Expansion Ecml Diesel Railtour Pack Feedback Thread

Discussion in 'Player Feedback' started by DTG Jamie, Apr 3, 2025.

  1. DTG Jamie

    DTG Jamie Community Manager Staff Member

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    Hello everybody!

    This is the master feedback thread for the ECML Diesel Railtour Pack from Athena Simulations.

    Find More Information:

    Please keep all discussions only related to ECML Diesel Railtour Pack feedback and provide the game platform, Service if issue with certain service you are using in any comments for feedback. This helps us work through your feedback and pass any relevant issues to dev a lot more effectively. Also where you can please provide screenshots, Thank you all!
     
    Last edited: Apr 3, 2025
  2. marcsharp2

    marcsharp2 Well-Known Member

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    So, just fired it up on training centre, went to open the window. The window opens but the metal strip remained at the top of the window.

    PS5
     
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  3. marcsharp2

    marcsharp2 Well-Known Member

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    "Reverse where the class 47 is parked"

    Seriously? PXL_20250403_094425680.jpg
     
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  4. marcsharp2

    marcsharp2 Well-Known Member

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    So I've given up with the double headed scenario and only played five minutes.

    The brakes on the 47 don't release when you release them on the 45 and the Audio...blimey.

    The sound will fade out for a second and then come back in at full bore.
     
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  5. ilovelucky63

    ilovelucky63 Well-Known Member

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    Uh oh! I was gonna get this when I get home but I think I’ll wait a couple of weeks for an update.
     
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  6. sadler_owls

    sadler_owls Active Member

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    Playing welcome home scenario which is taking the class 47 from Doncaster Works, picking up the carriage formation at Platform 1 and then driving to Peterborough.

    The line is very quiet, pretty much all static stock has been removed and I’ve seen 3 AI trains and I’m well over halfway. Why couldn’t scenarios mix in with the normal line traffic? It’s like everything has been deleted and they’ve done a scenario with a few services. Greens all the way…
     
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  7. sadler_owls

    sadler_owls Active Member

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    Ok update. There’s a reason there’s no AI. Multiple AI trains stopped at red on the line up to Doncaster once you get to Grantham. Looks like it wasn’t tested properly. No reason for any reds as I’d not seen anything pass me for 20 mins!
     
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  8. DTG Jamie

    DTG Jamie Community Manager Staff Member

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    What platform is this?
     
  9. florians#7620

    florians#7620 Well-Known Member

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    I have noticed on PS5 that 47484 does not have all the services that the other 47’s do on WCMLOS. Is this delibarate?
     
  10. DTG Jamie

    DTG Jamie Community Manager Staff Member

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    Thank you for letting us know, do you know how many are missing and which ones?
     
  11. rob#2094

    rob#2094 New Member

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    Do the mk1 coaches layer in different routes as well or are they just exclusive to ECML?
     
  12. florians#7620

    florians#7620 Well-Known Member

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    Hi Jamie, There are 38 services for 47484 and 106 for the other 47‘s….quite a few less
     
  13. Emmy_MAN

    Emmy_MAN Member

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    Why is the DLC not yet available on Steam ?
     
  14. OldVern

    OldVern Well-Known Member

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    Steam releases typically at 1700 or 1800 UTC, so if not out now will be in less than an hour.
     
  15. Emmy_MAN

    Emmy_MAN Member

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    All the DLC that was released in March was on Steam at 6pm.

    Just not this pack, strangely enough.
     
  16. sadler_owls

    sadler_owls Active Member

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    PS5

    There is hardly any AI traffic. One freight passed me leaving Doncaster followed by an Azuma. Nothing until Grantham with the line of Azumas stopped at red in the opposite direction. Then nothing until a stationary Azuma at Peterborough.

    Hardly any static stock.
     
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  17. richtayls

    richtayls Well-Known Member

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    That's because America's clocks switched to summer time at the start of March, whereas we switched at the end, so for America the timings never changed, but we had things an hour earlier than normal for a few weeks.
     
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  18. sadler_owls

    sadler_owls Active Member

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    I’ve done a few scenarios now, all the same. Hardly any AI traffic. You’re basically on the ECML yourself doing whatever you’ve been asked to do. Very poor.
     
