Kicking Stones...

Discussion in 'TSW General Discussion' started by warpshell, May 7, 2025.

  1. warpshell

    warpshell Well-Known Member

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    Hi everyone,

    I play TSW on PS5 and I noticed that there is some stones that are spilt onto the slippers, but TSW only applies the excess stones for about 5 meters from view and nothing beyond that. As a result the stone magically appear as you travel along, just wonder could this be improved or maybe give the option to remove to help save memory? I am not sure what this is like on other consoles or PC?
     
  2. ididntdoit

    ididntdoit Well-Known Member

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    I'm guessing you mean the 3d ballast?
     
  3. redballonguy

    redballonguy Member

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    Engine.ini :
    ts2.dbg.Track.SleeperViewDistanceScale=0
    r.MipMapLODBias=-15 (force texture no LOD change *GPU+)
    r.Streaming.FramesForFullUpdate=2 (prevent sudden memory overflow causing crash)
     
    Last edited: May 7, 2025
  4. warpshell

    warpshell Well-Known Member

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    upload_2025-5-7_18-30-10.jpeg
     
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  5. warpshell

    warpshell Well-Known Member

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    The screenshot/photo shows the stones on the sleepers and you can see the stone finish in a straight line across the track, but this is due to draw distance, not the actual stone finishing.
     
  6. Princess Entrapta

    Princess Entrapta Well-Known Member

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    OP said PS5, so no Engine.ini editing there unfortunately.
     
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  7. solicitr

    solicitr Well-Known Member

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    It's just our old friend clipping, something no 3D videogame can completely eliminate.
     
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  8. ididntdoit

    ididntdoit Well-Known Member

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    Yes I have always found this distracting, on some routes it's not so bad and others it's terrible.
    I second having a option to disable it.
     
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  9. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Of course they can, if assets are made right. Here it could be completely avoided as well. It's just a badly made track asset.
     
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  10. solicitr

    solicitr Well-Known Member

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    If even Rockstar can’t completely eliminate clipping, nobody can
     
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  11. warpshell

    warpshell Well-Known Member

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    I found this on South Eastern High Speed. To be fair the stones are a nice touch, but they do not exist beyond 4 meters or so and it is too short a distance for it to fade into the background. The track goes on for as long as you can see or so it seems, but a few pebbles, can only exist within your 10 meter bubble. There should be an option to turn them off?
     
  12. jack#9468

    jack#9468 Well-Known Member

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    I've been on Farming Simulator 22 lately, and it has train tracks. Guess what? Despite them not being the focus, there's no popping in and out of ballast along the sleepers every so often.

    That's for a game where the main priority isn't trains.
     
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  13. ididntdoit

    ididntdoit Well-Known Member

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    Yeah turn off 3d and revert to 2d ballast. It looks just as good.
    I think gwe uses 2d ballast texture. Or it did anyway.
    The 3d texture has never worked that well.

    I think the route it looks at its worst is Liverpool to Crewe. Then back in those days I don't think you would see so much ballast on the railways.
     
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  14. warpshell

    warpshell Well-Known Member

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    The bit I can't figure out is the track goes on for miles not a problem, but a few stones cause problems. I would rather not have them than have them.
     
  15. ididntdoit

    ididntdoit Well-Known Member

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    If I mess with the ini settings on pc. The 3d ballast has a big hit on performance, compared to the track draw distance. I can increase the draw distance of the tracks and foliage so they are drawn and fully rendered before they come into view and still get good FPS. But as soon as I mess with the ballast, it kills performance.
     
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  16. warpshell

    warpshell Well-Known Member

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    Yeah, maybe DTG need to add a remove option in the background, don't know how easy that is?
     
  17. ididntdoit

    ididntdoit Well-Known Member

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    I don't know about that. A lot of the hidden ini settings could or should be in a advanced graphics menu. Only dtg knows the answer to why they are not.
     
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  18. Doomotron

    Doomotron Well-Known Member

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    It's not 3D, it's a parallax effect. The issue described by the OP has nothing to do with it
     
  19. ididntdoit

    ididntdoit Well-Known Member

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    What is it then?
     
  20. warpshell

    warpshell Well-Known Member

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    I want to keep GWE in it's original format, so Liam advised to go to TSW4, but TSW4 has light baking issues and the Reading platform looks like it has tar spread on it. So I had to go back to TSW3 to fix that. While I was in TSW3 I thought I would look at the stones issue and yup, it is in that version too.
     
  21. Doomotron

    Doomotron Well-Known Member

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    It'll be a problem with the ballast spline I presume.
     
  22. solicitr

    solicitr Well-Known Member

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    What's the .ini command to disable 3D ballast?
     
  23. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    If you want it in its original format you need to go to TSW2020. It got a major update in TSW2 including updates to the timetable, scenery and 166 physics.
     
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