Upcoming Release Frankfurt S-bahn: Coming Soon!

Discussion in 'Dovetail Live Article Discussion' started by dtg_jan, May 8, 2025.

  1. ApollonJustice

    ApollonJustice Well-Known Member

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    Still not believing that. That remains to be an outrage.
     
    Last edited: Aug 31, 2025 at 8:52 PM
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  2. vodka#2734

    vodka#2734 Member

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    My last run: several BR430 at Wiesbaden station + BR143 and Dostos. At the second station, crossing with another BR430 going to Wiesbaden. A freight train with Vectron is going over the viaduct whom I will meet in a couple of stations, when he will be standing on the side tracks. Near Ruselheim BR363 with several freight cars. Periodically at different stations and on the stretches there were 430, sometimes 423. In Frankfurt there was ICE. In other runs there was BR101 expert and maybe some other trains. But the main traffic is 430 and 423
     
  3. Concorde9289

    Concorde9289 Well-Known Member

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    Unplayable mightve been a bit of an exaggeration on my part. But there's no denying that the blurry textures are horrific.
     
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  4. jesper2805

    jesper2805 Active Member

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    Perfectly fine im not here to force you in to another opinion ;)
     
  5. FallenAngel00me

    FallenAngel00me Well-Known Member

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    I don't think DTG will go near a densely populated station again. It's probably why we're getting a Dresden and not a Berlin for TSW6. Console players make up more than half the playerbase. Frankfurt S-Bahn caused such a backlash, Focus aren't likely wanting any more.
     
    Last edited: Sep 2, 2025 at 1:52 AM
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  6. simontreanor81

    simontreanor81 Well-Known Member

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    Honestly, Berlin's stations aren't that busy (individually, there are more big stations). Both layers of Berlin Hbf combined are less busy than Frankfurt, partly due to them being through stations. The high level in particularly has a very simple layout.
     
  7. jesper2805

    jesper2805 Active Member

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    Thats your'e conclusion if thats true nobody knows only DTG ;)
     
  8. cloudyskies21

    cloudyskies21 Well-Known Member

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    Would very much like to see the Frankfurt S-Bahn timetable on console more busier - I play it on Series X and while the route itself is very interesting and BR 430 highly enjoyable, the route overall feels completely lifeless, so I don't enjoy it as much as I should.

    Why I understand the apprehension from DTG following Frankfurt-Fulda (but, as I argued at the time, why on earth did they think having another Frankfurt route after all that was a good idea considering?!) although, as you say, has improved significantly since in terms of playability, albeit still with many flaws like frequent blurring etc.

    But, returning to Frankfurt S-Bahn, what I don't understand is why the timetable remains so bare though with no AI traffic at all and so on - compare that with the sheer number on Frankfurt-Fulda. So, it begs the question, that surely even just increasing the timetable for Frankfurt S-Bahn a bit more (perhaps a full timetable is still too much) and giving players an option if they wish is surely better than nothing at all...?
     
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  9. FallenAngel00me

    FallenAngel00me Well-Known Member

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    During the Frankfurt s bahn preview stream, Matt alluded to rethinking things going forward. 3rd parties may go for Frankfurt style routes in future, but I would bet my last quid (if I was a gaming man) that the Dovetail team steers clear. Money comes first, it's why TSW6 is on ps4 and xbox one
     
  10. jesper2805

    jesper2805 Active Member

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  11. solicitr

    solicitr Well-Known Member

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    I don't knoiw about that.

    It seems to me that in one respect the Frankfurt routes were a triumph for DTG from a development point of view: succeeding where Munchen-Augsburg hadn't in creating dense network operations in huge busy switchyards with hundreds of trains and thousands of switches and signals. Add in the Long Island redux. They succeeded I think in the traffic management challenge- but ran smack into hardware limitations. It all works, but only on a beast of a computer; on consoles and ordinary PCs it's just too much to handle.

    So it may be the "rethink" Matt is talking about relates to the system demands of the most ambitious routes
     
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  12. Crosstie

    Crosstie Well-Known Member

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    I agree with most of what you say, but I question this particular statement.

    I do not have anything close to " a beast of a computer ". It has an older I7 CPU, a now middling GPU (RTX 3080 ) and 32GB of memory.
    Hardly top of the line.

    Yet it runs the full fat version of Frankfurt S-Bahn very well. Same with LIRR and all layers on other routes.

    Perhaps DTG are being over cautious also when they suggest you need a " high end machine " to switch in all layers for TSW6.

    One compromise I do make is to run the game at 1440p, though I could do 4k. I do this mostly to get the most out of my ultra widescreen monitor.
     
    Last edited: Sep 2, 2025 at 4:54 PM
  13. jesper2805

    jesper2805 Active Member

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    Quite simply, a console creates things that aren't really there and can't keep up with current TV formats. So even Gen9 struggles hardware-wise in TSW. A console just isn't very powerful in terms of hardware, and visuals are enhanced through software tricks to look better than they actually are. But TSW relies heavily on the very aspects that consoles aren't equipped for, which leads to artifacts like poor textures because the console quickly downscales. That’s a software-based workaround that doesn’t really improve heavier games like TSW.
    So you don’t necessarily need a beast of a PC especially if you're playing at 1080p. 4K is a different story, of course. You can also see that reflected in the recommended specs listed on Steam.

    It's the difference between a PC, which is built for native rendering, and a console, which essentially fakes it using software tricks.
     
  14. vodka#2734

    vodka#2734 Member

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    As with me on weaker hardware (i5 13400F - RX6700XT - 32gb DDR4) I also have no problems with performance at a resolution of 2560x1080
     
  15. uvm0902

    uvm0902 Well-Known Member

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    My aging laptop with an i7 7700K and a GTX1060 in FHD resolution handles TSW well at high settings. On new minibuses at large stations, the FPS drops to 25-30 in places, but overall it's acceptable.

    Yes, 4K is a completely different story. My new PC with an i7 12700K and a RTX4080S in the 4K resolution on ultra settings produces a stable 62 FPS (the limit is set) but turns into a thermal power plant. No game at maximum settings brings it to such a state as TSW does.

    Interestingly, when running TSC in 4K at ultra settings, the PC with ReShade installed remains almost cold.
     

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