I found a way to solve this problem. Go to the BR146 at the end of the train. Enter either of 1 cabs, go to back panel which Battery Switch at, switch the [Drivers Brake Valve] to Cut-off. That avoid the affect BR146 to BP pressure. Although the brake force was still very weak. I'm not sure if it according to real life behavior. At least we can control BP pressure correct.
Also, I know quite late now to mention this but, although I appreciate the progression with now being able to open the windows on the ICE T compared to the other 400 series, I do not appreciate the regression in not being able to pull down the blind nor to control the opaque passenger/driver separation glass. May be entirely empirical but especially the former can actually be a great aid in improving game performance if you pull it down some.
The blinds are functional, but they're electrical and the switch is somewhat hidden behind the brake lever.
Thank you very much! Even better then! EDIT: Did find though, that basically everything in a few hundred meter radius around Wachtersbach, that isn't rail or sidewalk (that is, dirt, grass and the two asphalt parking lots nearby) has no collision and you just fall through the floor forever. Roughly from the underpassage of the station northwards up to the second car overpass in a few hundred meters....
I want to mention something I noticed, which seems not to be a "real effect". It is not related to this specific route. It is related to one feature related to locomotives... When you are driving on daytime, the headlights looks too strong - at daylight time- , over the rails in front of the train, from both outside and inside. But of course mainly from out side! Look at this picture of the ICE-T: Too bright And now, look this one of the US Route: Not light effect at all. What do you think?
Now with the introduction of S-BAHN Frankfurt could we please look at an aligned TT for FTF.. Would be nice to route hop to the same TT to continue on with other services, makes the multiple DLC feel as one! Same time and date S-bahn FTF
I had no idea these big PIS screens exist at Frankfurt! Is this some sort of mod, or have I really failed to notice them in-game?
Mod, https://www.trainsimcommunity.com/m...ons/i5928-db-abfahrtstafel-station-pis-boards Definitely shows how much more can be achieved but guess DTG get a little nervous every time they might add something due to the memory issues plaguing consoles more then PC.. They could also be better add tidying up their data as the quality of the data fed to TSW's PIS system varies from route to route, sometimes resulting in blank/incomplete entries on the display boards as seen according to the developer.
Also, all RB52 services starting from Fulda are for some reason called RB61 ? And nearly all services from Fulda platform 36 are missing the destination. So is the 19:38 one from platform 37.
Yeah this become more and more apparent lately. There are for sure a lot of things DTG would want to implement to enhance immersion and player experience, but the first thing they always have to ask themselves...." Are consoles able to handle it? ". And it will not getting any better until Gen 10. Now it's just tinkering around with optimisation or cutting content. Modding shows the true potential what can be done, if you don't need to care about multi platform compatibility, or have to deal with 8 years old budged hardware limitations. Backwards compatibility is another elephant in the room.
Untested Frankfurt - Hanau timetabled service with Expert 101 cab car IC 2027 Hamburg-Altona to Passau 18:20 this should be a 15 minute run as far as Hanau from Frnkfurt Hbf but the silly service dies as soon as it has loaded on PS5 because placing that train in that station sent us thru a red signal. I am the one seeing red ... PS there are only 8 services in that timetable on PS5.
Has anyone noticed any differences with the original base timetable on console? Playing this route recently and I've noticed that performance seemed better and blurry textures slightly less frequent. However, I realised potentially why as there are now no S-Bahn services at all (AI traffic - but the 423 can still be selected from the menu and all the AI traffic appears if you play these services). Moreover, I've also noticed a few other things too, namely all loco-hauled RE/RB services are operated by the 146, with no 114. Finally, I've also noticed no ICE-T in general, yet the ICE 1 and ICE 3 still appear; same thing with the 423, these locos can be selected via the menu though. So is this an error, or has there been some kind of update to reduce services and/or rolling stock to increase performance? I'm playing on Series X, so anyone else on console also confirm this? Thanks.
