Gameplay Timetable Question (solved)

Discussion in 'PC Editor Discussion' started by Dioz, Mar 15, 2025.

  1. Dioz

    Dioz Active Member

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    Ist es möglich dass sich die beiden Services Kuppeln und wenn ja wie? Ich kann die Load/Unload nicht mit dem "Couple" Modul verbinden
    Is it possible for the two services to couple and if so, how? I cannot connect the Load/Unload with the “Couple” module
    upload_2025-3-15_19-27-49.png
     
  2. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    You can't couple a service to another active service. You'll need to end the other service first and then couple to the formation.
     
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  3. ColeTheGamer2048

    ColeTheGamer2048 Member

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    Hi. i was wondering whether anyone can help me here as im currently doing a custom tt.
    since the 24hour (is a just looping) what does this mean for a service that departs brighton at 16:44 for cambridge. ive looked at its last possible service but in ends at cambridge sdgs and doesnt go back to original start point, should i end this service at 16:44 brighton to go to brighton sidings?
    since all trains are place in 1 spot to begin with, they all should also end at that same spot

    Many Thanks
    CTG2048
     
  4. CFTFC

    CFTFC Active Member

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    Looping means every service has to end up at the end where it began at the beginning. So a service that starts at Brighton P6 has to end at Brighton P6 facing the same way and the same consist. Similarly a service that starts in the vault (i.e. portal) has to end in a portal with the same consist. So if two units are coupled at the beginning yup they have to be coupled together the same way round at the end.

    I did it for my Oakville Sub TT and it is a real pain.
     
  5. Isaak

    Isaak Well-Known Member

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    But if it works it's really satisfying :love: I've managed to get my MSB timetable looping (currently over 1500 services of which about half of them driveable) and I frequently get goosebumps because everything just works.

    If only could get the cooking/packing part of the job done, I'd finally be able to test it in game. I seem to get legitimate cooked files and I do get a pak, but it isn't picked up by the game... I have no idea if it's something in-editor, the cooking or the packing or a combination of them that malfunctions...
     

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