ehm, there is literally a setting for increasing volume of ATB on SNG... cant remember but when I was messing with that right digital screen there was one menu for increasing or decreasing ATB volume
This seems to be the volume of the passenger announce system on the left. On the right is the brightness
The problem of speeding is a bug. It looks like you get a penalty everytime the ATB isn't satisfied (not braking immediately, pausing the braking criterium of releasing it at 5 km/h over.
oh ok to me it aint really a problem since I usually turn on "Scout mode" on my Creative SW (got external sound card), which usually brings out some sounds which might otherwise be too silent ... but also some headsets from Logitech and Razer have their dedicated SW which can take care of such things... I am aware that not everybody has access to stuff like this, but for those of you who do, it is a viable way (on a bit off topic hand, I am glad they toned the F59PHR a bit, that thing was giving me headaches lol)
Given its power to weight ratio the ICM accelerates a bit fast compared to reality. Let's take the acceleration in this clip starting at 16m18s for example : - It's slower than in TSW (look at the ammeter, it's in full throttle but not accelerating that fast). Same here starting at 29m52s, for the same ammeter value it accelerates slowly : Otherwise it is a pretty good DLC and a new country is really a welcome addition !
Maybe a small thing what i see but i didnt see a ICMm under train number 4051 and in the preview i saw the numbers under the 4050 maybe a bug? And by the SNG in some routes i get 2 cars with the same train number.
One thing I’ve noticed is that despite the fairly dense scenery in places the route is performing quite well. Much less stutter and sound distortion than others. Oh and is it me, are those bird nests (storks or herons) on top of some of the overhead line gantries?!
Quite a fun detail, as is common on the real route. Read this article for more information about them: https://live.dovetailgames.com/live/train-sim-world/articles/article/zwolle-groningen-coming-soon
I don't think so. It also must be quite annoying that there isn't mouseover subtitles on those displays?
The speeding issue when the ATB speed drops seems to be a core issue. There was a thread at the weekend discussing it on American routes with ATC/ACSES and I've just checked TVM on Southeastern Highspeed and it has a similar problem.
But surely the P-signals on the ‘wrong track’ side should be red? With bi-directional signalling, one direction should be ‘active’ and the other ‘inactive’.
The first Dutch route in Train Sim World 5 is finally here, and Zwolle – Groningen is one of the better routes Dovetail Games has made so far. What’s Good? ✅ Great Scenery – Lots of detail, beautiful foliage, and well-made stations. ✅ High-Quality Trains – Well-modeled with good textures and realistic sounds. ✅ Smooth Performance – Runs really well on PS5 with stable FPS. ✅ Few Bugs – Some minor issues, but nothing game-breaking. What About the Route Choice? I know that Zwolle – Groningen isn’t the most exciting route, but as a first Dutch DLC, it’s a solid start. With two well-made trains, this is a great base for future Dutch content. Hopefully, its success leads to more Dutch routes!
Quite enjoyable so far! Hope we get loco DLC or another Dutch route and it's not a one-off like France has been.
It’s really annoying though; it makes it look like you’re driving horribly wrong Even worse is that the minimal HUD doesn’t report any of those speeding errors, so some of the game is aware that the current speed is correct but some other part isn’t What’s also annoying is the safety systems bonus not working unless *all* systems are on I never drive with the vigilance systems like Sifa/deadman pedal as they’re just an annoyance to me; but that shouldn’t mean that I should not get points for driving with PZB+LZB or ATB on I remember that also happening on some German route/rolling stock but can’t remember which ones
What dlc do you have to own to get the red freight engine,i think it's the flix or flex train or vectron? Also matt said it needed a update.Would that be for the dutch signal system?
Its the DB Red Vectron from Frankfurt-Fulda. It is part of TSW5 standard edition. The update is to make it compatible with ATB, the dutch safety system.
On the SNG3 how do you access the computer screens it just saying driving mode and not letting me do anything.
The db vecton raised the wrong pannthograhp at the livestream. Hopefully they will fix tat in a patch!
I believe this won’t happen… so you will spawn with the wrong pantograph raised and you can manually change it to the Dutch 1.5kV. However, AI trains wont’t have the right pantographs.
I'm gonna give the community response. "No because it's a simulator and that is how it is in real life". My honest opinion. This should have been in the game since they started TSW. They should at least give hover over localization. It's not just text but also measurements. In the UK I don't understand the imperial system and in Germany I don't understand the language. Glad there is finally 1 route where I understand both the language and the system of measurement.
