Route Mittenwaldbahn: Innsbruck - Garmisch-partenkirchen Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Feb 11, 2025.

  1. spamdog#2920

    spamdog#2920 Member

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    Is the Br 218 enough strong for this high (1:27) uphill track?
     
  2. Lamplight

    Lamplight Well-Known Member

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    With an appropriate load, yes. 218s were used on Boppard - Emmelshausen (the same Boppard found on TSW's LFR if you're interested) which has gradients of up to 6%. That was only with 2 coaches as far as I know though.
     
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  3. meridian#2659

    meridian#2659 Well-Known Member

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    In sunny dry conditions i needed both 218 for hauling the 15 empty flat wagons. Takes some time to get to 60 kmh. Im sure in rainy weather its probably a nightmare.
     
  4. jstange

    jstange Member

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    Unfortunately still no sign of the patch release...
     
  5. vendys#6021

    vendys#6021 Well-Known Member

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    Another DLC is coming out next week...maybe there will be a patch before that, but whether there will also be a patch for MITT is a question....
     
  6. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    Honestly, pretty good route. One of the more challenging experiences in this game; trying to keep to the speed limit and stay on time while managing steep grades kept me on my toes which is a lot more than I can say for 99% of the routes in this game.
     
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  7. foggy#2817

    foggy#2817 Well-Known Member

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    Agreed. These things, together with the scenery, have me fully drawn in every time.
     
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  8. Munkustrap

    Munkustrap Member

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    I think it's the most beautiful route in the whole game. In addition, it most closely resembles the climate of Poland, where I come from. The correct marking of the route deserves a plus, everything is done perfectly. The second non-obvious plus is the sound of the wagons. Finally, you can hear the clatter of wheels! The clatter of wheels in a game about trains, bravo, finally. The Crocodile itself is cool and very pretty, but the 111 has hopeless controls. I hate this locomotive. If you're asking what I like, google EU07 and see its cabin - a real controller, not some knobs :) In addition, I really miss some PDF manual that would include train travel times - it would make it easier to create your own scenarios. Of the minuses, of course, as usual in my opinion, the locomotive's light is too weak. Maybe it's the engine's fault, maybe the creators' incompetence, maybe laziness. But why do we create night in the simulator if we ONLY add locomotives that don't provide light? In my opinion, the creators have not been able to reproduce night light on this game engine so far. They are trying to cover it up at all costs. Even though the track is unplayable at night I recommend this add-on to everyone. I have already finished the entire layout of the Crocodile, now it's time for my own scenarios (but creator is a joke:/ )
     
  9. OldVern

    OldVern Well-Known Member

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    I suspect the answer you will get re the headlights is that, particularly back in the era the route is set, the illumination was more for the approaching train to be seen than to light up the track ahead. Though it does seem a bit faint and combined with TSW's pitch black nights does mean you might as well be driving a text based sim.

    Agree re the 111, the tap changer is much trickier than the Class 87. Very easy to push through into Run Up and blow out the circuit breaker.
     
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  10. Munkustrap

    Munkustrap Member

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    This is a constant argument of TSW defenders :) Even ordinary light bulbs in locomotives from the 60s, 70s, 80s had reflectors (I don't know what the word is in English), which meant that you could see at least a dozen or so meters in front. Of course not as bright as with LED but certainly not as dark as in TSW. Besides, what rational reason could there be for the train not to provide light? So why do most of these locomotives have the option of "dimming the light"? Dimming in TSW doesn't work. Besides, just think how a driver observed the track without visibility? Limitations? This is the least realistic in TSW, besides, we have many railway simulators on the market and there somehow locomotives provide light... Maybe it really was, but a hundred years ago, not in the 90s. :) I'm waiting for some German driver from the 80s to comment :)
     
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  11. hypospray

    hypospray Well-Known Member

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    There is hope for Series X users now according to the patch notes to have a better draw distance on scenery.
    Hopefully mountains look same as on PS5 now. Someone please post screenshots from Innsbruck.
     
    Last edited: Mar 13, 2025
  12. OpenMinded

    OpenMinded Well-Known Member

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    One thing that I was hoping to get fixed was the strange visual effect in deep snow, where the sleepers are visible at a certain distance and always move along while you move along:
    upload_2025-3-13_12-11-14.png

    When zooming further in (here with god mode) you can actually see that the snow coverage gets thinner in this area:
    upload_2025-3-13_12-12-18.png
     
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  13. DTG Lukas

    DTG Lukas Developer Staff Member

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    This patch was finalised on the 20th of feb, i think i only fixed this after. So i hope it appears soon in a next patc, need to find out whats happening there.
     
