Gwe Remaster: Appreciation And Discussion Thread

Discussion in 'TSW General Discussion' started by londonmidland, Aug 21, 2024.

  1. Crosstie

    Crosstie Well-Known Member

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    People should stop putting the onus on the player and his hardware. That may work to some extent for PC's, but if a game developer aims squarely at the console market, as DTG has done, then the inability to make its product work optimally for the top of that market is a failure on the part of the seller, not the buyer.
     
    Last edited: Jun 22, 2025
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  2. lexie

    lexie Member

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    I'm not a developer, so maybe it's a dump question, but why is the whole timetable loaded into memory? Why can't it be read from the SSD of current gen consoles and PC? The SSD's are pretty fast nowadays.
     
  3. wcwood92

    wcwood92 Well-Known Member

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    DTG Liam Thank you so much for the work you're putting into this, and your engagement with the community in the meantime. GWE is a classic and I can't wait to run it again.
    :)
     
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  4. alfie__2003

    alfie__2003 Member

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    It’s largely on us for allowing ourselves to be made into the perpetrators for simply having the best hardware available to us, and not holding DTG to account.
     
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  5. marcsharp2

    marcsharp2 Well-Known Member

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    We've only got ourselves to blame for not having Gen 10 or Gen 11 consoles yet haha
     
    Last edited: Jun 24, 2025
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  6. Doomotron

    Doomotron Well-Known Member

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    TSW clearly performs worse than equivalent games on all systems. Ignoring that is nothing more than a rejection of the truth.
    That's a massive misrepresentation of what GTA6 really is. It's by far the most (justifiably) demanding game ever made. No game comes even close to comparing.
     
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  7. OldVern

    OldVern Well-Known Member

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    Or a NASA super PC with a RTX8090 card needing a 3000 amp PSU.

    A good game developer looks at optimising across the widest range of hardware, within reason otherwise they will end up with a very small customer base. In fact for a very specialised niche such as train simming absolutely essential.
     
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  8. Doomotron

    Doomotron Well-Known Member

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    The explanation that TSW is more intensive than a 'normal' game is plausible to an extent. However, it's used as excuse for any kind of poor performance in the game. Train Simulator runs better most of the time (with better anti-aliasing) despite only being able to use one CPU core.

    I did spend a bit of time developing routes for TSW and one thing I was told was not to use 2D trees, under the instructions of DTG. Whether this is true now I don't know, but most modern TSW routes (where the performance issues are most noticeable) don't seem to use 2D trees when they really should. Route developers seem to pay little attention to performance and put loads of detailed scenery far away which must be a large cause of the issue. The volumetric clouds and fog are likely culprits. They can look good, but I haven't seen many games where they work well and even less where the performance impact is justifiable. The AP Weather EP uses 2D skyboxes and looks better most of the time, whilst having no performance impact at all.

    Unreal is known to have consistently bad performance but I'm sure competent developers could do something to improve it. Could adaptive tessellation help? Billboarded grass rather than the semi-3D stuff we have now? Replacing the 3D sleepers with semi-3D ones like those in the AP Track EP?
     
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  9. Es4t

    Es4t Well-Known Member

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    If you say so but I disagree….not sure how you can say with any certainty that GTA6 is ‘by far the most demanding game ever made’ unless you work for Rockstar?
     
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  10. Doomotron

    Doomotron Well-Known Member

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    Look at the trailer.
    Not only is the detail in the world the highest in any Rockstar game (and likely any game ever), the game has ray-traced global illumination and (presumably) ray-traced reflections. Have a look at any technical analysis of Trailer 2 and it'll be quite clear.
     
  11. March Hare

    March Hare Well-Known Member

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    It seems strange if DTG are not doing LOD transitions from 2D to 3D. It's quite standard practice to save resources.

    I've noticed other things being rendered, including light sources for buildings completely out of sight that you will never see because of being in very long tunnels. Only noticed because of the camera clipping through the tunnel wall.

    The niggles of Unreal Engine like particular stutters or freezes can certainly be overcome, and have been in other games, in the hands of the right developers.

    I haven't seen lighting handled so badly in other games, either, or weird LOD transitions like you see with the 3D trees obviously changing shape.

    There's a lot wrong and it isn't because TSW is a simulator. Many other games simulate many physics elements and deal with complex animations and complex game systems. At the end of the day, a simulator and a game is a series of floating point calculations; a simulator doesn't use some unique form of coding.
     
  12. railroadamerica

    railroadamerica Active Member

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    Any idea, when is the remaster releasing?
     
  13. aeronautic237

    aeronautic237 Well-Known Member

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    not yet. Sorry.
     
  14. FredElliott

    FredElliott Well-Known Member

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  15. March Hare

    March Hare Well-Known Member

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    They certainly need to revisit this because even this website talks about smooth LOD transitions, which TSW doesn't do. It's the worst LOD handling I recall ever seeing in any modern software.
     
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  16. londonmidland

    londonmidland Well-Known Member

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    It's been a bit quiet recently but rest assured things are still nicely ticking away in the background. Some really cool things are being worked on... :D:cool:
     
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  17. FredElliott

    FredElliott Well-Known Member

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    upload_2025-7-3_18-53-39.gif
     
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  18. SierraOscar95

    SierraOscar95 Well-Known Member

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    You cheeky teasing sod! I'm craving the remaster at this point!

    But in all seriousness I'm sure the wait will be WELL worth it and appreciate everyone working on this project. Looking forward to it VERY much!
     
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  19. DTG Liam

    DTG Liam Staff Member

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    Got to keep some things a secret for a release ;)
     
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  20. dal#7945

    dal#7945 Well-Known Member

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    How much longer man im getting itchy for it now LOL . Take your time man.
     
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  21. MYG92

    MYG92 Well-Known Member

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    Where’s JD when we need him :(
     
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  22. marcsharp2

    marcsharp2 Well-Known Member

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    I'm less excited for it now with the very real possibility of a reduced...sorry, Standard Timetable for Console users.
     
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  23. DB628

    DB628 Well-Known Member

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  24. TSW Nathan

    TSW Nathan Well-Known Member

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    Ok this is the one thing I'm rlly excited for lately. Most of the other content for tsw this year for me has been pretty meh but this looks promising
     
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  25. Es4t

    Es4t Well-Known Member

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    Sorry, but Im beginning to think this is just ‘vapourware’ at this point…
     
  26. TrackingTrains

    TrackingTrains Well-Known Member

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    I’m even more excited now! Liam’s work is fantastic, and I’ve seen if before - but I haven’t had a chance to see/use yours currently as I’m on console. Seems like a collab of some of the most formidable individuals in the train sim world :)
     
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  27. marcsharp2

    marcsharp2 Well-Known Member

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    I still think it'll be a TSW6 release at this point.

    Probably one that will have to be paid for as well.

    What DTG say and what they do are two very different things.
     
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  28. florians#7620

    florians#7620 Well-Known Member

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    This will definatley cause blurry textures if that isn’t fixed by then on consoles.
     
  29. bidibul#3139

    bidibul#3139 Well-Known Member

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    Should I buy a new PC or not?

    Lately, roads have been consuming more power than a nuclear power plant. I have 25 fps at medium quality, while other more demanding games have 3X more...
    DLSS?
    Optimization?
    DirectX12?
    Vulcan in the worst case scenario?
    In short, I already have this road, and to be honest, a remaster doesn't interest me at all. Doing the same thing 1000 times over bores me...
     
  30. Agent Qracle RUS

    Agent Qracle RUS Well-Known Member

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    Of course you should , at least for the sake of many other games - it doesn't end on TSW)
     

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