PC Tsw 5 Enhancement | Lighting & Graphic Ep V2.3.0

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. Thorgred

    Thorgred Well-Known Member

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    mmm i looked at that picture but did not see weird stripes at first
    but yeah once i enlarged i saw what you mean
    that has been a long time in the game
    sometimes you see it and other times it is not there
    depends on trains and or object
    i have seen that curved strip effect on buildings too

    other times you see some flicker effect too but that rarely happens
     
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  2. JetWash

    JetWash Well-Known Member

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    I think that’s just the game sadly. Have you tried both DX11 and DX12?
     
  3. 317666

    317666 New Member

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    I have but get the same issue in both - it’s not a game-breaking issue so I can live with it :)
     
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  4. solicitr

    solicitr Well-Known Member

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    Okay, this is weird: the lighting on Dresden-Chemnitz has gone completely insane. That route alone; the rest including Dresden-Riesa are fine.

    Did DRZ get upgraded to TOD4 or something? It looked great when I last played it a week or so ago.
     
  5. Thorgred

    Thorgred Well-Known Member

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    do you remember what service and time so i can see it too
    i just tried 1 run did not notice weird effects mmm wrong route i see :)
    ugh i am getting old it is correct bah
    [​IMG]
     
    Last edited: Jun 7, 2025 at 6:04 AM
  6. JetWash

    JetWash Well-Known Member

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    Do you have the TOD4 mod for older routes installed? Remember all those routes are now tuned to work with that mod.

    If you’re not using it you need to copy the Bakerloo preset and overwrite what is there currently.
     
  7. Thorgred

    Thorgred Well-Known Member

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    its looking good even with Muff's TOD4 mod
    printed out the needed commands on paper
    because need to do that a few times to get it burned into my mind lol

    if the route looks to bright a little just toy with
    the color value in Jetwash mod
    r.Color.Mid=0.54
    i had to lower the value to 0.50
    to make it look good for me



    of course that depends on your monitor brightness too

    comparison without [​IMG]
    and with Muff's mod

    [​IMG]
     
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  8. solicitr

    solicitr Well-Known Member

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    Here is what I'm talking about:
    [​IMG]

    For comparison, this is the same spot in Riesa-Dresden:
    [​IMG]

    I have the TOD4 mod installed (as well as the latest versions of your mod and God Mode), which is why I was wondering if DRZ had been upgraded to TOD4 and the mod was "doubling up." I have no idea what's going on; it was normal a week or so ago and I haven't added any DRZ mods in that time.
     
    Last edited: Jun 7, 2025 at 3:57 PM
  9. WaveyDavey

    WaveyDavey Well-Known Member

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    Forgive me having a senior moment but which is the TOD4 mod? I can't find anything on TSC by Muff?
     
  10. JetWash

    JetWash Well-Known Member

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    I’ll have a look, that’s odd.
     
  11. Thorgred

    Thorgred Well-Known Member

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    no the route is still todv3 at least it still had the old ugly clouds
    i installed the todv4 mod today
     
  12. SGTDRE

    SGTDRE Well-Known Member

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    This is the mod for TOD4; I am aware of no other or newer version.
    Train Simulators (trainsim.cz)
     
  13. Thorgred

    Thorgred Well-Known Member

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    if you read the manual that came with Jetwash mod you would know :)
    it even has the link to the mod
    and no it is not on the popular mod site
     
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  14. Thorgred

    Thorgred Well-Known Member

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    on Dresden-Chemnitz maybe raise the skylight brightness somewhat
    i got the same effects with the tod4 mod (at Dresden station)
    before today i had not installed it
     
    Last edited: Jun 7, 2025 at 3:07 PM
  15. JetWash

    JetWash Well-Known Member

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    solicitr

    Doh! I know what it is. The baked lighting on TOD3 routes basically doesn’t work with TOD4 which is why it looks weird inside stations like that example. It sucks but there’s a balance there sadly. It would be nice if all routes were just made TOD4 and have done with it really
     
    Last edited: Jun 7, 2025 at 3:16 PM
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  16. solicitr

    solicitr Well-Known Member

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    Well, OK, but OTOH other German TOD3 stations like Munchen, Hamburg and Bremen all look fine: not brilliant, but not bizarre like Dresden-Chemnitz. And, again, it was normal the last time I played the route, which was long after the last patch to Dresden-Chemnitz (uploaded February 12)

    I take it DRA was upgraded to TOD4 at some point?
     
