Railcars Vs Locomotvies

Discussion in 'TSW General Discussion' started by raptorengineer, Aug 6, 2025.

  1. raptorengineer

    raptorengineer Active Member

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    is making railcars easier then locomotives for this game?
     
  2. Strat-tastic

    Strat-tastic Well-Known Member

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    I don't think it matters what order you do it in :p
     
  3. operator#7940

    operator#7940 Well-Known Member

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    Do you mean unpowered rolling stock? Like freight cars?
    I'd imagine locomotives are more difficult because of the addition of an engine and traction physics, but the structure and artwork would be necessary for both so they're both challenging.
     
  4. FredElliott

    FredElliott Well-Known Member

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    Railcar
    upload_2025-8-7_16-23-1.jpeg

    Not a railcar
    upload_2025-8-7_16-23-27.jpeg


    Railcar
    upload_2025-8-7_16-24-17.jpeg

    Not a railcar
    upload_2025-8-7_16-24-49.jpeg
     
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  5. raptorengineer

    raptorengineer Active Member

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    ah ok i would think making railcar is easier for this game.
     
  6. operator#7940

    operator#7940 Well-Known Member

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    I don't think there's much difference between a railcar, DMU/EMU or Loco for game dev purposes. I mean, isn't the 142 a "railcar" or rather "railbus"?

    It'd more depend on the vehicle in question if anything (some are a lot more complex, esp with electronic screens and such)
     
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  7. OldVern

    OldVern Well-Known Member

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    Without access to Simugraph and how it handles different parameters, hard to say. Personally I would say a loco might be harder but then a modern DMU with hydraulic transmission and final drive might also be challenging.
     
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  8. DTG Matt

    DTG Matt Executive Producer Staff Member

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    A Rail Car is basically a locomotive with passenger bits in it.

    It has two cabs, same as most locos (at least in UK/Europe), it has engines, brakes, lights and such. There's really not much difference from a component perspective between a rail car and a loco - except - the rail car ALSO has all the passenger compartment in it too.

    So - making it in the game, usually the loco is easier because setting up all the seats, door animations, etc etc is a bit of a pain.

    There are going to be some locos more complex than the average rail car though, but on *average* railcar will be more time consuming.

    Matt.
     
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  9. raptorengineer

    raptorengineer Active Member

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    ah ok i should of meant rolling stock or maybe north American rolling stock.
     
  10. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Do you mean a coach / carriage?

    So in the UK at least a Rail Car is a single powered vehicle capable of hauling passengers on its own.
    [​IMG]

    If you mean simply a coach, such as a superliner or something then they will always be easier than a loco - the physics is very straight forward, audio is quite simple, the number of interactions is low because there is no cab, and the only extra wrinkle is all the seating setup but that's nothing compared to the stuff required to make a loco work.

    ART wise - a coach is often much closer, because a loco might not have the interior but does have the cab. That said, coach interiors often have lots of duplication as the seats are usually only a few types and then placed in the vehicle. The detailed interiors on coaches do significantly add to their dev time though.

    Ofcourse if its a driving trailer like a cab car then that's more like a loco + coach mix because of all the cab set up needed, though often simugraph and audio is still simpler than a full loco would be.

    Bottom line I guess is that it's very specific on the specific vehicles but hope that helps a little.

    Matt.
     
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  11. raptorengineer

    raptorengineer Active Member

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  12. Gilly

    Gilly Well-Known Member

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    Fright car
    712Bf3rdiiL.jpg
     

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