Greetings. I would like to clarify - is the update for Vectron DB FTF still pending? Or is it already using ATB on the route?
Currently, the noses are mostly empty, save for the on-board WiFi-equipment. What's left differs per generation though, as the refurbishment proces differs slightly per generation. The gangway mechanism and the gangways themselves have all been removed, in order to reduce weight.
No. P-signals are automated, and can't be controlled by traffic control. So if a train needs to drive on the left for some reason, it wouldn't be very handy of all the signals it encountered would be red. So P-signals always default to green, so that a train can reverse/run on the left if needed. They turn yellow if one-block-over is occupied, and red if the next block is occupied. If you observe those signals for a while, you will see them go to yellow, and soon after to red, as a train first enters the next-block-over, and then the actual block that the observed signal is protecting. The signal will turn green as soon as the train has entered the block from which you're observing all this, as the signal is protecting the block the train just left and not the one that the train just entered. This is the case on all routes that are fitted for bidirectional operation (like Zwolle-Groningen). On routes that aren't fitted for bidirectional operation, there are no signals or signs to the left. Should a train need to reverse, ATB will need to be switched off (set to "BD"), and the driver isn't allowed to go over 40 km/h. More so, he will be driving on sight and will need to stop at every road crossing and blast the horn repeatedly on approach (as the barriers will be open on approach and will not start closing until the train's first axel is practically on the road crossing). Reversing on these unprepared routes happens under strict orders from traffic control (called a "lastgeving"), and the driver is in constant contact with traffic control as he goes down the route in the opposite direction. Real life example Earlier this week I was on my way from Zwolle to 's-Hertogenbosch in a DDZ (double decker unit), when the train ahead failed at the crossover near 's-Hertogenbosch Oost station. That train failed to restart, and was stuck there, blocking all "escapes" for the trains behind. This meant that my train was also stuck between two stations (Rosmalen and 's-Hertogenbosch Oost for those who know the route). After about 2 hours, the driver got permission to reverse. As there are no points/switches, this meant driving on the left track, against traffic. But Nijmegen - 's-Hertogenbosch isn't fitted for bidirectional operation for most of it's length, so there are no signals or signage on the left hand side of the track. So the driver was able to move the train under "lastgeving" (see above), and as the train reversed to the previous station, the driver was blasting the horn repeatedly (high-low-high, and again and again) as he slowed down for every road crossing on the route (and there are quite a few on that section). We eventually reached Rosmalen, a small two platform stop with no further connections. After 15 minutes or so, the driver got permission to reverse further down the loine to Oss, which is a much bigger station. Again the same procedure was applied. At Oss, the train was terminated and went back to Nijmegen without passengers (as all the platforms at Nijmegen were occupied by the outtage, and the train would enter the station at a siding instead of a platform track). I made a short video of the trip, where you can see the procedure around road crossings (and the blasting of the horn): https://share.icloud.com/photos/0c8A152JZqGwM3GLTuFPnxaKA The two low blasts heard after every horn blast from the train, is driver of that blue lorry trying to be funny.
In the UK it would normally be necessary to bring in Single Line Working with a pilotman to accompany each train (or send the first one if two required in the same direction), with hand signallers at either end of the affected section and attendants at level crossings, where these aren’t fitted with treadles for wrong direction moves.
