This is what NIMBY Rails absolutely should have as a mode by now. The Network Management aspect is very fun (although I don't understand the schedules) and probably the best part of the game, but the building of a network can be tedious after a while; and a mode with a realistic network (maybe only in select country(s)) which you manage in competition with other companies... Sounds amazing. If Dovetail did something like that in the confined world of a Metro then that, I feel, could get tedious - unless it is, as you suggest, an ever-evolving network(s) in large cities/regions with other companies to deal with, in which case it could be a very fun game indeed. No doubt it'll be a mobile game which most of us aren't the target audience for, like TSW Tycoon.
Quick Update: Whilst there is nothing new on "Metro Rivals", DTG have also filed an application for "Train Sim Club".
I believe somebody mentioned about that Train Sim Club in a different thread a few weeks back, actually. Either way, I'm sure we'll find out what these Metro Rivals and Traim Sim Club are in the Dovetail Direct in a couple of weeks
Train Sim Club is a strange one. Screams to me that it's either another Roblox thing or some sort of social networking rather than a game. Either that or a very unserious multiplayer version of the game.
Or maybe they are just rebranding Creators Club. Google AI shows. The Train Sim Club, also known as the Creators Club, is a feature within Train Sim World 2 (and now Train Sim World 5) that allows players to share and download custom content like liveries and scenarios. It's a platform for player-created content, enabling customization and community interaction within the game.
Yeah, as if an AI answer proofs anything. It's a quick connection that anybody can make due to the similarities between Creation Club and Train Sim Club. But there aren't any sources that prove, that Train Sim Club is just the rebranding of Creation Club.
All they said was just "Don't use AI as a source", nothing about it having to be a train game. DTG really never give enough breadcrumbs to actually have solidly grounded speculation, contrary to the impression all the speculation threads we get on this forum may lead one to believe. While AI answer ain't reputable by any means that's probably as solid of speculation as 99+% of the posts on this forum. So much of those threads is people just putting up their personal wishlist under the pretense of being "speculation" it's not even funny. Speaking on AI itself though because I think so many here need to hear it, AI on its own is not ever worth citing, it's the sources that it's using, it's no different from Wikipedia in that regard. Potentially great assistant to guide you down the right path, but only that much, you never use AI or Wikipedia as your "source". You check the sources, try and verify them, if they're good you do further research with those as your backbone. If they're bad or don't have them you really do need just have to dismiss what either say and do your own research. If you know that it can be a excellent tool, but if you don't you're just gonna inevitably poison your mind with nonsense.
Train Sim Club could also be another coverall for a subscription based multiplayer game derived from TSW (or TSC).
Oh no, available on PSN and XBox too... PSN Metro Rivals®: New York XBox Buy Metro Rivals®: New York | Xbox
Forza is a car racing game but is actually quite good. Not as in depth as some of the rally games but okay to jump in now and again for a quick blast. A bit daft though as you can crash through walls and hedges as if they’re not there. Massive selection of cars from different eras too, though some seem cloned as regards sound and physics. However cars are designed to be ragged around in this sort of closed map environment. It just seems a tragic waste of, presumably, getting MTR agreement for the Subway in a sim to choose to represent in this rather childish implementation.
Probably an unpopular opinion but I'm very interested in this game. Finally a train game that ain't a sim. What I do fear is that they will not go nuts enough with this game. Something about this announcement reminds me of the race game Split/Second. It was a racing game that was really over the top. Explosions and over the top stunts everywhere. Being so over the top that was what made that game fun. I hope they go nuts with this one. Keeping an eye on this game.
Can't see them having any license as such for this, given there will be crashing, derailing and the like, not to mention it being set in "near-future New York". At best I suspect the train models and stations will be "inspired by" NY subway
You're not the only one, this and Denshattack are floating my boat, though day 1 or near purchase will depend on pricing
Yes I would have preferred a new SIM within ue5 rather than this arcade type game. If it don't stutter like tsw I might give it a try.
Well tsw is dead in the water so a new title running on ue5 would be welcomed by me, even if it does take another several years to build up the dlc.
You've got to wonder what's going on behind the scenes, particularly in light of Matt being summoned to Paris last week. Maybe Focus are beginning to feel TSW has run its course. Yes there's loads more routes (and eras) still to be made, for the UK alone but as we've mused previously the game is saturated with content and has become a bit of a behemoth that DTG are frankly struggling to keep pace with. So maybe it's tinfoil hat time but I wouldn't be at all surprised to see TSW going the way of TSC in a few months or couple of years, particularly if Metro Rivals does well and the tech meets proof of concept. It could pave the way for a new sim, with TSW just having the pilot light on and any content coming from third parties. They (DTG and Focus) are obviously looking at games like Trans Siberian or Derail Valley and thinking how they can draw simulation into a more broader arcade experience.
