Hi everyone, I play TSW on PS5 and I noticed that there is some stones that are spilt onto the slippers, but TSW only applies the excess stones for about 5 meters from view and nothing beyond that. As a result the stone magically appear as you travel along, just wonder could this be improved or maybe give the option to remove to help save memory? I am not sure what this is like on other consoles or PC?
Engine.ini : ts2.dbg.Track.SleeperViewDistanceScale=0 r.MipMapLODBias=-15 (force texture no LOD change *GPU+) r.Streaming.FramesForFullUpdate=2 (prevent sudden memory overflow causing crash)
The screenshot/photo shows the stones on the sleepers and you can see the stone finish in a straight line across the track, but this is due to draw distance, not the actual stone finishing.
Yes I have always found this distracting, on some routes it's not so bad and others it's terrible. I second having a option to disable it.
Of course they can, if assets are made right. Here it could be completely avoided as well. It's just a badly made track asset.
I found this on South Eastern High Speed. To be fair the stones are a nice touch, but they do not exist beyond 4 meters or so and it is too short a distance for it to fade into the background. The track goes on for as long as you can see or so it seems, but a few pebbles, can only exist within your 10 meter bubble. There should be an option to turn them off?
I've been on Farming Simulator 22 lately, and it has train tracks. Guess what? Despite them not being the focus, there's no popping in and out of ballast along the sleepers every so often. That's for a game where the main priority isn't trains.
Yeah turn off 3d and revert to 2d ballast. It looks just as good. I think gwe uses 2d ballast texture. Or it did anyway. The 3d texture has never worked that well. I think the route it looks at its worst is Liverpool to Crewe. Then back in those days I don't think you would see so much ballast on the railways.
The bit I can't figure out is the track goes on for miles not a problem, but a few stones cause problems. I would rather not have them than have them.
If I mess with the ini settings on pc. The 3d ballast has a big hit on performance, compared to the track draw distance. I can increase the draw distance of the tracks and foliage so they are drawn and fully rendered before they come into view and still get good FPS. But as soon as I mess with the ballast, it kills performance.
I don't know about that. A lot of the hidden ini settings could or should be in a advanced graphics menu. Only dtg knows the answer to why they are not.
I want to keep GWE in it's original format, so Liam advised to go to TSW4, but TSW4 has light baking issues and the Reading platform looks like it has tar spread on it. So I had to go back to TSW3 to fix that. While I was in TSW3 I thought I would look at the stones issue and yup, it is in that version too.
If you want it in its original format you need to go to TSW2020. It got a major update in TSW2 including updates to the timetable, scenery and 166 physics.
Fundamentally the problem with it is twofold. There's the lod pop as it spawns in ahead of you similar to all the other rendering like track shadows, and that could be tolerable, but then there's the second bit where it pops out of existence into thin air a few yards ahead of the train, so from the cab you see this undulating blob of ballast that spawns in and then vanishes out of existence again along perfectly triangular lines as soon as it gets remotely close to the train. So the visual result tends to be what looks like a slug, crawling along the track ahead of the train. A toggle to just turn the effect off would definitely be preferable. It's one of those "Nice try, see what you were trying to do, but the results don't hold up" things.
Weird. I never get this issue. Is it just a GWE issue? Admittedly I hardly ever play that route since I find it boring.
I don't know if it's all the time as I'm not always trying to take notice, if that makes any sense. My gut feeling is to say it is all the time though, as if it was an occasional thing maybe I'd notice it more. Sorry, not much help at all.
Just ran a trip on GWE... nothing. *shrugs* I dunno. There has to be something specific causing it. Maybe different system or combination of factors.
GWE is an old route, the "Ballast Improvement" was probably not in use then. We are getting a remaster of GWE, I hope we don't get the remasted ballast.
Feel free to use it however is helpful. I just fired the game up and took a screenshot on the route I saw it on most recently. But it happens on loads of them. I am sure something is very bugged in how it vanishes because of that perfect intersection of lines in front of the train. You can see in my screenshot that after it spawns in it does NOT despawn immediately on the other tracks off to the side, but rather forms a trail there. It is only within the direct field of view ahead of the cab that it despawns before getting close to the train. Notably, the line along which it spawns, it is perpetually the full width of the sleepers between the rails. It shrinks as it gets closer to the train. I assume the INTENDED functionality is that it should instead be consistent in size with the trail left on the track after it spawns. An engine.ini mod to make it go away entirely and get us back to the basic track and ballast is a reasonable stopgap for PC users, but an option in the menu for those on console would be more player-friendly. The unrealistic effect, centred right outside the window, draws the eye and makes it harder to concentrate on actually driving the train, as it distracts from speed limits, safety systems, everything.
Yeah, I don't know how it is coded into TSW, is it something easily got at or is it part of something else, but it would be nice to have an option to turn it on or off and by doing so you can gain a bit of performance or put less stress on memory?