Route Spoorlijn Zwolle - Groningen Feedback Thread

Discussion in 'Player Feedback' started by DTG Harry, Mar 25, 2025.

  1. matthias#7816

    matthias#7816 Active Member

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    Here is some feedback (as a honest dutch player that lives here and knows alot about our trains and routes, especially Zwolle-Groningen)
    So, to start things off, i saw that the doors on the icmm close and open very slowly, slower than they open/close irl on the icmm.
    Like when closing the doors, i see a short slow pause on the doors. Another thing i noticed on the SNG is that when closing the doors via the guard key and panel, that you have to have the key in the panel, otherwise you can't close the door you're guarding, whilst irl you first insert the key and turn it clockwise, then when the doors are closed, you turn the key backwards and take it out the panel, before you click the close door button beneath the panel. And without the key you can't click the close door button, even as a passenger, whilst irl, just like on uk trains, you can close the doors (not all, but just the door you want to close) via the close door button, without the guard key. (On the icmm, this is done right, without these issues). Moving on, something i think was a missed chance is that on conductor mode, you don't have a whistle like the conductors irl, or just like you did on frankfurt-fulda on the dosto condutor mode. This would be nice to see in a future dutch route or in an update or (and) a remaster. and last to finish it off, a thing i noticed on the icmm is that the OBIS in the passenger cars inside, is that it uses the same board just like the sng, whilst the sng and icmm have a completely different pis board inside.
    Here is the actual icmm passenger OBIS:[​IMG]
    But besides all my feedback, i've seen that you've done an Amazing job on it and the Help and information + the hard work of you all really shows off! So thank you :D
     
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  2. richtayls

    richtayls Well-Known Member

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    It appears the layers list is bugged, Rhein-Ruhr Osten only appears on the list if you have it installed.

    All DLC installed:
    upload_2025-3-26_8-49-43.jpeg

    Rhein-Ruhr Osten deleted:
    upload_2025-3-26_8-50-0.jpeg
     
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  3. cyrill.kroonstuiver

    cyrill.kroonstuiver Well-Known Member

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    Loving it so far.

    So far I've noticed a few small issues or inconsistencies.

    ICM:

    -there seems to be a bug in which, if you've had an intervention with the deadmen's control, there's a chance the warning light stays illuminated indefinitely after. Though the system itself still seems to work.
    Only way I found to fix it is to turn the masterkey off and on again.

    -The righthand frontsign control seems to control the red one on the lefthand side also. Not the yellow ones though.

    SNG:

    -When spawning it in, it's positioned very far forward, meaning that if you're on the track while spawning it, you're stuck underneath the train possibly with no way out other than fast travel.

    -Also, where's the single shunt headlight mode?
     
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  4. DEXCON

    DEXCON Member

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    Third point should be forward and not neutral of course.
    Second point this pis was in the concourse and not on the platform itself
     
    Last edited: Mar 26, 2025
  5. timmie_1606

    timmie_1606 New Member

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    The door closing bells are timed wrong on both trains. The second bell should only sound after ALL the doors (including the one controlled by the conductor) are closed.

    The speed of opening and closing doors on ICMm is slower than IRL.

    The brake/drive lever (master controller) in the SNG is way too sensitive, it maxes out both directions by a slight tab on the keyboard.

    As others have said, both train tutorials are unable to finish with platinum.

    For the Route introduction: it's not "build by the Rijkswaterstaat" but "but by Rijkswaterstaat" (without 'the').

    In my opinion the ATB introduction tutorial should be part of Journey Mode, a.t.m. it's not.

    PS. Why is there a horse on a soccer court?
     
    Last edited: Mar 26, 2025
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  6. matthias#7816

    matthias#7816 Active Member

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    It's at the back of the train.
     
  7. richtayls

    richtayls Well-Known Member

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    It's just horsing around.
     