The sort of game I'd download when free, play a couple of times and then uninstall and never play again.
A bit of a hyperbolic statement there...not quite sure how you came to that assessment with plenty of content upcoming. I do agree the TSW franchise needs to do away with these annual re-releases / DLC re-downloads....but that is a fixable thing and to me doesn't signal it is 'dead in the water' Even if they do continue on as usual, we are sure to see the release of TSW7, 8 and so on each September
The spotlight video was an interesting watch, I was expecting something promoting the new game but instead it focused on how they are learning new techniques ready for their next Train Sim game.
As happened in TSC, DTG are shifting the focus for TSW content production over to 3P's. It won't be long before core support goes the same way as TSC, i.e. keeping the pilot light on. As I said in the other MR thread, TSW is now a behemoth and has got out of their control, just look at the wall of silence over bugs or the reluctance to address save game issues.
In any case, if this is an experiment to get the feel of UE5 for the next title/successor I'd hold off of buying it until such a point the route library matches that of the existing TSW... So that could be a while. The only successful way for DTG to keep at same pace of the current TSW, would be if it was physically possible for them to port the current UE4 content across to UE5. If that is even possible? It's not beyond the realms of impossibility. I've seen a few (what I believe are) TSC assets. For example Clapham Junction looks like it was ported straight across from the original London to Brighton TSC route. But I suppose it entirely depends on how much work would be involved porting it across and making it functional. With Rivet being unofficially contracted to produce TSWs UK content on behalf of DTG, it does seem entirely possible that something quite substantial is going on behind the scenes.
Yes, it's possible. Unreal Engine 5 is Unreal Engine, not a completely different engine. Official advice for beginners is to make a copy of your UE4 project as a precaution and then simply open it in UE5 to do conversion work for you, then sort out the inevitably broken bits because of differences. Obviously it isn't as simple as just opening it in UE5, hence the advice to import a copy not your original, just in case. But the point is the versions are not completely alien to each other. And yes, you should probably expect worse performance to begin with, and you should definitely expect a lot of work. But it isn't like starting from scratch. TSW7 or maybe 8 absolutely could be in UE5, including existing DLCs that have been converted. It's a matter of time and resource, which is also a matter of money, especially if they outsource DLC conversions at least. They shouldn't need to sell it as an entirely new game and expect existing TSW players to pay full price for everything again. I suppose they could at least maybe charge a nominal upgrade fee for each DLC, like £5 upgrade fee, a bit like when the switch from Playstation 3 to 4 came and they did upgraded versions for existing games that were released on both PS3 and 4. For example, I think I paid £10 for the improved PS4 version of Assassin's Creed Black Flag, which I already owned on PS3. I didn't mind paying that at the time. Far better than paying full price all over again for fancier graphics.
Vern, why do you keep restating this speculation as though it were fact? As I said to you before, all we know is Matt went to a work meeting in Paris. It could have been a routine gathering of Focus execs, for all you know.
I thought I knew what I was looking at when watching the gameplay preview, but now it has me really confused to what sort of game it’s advertising. It looks like Burnout revenge and TSW had a baby. I can’t make heads or tails of it.
It seems to me like the fishing simulator from years ago that DTG used to learn UE4. I believe that Metro Rivals will pave the way for a new train simulation to replace TSW in the far future. Any idea how long after euro fishing simulator CSX: Heavy Haul was released? I'd like to get an approximate timeline for TSW based on TSC. As for the game itself, it does really look very interesting. Again, it's unlikely I'll buy it, but it is something I would be interested. It's kind of like the 4Up challenges on the old streams, but with a tycoon element for the no-friends gamer (me).
Well it's not going anywhere. The performance hasn't been improved over several years now. If anything it's got worse. All the routes these days are short and repetitive and are abandoned shortly after release. Dtg keep drip feeding us new features every year that frankly could have all been incorporated years ago. Basically older routes have been abandoned apart from JT. Long routes abandoned, steam abandoned, the appalling lighting abandoned, the crazy weather patterns abandoned, auto save abandoned, freight abandoned, numerous bugs abandoned, and everything else that's been abandoned. I think it's time to abandon ship. To be honest the only reason tsw is still in my library is some old routes and a couple of third party developers.
And a crucial additional step with these systems is making sure the cited sources 1: actually exist in reality. 2: actually say what it says they do, because the word-association machine will often just string together a bunch of words based on a source piece that is as related to it as if you spammed the predictive text button on your phone.
Very interesting, so about 16 months or so. I think there's a strong possibility we see a new UE5 Train Sim game in 2027. Maybe slightly sooner as learning UE5 when you already know UE4 probably doesn't take quite as long as moving from the TSC creation tools.