'overview' Tab Is No Longer The Default When The Game Is Paused After June Update

Discussion in 'TSW Troubleshooting & Issues Discussion' started by The Training Center Goat, Jun 3, 2025.

  1. The Training Center Goat

    The Training Center Goat Member

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    Hey guys,
    Could it be that the latest updates to the game's core be causing this unexpected change in UI behavior?
    It may seem like a small thing, but I found useful having the train speed chart and all that other useful train data (train length, weight, etc.) that the Overview tab provides. But It used to be that only in tutorials would the 'Options' tab be shown by default when pausing the game. Now this same 'Options' tab seems to have become the default when pausing for any service, making it much, much less handy and even unpleasant to regularly glance at the speed chart.
    Or perhaps this is already-known behavior caused by something else for which there is a fix?
    All insights appreciated
     
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  2. StokesJH

    StokesJH Well-Known Member

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    Same here. Quite annoying and should be changed back to the original settings.
     
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  3. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I was one of the ones complaining way back several iterations of TSW ago, when they made it harder to get to the options tab, so I prefer this behaviour consistent with every other game, where one of the buttons is the map, the other is the menu.

    That info should ideally belong in the corner of the map screen.
     
  4. The Training Center Goat

    The Training Center Goat Member

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    Are you playing on XBox? What two buttons are you talking about?
     
  5. Sharon E

    Sharon E Well-Known Member

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    Guess I have to go with, don't like camp on this. The Overview screen along with the mini HuD are my route knowledge. I realize it only adds another step to get at the Overview screen, but it is annoying.
     
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  6. stujoy

    stujoy Well-Known Member

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    I can only assume this was done in error rather than by design. They have clearly been messing about with the UI behind the scenes for some reason as is evidenced by how many new bugs have randomly occurred after various updates. Every update results in a new issue in the UI. This looks like the latest one.
     
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  7. Thorgred

    Thorgred Well-Known Member

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    yes it is an error because in scenarios it still works
    ideal would be if you could favorite it :)
    such as :if escape then go to screen options or overview
    or just add an extra shortcut just for overview :)
     
    Last edited: Jun 3, 2025
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  8. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I use an XBox pad on PC, as well as on console.

    But I have always thought TSW has vastly too many redundant tabs in its pause screens and everything ought to be condensed into either the map or the menu, as appropriate. Like, I want to be able to see all the speed info and the like from the overview ON THE MAP SCREEN. It's a pain having to move between them.
     
    Last edited: Jun 3, 2025
  9. The Training Center Goat

    The Training Center Goat Member

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    Ok, so we are talking about the same key binds offered by the PC version.
    I'd love something like this too, a way to glance at everything without having to interrupt the game by going into the pause menu, because that always breaks immersion a little. But frankly I'd rather be on a more stable release branch where gameplay-hurting issues like this one not to risk occurring pretty much anytime Even if that meant less features and having to wait for the next full release to benefit from enhancements to the game core and UI.
     
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  10. NateDogg7a

    NateDogg7a Well-Known Member

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    I was just about to post about this problem but found this thread instead. I am playing on Series S. As others have mentioned, the Menu button on the Xbox controller used to bring up the "Overview" tab, which is incredibly useful, but now it brings up the "Options" tab, which is not really useful at all. This affects timetable services but, notably, not scenarios, which retain the old behaviour. There was some vague mention in the lastest patch notes about UI fixes and I'm sure this was an unintended consequence. Unfortunately, DTG seem stretched to the limit now with optimizations and I don't think UI big fixes are getting looked at.
     
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  11. NateDogg7a

    NateDogg7a Well-Known Member

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    I mainly use Overview for route knowledge as well. I barely use any of the other tabs at all. Using an Xbox controller I need three extra button presses to get there now, which as you say maybe doesn't seem like a lot, but is actually quite a hassle.
     
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  12. Strat-tastic

    Strat-tastic Well-Known Member

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    +1 vote to bring it back please.
     
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  13. Melanie

    Melanie Member

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    I either need EBuLa and Brake Report (Bremszettel) or the Overview Screen as default tab.
     