I too am playing on the Series X and have noticed this today. Arrived into Frankfurt Süd with no 423s to be seen and then remembered I’d seen your post earlier which jogged my memory. I was mucking around in free roam last week or perhaps the week before though and most certainly still had 423s running around as AI trains with that. It’s a shame of course, especially given I’m using a Series X, but I suppose an improvement if it stops the route from crashing. Still have the blurry textures but maybe less? It’s hard to definitively measure a before / after other than just the feeling - though I don’t remember seeing any announcement about the removal of the 423s, so as you say, perhaps it’s not the intended behaviour. No S-Bahn services shown on the map, or any upcoming departures from the S-Bahn platforms at Frankfurt Süd.
Well, unless there they get an enlighting moment on their ongoing efforts to optimize memory usage within the core game..... I guess thats the best temporal solution to fix the console crashes and blurry textures at the moment. Reducing layers until it does not crash / blur anymore. Its unfortunate but crashes are by far the worst experience instead seeing a few less trains. It should not have happen in first place of course, but it is what it is.
Is it legal to remove content from a product for which you have previously paid? For example, a customer may have been happy to buy a particular route because of the additional layers and services (which the developer used as a sales pitch) and now feel cheated by the removal, which was done unilaterally and without any notice whatsoever.
So far a couple observations regarding blurry textures. I played an hour-long service from Wachtersbach to Frankfurt and the textures didn't blur at all; also the same for one of the short services between Hanau and Frankfurt. But, when departing from Frankurt, blurry textures seem to always be an issue by the time you get as far as Frankfurt Sud. I was wondering if you can notice the same thing on Series X too? Totally agreed. I absolutely dislike that content has to be reduced to get it working properly - but as you say, it shouldn't even be an issue you'd think for Gen 9 consoles... DTG Alex Apologies to tag, but can you confirm if the route has been updated at all as per the issues discussed above?
PS5 Driving the DB Br 411 Im still under LZB miles after the LZB section ends. Happend in Fulda direction after the high speed section between Hanau and Gelnhausen. We are getting close to one year after release of this route.
I haven’t got that far yet. The intro seems broken because when setting the lights to white it makes you walk over to the other cab and set them there (where if anything red would be more appropriate) and then walk back to the front cab.
The first scenario (“Pull!”) has barely any function brakes on PS5. I’m not sure if this is related to the other brake issues. I uncoupled and recoupled the train from the rescue loco and also toggled the brake key off and back on again in the rescued sectiona and then things behaved as expected.
just found out an annoying bug which prevented me from continuous "shift" I wanted to do - I selected RE50 Fulda - Frankfurt with 146.2... got a beautiful long formation with 2x 146.2s, so I used Banking COMM to get that mad acceleration lol... merrily got into Frankfurt and when it was done I hit Return to free roam, which usually puts you in charge of next service... so i got that one where you got to uncouple last two cars + loco and get them to depot... did all necessary things, uncoupled where I should have... and the game did not register it, preventing me from finishing this short thing so I tried running it from Timetable menu, and there it worked... so just to be sure, I did the RE50 service ALL OVER AGAIN, just to simulate the exact same conditions... and it did so again... so I guess some things get bugged when you try to chain services one after another
Seems like this has been talked about here occasionally since last November, so I don't really have hope of it ever getting fixed, but: The Expert 101 timetable is completely broken after around 18:10. Every service with a starting time later than this will give you an instant SPAD / running a red light message, failing the service. Even happens when you spawn on foot! It only happens on the Expert timetable, the other two are fine. I almost exclusively use the 111 timetable, that's why I didn't notice it until now. After about an hour of trying and testing, which I could well have spent doing something more fruitful, I narrowed it down and the issue seems to be ICE 594, leaving (or rather trying to leave) Frankfurt at 18:12. If you spawn on foot at Frankfurt at 18:10, the ICE is standing just halfway into the station, in front of the mid-platform signal. When departure time comes, it doesn't move because it can't find its correct route, thus blocking half of the station for other trains from this point on. If I try doing the service myself, it starts at the correct location fully inside the station, but gives an immediate SPAD message as well. As mentioned above, it only affects the Expert timetable, the others work perfectly fine. Gotta say that's VERY disheartening. This is a huge issue, rendering the Expert 101 timetable literally useless after 18:10. The issue seems to have been known at least for 8 months now and has never been fixed, although the fix looks very simple and easy to someone like me.