    Last edited: Jun 7, 2025 at 4:04 PM
  17. Thorgred

    Thorgred Well-Known Member

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  18. Sharon E

    Sharon E Well-Known Member

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    I went and installed Muff's mod and can confirm what solicitr is showing on this route. The lightening is totally washed out inside the station with the mod installed and fine without it.
     
  19. JetWash

    JetWash Well-Known Member

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    All the TOD3 routes are the same
     
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  20. solicitr

    solicitr Well-Known Member

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    That's the thing: they aren't. Cologne, Munich, Hamburg, Lubeck, Bremen are all fine. Not as good looking as stations in TOD4 routes. but certainly not "acid trip" like Dresden/DCZ
     
  21. Thorgred

    Thorgred Well-Known Member

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    yup you can toy a little with the godmode environment or with r.SkylightIntensityMultiplier=0.225 (raise it up)
    it is also because of the insane lighting change when you move your camera up and or down
    i would rather they had never had done that or with much less effect
     
    Last edited: Jun 8, 2025 at 4:27 AM
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  22. WaveyDavey

    WaveyDavey Well-Known Member

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    It’s been installed since day one so not exactly had the manual out for bedtime reading each night since. :D
     
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  23. solicitr

    solicitr Well-Known Member

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    The problem boils down to a conflict with Foobian's All Departure Boards mod. Remove either mod singly, the problem goes away; both installed and not only does Dresden go Hunter Thompson, and PIS boards everywhere are now cyan, or sometimes pink, but random crashes occur all tied to a size mismatch in a PIS board at Hamburg (I'm guessing Mutt's re-baking specified a different panel size than Foob used in his mod)
     
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  24. SGTDRE

    SGTDRE Well-Known Member

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    You are referring to this mod
    DB "Abfahrtstafel" - Station PIS Boards - Train Sim Community
     
  25. solicitr

    solicitr Well-Known Member

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  26. Sharon E

    Sharon E Well-Known Member

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    It has not caused issue with my install of TSW. Station and pis boards are functioning fine..
     
  27. solicitr

    solicitr Well-Known Member

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    Wow, that's even tougher than my kid had it as a lefty catcher
     
  28. solicitr

    solicitr Well-Known Member

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    With both of those mods?
     
  29. SGTDRE

    SGTDRE Well-Known Member

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    Yeah, it took just a few / several years :)
    Which other mod? On that mod page, there is only 1 .pak file.
     
  30. Thorgred

    Thorgred Well-Known Member

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    the only problem with NEW DE PIS (Pixel Foob_NewDEPISpixels_TSW5.pak) is that it increases the load time to the menu with 30 second
    as much as i like that mod i have removed that one for that reason

    will probably remove the other Foob_DB_StationPIS.pak file too back to standard
     
    Last edited: Jun 9, 2025 at 9:56 PM
  31. solicitr

    solicitr Well-Known Member

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    The two mods in question are Mutt's TOD4 mod and Foob's departure board mod. They don't seem to get along.
    I haven't noticed that Foob's pixel mod makes any difference one way or another.
     
  32. SGTDRE

    SGTDRE Well-Known Member

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    Okay, not sure why I was thinking of another mod. Having a senior moment.
     
