503eee25-b32d-4238-a2e9-3fb93c5ed43f.jpeg 9992c2a8-94cb-4eb6-ba73-3599a7b36149.jpeg da12e798-aec8-4476-a386-bde9280fbf55.jpeg
     
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  33. james64

    james64 Well-Known Member

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    One thing I really appreciate is that I think this is the first London based route to actually get the skyline right. You truly feel like you're in a city. The weakest point of London Commter was Clapham Junction because the skyline was practically blank, a stark contrast to real life.
     
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  34. w2sjw

    w2sjw Active Member

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    Today after work was the first time I really had a chance to walk around Stratford to just watch the action go by. I hadn't seen this thread yet, but was impressed to see the Elizabeth Line 345's & the de-branded 720's from Greater Anglia. Are there other Easter eggs I'm missing as far as AI layers go? I did notice at a few spots around the station that it was really giving my 5800X3D/7800XT a workout.
    Class_345.jpg
    Class_720.jpg
     
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  35. castorfiber#6451

    castorfiber#6451 Active Member

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    What I like about this route’s scenery (apart from its quality) is that from Stratford you start in a cutting, after about Cledonian road you are on a viaduct. My favourite area of the route is Camden to Gospel Oak. There is even a cafe on one of the rooftops near the railway.
     
  36. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    My only issue with the route is I've done 3 scenario's and at stations no passengers are on the train or none get on is that an issue in timetable mode to
     
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  37. Es4t

    Es4t Well-Known Member

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    Its a’core’ issue fella and something that DTG are aware of. Whether they get round to fixing it is anyone’s guess!
     
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  38. dal#7945

    dal#7945 Well-Known Member

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    Whats the top speed you can do on this route.
     
  39. jack#9468

    jack#9468 Well-Known Member

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    No passengers at all is better than many passengers jumping in front of you at least.t
     
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  40. Disintegration7

    Disintegration7 Well-Known Member

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    I wanna say 45mph but it's a commuter line and the stops are close together, so don't go in expecting to go very fast.
     
  41. dal#7945

    dal#7945 Well-Known Member

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    I was just wondering if was the same as the others
     
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  42. TrackingTrains

    TrackingTrains Well-Known Member

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    Wow, this is impressive! It would be fantastic if Johannes did Kings Cross to Peterborough (with the Hertford Loop too) as a future route. It's one where lots of trains we don't have in game yet, so lots of options for new units (91!) and options for units masquerading as other units too - something I was really impressed by in Mildmay. He would certainly do it justice - not sure many of the other dev companies would include the many reskinned units required.
     
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  43. TrackingTrains

    TrackingTrains Well-Known Member

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    This is exceedingly high quality - loving the reflections off the GA train too. Looks so realistic!
     
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  44. vendys#6021

    vendys#6021 Active Member

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    PS5
    It is stated everywhere that the WCMLS map uses, among other things, the 1972 Stock layers ..... that is not happening for me, am I doing something wrong or is there a bug and do I need the Bakerloo map?
     
  45. temple7d

    temple7d Active Member

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    I just want 378s tbh, that’s all. Lol
     
  46. warpshell

    warpshell Well-Known Member

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    Here is a thought, we have seen what just one Johannes can do by himself, just imagine if there was a few Johannes working together and what could they produce?
     
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  47. yansel#5383

    yansel#5383 Active Member

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    You sound like you are in posession of a cloning machine
     
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  48. warpshell

    warpshell Well-Known Member

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    I have yes, it works exactly like a photocopier, you put who you want to clone in the machine and select how many you want. So, 5 x Johannes should be able to producing the whole of London in TSW, 7 x Johannes will probably put Dovetail out of business, so if I put in a nice round number say...x 50 and we can have the whole world in TSW :)
     
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  49. trainsimplayer

    trainsimplayer Well-Known Member

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    Begun, the clone routes have.
     
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  50. Shaun123

    Shaun123 Well-Known Member

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    I have to say the Class 378 is fast becoming one of my favourite units in TSW. Job well done on the model of this!

    It wears the Overground livery so well and just looks perfect on the route as it winds through the Capital!
    upload_2025-3-7_15-12-57.jpeg
     
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