Good day I have a question, how to properly model terrain to fit scenery elements like bridges and tunnels If I lay out the tracks parallel to the grid, I can manage if the track runs "across" the grid I won't be able to shape the terrain correctly (as if the grid tile was too big) I can set the brush and slopes, but it still doesn't look good Is there any proven method or "tricks" for making such bridges and tunnels Best regards Witold
I think you can use embankment lofts with tunnel hole decals on the edge of the asset to try and cover up the terrain. Hope this works