Is it me or Absolute World Position isn't available in MaterialFunctions in PC Editor? If so, how do you guys manage adding variations to your foliage colors?
The simplest way is to use a "PerInstanceRandom" node inside foliage material. It produce a float between 0 and 1 (different value per instanced mesh) and you can use this to change color variety a bit (make it darker/lighter, different color, whatever). This is the best way for landscape or painted foliage.