Route Riviera Line: Exeter – Plymouth & Paignton (incl. Class 150 & 802) - Feedback

Discussion in 'Player Feedback' started by dtg_jan, Sep 25, 2025 at 3:27 PM.

  1. WelshTM

    WelshTM Well-Known Member

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    I'd like to see setback signals at some point.
     
  2. SuperSprint87

    SuperSprint87 Member

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    In reality as well in notch 1-5 the transmission will change over at 35-37 on the 150, and 47 in notch 6 and 7. If you power down to these notches from 7 and 6 to 5 and below it will also allow it to change over below 47mph. The hold gear switch has been removed now. Once it's changed over though, going into 6 or 7 will just increase engine RPM, there is a laggy delay in reality before it reaches full power.

    The brakes vary per unit, I've driven some with very poor step 1, that didn't bite even at low speeds. The sounds are missing the hydraulic whine with the window down. When powering up the biggest change in engine pitch comes when going into notch 4.

    Power up technique: with brakes in step 1, start in notch 2-3, then into 4, 5 by 5 and 6 by 10; select 7 between 15-20mph.
     
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  3. Ben_Broomfield

    Ben_Broomfield Well-Known Member

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    Oh i agree. My colleagues do give them a good show though. Personally compared to what im used to hearing, the sounds are a bitt flat engine wise!
     
  4. OldVern

    OldVern Well-Known Member

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    Finished my run into Exeter with the Cucumber and generally very enjoyable. A few observations though...
    1. Definitely no bridge or tunnel reverb evident. This absolutely needs to be addressed.
    2. The Cucumber headlights are useless. Given these are modern trains with powerful LED headlamps they should be providing at least some forward illumination.
    3. More of a general observation but this route is another example why those of us who want it need a toggle for brighter nights. Once the twilight diminishes into night it is inky black and you might as well be running the text based Simudrive.
    4. There was no pre announcement for the station call on approaching Totnes.
    5. Approaching Exeter SD had a Class 220 coming towards me with taillights on the front instead of headlights.
     
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  5. CK95

    CK95 Well-Known Member

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    Did we ever get a reason for the continued use of incorrect font on speed boards?

    Whenever we get a more rural line, the cartoonish font DTG use always stands out that much more.
     
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  6. harryb#9065

    harryb#9065 New Member

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    Small inaccuracy I have found while playing with the 150. In reality the 52 end carriage is where the UAT (toilet) is located. However in game the carriage in which the UAT is located is numbered as the 57 end. They should be switched around in game. :)
     

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  7. OldVern

    OldVern Well-Known Member

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    Started my second Class 802 run and got to say on a more careful listen, the engine sound seems a bit off. Should be a bit deeper and fuller, sounds a tad tinny and slightly high pitched.
     
  8. LeShark75

    LeShark75 Member

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    This issue has made the Sim unplayable for me, I hope its patched over the weekend.
     
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  9. SuperSprint87

    SuperSprint87 Member

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    Exeter has always been a notch 5 depot :)
     
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  10. Disintegration7

    Disintegration7 Well-Known Member

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    Bug or am i dumb?

    Class 802- if i use the keyboard shorcuts for safety systems it yells at me to turn on AWS/TPWS (even though i got the normal warning tone and even the verbal acknowledgement). I'm not getting clear tones at magnets before green signals.

    If i then stop and use the switch on the back wall to unisolate AWS i get an unclearable 1 bar brake application even with the engines at notch 4 i can hear the engines revving up).

    I'm very confused

    If anyone has an ELI5 for 802 safety systems i'd appreciate it.

    Please god DTG give us a universal toggle to put them on permanently.

    Class 150- the destination board is blank- do i have to set it up manually?
     
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  11. chrism#4685

    chrism#4685 Well-Known Member

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    Just saw this and glad it's not just me not pressing the wrong buttons!

    Apart from this, I think the route is on course to be my favourite UK route. I love the sound of the 802 once you get up above 60!
     
  12. SuperSprint87

    SuperSprint87 Member

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    Would it be cheeky to ask for a gaurds buzzer to sound when the doors are closed as well? This should be standard now after the 158 and 170 :)
     
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  13. parder#4923

    parder#4923 Well-Known Member

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    [​IMG]
    Just played the dispatcher scenario. Really promising little experiment. I hope the use of the ramp could be a precursor to some disabled representation in the game down the line. One question though: Did DTG Liam insert himself into his own scenario? :D
     
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  14. Scott295

    Scott295 Well-Known Member

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    There are two separate switches on the back wall to enable AWS so check you have set them both.
     
