Clickity Clack

Discussion in 'General Discussion' started by miata54, Jun 11, 2025 at 2:29 PM.

  1. miata54

    miata54 Member

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    I have the route Boston-Albany that exhibits loud clickity clack (cc) sounds as wheels travel over junctions and also on what appears to be welded rails. No way of telling if they are welded or not. Now in other routes such as Donner Pass, no clc sounds for the most part. I'm curious to know what files control the occurrence or lack of these sounds. I could turn down the overall volume when running a scenario but then I can't hear other sounds within a scenario. Is the cc tied to specific loco's or is it scenario based?
     
  2. john#5092

    john#5092 Member

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    You can find the track joints sounds in Assets/Developer/Route/Audio/TrackBedRumble/ Inside you will see bin files and you will need a freeware program call TS or RW tools to open the bin file and change them.
    If the route is in .ap format you would have to extract the folder. If you edit and save the bin files the program keeps the original file as a .bak

    For example the line in question in an unedited bin file:
    <DistancebetweenJoints d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</DistancebetweenJoints>

    There is another line for junctions which should be left alone as you need that sound.

    Whenever I get a new route I have to edit these files as it spoils the immersion of the game, and I am pleased that the situation does not exist in TSW. If I had the route I would modify the sounds for you.
     
  3. 749006

    749006 Well-Known Member

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    Boston - Albany, like New Haven - Springfield is set in older days when welded rails did not exist - or not as much.

    You could amened the track files so there is no sound but it won't be very realistic.
    I have does that on some routes to remove the old sound when going over a bridge.
     
  4. miata54

    miata54 Member

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    For example the line in question in an unedited bin file:
    <DistancebetweenJoints d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</DistancebetweenJoints>


    Whenever I get a new route I have to edit these files as it spoils the immersion of the game, and I am pleased that the situation does not exist in TSW. If I had the route I would modify the sounds for you.[/QUOTE]

    Thanks for this info. What value do I need to change in the above lines and what value will reduce the cc effect?
     
  5. RattenReich

    RattenReich Member

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    Put 0 where the 20 is or any other value you want to change.
     
  6. miata54

    miata54 Member

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    OK, but I'm getting a different path than what john#5092 has listed. I'm getting this:
    Developer\Assets\Addon\Audio\RailNetwork\TransferPoints\Yards\FreightDock\freightdock2audiocontrol.proxy.bin
    There is no Route folder. I have attached a pic of what shows up. XML File Editor -  6_12_2025 5_02_12 PM.jpg
     
  7. 749006

    749006 Well-Known Member

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    Not every sound is in the same folder on every route.
     
  8. miata54

    miata54 Member

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    What program do you use to play dav audio files? I've found various players online that play dav video files but not dav audio files.
     
  9. 70045

    70045 Active Member

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  10. RattenReich

    RattenReich Member

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    No idea why he is messing with the DAV files to alter track and junction sounds.
     
  11. 749006

    749006 Well-Known Member

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    I think he wants to change or remove the jointed track sounds.
    You need to know which sound it is before removing it so you convert the .dav to a.wav and listen to it
     
  12. miata54

    miata54 Member

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    You are exactly correct. If I could listen to an individual dav file, I could then isolate that file and reduce it's volume. The clickity clack sound is simply to loud and unrealistic for me. Unfortunately, there doesn't seem to be any way to listen to an individual dav file.
     
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  13. 749006

    749006 Well-Known Member

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    As John said - If you read post #9 download Dav Decoder from the UKTS Archive
    This will allow you to convert a .dav file to a .wav file and then you can listen to it
    The Volume of the file played in the game is in a Audio/Railnetwork folder of the route or the blueprint the route uses.
     
  14. 70045

    70045 Active Member

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    If only it were that simple! Unfortunately, changing the volume of the DAV file won't make a lot of difference - the way sounds are played is a bit more complex than you think and is defined in the PROXYXML files. Understanding how to configure them will require a lot of studying, perseverence and patience. This downloadable file may help:
    https://rail-sim.de/forum/filebase/...roduction-to-soundmodding-in-train-simulator/

    You might also be able to manipulate things a little in the game's Sound settings. From memory track sounds are part of "Ambient Volume" but I may be wrong.

    And I did offer you a way to listen to a DAV file (by converting it to WAV) above. Its a very simple process.

    John
     

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