Cajon Pass Feedback

Discussion in 'TSW General Discussion' started by richardwwoodward, Sep 3, 2022.

  1. Crosstie

    Crosstie Well-Known Member

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    I agree. I and others pointed out this " model railway " look on sections of Cajon Pass when it was first released.

    And you are right that it just needs a little extra effort to get it more realistic. There are other examples of this rather lazy approach to track work around the game.

    But there are also plenty of examples where the artist spent the time to get it right.

    This is really a QA matter, as are so many scenery issues.
     
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  2. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Issue Summary: Vehicle traffic (cars) drive through each other
    Platform: PC
    Game Mode: Timetable
    Route Name: Cajon Pass
    Loco Name: F7A Santa Fe
    Service/Scenario Name + Start Time: M-HOULAC6-05 Manifest from Houston to Los Angeles
    Step-by-Step Instructions: highway along Victorville track has stopped vehicles; cars drive through each other or are embedded in each other
    +Screenshots
    +Video Links
     
  3. Princess Entrapta

    Princess Entrapta Well-Known Member

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    The lack of ballast transition is only exaggerated by the TSW3 lighting which can make some ground textures horrendously impossibly reflective in a manner which exaggerates the difference between them and the ballast and draws the eye to it.
     
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  4. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Yep. On some routes the actual track ballast and the terrain ballast texture under them are at least matching and there is a dividing line only when sunlight shines on it. But on Cajon Pass the ballast textures don't match to begin with, so it looks bad either way.
     
  5. SJAY_ONE

    SJAY_ONE Active Member

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    Greetings. I have already encountered a problem several times when descending from the pass - the dynamic brakes are not activated on the tail locomotives, despite the fact that the function "communication with the pushing locomotive" is active for me. As a result, it is impossible to keep the train only by the forces of the head locomotives. Does anyone know a solution to this problem? bandicam 2023-05-06 17-24-06-790.png
     
  6. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    You can use the mouse to bail it off through the window.
     
  7. SJAY_ONE

    SJAY_ONE Active Member

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    It is possible, but it is unlikely that this is the idea of the developers..
     
  8. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    Yes it is a flaw from Sherman Hill's SD70ACe that make it to the CJP' SD70ACe since both are technically the same engines with different visual and cosmetics on the outside. I hope someday SD70ACe Banking Comm capabilities receive an update to the CJP ES44C4 standard.

    Edit
    I make a video about this issue not too long ago, hope someone from DTG aknowledge it.
     
    Last edited: May 6, 2023
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  9. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    This is what i also do when i need more retarding force from the dynamics or when the lead engines formation no longer can handle the sheer weight of the train. XD
     
  10. max#2873

    max#2873 Well-Known Member

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    Very annoying attitude by DTG, giving broken loco as bundle to new route... It is the same shameful kind of glitches as Clinchfield banking comm by window. BTW ticket submitted with Sd70 dynamics some time ago, closed and still silence...
     
    Last edited: May 6, 2023
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  11. SJAY_ONE

    SJAY_ONE Active Member

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    The fact is that the main locomotive is ES44C4, but I realized that the only way out is to control through the window. Thanks.
     
  12. Blacknred81

    Blacknred81 Well-Known Member

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    Honestly DTG need to rebuilt ALL Modern US Freight content to 1 standard, this mix mash of stuff cant keep happening.
     
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  13. SJAY_ONE

    SJAY_ONE Active Member

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    Apparently, this company doesn't want to look back...:(
     
  14. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    different devs and studios working on different routes and rolling stock, each of which has to be a stand alone product, not dependent on another.

    so you get core components and basic elements like wheels, trucks, couplers in many variations of size, scale, accuracy, shine, weathering etc.
     
  15. razmatus#2517

    razmatus#2517 Well-Known Member

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    this was my first run on this route, tried SD40-2, aaand, it was mostly enjoyable... tho sth occured which I was confused about - sometimes, going uphill, at around 25 mph, it seemed as if the lead loco (or other, no idea) momentarily lost power (amp dial showed amps going to zero, and after a couple seconds going back again)... was it the engine momentarily losing power or was it just sth like wheelslip or sth? it wasnt raining or anything (it started raining but only later)

    any idea what it could have been?
     
  16. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    That's a motor transition. It's kind of like switching gears, but for an electric motor.
     
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  17. NateDogg7a

    NateDogg7a Well-Known Member

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    The update of January 21 broke the scoring system for CJP with the introduction of platinum medals. These platinum medals are unobtainable because they require the full points for safety systems, but you can only get partial points at best, and that's if you use the alerter. The update also increased the threshold required for gold medals, which resulted in at least 30 of my gold medals bring reduced to silver. In fact I redid one service that was reduced to silver and even with perfect driving and using the alerter, I was able to get a gold medal but there was not a lot of leeway. There's no way to get a platinum medal. The game also no longer reflects a journey completed to gold because of all my new silver medals.

    The scoring system does not effect gameplay, but if you are going to include one in your game, then it should work correctly.
     
