Gameplay Dispatching

Discussion in 'Suggestions' started by runningten#4032, Aug 13, 2025.

  1. runningten#4032

    runningten#4032 New Member

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    Yk what would add some immersion to the already broken game? Dispatching. I think it would be a lil more fun than sitting in a train all day, like certain routes have a certain dispatching room, per say, an older route like the Clitchfield would probably have a box while more modern ones like Metro-North would have a dispatch room. Just a thought tho. After all, it is just a suggestion.
     
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  2. erg73

    erg73 Well-Known Member

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    In TSW I don't think it will ever happen, but DTG could create a new dispatcher simulator IP. Something like the arcade game "Train Traffic Manager" but in a realistic way.
     
  3. OldVern

    OldVern Well-Known Member

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    The problem with putting a signalling simulation in a real time game, as we see with SimRail you get intense periods of activity followed by 20 minutes of nothing to do. So as noted above it would have to be in a format similar to SimSig or the old SIAM Traffic Control games (Bath Green Park, yay!) where things can run on a speeded up clock when nothing much is happening.

    A manual signalbox simulation would be interesting, with block bells and pulling levers in the correct sequence. The guy behind IHH was working on one called The Railway, which I had the pleasure of doing some beta testing on. It was shaping up very nicely but then went dark and sadly seems to have died a death.
     
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  4. operator#7940

    operator#7940 Well-Known Member

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    The problem is how much audience there would be. How many people would play a game to sit in a box and pull levers?
    Granted it'd be relatively easy to program since you'd just be sitting in one room and have levers, switches, knobs and buttons and buzzers.

    Has the OP played as dispatcher in any other games to compare the experience?
    Run 8?
    Sim Rail?
    Railroader?

    It'd be a fairly simple small project, but also very small audience to sell it to.
     
  5. attuma#5254

    attuma#5254 Member

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    i think that dispatching is a good point, tell us why they wont add this in the game,
    DTG must make TSW so realistic as possible if they dont do it then will there not a big change
    for the game...
    and then it gets boring, well it starts flying high but it drops like a bitcoin otherwise I would have spitnice otherwise you would have spitnoise
    if you know what I mean
     
  6. operator#7940

    operator#7940 Well-Known Member

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    Nope.
    Don't really know what you're saying.
     
  7. OldVern

    OldVern Well-Known Member

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    You and me both.

    Anyone who thinks signalling would be great as you say needs to go and try SimRail as a signaller for an hour or two. It can be fulfilling, but a full on simulation of an NX style panel is not for the faint hearted. And unless you are working a junction or location with regulating loops it’s pretty much left to right and right to left. The hardest part is not falling asleep or allowing the game to distract from your book!
     
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  8. attuma#5254

    attuma#5254 Member

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    If you can answer this then please give me some reasons why not
     
  9. operator#7940

    operator#7940 Well-Known Member

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    We did answer.
    Did you answer my question?
     
  10. Princess Entrapta

    Princess Entrapta Well-Known Member

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    montypython-nudge.gif
     
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  11. Wivenswold

    Wivenswold Well-Known Member

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    attuma#5254
    "i think that dispatching is a good point, tell us why they wont add this in the game" This is possibly one that DTG should answer, but from my point of view, TSC and TSW has always been focused on the skill and enjoyment of driving a train. Admittedly Guard Mode has been added but after trying it once I found it really boring. Speak to any real train guard and they'd probably prefer to be up front driving.

    "DTG must make TSW so realistic as possible if they dont do it then will there not a big change" The focus on realism has been on the core function of the game, driving trains. This is what most of us want DTG to refine. We're not looking for big change. I don't want Flight Simulator to have an ATC function. I don't want to be the referee in Football Manager either. All games have a focus, the core focus of TSW is about driving trains. Just because other elements of rail operations aren't included, doesn't mean it's not realistic. Where do you draw the line?
    Booking Office staff? Permanent Way track repairs? Transport Police & Security Personnel? Production Manager? Marketing Manager? Complaints Team? Or, God forbid, the dullest role I had on the railway, HR and Payroll?

    "and then it gets boring, well it starts flying high but it drops like a bitcoin otherwise I would have spitnice otherwise you would have spitnoise
    if you know what I mean"
    I appreciate English is likely not to be your first language, this is not something I can be pious about as I have only a basic grasp of the various languages our friends and neighbours around the UK and Europe use. But the translation has not worked well, neither "spitnice" nor "spitnoise" are English words. So unfortunately we do not know what you mean, but do feel free to put it through Google Translate and have another go.
     
    Last edited: Aug 17, 2025
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  12. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Yeah, I get the distinct impression this is a case of google translate failing at idioms.

    shaka-star-trek.gif
     
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  13. attuma#5254

    attuma#5254 Member

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    if you say so, then I'll leave it as it is
     

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