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  19. animaltvi#2674

    animaltvi#2674 New Member

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    Turned the DSD on and it turns out you can't acknowledge it. Or reset it. Have to turn it off so then you get penalised for not using safety systems. Plus when you open the window the metal strip remains at the top. And on the coaches to. Total lack of AI. Most of what there is just sitting at red lights on the first scenario ECML. . . Xbox series X .
     
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  20. shooter#3480

    shooter#3480 Member

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    I’m getting same issue with DSD also I’m on PS5
     
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  21. Nick Y

    Nick Y Well-Known Member

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    I think the DSD issue with the 47s has been around for so long. JT even disabled it for BPO and WCMLoS because it was bugged.
     
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  22. shooter#3480

    shooter#3480 Member

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    Also the AWS is not working on the 47 either?
     
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  23. sadler_owls

    sadler_owls Active Member

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    Works on one end, by design I think…
     
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  24. Ben_Broomfield

    Ben_Broomfield Well-Known Member

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    Thought id bite the bullet and take a punt!

    Only really bought it for the Mk1's in all honesty, but here's some short feedback;

    Mk1's:
    I think they're a little underrated, even if they're only slightly remodelled!
    • All in all they look great, inside (bar the overly bright lighting) & out.
    • Couple of texture issues ive noticed where the couplers are; Air Brake pipe hangers appear to be untextured, with some colour issues on the ETH connectors (and lack of cable connecting the coaches when coupled).

    • Lack of placeable tail lamp at the ends of coaches! A basic feature that seems to be omitted on most stock!
    • Loco buffers not touching Mk1 buffers, but buffers act like there in contact?
    • Locos coupling hook (47484) not attached to the drawbar hook on the Mk1, maybe related to the issue above?
    • Not sure if they have much weight simulated?

    Class 47 (47484):

    Overall, its really just a reskinned class 47 - nothing that special! Would rather a different class of loco any day!

    The tweaks that have been added are nice like the 3D plate elements and slightly vamped desk, but again, really its just a green reskin and doesn't add any more value personally, even if its a "unique locomotive".

    The loco's markers, seem to output far too much light, acting as if they're headlights!

    Sound wise, again probably the default loco sound-set, so nothing grand!

    Scenarios:
    The scenarios dont really entice me sadly.

    I honestly didn't think there would be scenarios, instead railtour services that would layer onto the ECML timetable! Therefore you'd be able to pick what you'd want to do, in terms of service; like a ECS move, loco run-around or the tours in general.

    For some of the run around's, your not routed from signal to signal, pathing wise. It seems that they make you stop short of some points and reverse there, instead at a signal! And if you try and do it properly via a signal, it obviously doesn't clear and you SPAD, and that's bye to your run!

    Oh and the loco setup step-by-step is real tedious at the start of a scenario. It would be nice (in general) just to see a way to disable the setup prompts, as if your pro-active or setup a different way, it doesn't like it and makes you re-try, to complete the objectives. I can understand the step-by-step for less experience players, but having the customisation to disable it and just get going when appropriate would be nice, just like service mode?


    So in short, the only real value for me is the Mk1's. The 'green' 47 is alright but is really just a reskin *shrug*.
     
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  25. F6310

    F6310 New Member

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    Need to toggle AWS on before turning the cab on.
    I'm also getting issues with the DSD hoever it appears to have been a bug with the 47 since forever.
     
  26. sadler_owls

    sadler_owls Active Member

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    Just doing the Peak scenario. It’s nicely done with you moving onto slow lines to let the Azumas pass. However, there’s NO AI traffic AT ALL. I’ve passed nothing. It ruins the immersion because it’s a busy route. I expected these scenarios would be busy like timetable mode.
     
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  27. chieflongshin

    chieflongshin Well-Known Member

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    Just out of curiosity, did you watch the launch stream? I was watching it last night and there was a lot more on the loco which was unique which I hadn't spotted until it was mentioned. Is it a 47 yes, is it a reskin, there's a little more in there.
     
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  28. ididntdoit

    ididntdoit Well-Known Member

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    Was looking forward to this pack although I think I'll hold off until the issues are fixed. Also am I understanding right that this pack only contains scenarios and can't be selected on timetable mode?
     
