Hello guys!! Im playing the game all these years, from the first one, to the latest updates on my new PS5, can i just make the 1mil question?? Why this game is still lagging? why the devs releasing a game with something that have to run smooth because we talking about a train moving...that still have micro cuts, this thing is not smooth running..you cant see it??? You cant fix it?? DTG Adam DTG Alex DTG Harry DTG JD
Agreed, recently bought a new PC and even there I'm getting stutters, despite every other game running totally fine.
Poorly optimised code. Trying to make the game engine do too much (FSN says, “hi”). The TSW5 2D map which running under the hood seems to impart a huge performance hit. The fact whenever the subject comes up, the acolytes blame outdated hardware (potato PC or XBone S) regardless of the fact PS5 and relatively new PC’s that cope admirably with everything else still struggle.
This is because TSW is a PC game that's being ported to consoles and doesn't run on them because they're too weak. When attempts are made to optimize it, it doesn't run on PC either. The consoles are to blame. It would all be so nice if consoles were buried and PC gamers could finally get their well-deserved peace. Some say it's because of UE4 and bad code. But I really can't imagine that...
True, recently experienced that too. Got adviced to turn down the graphics settings, but even on the lowest graphics settings (and boy does that look bad) it's still getting me stutters despite CPU and GPU usaged on my brand new PC being low. Turning down graphics settings doesn't fix the stutters. Upgrading hardware didn't fix it either.
And how would you deal with the financial loss? Those evil console owners bring in a significant portion of the financial profit.
At the moment the micro stutters cannot be fixed on either console or PC, Matt explained it is a problem with how unreal engine 4 works and at the moment DTG do not have a solution to get round this. Matt did suggest reduce the layers and do a preloaded run on the route where you board the train as a passenger and that will load your route into the cache and this will help reduce micro stuttering, that is the advise, if you choose not to use it then? I do a route as a driver and I choose to accept the first run will be lumpy, I forgive it for that, if I want a smooth run then passenger it is. Matt explained that unreal 4 uses a tile system, it creates a tile, you drive across that tile, then it has to render another tile and another and another and because of that you get micro stuttering. DTG are working to improve the stuttering through optimisation. Micro stuttering is basically a bi-product of making a piece of software do what it wasn't designed to do, but we get a train simulator out of it. My advise for consoles is creators club is nice, but leave it alone. Delete any custom liveries you have downloaded, if your system loads in custom liveries on a train it makes your system struggle.
I would be interested to know why the stuttering is so bad on consoles that have pre compiled shaders? Also I have driven mildmay from end to end several times and the stutter is just as bad as the first run. When I was running on a gtx1660 I could understand the stutters but now I'm running a 4080 and every other game I play is stutter free, I start to realise just how annoying this is. Of course there's some other titles that did have a bit of stutter but once I enabled dlss and frame generation the problem was solved. Yet dtg on the other hand have taken several hundred pounds of my money and seem hell bent on churning out more buggy dlc and want more of my cash rather than spend money and resources on fixing the game and maybe adding dlss. I have gone from day one purchases to I'll wait for a sale because of this to be frank. No doubt this will fall on death ears though.
It’s another reason why more options and toggles are essential for custom liveries. I have a sizeable collection of vintage CC liveries for various locos that I don’t need to see randomly spawn in (or rather actively don’t want to see spawn in on modern routes) as they are mostly for free roam usage. I don’t need the game to load these in randomly, but the only way to “disable” them would be to delete/unsubscribe altogether, which is counterproductive.
Console gamers aren’t to blame for anything. It’s because of console gamers that TSW is thriving. Cut off console revenue and you will see another example of DTG giving up on a sim, just like TSC. Game stutters occur when the game is constantly loading shaders and tiles of each section of the route. I hate to break it to you, but no matter how beefy your pc set up is you will experience stutters.
...please no new arguments between console gamers and PC gamers! Only extensive testing and optimization with UE4 will change anything. Constantly boasting about PC tech specs and denigrating console gamers doesn't help anyone. Gen 9 is currently the benchmark, while Gen 8, something many PC players have been wanting for a long time, is currently being replaced. There's no need to start picking on Gen 9 again just because a recently released DLC was a few years ahead of its time.