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  14. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I remember being a console player at the time and just absolutely despairing back in TSW2 when they released the update that made the main menu on XBox require a long hold of a button on the pause screen to get to...
     
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  15. The Training Center Goat

    The Training Center Goat Member

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    And... I just got a reply to my bug report, in which I'm politely informed that "the change was made to bring the game in-line with modern gaming conventions," therefore "there an no plans to revert this change."

    So, abstract conventions first, player experience and customer satisfaction second. Noted. What a way to do business.

    I hope this can be patched/modded.
     
    Last edited: Jun 11, 2025 at 6:45 PM
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  16. trpted

    trpted Active Member

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    Unknown as the when and who will do it but only for the PC. Consoles users (PS4, PS5, [Xbox]) nope.
     
  17. Thorgred

    Thorgred Well-Known Member

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    lol in line with modern gaming conventions
    that can mean anything
     
  18. The Training Center Goat

    The Training Center Goat Member

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    I mean... I could understand if a product manager wanted the player presented with a menu when the game is pause, it does make sense and it is common practice. It's just that they could have introduced a discreet way to restore the legacy behavior, like some hidden option inside a config file. That too is standard practice in the software industry. It would have been more considerate. We don't even have keyboard shortcuts to quickly open the desired tab. Frankly, what they did feels like an impulsive attempt to scratch an itch more than a real effort to polish up the UI. They didn't even implement the change correctly given that Scenarios still open the Overview tab by default. It really just feels like an emboldened dev changed a line of code or two on a whim without a solid understanding of what they were doing and without a proper testing method.
     
    Last edited: Jun 12, 2025 at 8:35 AM
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  19. erg73

    erg73 Well-Known Member

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    There are so many things that we, the players, have asked them to change, and instead they waste their time changing what nobody has asked for. And they've done these things many times before. Contrary to what they say, I've always felt that they listen very little to the community.
     
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  20. stujoy

    stujoy Well-Known Member

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    I guess our poor console users will now have to use four button presses to get to the right screen now while the HUD guide and Control guide we will never have to use are more accessible. This is actually the poor design of having the Overview in the middle of all the options from right back in time coming back to bite us. Poor design. Designed by someone who is more use to using a mouse and has probably never used a console. Four presses to get to the Overview screen is ridiculous. It’s the screen that’s needed most often.

    DTG Matt Any chance this can be reverted while you think about a more suitable design for the next iteration of TSW and its UI. Four button presses to get to the Overview screen is unacceptable.
     
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  21. NateDogg7a

    NateDogg7a Well-Known Member

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    I share this sentiment exactly. There are so many things, that we would like to see changed, that are never implemented, or maybe even acknowledged. But, then they make a change that literally nobody asked for, and that is largely perceived as negative. And we are told that there is nobody available to work on fixing the filters and sorting, because everyone is focussed on optimizations. Except, apparently, whoever it was who had the time to do this.

    The official explanation also leaves a lot to be desired. If this was the intended outcome, then why not list it specifically in the patch notes, so everyone can be aware of such a good idea and why it was done? Sometimes DTG does and says things that don't make any sense.
     
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  22. The Training Center Goat

    The Training Center Goat Member

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    That's a good point, sorting routes and filtering them by country has been broken for as long as I can remember.

    I'm pretty bewildered by the way DTG does its thing. The last thing I want to do is demoralize their dev team by being too harsh, and in a way they're hyper-efficient from a strict schedule point of view, which is not nothing in the software world, in fact it's noteworthy. But at what cost? A lot of things are shipped in a not-finished-but-good-enough state. What's more worrisome, sometimes I get the feeling they are working with a legacy codebase in the game core that perhaps no one really masters enough to dare modify it without causing all sorts of weird, bad side effects and game breakage on a whole bunch of routes. So we get these minimal, very dull incremental changes to the UI.

    On the other hand, the introduction of train suspension physics across all trains and routes is a nifty feat that still impresses me while I'm playing, so maybe things aren't too bad.
     

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