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  8. matthias#7816

    matthias#7816 Active Member

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    Playing Horseball, LOL!
    I even posted a screenshot from photo mode of it yesterday, to railfan shots LMAO. :)
     
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  9. spamdog#2920

    spamdog#2920 Member

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    Found it thanks
     
  10. timmie_1606

    timmie_1606 New Member

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    The PIS displays on the platforms (CTA) should have the platform number on it where the blue rectangle is.

    Edit: see also the reply directly below this one.
     
    Last edited: Mar 26, 2025
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  11. Purno

    Purno Well-Known Member

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    20250326105829_1.jpg

    - Track number is missing on station PIS.
    - Track number should always be facing track side.
    - Clock and track number should be illuminated, even during the day

    See reference picture below

    [​IMG]
     
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  12. info

    info New Member

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    When driving the ICM and using the HUD, the brake power is not show. With the power handle the digits shows 1 - 11, but when using the brake only 0 is shown. Not brake settings. The train is braking but it is not shown in the HUD.
     
  13. mxke_dev

    mxke_dev New Member

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    It would be great if we could lock the brake handle back into position on the ICMM after completing a journey. This would enhance realism and better reflect real-life operations. Currently, we can only unlock the brake handle once, with no option to lock it again. icmm_brake.jpg
     
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  14. Purno

    Purno Well-Known Member

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    It does work in this particular HUD setup.

    20250326111355_1.jpg
     
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  15. Purno

    Purno Well-Known Member

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    Shame my driver isn't wearing the NS uniform. Not too important I guess, but would've been a nice detail :)
    20250326113257_1.jpg
     
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  16. timmie_1606

    timmie_1606 New Member

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    Error in door closing as guard/conductor.
    For both trains the procedure should be:
    1. insert guard key - the warning sound starts
    2. press door close button - all doors except local door close
    3. retract guard key
    4. close local door with door close button
    Instead of the door closing already starting at step 1.

    Also IRL the conductor is able to open the door without driver clearence by:
    1. Insert guard key
    2. press door open button
    This is not simulated at the moment.
     
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  17. MiguelEste

    MiguelEste New Member

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    As far as I am aware the door closing procedure is correct, in real life the door closing procedure starts as soon as the key is turned. The door closing button only has an effect on the local door. As can be seen in this clip:
    https://youtube.com/clip/UgkxjQovms8MSZ8JC0NYOTdgJMhR8An_E9-4?si=YVwEEM1Z-5pY6BHW

    You can lock the brake if you put the brake into the 7 position.

    Noticed this as well.
    The light also turns off again if you wait until the deadman starts buzzing again before acknowledging it. (Possibly also a few seconds before that, as the interal logic probably 'lights' the deadman light back up before sounding the alarm.)
     
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  18. Train Sim Society

    Train Sim Society Well-Known Member

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    noticed this as well after purchasing the DLC. I started to gaslight myself that it was there and maybe I overlooked it but nope! lol
     
  19. Purno

    Purno Well-Known Member

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    Funny, because some station PIS at Zwolle does have track numbers and are flipped so track number faces trackside. Not all at Zwolle though. As shown in the picture below, that's how I remember PIS being across all stations throughout the country. Although I'm no expert and I guess local deviations might be there IRL, I have to admit.

    20250326120303_1.jpg
     
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  20. matthias#7816

    matthias#7816 Active Member

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    Yes, i noticed that too
     
  21. Purno

    Purno Well-Known Member

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    While selecting a timetable service to Lelystad, train PIS shows Zwolle as destination. Shouldn't it show Lelystad as destination?

    20250326121311_1.jpg 20250326122538_1.jpg

    Also, in cab PIS shows 'Niet instappen', until you enter the cab again (press "1" on PC), then it shows Zwolle.
    20250326122744_1.jpg

    EDIT:
    Platform PIS shows Zwolle too, while the service continues to Lelystad according to the timetable. Pretty sure it should display Lelystad as destination.

    20250326123145_1.jpg

    EDIT: Above is all from Meppel station, where the service spawns. When I arrived at Zwolle, PIS was showing the correct destination for the service. 20250326125044_1.jpg

    It looks like station PIS at Zwolle is of higher quality than on other stations on the route. Perhaps done by different developers?
     
