London Overground Mildmay Line: Stratford-willesden Junction (richmond Extension) Discussion Thread

Discussion in 'TSW General Discussion' started by sam5166, Dec 2, 2024.

  1. vendys#6021

    vendys#6021 Well-Known Member

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    I don't know about FPS, it's not fixed anywhere on PS5, but as for texture blurring, it only works for me with the WCMLS and Suffragette maps installed..... as soon as I add Pendolino or possibly freight traffic via the ECML map, there are problems and only the Pendolino is affected
     
  2. jack#9468

    jack#9468 Well-Known Member

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    Only WCMLS is needed for it. The 1972 stock was included with that so that Bakerloo didn't become a requirement.
     
  3. vendys#6021

    vendys#6021 Well-Known Member

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    In that case it doesn't work on PS5....WCMLS doesn't activate layers with Stock 1972
     
  4. phillipa#1949

    phillipa#1949 Active Member

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  5. phillipa#1949

    phillipa#1949 Active Member

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    So am I more so with the feeble excuse they gave for not putting it in That only 4 trains go Between Wilsden Junction & Richmond .

    The Royal Gardens at Kew Gardens would have made lovely back drop or the br class 378 going over the Thames Between Kew & Richmond shows you the level of there mentality at dove tail if they choose a piece of twisted metal that used to be the Olympic park over something more iconic & Historical like the Royal Gardens at Kew probably would have sold the game a lot better as well.

    So What if there are only 4 Trains between Wilsden Junction & Richmond per day does not change the fact they still go there.

    Along with blurred Station signs across the route Buildings bad Lighting & Filtering in places they have butched it

    Finally Fulll Credit to Johannes Hartman for his Efforts as a Solo Developer How irresponsible of DTG for letting one person Developing a full price with out over-seeing or making sure it came up to a certain standard before it was released & your talking about Performance
     
  6. parder#4923

    parder#4923 Well-Known Member

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    [​IMG]
    [​IMG]
    Not seen the train selfie passenger before :cool: - this one's at Hackney Central
     
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  7. class2ldn2801

    class2ldn2801 Active Member

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    Probably had it stolen shortly after lol
     
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  8. dal#7945

    dal#7945 Well-Known Member

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    Sorry if already been asked how does this run on xbox x thanks
     
  9. ToffeeKat

    ToffeeKat Well-Known Member

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    The blurry signs are a core issue with the game, they are not limited to this route.

    Your other comments about "they should have added this, that etc" are subjective, they don't make a bad route.

    The route went through internal testing at DTG before release.

    Many people are happy with the route, me included, it has minor bugs that I am sure a patch will address.
     
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  10. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Been running ok for me I've had a bit of a stutter but nothing major it's mainly good
     
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  11. Jon B

    Jon B Well-Known Member

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    It’s running fine on Xbox SX for me but only after losing about half of the layers.
     
  12. tresaq#4291

    tresaq#4291 New Member

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    Is anyone else having trouble with the ‘Route Learning’ scenario? At the start you manually set up the train and it’s a struggle to pull out of Stratford. I have to use notch 3 to even get moving, it feels like there’s some resistance. I’m sure it’s just me, but I’m just curious?
     
  13. rjeeves#3580

    rjeeves#3580 Well-Known Member

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    It's not just you. If you have a look at the feedback thread there's been a few of us notice the same thing. Also on the dad rail stream last night he struggled to get a 66 to move off from Stratford, not sure if it's related though.
     
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  14. bleajch

    bleajch Well-Known Member

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    I tried it just to see and I couldn't even get the train to move on notch 4, just nothing. Then I tried the reset simulation physics in pause menu and it worked fine... Something is definitely broken but that seemed to work for me for now.
     
  15. Disintegration7

    Disintegration7 Well-Known Member

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    Interesting!

    I don't play scenarios but haven't had any trouble in timetable mode with either the 378 or class 66. You're going mostly uphill from Stratford and the 378 isn't quick off the jump. I usually am in notch 3 at 10mph, i'd go higher sooner but wheelslip kicks in.

    Maybe some kind of scripting error specific to that scenario?

    Another weird thing i noticed is that you can route-hop from Mildmay to WCMLS at Willesden Jct, but not the reverse- unless i'm just missing the marker but i looked pretty carefully.

    Anyway enjoying the route immensely- hopefully they can get a patch out to fix the known issues sooner than later, and that DTG can finally solve the core memory leak causing the texture bug.
     
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  16. YorksAndy

    YorksAndy Active Member

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    They will need to add the ‘route hop’ marker into the database on WCML.

    Same as when WCML came out you could hop to the Bakerloo, but not from it initially.
     
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  17. dal#7945

    dal#7945 Well-Known Member

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    Just bought and what is with the tutorial repeating itself. Then tried two timetable jobs both just dumped me on the platform no train in sight not a very good start also cab set up but will not move just roll back. Also so much blurriness along the route it makes it look horrible
     
    Last edited: Mar 10, 2025
  18. dal#7945

    dal#7945 Well-Known Member

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    This is great little route ruined by DTG not sorting the core game out
     
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  19. vendys#6021

    vendys#6021 Well-Known Member

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    So-called history repeats itself.....
     
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  20. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    I haven't been able to activate the 1972 Stock layer yet, and I don't want to buy the Bakerloo Line at full price just to find out it didn't help.
     
