Hi everyone, I’ve started working on the Wherry Lines route (Norwich – Great Yarmouth – Lowestoft). I’m still not fully sure about the time period I’ll be recreating, but I’m leaning towards 2016. Some regulars here might know that I lost my entire map twice in one month and had to start over (the first time I had already laid down all the tracks). But I think I’m finally getting the hang of the editor, getting used to its quirks, and I’ve also sorted out proper backups now. I’d like to share a few screenshots from Fisher Row Level Crossing. All assets are my own, except for the foliage — though I’m working on that too. Please keep in mind that this is a very early version, and all the scenery will be updated and improved over time. I’m not completely happy with some of the trees available, and quite a few that I need are still missing. I’ll keep sharing updates in this thread. Next up, I’m planning to figure out how to integrate the stations and build Oulton Broad North. My goal is to make this a production-ready product of the best possible quality, so please feel free to share your thoughts and point out any mistakes — it really helps a lot. Thanks for reading!
Great work, loving the custom assets! I tried making a version of Norwich to Gt Yarmouth for TSW, but found it was too much of a time sink for me (compared to TSC), constantly looking for tutorials, scouring the internet for UE tips etc. Looks like you've got the hang of the editor, great that you can import your own assets. If you can make your own foliage, even better, I got bored of the same trees being used. The new ATS route however has used the foliage assets to the best they can be used imo, looks great, even by using the same 3 or 4 trees.
Hi everyone. I wanted to share the progress of my work. I’ve spent quite a lot of time selecting landscape materials — and I’ll probably spend even more — as well as looking for a solution for displaying the field drainage system. This task is not an easy one for me, so it will take some more effort to get it right. I’m also continuing to relay the tracks towards Norwich and working on close scenery towards Lowestoft. I’ll soon start approaching the first station, and I think that’s going to be interesting. I’m also increasingly realising that I need to invest in creating my own tracks and ballast — what’s currently available just doesn’t work for me. I can more or less imagine how to put together my own ballast (there have been some discussions about it on the forum), but when it comes to putting together my own signal views, I have no idea how to approach it at all. If anyone knows, please share. And another question: does anyone know if it’s possible to use virtual textures? I see that the checkbox in the project settings is disabled but not locked. It would be really great if that’s possible. And here are few screenshots of Prospect Road bridge. Still, this is work in early progress and many things can change.
The thing with the foliage is that master materials are hidden in public editor. So even if I make custom tree or two it'll be really hard for me to mach the look of the rest, simply because I don't know what they do in their shader. If I knew the rules, it would be much easier to make custom foliage. But that's me, and I'm not an UE guru. I'm about to hire one so he can take a look at what we can do. He is busy with another project at the moment and will be available later this month. So, we'll see what we can do.
Very promising project. If you can get DTG interested too. See if you could ask about using their Class 37 model to make an ETH equipped class 37/4. As during that time the main train was a 37/4 hauling a short string of Mk2s. Plus it would be nice to have another ETH equipped diesel thats not a class 47