  33. JetWash

    JetWash Well-Known Member

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    Question;

    Would people prefer;

    1) I leave the mod as it is
    2) I revert the TOD3 routes to use TOD3 lighting and have a single version
    3) Make a separate version using TOD3 lighting to sit alongside the existing one
     
    Last edited: Jun 10, 2025 at 7:44 AM
  34. hypospray

    hypospray Well-Known Member

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    Since im using it on PC Gamepass, where you manually have to copy the settings for each route into the Godmod dynamic.ini to make it work, I guess it does not matter, as long the mod remains functional ALSO for the Xbox PC Gamepass Version as it is right now.

    So in the verdict, I would vote for
    Option 1 - Leave it as it is.
     
    Last edited: Jun 10, 2025 at 9:17 AM
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  35. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    I use only TOD4 for all the older routes, exception being only night runs when I revert to 3.
    For me it's perfect as it is now, love the way older routes look with TOD4 and the lighting enhancements mod presets.
     
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  36. SGTDRE

    SGTDRE Well-Known Member

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    While some ToD3 routes appear better to a degree with ToD4 lighting enhancement added, as dbrunner#4864 stated, reverting to ToD3 for night services, which many would not wish to do, go back a handful of years. I would fuss with reverting when the need would arise, but now I have gotten to a point where "set it and forget it," enjoy the game. It would have been nice if the older routes were revamped with ToD4; this would have made things easier on you and all using the mod. And seeing how instant gratification has become the norm, "just make GO," you can't please all, all the time.

    More often than not, it is best to keep it "KISS" But that is not so simple with TSW.

    And with TSW__, I have noticed the more complicated it gets, the more it needs tinkering with, I personally have a hard time with "can't", and there has to be a better way, or maybe if this one change I make, it will look better, more often than not I can't let it go, and keep polishing because it does not look good enough. (With the way things have gone as this year started, I have gotten to a point where, just make the best of what you have, it's as good as it's going to get, and be happy with what you have) I have been starting to look at which mods must I have and which can go, at one point, I was about to hit 400 mods, "just one more mod," it will look better, run better.

    I thought I could give a good, quick, somewhat simple answer, but I find that I can't. I still like to run TSW2020, So I spent several weeks with a great deal of fussing with the ini settings, taken from your TSW3 & TSW4 ini mods, because it was too dark, I even added Reshade, "sand patch was the hardest to get looking not so dark" I can understand what you have been doing and the time involved. And in my mind, I still think TSW2020 is just not up to par, but I need to leave well enough alone, it's not getting any better, if at all I made it overly bright, and made it worse. I know a bit off track here :)

    I did what I said once, I would not do, I got a Series X and have been playing TSW__ & 5 on it more, I had to walk away because I was just not happy with the way things looked, I was letting things get the better of me, with consoles it's plug it in, play & have fun, make the best of you have. Yeah, I know that makes no sense, going from spending weeks on end trying to get things looking better, then going to console gaming, where TSW is just "WoW", is that bright.!

    Maybe I should have started here? But after seeing and reading/hearing over the past several years, what many are having an issue with, or not liking this or that, why this or that, or just make it ____ fill in the blank. I would say, provided it's not a great deal of trouble and can be done with the least amount of work as possible.

    Polish ToD3 routes to the best they can be.
    Polish ToD4 routes to the best they can be.
    Sometimes, the quick, simple answer is the incorrect/improper answer, or there really is no simple, quick answer, and that is TSW, there is no quick, simple answer or fix for it. You and the modding community have done some amazing work to make TSW__ a better game there is a lot of spit and polish, and even some things the modding community can't correct. But all in all, TSW__ is much better even with so many mods.
     
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  37. Sharon E

    Sharon E Well-Known Member

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    solicitr, I tried Mutt's mod and did not like it so, no, only the PIS mod from Foob.
     