    Last edited: Mar 26, 2025
  22. Maik Goltz

    Maik Goltz Well-Known Member

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    The power and brake digits are only for electric power or braking. The pneumatic brake application is shown on one of the lower gauges in the HUD with a % value and that works.

    Put the lever in 7 and then pull the lock knob and it will magically move to the cut-off position.
    (this was not doable in a prototypical way where you have to pull the lock button and hold it while moving the brake lever into the cut position, so it is automated in there)
     
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  23. OldVern

    OldVern Well-Known Member

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    As a whimsical observation, has any thought been given to relaxing the scenario etc profanity filter, given one of the stations en route is called “ Assen”?,
     
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  24. amyinorbit

    amyinorbit Active Member

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    Since we were asked to feedback: this route is great!
    • Sounds and art are delightful, the ICMm's chopper noise in particular is very convincing.
    • It's very nice getting to drive differently than I'm used to on German & UK routes, ATB is simple to learn but seems realistic.
    • Like others have said before, the traction/brake controller on the SNG is too sensitive. On PS5 you can sort of get away with barely tapping the triggers to move it, but it would be nice to have it be a bit more forgiving.
    • Again it's already been reported but the Dodeman sound on the ICMm seems a bit quiet (though I've never been in an ICMm cab so I can't be sure). It's especially tricksy at low speeds because it's very close in pitch to the whine of the chopper, so it's easy for it to get masked by it.
    • I agree with the previous few comments that the rolling resistance (or maybe it's aerodynamic drag) seems quite high, at the very least on the SNG: you must have at least 30-40% to maintain 140km/h on level tracks, while the linked video below shows that around 10-20% does the trick irl (at 24:26)


    Screenshot 2025-03-26 at 11.57.02.png

    Overall, very very happy with this route! Would love to see more Dutch routes in the future
     
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  25. Purno

    Purno Well-Known Member

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    Almost all platform signage and PIS isn't illuminated in the dark. All these things contain lights within them, even the billboards should be illuminated. They might even be illuminated during daytime IRL.

    Currently on the the AED signage is illuminated, but they all should have that lighting.

    20250326125508_1.jpg 20250326125547_1.jpg 20250326125613_1.jpg 20250326125805_1.jpg 20250326125816_1.jpg
     
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  26. TemporaryAl

    TemporaryAl Active Member

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    Quoting and seconding this. Also if a look does get taken at this, maybe check for the French route as well, I believe the same happens.
     
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  27. R3DWolf91

    R3DWolf91 Well-Known Member

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    On Series X, I'd like to reiterate that the sensitivity on the Sprinter's power handle is too high. Gentle taps on RB and RT were putting me in the 20-30% power/brake ranges.
     
  28. Purno

    Purno Well-Known Member

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    After pointing out a few things that I think should be improved, I'd like to state that I think this DLC is pretty well done and I'm very happy with the overall quality. It all feels very Dutch to me. I quite like all the detailed trackside signage too. So job well done to the developers! Can't wait to see more Dutch content. I do hope the next route is a tad more urban though, as Zwolle - Groningen can get a tad boring, but it does depict the Dutch rural landscape up north pretty well. I'd love to see a backdated route set in the 2000s, but if it has to be modern, I'd love to see a VIRM or SLT.

    So my compliments to the developers. As a Dutch person this all looks very familiar to me. Something I've never been able to say condidering I'm not familiar with the rest of the DLC in my library. Feels so good to finally see familiar stuff. More please!
     
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  29. cloudyskies21

    cloudyskies21 Well-Known Member

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    Have to say overall I'm very pleased with this route thus far. It certainly feels as if it's one of the most highest quality routes to come to TSW.

    Playing on Series X the route is super smooth performance-wise with no blurry textures so far, thankfully. The scenery is highly detailed and the trains, which look and sound great, provide a nice unique experience from one another. Perhaps in the long-term, the only downside in my opinion, is the route isn't the most exciting, so how much replay value there actually is before it gets slightly boring I'm not sure...