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  15. Scott295

    Scott295 Well-Known Member

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    Just finished my first 802 run and didn't get any points for safety systems despite having them all enabled (included both AWS switches). Only got a gold medal. :(
     
  16. steve08

    steve08 Well-Known Member

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    PS5 conductor mode guard door controls don’t work from rear cab near external cab door have to use the ones in the passenger area, also is there a way to keep local open when closing the doors?
     
  17. EngageOlive0757

    EngageOlive0757 New Member

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    Am I doing something wrong. Im using the tpws isolation switch the same as west Cornwall local and it works on that route. Just not on the gwr version.
    Pretty sure it's a bug so can we bump it up please as I hate driving without safety systems
     
  18. arcsin

    arcsin Active Member

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    It's also worth noting that on some trains (the class 80x and the 710) one of those switches is on by default and the other off. So, you can't use the Ctrl+Enter keyboard shortcut because you'll end up turning one on and other back to off.
     
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  19. OldVern

    OldVern Well-Known Member

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    Noticed on completing my second run, we still have the bug where route AP is shown for the wrong product - in this case it was coming up as MML!
     
  20. Disintegration7

    Disintegration7 Well-Known Member

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    I think that's what happened thanks
     
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  21. KatiaBLR

    KatiaBLR Well-Known Member

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    The only issue i have with the route, is entering certain tunnels the external camera 'bounces' and dislodges from it's position when set as a front facing/front nose external camera view.

    to explain exactly what i mean by front facing external camera, this thread shows what i mean more specifically: https://forums.dovetailgames.com/th...external-camera-as-a-selectable-option.73255/

    when driving Westbound, the very first tunnel after passing Dawlish station causes this issue, and when driving Eastbound the final main tunnel around 3 miles before Newton Abbot does the same.

    This was also an issue on release of TSW4 with the ECML, but was later resolved (mostly) in a patch and was then stated to have been caused by invisible sound boxes (or something along those lines) clipping the train and causing the external camera to dislodge.

    if a fix could be applied to this route, in the same way it was to the ECML route when it had the same issues, it would massively help those players like myself who drive exclusively with the external camera positioned at the front of the train looking ahead (essentially the exact same view you'd have when looking ahead out of the cab windscreen, but with none of the actual cab blocking the view of the world ahead)

    other than that, in all honestly this route is a masterpiece, the stretch between Exeter and Newton Abbot especially is probably the best offering we've ever had in the history of TSW.. if this is the benchmark of all future routes and the standard we can come to expect, then the future looks incredibly bright and a genuine credit where it's due to everyone who has worked on this route!
     
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  22. WelshTM

    WelshTM Well-Known Member

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    It's a beautiful route. By far one of my faves. IMG_2025.09.26-19.17.00.jpg IMG_2025.09.26-19.06.36.jpg
     
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  23. coursetim

    coursetim Well-Known Member

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    Matt said they didn't want to do it because it's not a proper dispatcher and it's not a standardised feature. The way that JT, Rivet and SHG did it was apparently not enough of a proper system and if they did it they'd want to do it "properly" and create a proper system for it. Like for instance the buzzer will always go upon doors closing etc.

    Something I'm not convinced of myself I'd rather just have the buzzer.
     
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  24. CK95

    CK95 Well-Known Member

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    Never mind the irony of DTG saying they want to do something ‘properly’ when the majority of systems they’ve implemented are half-cocked.

    Don’t get me wrong I’m not 100% happy with the majority of systems they’ve put in for on board operations (PIS, GSMR, TMS, initial setup etc) but what is there adds a fair bit to making TSW feel that little bit more serious. Adding a guard buzzer the way SHG & RG have done is perfectly fine - relative to the other features.
     
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  25. SuperSprint87

    SuperSprint87 Member

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    Sadly, to me it feels like it’s no longer about simulation here.

    Why would you want to roam around looking for collectible items? Or shooting party popping cannons!

    I’d rather a scenario teaching me about how to prepare a train, conduct the brake test etc. Because that’s what you do in the real world. Maybe a lesson on absolute block signals or token working?

