Bug/Issue Just Purchased The Vr Game On Quest 3

Discussion in 'Train Sim World VR: New York' started by mj#6815, Jun 4, 2025.

  1. mj#6815

    mj#6815 New Member

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    I can see what you were trying to achieve and certain parts are ok, the acceleration for example is ok. BUT, WTF is going on with the track? Missing points, tracks don’t line up, extreme oddness everywhere. It’s laughable, but I’m not laughing, because it’s £25.
    Why is there a sudden burst of loud audio just as you move off from the platform ?
    Why is the train so short?
    Where is the atmospheric lighting in the tunnels? It’s flat as you like. Boring.
    Where are the signals?
    Why place the tablet to the left out of direct vision when you have two empty slots below the windscreen ? It doesn’t make any sense.
    where’s all the other traffic, where are the people? Ok there’s a few on the platform, 3 or 4 …. but they don’t board the train, they just stand there like synchronised lemons, moving their heads in unison. TBH the passengers have always been quite shite in TSW but at least they attempt to ride the trains there. Not here.
    Pulling into Grand Central Station at 10mph (painful - no need to keep it at 10 if this is purely a game and not meant to be a sim) there’s absolutely ZERO atmosphere because there’s no other train - but there’s all the sound of the hustle and bustle of a busy platform without any actual visuals. It’s extremely underwhelming. At least name the station! Doh!
    it’s half done, it’s badly executed, it’s not worth £25.
    WHEN IS IT GOING TO BE FINISHED ? I’d say it’s half way there.
     
    Last edited: Jun 4, 2025
  2. Princess Entrapta

    Princess Entrapta Well-Known Member

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    See, comparing this to the base game with Praydog's UEVR injector - as someone who also owns the recent Myst remake? You can really see exactly the same issues as regards scaling. Unreal scales to the quest hardware, sure, but the cost of doing so invites commentary from Dr Malcolm.

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