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  14. OpenMinded

    OpenMinded Well-Known Member

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    Quite alot of other stuff didnt make it into this patch either. Especially annoying are all the signal errors, like no Hp2 into Garmisch (only Hp1), or wrong Hp2´s at various other stations (ie main track through Kaltenbrunn). Those I would have hoped to be there as well.

    But I am happy I dont have to run over cows any more:D
     
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  15. MrCofSurrey

    MrCofSurrey Member

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    I’m an Xbox Series X player, and I’ve commented on this thread and others about the lack of draw distance on the console.

    I’m 3/4 through a full line run post-today’s patch.

    I want to say thank you for addressing the problem. It looks so much better now. Thanks again!
     
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  16. radek.uzel

    radek.uzel New Member

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    Big shout out for everyone who improved the draw distance on Xbox Series X. Very happy about that.

    Here is screenshot from Insbruck Hbf.
     

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  17. max#2873

    max#2873 Well-Known Member

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    Thanks for info, seems like proper time to buy this route for xbox x... And check broken lod in Bernina line
     
    Last edited: Mar 14, 2025
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  18. addry#6825

    addry#6825 Well-Known Member

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    Is this better on xbox x now? I originally refunded it a few weeks back.
     
  19. Oenta

    Oenta Member

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    Xbox series x crashes to the dashboard...

    I did multiple runs with the latest distant mountain patch and had some crashes to the dashboard after playing for a while...

    It works for the time being, but the xbox version still needs some tweaking. So better quick save your progress during sessions for now...

    EDIT: I dont use quick resume now, and I dont have any crashes...for now.

    Quick resume is a nice feature but can give problems... I use it mostly from the main menu in tsw5 (so i dont need to load in all the dlc from the beginning)... i dont use quick resume during gameplay.

    So far so good on Series X with a freshly loaded up tsw5. Mittenwaldbahn does not like Quick resume. Other routes are most of the time fine...

    EDIT 2: Just got a crash on Series X...luckily i saved my run.. hopefully DTG will look into this crashing to dashboard thing. But I am really enjoying mittenwaldbahn now... it looks so nice with the latest patch. I have confidence DTG will sort this issue.
     
    Last edited: Mar 15, 2025
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  20. Lamplight

    Lamplight Well-Known Member

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    The sound levels of the 1020 are finally in a good range. Outside noise is maybe still a tad quiet (on low blowers) but in-cab feels exactly like what I’d expect.
     
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  21. iriv#7314

    iriv#7314 Well-Known Member

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    There are still multiple yellow distant signals with a green main signal behind it.
    Mostly if you drive from garmisch to Innsbruck.
    I had one before kaltenbrun and one before Martinswand and after Allerheiligenhoefe, while running E681 at 6:56
     
  22. OldVern

    OldVern Well-Known Member

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    One thing I’ve noticed this time round after picking up my run, a few of the stations, including Seefeld, the running gear of the loco and train seems to encroach over the back of the island platforms (the side without a white line). Maybe it’s like that in reality but anyone standing back on the platform is going to get clipped by the train.

    Also still have passengers just standing there not wanting to board my train.
     
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  23. Emmy_MAN

    Emmy_MAN Active Member

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    Please write in English !
     
  24. TimTri

    TimTri Well-Known Member

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    Just noticed:
    • Innsbruck Hoetting: The small fence next to the passenger foot crossing linking platforms 1 and 2 has no player collision.
    • House at western end of the Martinswand area, directly north of the tracks: Small yellow/brown wooden crate clipping into the house’s western exterior wall.
    • South of the Seefeld in Tirol station area: The metal pole holding the shunting sign (HALT für Rangierfahrten) is slightly floating.
    • Krokodil: Raindrops on cab front windows behave weirdly. Appears as if they’re moving together with the front part of the loco, and not the middle section which the cabin and windows are actually attached to.
     
    Last edited: Mar 15, 2025
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  25. Munkustrap

    Munkustrap Member

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    Sorry its my browser. Does anyone have a ready timetable for this route in a pdf file? I'm talking about creating a scenario. I'm asking because I don't know whether to do it myself or maybe it's already somewhere.
     
  26. iriv#7314

    iriv#7314 Well-Known Member

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    I arrived in one of the stations (Hochzirl or Reith i think) where the train from the other side was already waiting.
    Opened the doors, the passengers step out on the middle platform, which is quite small and some of them ran in front of the other train.
    So when the other train departed, he was dragging some passengers in front with him.
     