AmityBlight, the Expert 101 timetable for Frankfurt - Fulda is also where I have to detract points from TSG. For me on PS5, it’s completely unplayable as every service on the 101 seems to crash. I had falsely attributed it to DTG at first before realising it’s the Expert timetable that crashes continuously (even though the DTG timetable is barely holding together either). The Expert timetables need proper testing, not just copy-paste and I get the impression this was neglected. I do hope any further expert timetables release in a proper state.
Yep, getting the same impression. Gotta hand out a little piece of criticism: TSG, as amazing as they are, tend to be a bit weak when it comes to testing things before release sometimes (thinking about the numerous signalling bugs on Mittenwald here), while DTG tends to be weak on after-release patching and fixing. That's a terrible combo... Bottom line, my usual line: More testing, more quality control, less deadlines The Bremen-Oldenburg Expert timetable seems to be pretty stable and well-implemented though. Looks like Bremen-Oldenburg is just a lucky route overall Let's hope that the Frankfurt-Fulda Expert timetable might get some attention in light of the upcoming Kassel-Würzburg stuff...
I hit one like that just going for a frankfurter. Apparently it was a booby trap. I thought it was commonplace (since at least the 199os) for 3D games to have a recovery mechanism for when a player falls through the ground--in the case of TSW I'd expect that if someone's within a few hundred meters of their assigned train in the X and/or Y direction but have separated in the Z direction by a far greater amount it should take the player back to the their chair in the train.
For the issues around 18:00, what I experienced was with RE 51 (15539) due into Frankfurt at 18:30. Coming into Frankfurt I was stuck behind at least 2 other trains coming in to Frankfurt, which in turn was stuck on trains leaving Frankfurt. The head of that outbound line was RE 54 (4601), which I deleted and eventually the log jam cleared up.
On PS5 the cars drive semi-buried through the pavement instead of on top of it. The area around Frankfurt always renders slowly and with a low framerate, apparently because the area is too busy. It’s also in this area where attempts to save game progress can fail with a generic error message.
Why are all timetables (normal and 101 Expert), especially for ICE services between Fulda and Frankfurt, so broken in Frankfurt? Every time there's a jam just before the main station, so you have to delete all the trains from the map just to make any progress. Then you're held at Frankfurt Süd so the train behind you (ICE 1556) can pass. Can the signal logic in TSW finally be adjusted so that these traffic jams don't keep happening and traffic flow can be managed more flexibly?
The “KT (50131) Grobeeren to Mannheim Hgbf - Part 2” is a bit messed up. It has you stop in Wirtheim at 10:37, presumably so an ICE can pass. The problem is the point where you’re told to stop still has the tail end of the freight train still out on the mainline so the ICE can’t pass. I tried to move the freight ahead to make room (I arrived several minutes ahead of schedule) and the scenario proceeded to the next step (to give my freight the green instead of the ICE).
Doesn’t seem possible to get “Completed to Gold” on this route. The intros “Peachy” and “Teaching Traxx” just get “Conpleted”. And with this I’m finished being a beta and QA tester for this route.
What I've noticed is that the texture quality is worse at quite a few of the busier junctions and stations which unfortunately ruins the game experience pretty much. For me so far the game has mostly crashed on the Frankfurt - Fulda route, especially near Frankfurt Hbf, however it has occurred elsewhere, but the most common problem is here. I hope there will be a solution for this because it's really needed. /Xbox Seriex X/