    Anyway, some feedback regarding bugs etc that need fixing:
    - On some play sessions, but not always, stations are devoid of any passengers like at Assen.
    - The DB BR 193 Vectron has no AI driver.
    - The in-game schedule a majority of the time doesn't show i.e. schedule is empty.
    - Perhaps my imagination, but I think I keep hearing what sounds like a frequent GSM-R beep, even when on foot. Anyone else hear this?
    - When stopping at some stations, the signal ahead is always red and only changes to green once doors are closed.
    - At the end of a service with the performance overview, ATB doesn't follow the HUD speed limit, thus affecting gold and platinum medals.
     
    Last edited: Mar 26, 2025
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  30. obbtalent#8632

    obbtalent#8632 New Member

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    Guard Mode works very poorly for me. After checking in, it just says "Check tickets." When I arrive at the station, the task doesn't change (doors close, etc.), so it bugs the entire trip and I can't complete the scheduled trip.
     
  31. timmie_1606

    timmie_1606 New Member

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    BUG Conductor mode. Playing the 8126 sprinter train (07.31am). After completing the door closing procedure at Haren station, the train doesn't move. The AI driver just sits there at a green signal.

    On a smaller note: all passengers i checked had off-peak tickets but for this train a rush hour ticket is required.
     
    Last edited: Mar 26, 2025
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  32. dutchtiger#2518

    dutchtiger#2518 New Member

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    Small bug, at station Groningen Europapark 2 signs have the name Groningen Europapark Europapark, so Europapark 2 times. I have screenshots attached

    upload_2025-3-26_15-29-32.jpeg
    upload_2025-3-26_15-29-45.jpeg
    upload_2025-3-26_15-30-6.jpeg
    upload_2025-3-26_15-30-37.jpeg
    upload_2025-3-26_15-30-49.jpeg
     
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  33. vmeck

    vmeck Active Member

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    [​IMG]
    Did I tell you that I love this DLC?
     
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  34. timmie_1606

    timmie_1606 New Member

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    Ohh the ATB tutorial train is very late 20250326101240_1.jpg
     
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  35. grdaniel48

    grdaniel48 Well-Known Member

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    Yesterday I purchased the route and ... I liked it very much!

    Hopes the update to use the BR 193 Vectron be available soon!.

    But one thing I noticed - not directly related to the route I guess-, but appeared yesterday is when you goes to select a locomotive on the game - in the part where all locomotives and wagons are listed - do not remember exactly the place, there is "filter".
    Where for your search you can select locomotive type - like Diesel, Electric, etc - now on PS5 using the control, I am not able to select anything anymore!

    This does not happened before yesterday.
    May be is not related to the Holland route, - could be a coincidence - but at least this changed recently!

    Anyone else experience this? On PS5 console

    Regards
     
  36. grdaniel48

    grdaniel48 Well-Known Member

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    In reality it is a the back of the train cabin.
    Go to the panel at the back, and you will find the ATB switch
     
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  37. cyrill.kroonstuiver

    cyrill.kroonstuiver Well-Known Member

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    Another point I'd wish they did.

    I'd wish they made spawn points at the depots and Onnen yards.

    Woud've made them much more accessible, especially if you spawn in on foot for an early morning service.
     
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  38. maccagee#4924

    maccagee#4924 Well-Known Member

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    I think I travelled on one of them years ago to Amersfoort, hauled by a 1700.
     
  39. timmie_1606

    timmie_1606 New Member

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    There are no spawnpoints at Zwolle siding, Groningen de Vork siding or Onnen siding :(
     
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  40. who

    who Active Member

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    I noticed this too when trying to spawn a train in Free Roam, also on PS5. When I try to scroll, it scrolls the background menu, not the list with locos and wagons.

    I think I read somewhere it’s a known issue.
     
  41. DTG Harry

    DTG Harry Community Manager Staff Member

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    Whew - today has been busy. Thanks for all thee feedback so far, folks. Both constructive and positive feedback is helpful. I've been working through it today and I'll be getting tickets raised for the issues mentioned.
     