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  27. addry#6825

    addry#6825 Well-Known Member

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    Now the passengers are broken!!! I GIVE UP!!!!
     
  28. iriv#7314

    iriv#7314 Well-Known Member

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    They're less important than the cows!
     
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  29. dseamans3192

    dseamans3192 Active Member

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    I bought this dlc since they fixed the draw distance, but the game crashes basically everytime I play the route (series x)
     
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  30. max#2873

    max#2873 Well-Known Member

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    Xbox X crashing for me too.
     
  31. OldVern

    OldVern Well-Known Member

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    After finishing my run down into Innsbruck last night, was pondering if the wandering cow issue was fixed by the expedient of removing them altogether, as I didn’t see a single one?! Bit of a shame if that’s the case, not sure how moving animals are set up in TSW but surely it should be possible to arrange the circulation area so it doesn’t cross the tracks. Or worst case, just put down some static animated cows.
     
  32. max#2873

    max#2873 Well-Known Member

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    If it didn't crash before lod improvement than I would suspect sloppy update method. My confidence in dtg flew away at tsw3 times btw... Shame this route is a gem... Ticket send... Another month (at least) waiting for the route to start deliver on xbox.
     
    Last edited: Mar 16, 2025
  33. AmityBlight

    AmityBlight Well-Known Member

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    OldVern I did a couple of runs, the cows are still there, around Klais. And their behaviour improved greatly! When I whistle, they casually start trotting away with the proper, carefree, cow-like attitude :)

    One thing I noticed though, is that the distant signals still don't behave properly in some cases. I noticed it when approaching Kaltenbrunn, Klais, Scharnitz, Hochzirl and Martinswand (from one direction or the other, or both), where the distant signal showed two ambers but the next "real" signal clearly showed green.
     
    Last edited: Mar 16, 2025
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  34. OldVern

    OldVern Well-Known Member

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    Thanks Amity. I was beginning to think TSG had taken them all in the dairy shed for milking!
     
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  35. erg73

    erg73 Well-Known Member

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    I like the increase in volume on the 1020 after the patch, but I wish there was a difference between having the windows open or closed and also with the engine room door. Currently it is exactly the same.
     
  36. addry#6825

    addry#6825 Well-Known Member

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    The Cows are still there. It looks miles better on Xbox now and I’ve had no crashes. Although I’ve only been doing 30 minute runs.
     
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  37. ildario77

    ildario77 Well-Known Member

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    Ok, bought it after the patch and it finally looks amazing also on Xbox Series X. As I already noticed on other routes, bare trees in winter affect the framerate a lot when entering big forests. No CTDs so far for me.
     
  38. padruig

    padruig Member

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    Absolutely loving this route, such a challenge to drive too! One thing I don’t know if I’m maybe mis-understanding the signals or this is an error. I’m seeing a lot of signals on the Austrian side that show the signal speed as 40km/h but the speed is remaining at 60km/h.
     
  39. Lamplight

    Lamplight Well-Known Member

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    With the 1020 sound levels fixed, I’ve been having a blast on the route.

    Only issue I’m still facing is the somewhat wonky signalling. As AmityBlight notes, some distant signals still seem to not work properly. Also, I’m not sure about some of the Austrian signals in combination with the passing loops like padruig.

    The passing loops seem to allow track speed but I read the Austrian signals as permitting 40km/h only. Is that right? Do ÖBB have something akin to a Buchfahrplan that can upgrade signal speeds?
     
  40. graham.haddon

    graham.haddon Well-Known Member

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    I have just encountered train E3621 (ai only) that was revering from the Garmisch direction with a DB111 at the rear of the train with no lights on. Seemed strange as I didn't think reversing trains was permitted in Germany. It was headed to Mittenwald coaches fitst!!
     
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  41. graham.haddon

    graham.haddon Well-Known Member

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    Probably a limitation of the track monitor. The signalling will be correct. Adhere to the speed limit set by them.
     
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  42. AmityBlight

    AmityBlight Well-Known Member

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    Lamplight and padruig , I know what you mean. I've encountered the same issue at some points along the route, but didn't think much of it... Not being the world's greatest expert on Austrian signalling, I basically forgot that they actually have different signalling aspects for "proceed with 40 km/h max" and "proceed with 60 km/h max". :o
    Gotta do another run along the route and pay more attention...
     