We used to have a procedure like that in the past, with "vlagmannen" ("flag men") escorting the train on foot, and halting road traffic at each road crossing by flagging them down. This is, nowadays, no longer feasable on the very busy network. To give you an idea on just how busy rail traffic is in the Netherlands (as Zwolle-Groningen isn't quite representative of the rest of the network): So called ETMET routes ("elke tien minuten een trein" - "a train every 10 minutes", officially "PHS" for "Programma Hoogfrequent Spoorvervoer", or "High Frequency Rail Traffic Program") have an intercity service departing every IC station along that route every 10 minutes, and Sprinter services laced in between them at least every 15 minutes (sometimes 7 minutes). This gets you a lead time between trains in the region of 3-6 minutes (if a Sprinter is scheduled between two ICs), which means two free blocks between two trains. If something happens at a... errr... "strategically unfortunate location", that entire series of trains needs to be reversed, one at a time. So the "10" in "ETMET" only refers to the number of IC's an hour (6 ICs in each direction), but Sprinters and other services (like third party operators like Arriva, and international services like EuroStar and ICE) don't count towards that "10" on those lines. ETMET routes run from the Randstad (Amsterdam/The Hague/Rotterdam over Schiphol Airport and Utrecht to major hubs in the south and the east (currently Amersfoort, Arnhem, Breda, Eindhoven and Zwolle). ETMET termini have "Centraal" in the station name (mostly - there are exceptions like Zwolle). Zwolle-Groningen isn't an ETMET route, as the passenger demand isn't there (yet) and Groningen, Meppel and the north end of Zwolle would need a major upgrade to accommodate ETMET. Outliers like Zwolle-Groningen get an IC every 30 minutes, and usually Sprinters along the same routes every 30 minutes (so there's an NS service on those routes every 15 minutes in total), in addition to third party local trains that run part of the route (and then take an exit to their own branch line somewhere along their route). Some stations, like Nijmegen on the line 's-Hertogenbosch-Arnhem, aren't suitable for true ETMET yet (but do have the passenger numbers to justify ETMET), and are pushed to the limit. In Nijmegen's specific case: 1. An IC to Utrecht-Schiphol-The Hague every .58 and .28 2. An IC to Utrecht-Amsterdam-Den Helder every .13 and .43 (that's an IC to Utrecht every 15 mins) 3. A northbound IC to Zwolle every .25 and .55 4. A southbound IC to Roosendaal every .09 and .39 In addition: 5. a sprinter towards Arnhem and onwards to Zutphen every 15 minutes (shares the tracks with 1, 2 and 3 in the list above) 6. sprinter towards Wijchen / 's-Hertogenbosch every 15 minutes (shares the tracks with 4 on the list above 7. Arriva ran diesel services towards Roermond on their own separate tracks Nijmegen is getting a major overhaul the coming three years, which sees two additional dead-end platforms for ETMET services to Utrecht (so an increase in frequency there).
I've just been browsing steam a bit looking at the number of reviews; Zwolle - Groningen: 87 reviews Thomas & Friends: 28 reviews Cardiff City Network: 24 reviews Mildmay Line: 56 reviews Mittenwaldbahn: 59 reviews Pfälzische Ludwigsbahn: 55 reviews WCML Preston - Carlisle: 64 reviews I don't know if these numbers say much about the number of sales, but it does look like Zwolle - Groningen has been the most popular recent route release. Reviews aren't only numerous, they're also very positive. (94% of 87 reviews, at time of writing). More numerous than TSGs and Just Trains recent route releases, which are highly rated third party developers. Obviously it's possible just a higher percentage of buyers actually leave a review, so a higher number of reviews doesn't necessarily mean a higher number of sales. Still, it makes me hopeful we'll see a second Dutch route someday. The route only released two days ago.
Noticed this recently on ecml, going downhill 1 in 200 coasting at 125 and not gaining speed (different train though). Don't think this is correct, unless air resistance at this speed has more of an effect? Surely not? So maybe a generic tsw physics issue. Having played run8 for the last few days where the physics feel epic, playing tsw the trains feel very draggy.
It's been a while since did the physics, but from memory air resistance is proportional to velocity squared. Therefore at higher speeds you need more power to accelerate.
I can assure you that you still need to apply throttle IRL when going 125 MPH (200 km/h) on a 1 in 200 (0,5% or 5‰) slope !
instead of looking at raw numbers and being angry for no reason, try to think for a little bit before making yourself look like a fool. This route sees very little freight, just one service on weekdays. DTG could have said: "fine, let's not put it in since it adds so litle" but they didn't. They went out of their way to modify the Vectron to give it ATB, they put in some services, and they EVEN added in a little shunter to complete the last part of the move. IRL this service is done with a NS 6400 (MaK DE 6400) diesel locomotive, but since it does not exist in TSW they put in the G6 to mimic it. The 204 would have been slightly more realistic but since that is a Rivet product they couldn't do it. Be grateful that they chose to spend time and effort to put it in!
ok timetables. Additional timetable layers adding playable Zacns tanker freight using DB Vectron and DB G6 locomotives*
Where exactly did I say "freight delivery service"? (which, by the way, is there - two services, roughly an hour each). When I read and see shunting in trailer, I expect actual maneuvers - sorting wagons, assembling trains, splitting them up - not just a 900-meter A-to-B drive with zero variation. Think Ruhr or Dresden shunting - not a token gesture. And DTG putting in effort? Great - but let’s not act like three short scenarios of glorified taxi runs justify calling it “shunting content.” That’s my point.