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  42. timmie_1606

    timmie_1606 New Member

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    Overall it's pretty good. I enjoy the addon. But there's details and small bugs that need fixing.
     
  43. electraemma

    electraemma New Member

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    If you put the brakes into full, you can then lock them again by just clicking and holding the "brake lock" again until the handle moves fully forward.
     
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  44. MichCapich

    MichCapich New Member

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    Hello everyone!

    I had been playing with TSW3 through TSW5 for a while, but hadn't done much with it yet. But now that the first Dutch route and its trains are out, I think it's great now, of course. But I already admit that I also like to look at often unimportant details. Now I would also like to help with this, to make it many times better than it already is. I therefore hope that my discoveries will also be relevant enough. Much has already been mentioned above, so I won't repeat it.

    And to all the makers of the Dutch route at Dovetail: very nicely done and thank you very much for this. I also hope that you will add more Dutch routes. Keep it up!

    I (said the crazy person) always walk to the craziest corners in the game and try something quite often. And so here are my discoveries...

    Doors ICMm3
    When the door is opened, it remains closed for a while until you hear the BOK sound. Only then should the door open. So the sound is correct, but the door opens too early.
    Close a little faster and then it's correct. Because you hear the door close and then the lock on it. So the animation is still closing, but you hear them close sooner. The locksouns is actually correct again.

    Incorrect public transport gates
    Everywhere you see the public transport gates in the game, there is always an extra, single gate door. This is not correct. To be solved by copying the first, left asset and turning it 180 degrees and placing it on the right.
    [​IMG]

    Fare Dodgers in Zwolle are so happy in the walking tunnel
    [​IMG]

    Elevators
    So beautiful that the elevators usually work. Great! But unfortunately they still deserve love.
    Or there is a threshold (not stopped at the correct height?) and doors are not placed correctly:
    [​IMG]
    Or the doors overlap (Zwolle):
    [​IMG]

    Flying cars in Meppel
    [​IMG]

    Walkway bridge Groningen has strange endings
    Left:
    [​IMG]
    Right and that's where you'll get stuck. It's nice that you can then walk a bit across the streets:
    [​IMG]

    Poor cyclists in Groningen
    [​IMG]

    Floating ticket machines in Groningen
    [​IMG]

    That's it for now. Keep up the GREAT work!

    Greets, the train-traveling wanderer.
     
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  45. obbtalent#8632

    obbtalent#8632 New Member

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    Thanks. Please fix the Problem with the Guard Mode. When I take over a Guard service from passenger Mode the tasks do not continue after the first check-in. it stands constantly Wait until the train arrives the next station the whole time until the train reaches the station, the whole journey
     
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  46. Purno

    Purno Well-Known Member

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    The Double Up scenario wants me to open the doors while the train doesn't fit at the platform at Meppel. That'd never happen IRL.

    20250326195425_1.jpg
     
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  47. diamondderp

    diamondderp Active Member

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    Looks like we need some extra assets
    upload_2025-3-26_19-59-5.jpeg

    ()
     
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  48. railz#1856

    railz#1856 New Member

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    The track draw distance is poor as can be seen here. Also this route does not appear to make use of the track shadow rendering. This can especially be seen from the cab of the SNG Sprinter as it is has a lower cab. Otherwise this route is fantastic. 2967990_30.jpg
     
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  49. bamibal_1234

    bamibal_1234 Member

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    I believe you're referring to the sound of travelers checkin in with their OV Card. DTG implemented the sound as a background noise around stations.
    upload_2025-3-26_20-26-5.jpeg


    My driver does wear the uniform, so it is actually in the game.
     
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  50. spamdog#2920

    spamdog#2920 Member

    Joined:
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    The Vectron is available if you have a Frankfurt Fulda type Vectron but only one Timetable session :
    SHARE_20250326_0734150.jpeg SHARE_20250326_0734320.jpeg
     
    Last edited: Mar 26, 2025
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