No condemnation or hasty accusations, but has anyone ever considered that DTG didn't take enough time for preparations, failed to meet their own deadlines with the Epic content, and only managed to complete 60 of the so-called “curated” DLC? I mean, after everything they've already told or promised us, it would be reasonable to assume that. And now they don't dare to tell the truth and will miraculously deliver the remaining content later. This is all just speculation, not an accusation!!
Steam would have the same issues if that were the case, if the DLC's can launch on one platform they can almost certainly launch on both. Also the fact that DTG noted they curated the list based on popularity and layering suggests that they had a choice to which DLC's to pull. If it were deadline or technical issues I'd expect the selection of pulled content to be far more random.
Well, they focused primarily on the layering for TSW 6 routes, as many layers as possible. So why did all the old stuff and even Thomas make it into TSW 6? I doubt that Thomas is more popular than JT's Class 86/2 or TSG's DB BR 218; it has more to do with Mattel than popularity. This thought I've just expressed here has been on my mind ever since I read about the Epic problem. So if Epic has no limitations, what could be the reason that ancient content makes it into TSW 6, but relatively recent DLC that doesn't even appear old doesn't? I am on Steam, so I don't really care (yet), I just want to join the discussion and share my thoughts.
I highly doubt that this is an Epic problem, no platform can afford to have such a problem these days, especially if it is the developer of the engine for the game in question, quite counterproductive. Lynch me for saying this, but I'm 99% sure that the problem lies with DTG. And I say this without any hatred or other negative ulterior motives. I'm curious to see how it will all end.
Explain how DTG is to blame for an Epic policy on Epic's platform, when Steam has no such issues with the same content from DTG? Again... has anyone asked for Epic's response? Even if they did blame DTG, at least it would prove someone actually asked them... which has not been done as far as I know. People have just jumped to the irrational conclusion that "DTG is to blame" based on nothing. Step one.... ask Epic for comment. Step two... ask DTG for counter-comment. People are just ignoring step one.
Thomas is only there because of a collaboration, I would love to see statistics telling me otherwise that its one of the most popular DLCs, all Ive seen about it is negativity, probably didn't help it was all hyped up as this big thing and then turns out its just Thomas with simplified controls.
A few people have contacted Epic and posted parts of the responses in this thread. I've yet to hear DTG say it's an Epic Games policy thats the issue, as far as I've seen they have not specified the exact reason. They've only said not all DLC will be available in TSW6 and the "We know it sucks but..." response. So another process might be : Step one.... DTG tells us exactly what the issue is preventing all the DLC from migrating to TSW6 Step two... If it is a decision\limitation on Epic's part the players lobby Epic for a change Without knowing what the crux of the problem is its hard to say if its an "Epic should fix it!" or a "DTG should fix it!" issue. DW
Looking back a bit, it's odd, because they said the Expert 101 was having a "major crashing issue" on Epic, and that's why they were leaving that release off Epic entirely, but I don't remember seeing anyone elaborate further. Then the announcement that only 60 DLC were being carried over to TSW6 on the Epic platform. Neither DTG nor Epic benefits from fewer DLC being available to purchase, which makes it seem like a technical issue. That DLC was #129, so a limit of 128 DLC on Epic's platform seemed a logical conclusion, but per pierrechi, Epic Support said "There is no publicly stated upper limit on the number of DLCs a game can have..." Which also could imply a technical issue rather than a policy or deliberately implemented limit. So, speculation: Given that Steam and Epic each have their own builds, maybe something specific to Epic's build is crashing the game if more than 128 DLCs are loaded. Could be that the Expert DLC would work fine for everyone who doesn't have that many DLCs purchased, but when they do eventually, their 129th would crash the game as well. If so, this would fall under DTG finding and dealing with a problem in advance of it hitting the customers, which is a good thing, yes? Further speculation: DTG and Epic are both quiet because they're using this time to try to find a specific cause and solution to the problem rather than talking when they have nothing substantial to talk about.
Is this the add-on you mean? Cause it seems to be available on Epic? I don't own it myself but it seems purchasable. DW
Or indeed possible legal action. Once the lawyers are involved, then you keep schtum in the public domain.
Someone here posted, they copied their Expert DLC gameplay pak file into their epic version of the game and it worked just fine.
As I mentioned before this is a commercial issue and not a technical issue. Details have not yet been worked out. I am sure they will get there. DTG are just being up front about circumstances. As usual the hype leads to user paranoia. They have 24 days to hash things out. Time to be chill
Can’t wait to see the Random Events with Thomas on TSW6. Maybe he will have trouble with the quarrelsome rolling stock.
Which makes sense as they are both the Windows x64 PC version of the game. It's why when I transitioned to GOG for most of my gaming, it was a straight copy and paste of my saves, config files, and the like from any game I previously had on Steam. The only difference ofc being GOG is DRM-free and thus has no licensing checks, all the game checks for when run is the presence of the DLC. Presumably Epic/Steam check installed packages against what is owned on your account, hence how when you get a refund for a DLC purchase for a game, even if it is still installed locally on your drive, it won't load up in the game.
There are games that allow the DLC to load without a purchase in Steam. I've shared the DLC files for Skyrim and Fallout 4 with a friend who only owned the standard editions and they load fine and are playable. If they redownload the game they need to place the files again. There probably are some games that enforce that check but I know Bethesda don't seem to care.
Well, those games launched originally on disc, and use a file management system dating back all the way to Morrowind, which predates digital storefronts and modern forms of DRM, the changing of which would probably be too much work for Bethesda to justify in making sure it wouldn't wholesale break mod loading.
Interesting because back in TSW3 I won a code for the old LIRR and tried transferring it over to epic and it wouldn't load onto layers for NYT, but moving NYT over to steam it did work iirc. Has it been confirmed anywhere that random events are added to all engines? I feel like it would be something similar to suspension updates where old stock before the game of the feature introduction don't get the new features, same with most TSW2 routes and their TOD3 vs TOD4 on everything else