  21. Effortofusername

    Effortofusername New Member

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    Not sure if anyone else is struggling to find all the collectibles on Mildmay, but I've only found 24 defibs, and 22 each of the others out of a supposed 25
     
  22. dal#7945

    dal#7945 Well-Known Member

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    I found them all
     
  23. dal#7945

    dal#7945 Well-Known Member

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    watch this video very helpful
     
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  24. Effortofusername

    Effortofusername New Member

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    that newspaper stand at Hampsted Heath had me stuck for ages thanks for the video!
     
  25. dal#7945

    dal#7945 Well-Known Member

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    You're welcome
     
  26. castorfiber#6451

    castorfiber#6451 Active Member

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    ... the history book on the shelf is always repeating itself
     
  27. thijsdenbraven

    thijsdenbraven Active Member

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    This issue is still happening on the route on Xbox Series X :( was this not supposed to be fixed with todays update ?
     

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  28. dal#7945

    dal#7945 Well-Known Member

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    It makes the route and trains look horrible
     
  29. TrackingTrains

    TrackingTrains Well-Known Member

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    It's a core issue, nothing to do with Johannes and his route - which conceptually looks great. Unfortunately until DTG sort the core, unfortunately nothing, no matter how well made, will be immune from these texture problems
     
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  30. thijsdenbraven

    thijsdenbraven Active Member

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    Thanks for clearing it up :) apart from this issue really enjoying the route
     
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  31. dal#7945

    dal#7945 Well-Known Member

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    Anyone else noticed when you pull in at dalston kingsland going towards Hackney the platform goes pitch black and cant see anything sorry if mentioned already.
     
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  32. mikec1701d

    mikec1701d Well-Known Member

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    I caved and bought it. Man does the TSW5 core let this route down. Blurry textures galore and I'm guessing a memory leak as I suffered a crash on my first play through.

    It's impressive for a single developer but man there's some serious scenery snagging issues. There's one station which has a floating metal fence above the tracks. OLE poles floating in the air (judging by the terrain I'm guessing a completely missing section of scenery), floating buildings and walls etc.

    I genuinely think this route could have done with a bit more polish time, as what's here is great but there's a few scenery elements which could have benefitted from that extra time.
     
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  33. BarspeyFolf

    BarspeyFolf Member

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    Thank you for bringing up these issues, because I haven’t really seen anybody else bring them up, but they were some of the first things I noticed upon opening up this route. Sections of floating scenery such as fences, roads, paths, and other items like you mentioned. I even noticed that some of the track is floating above the ground. The route certainly has a lot of scenery, but some of it doesn’t seem to be placed well. I’m not saying that to bash the developer, of course, because he did a good job for this being his first route. But I completely agree with you saying that this route could’ve done with a bit more polish.
     
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  34. mikec1701d

    mikec1701d Well-Known Member

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    I've refunded it. After not 5 minutes the blurry textures kick in. Walls, trains, signs, the ballast, basically everything goes blurry.

    Also very concerned about the scenery in places. As I mentioned before, the floating metal fence above the tracks and other scenery things just aren't up to par. This DLC feels like it was rushed out and definitely could have benefited from another few weeks of QC.
     
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  35. DB628

    DB628 Well-Known Member

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    It’s a core issue because of terrible Optimisation on all Consoles
     
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  36. dal#7945

    dal#7945 Well-Known Member

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    Can anyone get higher then silver on the scenarios I only got gold on Xmas chaos rest all silver played with safety system on and no braking speed limit but was way off getting gold. I thought they was supposed to have fixed the blurriness still looks absolutely atrocious. Just done run and its horrible I mean what are they actually fixing cause looks like they are fixing sod all.
     
    Last edited: Mar 31, 2025
  37. thchap

    thchap Well-Known Member

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    It's happening, people!!

    Mildmay ext.png
     
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  38. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Great news shame we don't get an extension for Cardiff City Network to Barry Island
     
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  39. CK95

    CK95 Well-Known Member

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    That’s completely irrelevant to this route & developer.
     
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  40. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    I know but atleast we get an extension on Mildmay look forward to that
     
  41. Disintegration7

    Disintegration7 Well-Known Member

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    Hyped! Gonna make a good route even better
     
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  42. DB628

    DB628 Well-Known Member

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    Please also a Clapham Junction Extension
     
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  43. YorksAndy

    YorksAndy Active Member

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    Before Richmond (or Clapham Junction) comes, any improvements to the original route should be completed to make the whole route to the same standards.
     
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  44. Mikey_9835

    Mikey_9835 Well-Known Member

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    I had a feeling Richmond would happen! Nice work Johannes
     
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  45. opark

    opark Well-Known Member

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    Probably way harder scenery wise but it would be nice to have a class 377/2 layer.
     
  46. jack#9468

    jack#9468 Well-Known Member

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    So now that has me wondering. Was he planning to go to Richmond from the start?
     
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  47. volvolover1972

    volvolover1972 Well-Known Member

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    Great news on the Richmond extension! That gives us a proper full run on the North London Line as well as the power changeover in Acton.
     
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  48. Zeremony

    Zeremony Active Member

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    "This extension will be a free update for all owners of the Mildmay line add-on!"
    Was not expecting that, thought it would be £10 minimum!
     
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  49. pauliesc

    pauliesc Well-Known Member

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    I genuinely expected Richmond and Clapham to come but be a paid add on as Mildmay Part 2. Getting the complete NLL to Richmond is great.
     
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  50. SierraOscar95

    SierraOscar95 Well-Known Member

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    I knew Johannes was a good fella with his head screwed on. Possibly up there to contend with GWE remaster for me now! Absolute top notch stuff.
     
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