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  43. addry#6825

    addry#6825 Well-Known Member

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    Yep an confirm any driving over 50 minutes results in a crash on Xbox series x
     
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  44. AmityBlight

    AmityBlight Well-Known Member

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    Yesterday I did a couple of services in a row, and wrote down all the signalling weirdness I encountered. Here's the protocol:

    5480 from Innsbruck to Scharnitz
    1. Right when leaving Innsbruck Hbf, the distant signal underneath the main signal shows two ambers (expect stop). Checking the map, the next upcoming signal approaching Innsbruck West was green at the time, and still green when it came into view.
    2. Approaching Reith, the distant signal showed two ambers, one green (expect 40 km/h max). The following entrance signal showed one amber, one green (40 km/h max), matching the distant signal. But the HUD mandated no speed reduction, so I let myself roll into the station with 60 km/h since I was two minutes late anyway ;)

    Moving around the train at Scharnitz
    In part one and two of this, I had to run red signals at Scharnitz station. The dispatcher told me to go on, despite the signals staying red (they were marked green on the map though). Not sure if that's an error, or if it really was done this way at the time... Without any Indusi magnets nearby, they might have skipped the formalities, so to speak. And regulations were often regarded more as guidelines :o

    5481 back to Innsbruck
    1. When approaching the Martinswand siding, the distant signal showed two ambers (expect stop). Checking the map, the next upcoming signal was green at the time, and showed one amber, one green (40 km/h max) when it came into view. That's an annoying location for such a bug to occur, since the upcoming signal is in a curve and only comes into sight at a distance of roughly 100m. And by the way, the HUD showed no mandatory reduction to 40 km/h.
    2. When approaching Innsbruck Hötting, the distant signal showed two ambers, one green (expect 40 km/h max). The following entrance signal showed one green (proceed at line speed). The HUD agreed with the entrance signal (no speed reduction).

    Those signalling bugs are pretty irritating... They led to me subconsciously ignoring the distant signals, which is a dangerous habit to get into. It already got me into a couple of unpleasant situations, where the distant signal showing "expect stop" was correct (for a change).
     
    Last edited: Mar 17, 2025
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  45. solicitr

    solicitr Well-Known Member

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    Exactly. The old N and E trains were the predecessors of today's RB and RE trains. The expresses would have been tagged IC or FD.
     
  46. solicitr

    solicitr Well-Known Member

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    On the whole I am LOVING this route. I grew up only a few k from Garmisch, and the landscapes at the north end of the line felt like coming home; TSG have captured the feel of the Werdenfelserland perfectly. And, yes, the Krokodil is a blast to run- you have to drive the thing, not simply set a cruise control, but it's responsive enough that you don't feel like you're fighting with it all the time (hear that, Class 45?).

    And I LOVE that fact that TSG created new house and building assets appropriate to the area, houses that in proportion and features really look like they belong in the Oberbayern- something DTG should have done but didn't with Semmeringbahn

    A couple of minor quibbles-
    • As noted above, Eilzüge were semifast locals, certainly not surcharge express trains
    • All seating sections on the Silberlinge are marked no smoking; actually until 2007 one of the two end sections was a smoking section (the IC cars however get it right)
    • Magic 1020s that apparently don't need overhead power to run
    • No 218 layer, which would be nice to have. Yes, I realize they would have to be re-liveried, but that's not such a big deal, is it? Just Trains provides a boatload of paint jobs, and TSG themselves quietly included a Verkehrsrot 628 with NTB just for use on other routes.
    • I think the Abfahrtplan is a very nice touch; still, it's a pity the old mechanical PIS boards haven't yet been worked out.
     
    Last edited: Mar 17, 2025
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  47. solicitr

    solicitr Well-Known Member

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    IIRC, this was a version of the UK's "approach control"- keeps you slow and alert in a high-traffic area. It also gave the dispatcher the freedom to change that signal to red if he had to.
    TSW has never enforced signaled speeds, just fixed speeds
     
  48. max#2873

    max#2873 Well-Known Member

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    50 minutes and bye bye to desktop on xbox x
     
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  49. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    First of all, I would like to thank the TSG team for fixing the chassis texture of the OBB 1020 And let me make a small observation about the DB Ampz and Bmz cars. I found some problem with the polygons on the fronts of the cars, especially on the Ampz. Maybe it's been like that since the beginning, I don't know

    IMG_8175.jpeg IMG_8176.jpeg
     
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  50. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    As it was written, the braking system has been improved on the 1020. I noticed that the efficiency of the Braking motor is now significantly better, but at the same time during this braking, the indicator at motor 6 rises, is this correct?

    IMG_8182.jpeg
     

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