I'm Waiting For Train Sim World 6

Discussion in 'TSW General Discussion' started by jetgriff, Aug 21, 2024.

  1. Gianluca

    Gianluca Well-Known Member

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    If DTG can still receive money also from gen8 players i don't see why they have to drop gen8 until the future routes are too strong for gen8
     
  2. MrSouthernDriver

    MrSouthernDriver Well-Known Member

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    It’s both really. There is just not enough profit coming from gen8 to make it worth anything anymore. And with the timetables being cut down time and time again. Gen8 will never be able to handle the stronger routes being added to the game, like, WCML OS for example.
     
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  3. li150special

    li150special Well-Known Member

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    TSW 6 will have an expert mode where signals are stuck in red.
     
  4. Der Uni

    Der Uni Well-Known Member

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    Because I would be supporting DTG's way of working, which I do not agree with.

    Instead of offering a content-less free version of the new game, they could have easily updated the old version. Instead, they "sell" a free version in order to be able to generate a new version.

    They can make money with new routes and trains DLC's, but features belong in an update for an existing version. Especially since they didn't reprogram TSW5 from scratch at all, but extended the code of TSW4 and wrote TSW5 on top of it.

    And since I don't want to support this any further, I didn't consider a free version.

    So I can't buy any new content for TSW. But that's fine with me: if you're (DTG) not willing to stick with a version and expand it, I'm not willing to put any more money into the developer's coffers.
     
  5. tootyhoot

    tootyhoot Well-Known Member

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    This is actually quite a scary thread and should contain an age limitation!
     
  6. pedro#1852

    pedro#1852 Well-Known Member

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    tsw6 doesn't exist YET, remember that until recently we said the same about tsw5 and here we are haha
     
  7. trainmasteraiden

    trainmasteraiden Well-Known Member

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    Until August/September 2025
     
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  8. raptorengineer

    raptorengineer Active Member

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    i wonder if tsw 6 will be first to not have US route. because of limitations that dtg can't control. it could be german and uk and japan or Austria etc....
     
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  9. SonicScott91

    SonicScott91 Well-Known Member

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    While I understand your view point. You still have access to your owned add-ons by downloading the TSW5 free starter pack when it was available. It’s just the new routes that you wouldn’t have unless purchased.

    Had I been in charge of TSW, we would still be on TSW2 now. All features would’ve been updates with the following games core routes being a yearly three pack add-on.

    I would’ve only be moving up to TSW3 when the time to drop Gen8 consoles arrives, which going by TSW5 having Gen9/PC exclusive DLC… The writing is on the wall!
     
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  10. riverelite#7973

    riverelite#7973 Member

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    Two things im waiting for in TSW6: unreal engine 5.6, LTS (c2c) with 357s, pls DTG
     
  11. Double Yellow

    Double Yellow Well-Known Member

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    upload_2025-5-28_21-46-37.gif
     
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  12. Thorgred

    Thorgred Well-Known Member

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    no they skip number 6
    and go for the new name Train Sim Ultimate run on the latest Unreal engine 5 heavily edited to Dovetail preference
     
  13. Agent Qracle RUS

    Agent Qracle RUS Well-Known Member

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    Still, there is a possibility, according to rumors, that the C2C route may happen
     
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  14. Wivenswold

    Wivenswold Well-Known Member

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    Really? I'm not questioning the validity of the rumour, I've just not noticed or heard anything.
    These things have slipped out before but usually due to an honest "whoops" moment by DTG or a streamer.
     
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  15. Double Yellow

    Double Yellow Well-Known Member

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    Okay now you’ve got me curious. What rumour?
    I normally watch most streams like a hawk and never noticed any whoopsies from our panel ;)
     
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  16. lacky#9009

    lacky#9009 Active Member

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    That's NOT happening. UE5 isn't awesome, it has alot of bugs. And you would have to redo all routes.
     
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  17. uvm0902

    uvm0902 Well-Known Member

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    If DTG is really preparing the release of TSW6, I would really like to see the following changes:
    - all training modules were concentrated in the training center and were not included in the travel section (runs on one locomotive on one circle on one scenario with each new DLC release are already annoying).
    Old training scenarios took place on their own route and were more interesting. Runs on a circle should be left only in the training center separately from the schedule and travel of the new DLC.
    - all units of rolling stock should be concentrated in the library of the training center (or a separate game module) to which the routes will refer for the locomotive or car required for the schedule. The decision to include the same locomotive or car each time in a new DLC is controversial.
    - find a solution to release a new version of the game without the need to reinstall all previously released DLC.
    - provide several slots for saving the gameplay.
     
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  18. star#5823

    star#5823 Well-Known Member

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    The one damn fix I want is removing all the “New” stickers on routes I have and played before
     
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  19. OldVern

    OldVern Well-Known Member

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    Agree. Nothing worse than getting a new route, going to start the Journey and finding the first run (or in the case of FSN three runs) are around the wretched Training Centre. Then to add insult to injury they insist on switching the garish coloured track stop markers on every time so you need to keep going into Settings to switch them off. I have chosen to leave them off in Options, so don’t presume to switch them back on for me.
     
