So N3V Games dropped the trailer for their console release of Trainz and..... Apparently alot of AI generated stuff used for it. Also, why does this seem like a DTG style cover? Im not seeing this as a serious contender with TSW on the Xbox IMO.... Content included per the video is.... Explore 4 Stunningly Detailed Routes Dive into the immersive world of railroading with meticulously crafted routes inspired by real-world locations: Coal Country (USA) – Feel the grit and grandeur of American industrial railroads. West From Denver (USA) – Tackle the challenges of a breathtakingly mountainous prototypical route. East Coast Main Line: Edinburgh to Dundee (UK) – Experience the charm of Britain’s iconic ECML. Bairnsdale to Orbost (Australia) – Blaze through the raw, untouched beauty of Australia’s remote Outback. 16 Gameplay Sessions to Master With 4 unique gameplay sessions per route, you’ll command a total of 16 immersive challenges. Begin your journey hauling coal in the USA before heading to the UK’s historic railways, and finally conquer the demanding terrain of Australia’s wilderness. Control Legendary Trains from Around the Globe From powerful diesels to iconic steam locomotives, take charge of world-class engines, including: CSX GP38-2 Diesel UP GP38-2 Diesel C&O 2-8-4 Kanawha Steam BR 9F Evening Star Steam BR HST Inter-City 125 Diesel BR Class 40 Diesel BR Class 47 Diesel Amtrack P42DC hauling Superliner Cars CSX SW1500 Switcher BR Class 08 Shunter VR T Class Diesel VR K190 Steam
just saw this trailer myself ..i think it will be a welcome new item for console market ..even though i have these routes on PC versions of Trainz ,still want to give this a go on console ..hopefully they will add more routes and the large variety of engines the PC versions without dealing with 3rd party payware files there lots of good content that isnt available on steam store, i only purchase from there .
I spent hours and hours and hours route-building and reskinning in Trainz from Trainz 2007 up to 2010 (I'm even in the credits of Trainz Classics for helping out with the Harlem Line!), so it's very hard for me to wrap my head around Trainz being on console. I never played any of their "sessions" scenarios, and the driving outside of DCC mode never seemed that great. I tried picking up one of the current editions on a Steam sale about a year ago, but got pretty discouraged when I found out a good 2/3rds of my legacy content wouldn't work (at least without extensive modification). I wish them luck, and I'll keep my eye on it, but for now I'll stick with TSW on console.
At least with ps they share "exclusives" to other consoles, why Trainz couldn't do the same is just beyond me.
Not really we don't get Gran Tourismo or any of the Spiderman games on Xbox. We get MLB the Show now but thats only because MLB told them too or they would lose exclusivity.
Well while it’s good to see Trainz expanding, prepare for disappointment if you think it will be anywhere near as good an experience as TSW or TSC. The game still largely sits in its model railway origins from Trainz 1.0 and UTC back in 2002 - 3. We moan about TSW physics but the majority of stuff in Trainz is very simplified, last I checked they still don’t support vacuum brakes or stepped air braking. Many of the assets are ancient and rely on low res generic cabs and sounds which are aliased to old Auran content.
I'll bite. What 'exclusives' does PS share with other consoles apart from timed exclusives (such as Death Stranding which is Kojima and not PS studio)? Just askin'.
Only one I know of is MLB the Show. But MLB told Sony Studios if they wanted to keep the exclusive rights to them they would have to provide the game to all platforms starting in 2021. But from 2013 to 2021 only Playstation had an officially licensed MLB game.
With pleasure: Genshin Impact Final Fantasy Series Crash Bandicoot (2001 - Present) Spyro The Dragon (2018 - 2018) God Of War Spiderman Ghost Of Tsushima
Most of those aren't developed by sony studios. Almost nothing developed by sony makes it to xbox whereas a reasonable amount of games now do come to playstation despite being developed under Microsoft studios. Xbox is still waiting for: Every recent final fantasy release, Pacific drive, Stellar blade, Demons souls, Rise of the ronin and many more. If we were to talk about sony studios games, then pretty much nothing goes to other consoles. So I don't know why you think xbox currently prevents games from going over to PS constantly, quite obviously sony has been more invested in keeping the tit for tat exclusivity alive over anyone else (barring nintendo ofcourse).
Yikes... I am not having hopes for this. I mean, if they can make it work, good for them. But I personally am not too much of a fan of AI content.
I especially hate it when people mistake it for real images, and can't tell the difference, really gets me, ai needs to stop.
Thereis a new roadmap for Trainz with some news for Trainz on Xbox. https://roadmap.trainzsimulator.com/tabs/3-under-consideration
Interesting that they’re finally going to DX12; performance in Trainz 22 is as dreadful as most of the old content that still passes for payware DLC.
I got approved to play the beta of the US edition and it was pretty much what you'd expect from a Trainz game, and I wouldn't consider it a direct competitor to TSW, and especially not TSC. I was not a fan of the control scheme (I play on XSX); you use primarily RB and RT for your throttle and brake applications, using X and Y to toggle between the functions. The story narrative was a little kitschy in my opinion, but I also know there's an audience for it. Graphics were typical for Trainz, and I would best describe them as photo-realistic train layout. One of my biggest gripes was overly simplistic track signage, and no whistle boards to speak of. N3V also has the same track shadow issue that DTG does. I also wasn't impressed with the camera functions; they very much felt like the PC ones, which is fine, on PC... not so much on console. What N3V did nail, were the EMD 645 prime mover sounds, which completely blew DTG's out of the water. I also highly appreciated the occasional radio chatter inside the cab, which is something that I miss from TSC.
I delete the Beta After 1 Hour, it was so awful to Drive with the Controls and This whole Camera angle was terrible to enjoy. I would never Buy the Game at all
I deleted mine as well, and agreed on the controls. I'm not sure why they went with that control scheme and not something more similar to DTG's, unless Dovetail have a patent on it or something. The camera angle works on PC, especially using the Surveyor tool, but yeah, on console it doesn't translate very well.
IIRC, TSW used to have this on Sand Patch Grade back in the day, but I think it was removed at some point.
I wonder if it was part of the original CSX Heavy Haul release. I don't personally remember it from that, but we're also going back a few years lol.
Funnily enough I jumped across from Germany to AVL last night for a quick, well as it turned out quite slow, drive. The one thing that struck me was the total absence of any radio chatter which you would expect to be bursting out fairly frequently on a US railroad. TSC of course was the famous “Dan Hernandez”. Interesting aside, Run 8 V2 had a few radio clips that used to play randomly, “Brian, you out there?”, “Coming into Barstow… nowwww” but these didn’t carry forward into V3. The developer has never stated publicly as to why they no longer have the chatter so can only assume something to do with licencing or one of the real life engineers/dispatchers objected to having their voice in a game without permission. Maybe DTG hit a similar obstacle?