  38. Thorgred

    Thorgred Well-Known Member

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    at least one route will hopefully soon be TODV4 :)
     
  39. w2sjw

    w2sjw Active Member

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    On a slightly-related note, I see that Muff's website has been down now for the last 2 days straight? Anyone know what's up, or would be willing to link the ToDv4 mod from another file host site?
     
  40. SGTDRE

    SGTDRE Well-Known Member

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    See my post here with the link to the mod; it is working. Remember, if you have an AV that blocks it, it is a false positive.
    And if you're unsure, check the URL with Virustotal.com. I use Bitdefender and it did at one time block it, but added to the white list
     
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  41. w2sjw

    w2sjw Active Member

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    I bookmarked your direct link for reference, but his site IS down. That's why I was asking if someone could link a copy.
    Down.jpg
     
  42. SGTDRE

    SGTDRE Well-Known Member

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    That is a bit odd, I am looking at it now using Edge,
    upload_2025-6-10_21-44-36.png

    Using opera
    upload_2025-6-10_21-47-34.png
    I also checked several other ways. With Google browser also
    https://postimg.cc/gallery/DkV2YyNZ
    Have you tried clicking the link?
    I just downloaded the mod again, but giving out willy-nilly to anyone without consent from Muff, I would not do, nor would I expect it to be given.
    There is no alt download site and and if anyone did do that, they would be in some hot water. You can try contacting Muff through here search trainsim.cz
     
  43. Thorgred

    Thorgred Well-Known Member

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    that site works fine here too
    it might be a case of dns resolving or whatever other internet issue from where he lives
     
  44. JetWash

    JetWash Well-Known Member

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    Just FYI, I’m going to make a second version that has the TOD3 routes use the TOD3 settings in the GodMode.sav. I realise it was a bit presumptuous of me to force everyone to switch whether they wanted to or not. The whole thing will be contained in a single zip file and the Engine.ini will be the same irrespective of which version of the GodMode.sav you use.

    On that note, I’ve made a tweak to a couple of parameters in the engine.ini that stops the infuriating headlight LOD pop-in on the Class 66 (and I presume the Class 313 as well)

    Not sure when I’ll get it released as there’s a lot of copy & pasting to do, but it shouldn’t be too long.
     
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  45. hypospray

    hypospray Well-Known Member

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    Best solution probably.
    So for gamepass, where you need to copy & paste the godmode.sav values anyways for each individual route, I just can pick either from ToD3 or ToD4 presets.
     
  46. Thorgred

    Thorgred Well-Known Member

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    that is awesome JetWash
    it is also a nice way to switch back and forth :)
     
  47. joffonon#1689

    joffonon#1689 Well-Known Member

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    Thanks, I think that's the best solution too, especially since you made the change to move a lot into engine.ini and thus make the GodMode.sav settings easier to update. I tried using the TOD4 mod on my favourite TOD3 route (BML), but it made the interior of Victoria station look awful and it also started causing Unreal Engine crashes, so I abandoned it. I was happy enough with how the TOD3 routes looked before, sure they're not as good lighting-wise as TOD4 routes, but with your excellent mod polishing them up as best as they can look, it's thumbs up from me.
     
  48. JetWash

    JetWash Well-Known Member

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    The new version (v2.3.0) has been uploaded to TSC.

    That has involved a fair bit of editing and copy / pasting. I think it's ok but if you come across any issues please let me know. Again, if you switch to the TOD3/4 version you must remember to remove the AllRoutesTOD4 mod from your DLC folder!

    TSW 5 | Lighting & Visual Quality Enhancement v2.3.0 - Train Sim Community
     
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  49. w2sjw

    w2sjw Active Member

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    His site is back up for me today. Must have gotten caught in an errant DNS black hole (my router upstreams all traffic to the malware-protected CloudFlare DNS host). Sorry for the confusion/concern!
     
  50. Thorgred

    Thorgred Well-Known Member

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    things that only DTG can fix
    this is at Gemunden on the Main Spessart Bahn

    [​IMG]
     

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