Well, my post is deliberately sarcastic, but it reflects the tenor of PC gamers. At least among the German YouTubers who create TSW content and are sometimes even ambassadors! It's always said that TSW is a PC game (because of CSX Heavy Haul) and has no place on consoles. Just like simulations in general. Now, this is all free speech, but this aspect is certainly worrying. One assumes that TSW could be much better on PC if DTG didn't constantly have to optimize for consoles. I haven't played on PC since Windows 7; I've been using Linux ever since. I play TSW on the PS5, and my gaming experience is actually quite okay. What's not okay is if we only get more "regular" content in the future. Then I'll only buy on sale.
Who "always" says this? TSC is a PC game; TSW was developed specifically to also run on consoles. And now consoles are the vast majority of the player base. What is always said, often to no avail, is that TSW is developed for PC and then scaled down as needed for consoles. It would not be "much better" without consoles, or even if just gen 8 was dropped. In fact, without that huge chunk of revenue, it would be much the lesser. For that matter, Matt reportedly said in a recent stream that consoles are 80% of the market. A few years ago, Sam gave the console base at almost exactly 2/3. Implication therefore is that TSW's console market is growing, which would make it even more ridiculous for DTG to move away.
Not sure where I said that, I was wrong if so. The console percentage has shrunk, but only because the overall player numbers have massively increased across all platforms, but PC saw the bigger increase. Anyway. Consoles have forced a lot of optimisation to happen that benefited PC, and may not have been done otherwise. So without Consoles likely PC would actually be worse not better. Matt.
Going by what you said on this post and your previous post, you want TSW to crash and burn on console, but you play the game on a PS5. You’re a strange one…
Thanks for the correction! Came from this, and I had no reason to doubt him. (Quoting so he gets the heads-up.) Very glad to hear about the big player increase. That can only be good for everybody.
Yep, the exact reason I’ve stopped playing TSW. All my other far more resource intensive games, run flawlessly (even those that literally run hotter than TSW). A brand new $2500 computer apparently isn’t enough.
I first heard that watching one of the Ambassador streams on YT who was analysing performance (the Aussie guy with a beard, not sure of his YT or forum user name). He mentioned 80% several times but didn’t provide any link or reference to source it. So quite possibly an urban legend that grew out of some previous speculation.
Ah think that's the one. His views were quite surprising as previous clips of his watched I got the impression he was cautious of being too critical but he didn't hold back on this occasion.
I really don’t understand why people do that. PC gamers love to flex their specs to the world. I’m not a PC gamer myself, even though my desktop is above average (RTX4060, 16GB RAM, i7 intel core) I bought my system roughly 14 months ago (not flexing btw, just trying to prove my point ) I still find more enjoyment playing on my PS5. I do own a Series X and Switch also, but I rarely use them.
I also use the PC mainly for work. Since I often edit 3D stuff, I need the appropriate performance for rendering. The more performance (or cores), the faster it goes – that applies here too! I'm also not a fan of constantly upgrading a PC. CPU and GPU performance double every 5 to 10 years. So, it's better to just buy a new one. You can still use a good monitor or graphics tablet, though. But just setting up Windows for the first time always feels like an update marathon and is the least fun part. To defuse the PC vs. console issue a bit, it's also purely a matter of convenience or belief. For me, gaming is most fun on the console (after work, of course). Because you just need a controller in your hand and don't have to laboriously type on the keyboard. Games also look great on 4K flatscreens these days. The crazy thing is, though, that I can also work perfectly with a PS5. For example, if I'm creating a livery for CC, it's easier and faster for me to do it with a controller.
for real same us you, why they taking about their pcs? we dont care...if a company produce a title ob every console and pc and they sell it must be on point on every platform...if is not its a shame, like here after so many years...thats all
For real we dont care how much money you make from pc or the consoles players, that what we want from you guys on Dovetail is if we spent so much money for your product please fix it at the best level, test it, play it and then release it...its kinda shame that finally addons like Ruhr Sieg Nord starting to run smooth and its playable...on PS5 cmooon...
It's not a matter of what you can imagine, it's a matter of things which include but are not limited to: 1: a choice of engine made early in development, which has serious issues delivering smooth performance doing what they are using it for, and which even the followup version of the engine is only starting to get proper solutions for. 2: technical debt incurred over multiple iterations of the software trying to add features while dealing with shortcuts taken in prior versions and working backwards to crowbar better solutions in. 3: console hardware being a fixed platform that can last 7-10 years, while the game continues to evolve, meaning the code needs to be properly optimised to keep delivering the same performance as more is added. It all builds up, unfortunately.