  29. Southern Driver

    Southern Driver Well-Known Member

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    Re 47484

    “Despite declining into disarray, this fallen legend springs back to life for modern railtour duty, courtesy of Athena Simulations.”

    Followed by

    “Inside the cab, the locomotive’s systems reflect those present before being taken out of service. As such, more modern safety systems that would be required for running on today’s tracks are not implemented.”

    Translated into “no TPWS. no GSM-R” “no different to any other in game 47 apart from the livery”

    another half baked idea that’s been done to merely extract money from the gullible who thought this would be better than it is. I include myself in this obviously.
     
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  30. OldVern

    OldVern Well-Known Member

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    And then the cynic in me says, when this doesn’t sell as well as anticipated or gets refunded, ATH and DTG will try and use that to further state that “heritage content doesn’t sell”. Yes, poorly done heritage content doesn’t sell. Well done does.
     
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  31. Scorpion71

    Scorpion71 Well-Known Member

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    Not having the MK1's appear in timetable mode is a massive letdown for me, hopefully Athena keep to their word and make changes so that they do appear, these are what appealed most to me about this pack and I can't travel in them as scenario modes are drive only.

    Oh and whilst they are at it, put the light switches back so we can turn on the lights!

    I did end up buying the pack as I'm doing my bit to support them and trust they will make relevant updates but if it does end up being "fire & forget" I'll learn my lesson for future Athena releases.

    Over to you, Athena....
     
    Last edited: Apr 4, 2025
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  32. Tank621

    Tank621 Well-Known Member

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    I must admit, I'm more interested in the potential future layering options for the coaches than the loco itself, so one to pick up on sale at some point for me. The 47 is lovely but at the end of the day it is another 47/4. I just can't justify making the spend on it currently.

    Their upcoming projects do sound interesting though, I'm eagerly awaiting more information on those.
     
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  33. YorksAndy

    YorksAndy Active Member

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    Tried doing the scenario last night from Grantham to Doncaster & run round stock.

    Twice the loco ground to a halt and had to ‘Reset Physics’ - presumably somehow not setting something up the second time as I did make it to Doncaster, but only scoring 35 points each time - is this down to the DSD bug.

    Tries again this morning, and again the loco stopped after a few miles. Tried driving it from rear cab, and after a few miles it stopped again.

    Also, whilst running round at Doncaster, after every ‘Objective Complete’ the cab light turned itself on - is that a known bug?
     
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  34. MP600

    MP600 Well-Known Member

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    I was taking a railtour up Shap and was slowing down so decided to cut in my back engine to help with pushing.

    The BSO doesn't appear to have buffer collisions? TSO may be the same considering how much I've found in common between them.
    fa44de7f-e8b9-4aea-9b4a-ad61aaf25511.jpeg
     
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  35. dave55007

    dave55007 Well-Known Member

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    Bought this for the dual braked MK1 coaches to relivery, but there are problems with the livery mapping. Apart from the main colour for the entire model, I cannot add colour to the coach ends, or place shapes there, so no OHLE signs. No layers will go round the body sides onto the ends, either left or right unless it is stretched from the middle.
    Coach numbers and other lettering (eg Guard) are permanent in white on the coach sides, no good for reliveries or renumberings.

    Thats what I've found so far, then I gave up.
     
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  36. crunchie

    crunchie New Member

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    Brunel Comes Home Scenario unable to complete or get beyond 500 yards of the Hitachi depot due to derailment. There is a limit of 5 mph but even as slow as 1 or 2 mph the scenario stops at this point. Can’t even make it to first signal. This is on PC.
     
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  37. Scott295

    Scott295 Well-Known Member

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    There is no warning sound for the DSD in the Brunel, resulting in it being brought to an abrupt halt shortly after setting off. DSD is unusable until that is fixed.

    I can't really comment on much else just yet as I don't get beyond the first 30 seconds but it does at least look pretty.
     
    Last edited: Apr 5, 2025
  38. sadler_owls

    sadler_owls Active Member

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    Manually set the points correctly.
     
  39. crunchie

    crunchie New Member

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    Many thanks! I'd forgotten that an hour previously I'd turned of the automatic points aids. Still, I assumed the game would tell me that the points needed changing. You live and learn.
     