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  18. razmatus#2517

    razmatus#2517 Well-Known Member

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    now I am trying the other loco, ES44 or sth... cant get rid of traction lock icon... tried teleporting back and forth between locos, didnt help (that icon annoys the hell out of me if I dont get rid of it lol)

    Edit: thanks to this genius guy:

    if you want to get rid of the traction lock icon, you have to do this simple (but kinda time consuming) thing:
    1. You set up the loco
    2. Put automatic brake into Emergency, wait for everything to empty up
    3. Move automatic brake into Handle off position and wait around 2mins... you will hear a certain sound when the compressor/brakes are ready to go
    4. Release automatic brakes, but keep independent brake on full... wait for the "rear" to charge up, it will get to around 75-ish
    5. You can now release independent brake and apply throttle... the "rear" will slowly charge up to 90-ish as before
     
    Last edited: Jan 22, 2025
  19. Swisstrains

    Swisstrains Well-Known Member

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    So I’m in the US at the moment and have spent a few days in Lagstaff AZ- so on the same line as Cajon pass just a few hundred miles further. I can’t wait to come back home and drive this route again but I thought about how much of an opportunity this route could be with a small bit of work.
    Hear me out:

    - The first thing that would be necessary is to introduce the substitution of (mainly) the Union Pacific SD70ACe and maybe the Cane creek GEVO (although that one doesn’t have TOD4) since many trains had foreign power units in them (Foreign power units are locos rented from other companies for a short time so you don’t have to shunt around the locos or swap them which consumes much time).
    The Norfolk and CSX locos are also a possibility but the physics and sounds, as well as the lighting system of them are way different so it could be a little off…

    -The second thing would be a livery pack for the BNSF GEVO. Now I would need some professional guidance here because I don’t know enough on the difference between all the GEVOs; but are the Warbonnet or heritage II livery ones so different from the one we have in game? Because if not then this would be easy money for DTG and would add a lot of variety into the game just by adding these liveries!
     
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  20. liamlikesviolin

    liamlikesviolin Member

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    I just purchased this route the other day as I have gotten back into tsw after the microsoft flight sim 2024 disaster and so thought I would get back into trains after a break but on my xbox x series its a stutter fest every 10 seconds or so a micro freeze, is that common? I don’t use quick resume always a fresh reboot and have plenty of storage space.
     
  21. DarkWolf

    DarkWolf Active Member

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    I very much agree. You could say this about a number of the features in this game, be they practical things or just for fun, they often seem to stop short of making them really work as intended.

    As for the points, it feels like they are using something automated to calculate these point values and nobody is testing the numbers its spitting out to ensure they are appropriate to the locomotive.

    DW
     
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  22. EchoKilo

    EchoKilo Active Member

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    Adding platinum medals is fine, but they shouldn't have changed the point threshold for the existing medals. Not nice to find my 'Completed to gold' CJP journey now reduced to a green tick mark. Just my opinion of course.
     
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  23. The Training Center Goat

    The Training Center Goat Member

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    I'm annoyed at this too. To add insult to injury, service Z-ELPSDG6-04 is now subject to a "wrong spawnpoint" bug that makes it unfinishable.
     
  24. redrev1917

    redrev1917 Well-Known Member

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    Seems like every east bound service from Victorville is borked and the only way to complete is run both parts back to back. Making any eastbound run the best part of 3 hours
     
  25. The Training Center Goat

    The Training Center Goat Member

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    That's hard. Not that I wouldn't do it if that were the only way! but I managed to complete just that service by spawning at the Victorville Cement Plant and running at heightened speed towards the engine so as to take control of it before it's running at too high a speed. To achieve this I used the God Mode TSW mod to increase my running speed when on foot.
     
    Last edited: Jun 5, 2025
  26. operator#7940

    operator#7940 Well-Known Member

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    You can always put a train in via Free Roam for more challenge and fudge around with it there if you just want a challenge! =-) Also it makes the dispatcher work and can yield some unexpected traffic results since the timetable isn't optimized to be smooth (like real life.)

    To be fair, that's how a lot of US freight works (especially locals) they get slotted in and it's not "regular" like commuter runs, so it's more "realistic" and accurate if that's what you're going for.

    It can be a bit more frustrating but...well... that's part of the challenge.
     
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  27. redrev1917

    redrev1917 Well-Known Member

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    Ive little to no interest in God mode, conversely a 3hour run can be fun to me when I have the time.
     
  28. The Training Center Goat

    The Training Center Goat Member

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    Hadn't thought of that! I've had some issues with Free Roam mode (I spawn but no trains are circulating) so I haven't really explored its capabilities further.

    I make it a point not to use it for cheating; it's quite useful for other purposes too, such as adjusting lighting parameters.
     
  29. maxymvel#7026

    maxymvel#7026 New Member

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    Z-LACPHX6-05 and others
    on PC i finished first part, but when i try loading part 2, I find myself every time in random place, why? plz fix this or how i can done this timetable (part 2) without godmod?
     
  30. redrev1917

    redrev1917 Well-Known Member

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    When you complete part 1 enter free roam rather then exiting back to main menu. You’ll be sat back in the seat ready to go
     
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