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  20. Princess Entrapta

    Princess Entrapta Well-Known Member

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    They've not fixed that bug since TSW3 introduced it, I would not hold my breath.

    Just one more bug on the list where the acknowledged "fix" is "ditch your console and buy the game again on PC".
     
    Last edited: Jun 1, 2025
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  21. star#5823

    star#5823 Well-Known Member

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    Do I look like I have a spare £2000 because firstly buying a pc would already cost me £1500 and then I would still have to wait for a sale to get all 96 addons I own again, and on top of all that I would need relearn the whole game again due to different Controls.

    man’s the very last thing is I don’t even have enough space in my room for one
     
  22. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    Well worth the time saving up for one at this point, considering where DTG is headed.
     
  23. star#5823

    star#5823 Well-Known Member

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    Yeah that’s still another year off because I’m doing more education which means I can’t exactly get a job so not really a way to save money unless I start skipping meals again
     
  24. Crosstie

    Crosstie Well-Known Member

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    Those two things, education and eating well are both vastly more important than getting a PC or even playing TSW for that matter.

    In any case, a PC should not be necessary for playing TSW. DTG have marketed the game to consoles almost since it launched. You only need a PC if, like me, you use it to do other things, like the family budget etc.
     
    Last edited: Jun 1, 2025
  25. iriv#7314

    iriv#7314 Well-Known Member

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    pc has that 'new' aswell (at least epic) :)
     
  26. 85hertz

    85hertz Well-Known Member

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    Could always look for used computers or laptops.

    I personally found a neat laptop in December 23 with an RTX2060 on FB marketplace. It was owned by a guy who only owned it for a year and really looked after it well, and was selling it because he upgraded to the next iteration (kinds like going from iPhone 13 to 14). Was listed for 300 but he sold it to me for 280 as I told him I'm using it for uni.

    On the other hand I built a PC back in 2018 with an RX570 and Ryzen 3 2200G. Ordered the parts off amazon and it was approximately 600GBP. Doesn't perform as well as the cheaper laptop though.
     
  27. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Oh fun, Wouldn't know myself as I prefer to buy my games on GOG, with Steam as a last resort for anything that doesn't get a GOG release within a couple of years of release. Not ever used Epic's store.
    It was one of the best things about switching over from XBox though, not having the ugly "New" notification over every single route forever.
     
  28. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Well yeah, the 2060 came out 2 years after the 570. That's two generations of hardware removed, the equivalent Nvidia card at the time the 570 came out would be something like a GTX 1060.
     
  29. 4-COR

    4-COR Well-Known Member

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    The UI for this game is absolute dog****, the amount of times I’ve not been able to select anything on the menus is impressive. Why is ‘resume last saved session’ the first option you load into?
     
  30. jack#9468

    jack#9468 Well-Known Member

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    Well, at least it sort of makes sense.

    A lot of people would likely want to start from where they left off.
     
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  31. Thorgred

    Thorgred Well-Known Member

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    just read and click the right window/box or whatever
    but yeah miss clicks happen here too :P
     
  32. Princess Entrapta

    Princess Entrapta Well-Known Member

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    On a controller it's even easier to do accidentally because you are already spamming the button to get past all the splash screens.
     
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  33. Crosstie

    Crosstie Well-Known Member

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    On PC at least, I don't have a problem with the " Main Menu " layout.
    It makes sense to me.

    In fact the UI screens in general are OK. Don't mess with them guys.

    Some other stuff still bothers me though, like the passenger loading icon. The old one was much better.

    And the " crow flies " distances. Crazy.
     
    Last edited: Jun 5, 2025
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  34. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Does anyone else get the horrible optical illusion effect from it?

    Where any time it the barber pole is visible and animating, if you can see it, even just in the corner of your vision, when you try to focus on the centre of the screen, it looks like your train is reversing, because your brain corrects for the perceived movement.

    It's nauseating.

    We need the old circle back.
     
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  35. SonicScott91

    SonicScott91 Well-Known Member

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    If we're talking UI, there are a few things I'd like to see in a future TSW installment:

    Tutorial Medals - They've removed the results screens from these, good. Why do they still award medals? Tutorial medals should be dropped. Sometimes you can't even build up enough score to get the maximum medal anyway.

    Journey Mode Completion - Haven't brought this up in a while but I still believe this change should be made. Anything completed outside of journey mode should be ticked off, not just scenarios. That means if I complete a service from the timetable menu, the journey service should be ticked off too. With dynamic weather in place, the weather excuse back in the TSW2 days doesn't hold up whatsoever.

    It improves the game by making journey mode 100% optional, removing the tedium of having to play a curated playlist of content you may have already played in order to properly complete routes.

    In-game HUD consistency - Not a major one, but the Standard and Mini HUD look like they're from two different games, more consistency in HUD styles would be a nice touch in presentation. If you pick the Mini HUD style, the AP counter mismatches with the rest of it, using the black background from the old TSW2 style Standard HUD.
     