  40. djcwey

    djcwey Well-Known Member

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    I
    I'm still undecided on this DLC. I must admit I wasn't initially interested but the showcase Livestream was enlightening to hear the passion from Athena for the project.

    However, I'm disappointed in that effort has been put into areas of little significance - spring action on the bogies - which would not be noticeable most of the time in gameplay. But, areas I feel could have been improved that would be far more noticeable have been ignored. Personally, the most characteristic feature of the Class 47 is the opening louvres of the Serck type cooler group. Had this been replicated I feel IKB would have been a much improved model over the current offerings from DTG or Just Trains.

    So unfortunately it's just lacking that final element of appeal that says "buy me".
     
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  41. bakes#1832

    bakes#1832 Member

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    I’ve had a strange fascination with those louvres on the 47s, and agree it would be fantastic to see them simulated. I’d buy the pack just for that to be honest. Disappointed to read that tail lamps aren’t placeable on the Mk1s, this has always been such an immersion breaker for me, and JT did a great job getting that feature in WCMLoS.
     
  42. hells.high.lord666

    hells.high.lord666 Well-Known Member

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    Have just driven the Isambard Comes North scenario and while the livery looks smart there are some issues with the loco. The DSD as mentioned before is still knackered, DTG need to either fix it or permanently disable it across the board. The cab lights turn on automatically when you stop! This isn't even prototypical in a modern loco nevermind one that was built in the 60's. When you're coupling up after running round the coaches at Donny you can open the end door on the carriage you're coupling to from inside the loco cab, this shouldn't be possible. Then to end the scenario you leave the train in an unsafe condition as you're told to turn on the master key, put the reverser into forwards and take the drivers brake off before leaving the cab to end the service. All in all after one 30 minute run I can safely say that I'm glad I didn't waste my money on it and I used reward points for it, especially with the reused sounds from NTP as well as the locos
     
    Last edited: Apr 5, 2025
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  43. trainguy#6029

    trainguy#6029 Well-Known Member

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    The 45's sounds appear to be broken.. the idle sound fine, the rev up you can hear is fine, full throttle sounds fine.. but let's say you're anywhere between 1-75% throttle, there's just no noise aside from the initial revving up, and then after that it's just pure silence aside from the track noise...

    I'm on Xbox Series S
     
  44. lucky_wall3t

    lucky_wall3t Member

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    There's a few issue with the expansion. I'm afraid I am missing a part of the startup sound during the COLD START which was a great idea but the loco does not actually sound like it's starting as there is a huge "no sound" period after pressing the start button. Also the old stock is still bugged. For example here we have the no smoking sign, has a transperacy issue and the bumpers on the stock do not actually work as intended, they just go through the object. There is defenetly issues with the sound system for this 47 during the startup.
     

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  45. Pipe

    Pipe Well-Known Member

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    Whistle While You Work

    Scenario ends for me stuck at a red 1.2km before Retford. There's a Class 700 blocking the platform where I'm supposed to stop. Walked up there, used all my english swearing repertoire ... it won't move.

    Same on PS5
     
    Last edited: Apr 7, 2025
  46. jack#9468

    jack#9468 Well-Known Member

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    Why is there a Class 700 at Retford anyway?
     
  47. benjiw17

    benjiw17 New Member

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    Peterborough parking scenario, you’re brought to a red at D34 signal, however the map shows a green, but routes you wrong road into Grantham platform 2 despite the instruction being via 1.

    Xbox X
     
  48. sadler_owls

    sadler_owls Active Member

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    Head north scenario (night one) doesn’t work.

    Once you reach Doncaster a set of points are against you as you try to run around the coaches. Points are controlled by the signaller so you can’t manually move them. You de rail if you try to drive on, scenario over.

    With the lack of AI and various scenario issues I think the build is incorrect.
     
  49. lucky_wall3t

    lucky_wall3t Member

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    Is it normal for the wheels to be white? I've never seen this anywhere, i think it's an issue.Also the windows on the cabin, don't have have any frames or handles, it's just the window, how are you actually meant to open it with nothing to pull down on? that can't be right???
     

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  50. benjiw17

    benjiw17 New Member

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    The tyres are painted white IRL, the windows are drop lights, you push that metal bar and the window drops down.
    You’ve managed to pick out two things that are actually accurate…
     
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