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  36. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I mean, I'd argue Journey mode is 100% optional in the sense that the first time I fired up TSW2, I played one journey mode thing because it was default, got a scenario that was bugged at the time and impossible to complete, disabled the option for journey mode stuff to be default, and have never loaded up journey mode since.
     
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  37. OldVern

    OldVern Well-Known Member

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    Coming back into the discussion, I really hope that whatever DTG are doing with TSW this year, part of that includes doing something with gameplay.

    As nice as many of the routes are, frankly there are only so many A to B trips with not much happening with identical trains on largely similar routes. It doesn’t help that chaining runs to try and evolve emergent gameplay is still hampered by the save game shortcomings.

    I mean we have Derail Valley where you are moving cargo with a purpose. Run 8 with the industry sub game. The new Subway Sim seems like it offers dynamic gameplay and proper career mode, not AP and stickers. Then you have non railway stuff like the new Roadcraft or older Snowrunner which give a sense of purpose to what you’re doing on each map.

    I know the quintessential business of rail travel is ferrying people or cargo round, but in the case of the former they can’t even do that right.

    In short, the conventional train sim after all these years has started to get boring and repetitive.
     
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  38. Wivenswold

    Wivenswold Well-Known Member

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    I think random events in the Timetable and an improved dynamic weather system with a live weather option will take TSW to the next level for me. Wouldn't hurt to have a new passenger behaviour system and a bit more diversity of passengers and their luggage too.
     
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  39. DJsnapattack

    DJsnapattack Well-Known Member

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    Random Timetable events are not viable. Matt talked about this on a stream not long ago, the despatcher is not able to work dynamically enough to deal with AI trains having random faults, it would effectively render the whole timetable coming to a halt, the despatcher is not able to re-route services past each other using other tracks, the route a train takes in timetable mode is very linear and although its possible for other trains to join from other lines ahead or behind of you out of sequence they are still following a linear path. It is theoretically possible to have the despatcher see all tracks at a station, and choose dynamically an entrance and exit path using any available platform, but the work involved to make it work, with multiple rules to follow would be an immense undertaking as you could easily block multiple train paths and effectively jam up the timetable.
     
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  40. OldVern

    OldVern Well-Known Member

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    Then exactly as I said earlier, they need to employ someone with a bit of ingenuity who can actually code it so this can happen. Zusi and Run 8 both have far better signaller/dispatcher capability yet are programmed by largely solo teams who do not have the backing of a multi million £ or $ company behind them.
     
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  41. aeronautic237

    aeronautic237 Well-Known Member

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    I don't remember him saying that it was infeasible, just that it wouldn't work at the time. I'm sure they've been spending the last few years trying to get it to work. Maybe one day...
     
  42. DJsnapattack

    DJsnapattack Well-Known Member

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    I'd like to see:

    1: a toggle ON/OFF selection for adaptive eye visuals.

    2: the ability to have a ""Super Minimal"" HUD (see below)

    Being able to see the objective and time due at that objective is great.
    Current time, my speed, line speed and track level is not necessary.

    minimal.png
     
  43. DJsnapattack

    DJsnapattack Well-Known Member

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    Infeasible in such manner that it would require considerable dev time, that would not be seen as "money well spent" to those that make the final decisions.
     
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  44. DJsnapattack

    DJsnapattack Well-Known Member

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    we both know that TSW is profit driven and "projects" that veer from that are generally beaten to a pulp by those at the top. with a different thought process we'd probably still have Adam heading up the heritage team making continual improvements to older content, but he's gone to a better place, and now once dlc is out the door its done and dusted.
     
  45. aeronautic237

    aeronautic237 Well-Known Member

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    That may be true, but they have spent some time improving the dispatcher somewhat, and they do have a team of engineers who's job it is to make improvements to the core (not really something you can sell unless you make a yearly paid subscription of the game... like releasing the game every year). Furthermore, the dispatcher has improved in the past. It is now able to reprioritise services if one is delayed. That, plus two other improvements to the dispatcher that I don't remember allowed the Bakerloo Line timetable to be upgraded.
     
  46. Wivenswold

    Wivenswold Well-Known Member

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    Don't all new functions in the game require considerable dev time?

    Remember when DTG weren't planning on backwards compatibility for certain functions on existing routes and stock when TSW2 came out? The community pushed back and the release was delayed, followed by the creation of a Preserved Collection team who set about making previous DLC compatible with TSW2. Then recently, no plan to extend the North London Line, no plan to have the main station at Frankfurt in the S-bahn DLC. Then a volte-face for both because of community comments.

    Matt will understandably default to saying something isn't going to happen or is unlikely until the time is right to make an announcement.
    That "Random Events" has appeared as a question in the TSW poll at least two years running, suggests to me that they want to know whether it's popular enough to justify the cost of development and implementation.

    Neither of us really know what "those that make the final decisions" have decided do we?
     
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  47. ericb

    ericb Active Member

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    The next installment should be called TSW-CRASHFREE- tired of all the insane crashes.
     
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