    We are now on our 6th round of the same old story, and it’s still lacking the ability to simulate anything like TSC or Open BVE could. A guards buzzer is essential; and part of the operation of a class 150!

    If you’ve got customers complaining it’s boring, maybe it’s not the right thing for them in the first place. Why not try call of duty instead?

    Sadly, this is also the case now in real life, with people coming into the industry purely for money, but that’s another story.

    Hopefully you listen to the real community, because just like MSFS, the simulation days are dying, and the bang it out to console is taking over.
     
    Last edited: Sep 27, 2025 at 12:43 AM
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  26. pveezy

    pveezy Well-Known Member

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    Just checking out this route now. Seems good but a couple things I noticed:

    - So far just trying the 802. Love it but it has been completely empty as far as passengers.

    - Track side trees and bushes need trimming. Many are clipping through the cab/train. IMG_4904.jpeg
     
  27. OldVern

    OldVern Well-Known Member

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    There’s definitely a performance lag around Dainton. On a second run through there, when the shaders should have built, was still getting more stutter than anywhere else on the route. Perhaps a rogue asset or just remove some of the trees (while adding the tunnel and also bridge too reverb, please).
     
  28. marcsharp2

    marcsharp2 Well-Known Member

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    The 150 needs it's upper speed capping at 75mph.

    Without even realising it I had reached speeds of 85mph before I cut power.
     
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  29. dal#7945

    dal#7945 Well-Known Member

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    Same here I was doing 90 and thought wow I got 90 out of it then slowed down.
     
  30. OldVern

    OldVern Well-Known Member

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    Maybe not strictly at 75 MPH otherwise we are back to the arcade physics of the early hydraulic DMU’s in TSC. What’s needed is for the acceleration curve to be almost flat at that point (unless going downhill). Not sure whether IRL the 150’s have any over speed protection which would automatically shut off power at 3 or 4 MPH over the Vmax. Perhaps one of our real life traincrew on here could confirm on that point.
     
  31. WelshTM

    WelshTM Well-Known Member

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    Steam - 802 1C85 Guard mode - door release buttons don't open any doors.
     
  32. trainspecialist

    trainspecialist New Member

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    Well custom formations are broken. Not sure if this is specific to this route as I don’t have any of the others installed
     
  33. Shaun123

    Shaun123 Well-Known Member

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    I’d held off on a review / feedback as I’ve been enjoying playing the route.

    My favourite TSW DLC I’d say so! Even though I’m not local, it’s a place I’m very familiar with and holidayed there most of my life! As soon as it was announced for TSW, I fired Riviera Line and Western Mainlines back up in TSC for nostalgia and they are routes that have stood the test of time.

    Having given it some thought I’d say it’s the Class 802 that’s the star of the show. It’s more fun running in Diesel mode, although it tackles the banks without issue. I managed 77mph on the up over Hemerdon.

    The headlights could be brighter, especially at night there was no illumination at all.

    The Class 150, a much much better improvement, but I’d still say the sounds are only 80-90% there with more work required. I know it’s picky but having planned the TSC, there is still a noticeable difference. The brake rub sound I have no issue with. However, the model and the implementation of the GWR livery is just stunning.

    The only issue I spotted is the 60 mph vice 70 mph around the curve at Dawlish Warren on the up as mentioned.

    I’m only familiar with TSC and watching cab rides but I take the flashing aspects on approach to Totnes is accurate?

    Still more for me to play but it’s definitely an 8/10 route.
     
  34. alextoyne2000

    alextoyne2000 New Member

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    The class 802 brakes keep freezing on on series X and done the right procedure to get them off and still refusing to come off as they should
     
    Last edited: Sep 27, 2025 at 12:07 PM
  35. SuperSprint87

    SuperSprint87 Member

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    There is no engine cut out on a class 150. Basically, the transmission oil fills the gearbox when you power up, the engine spins and the movement in fluid within the gearbox turns the final drive shaft. This is connected to the inner wheels of the second bogie. So a single class 150 only has two driven axels, or one per carriage.

    Making it simple, now imagine two clutch plates, like on a car, that don’t touch but have a load of oil between them. The one plate is spinning and the other is picking up the kinetic energy from the fluid. The viscosity of the oil can also affect acceleration performance.

    Up until the point of the transmission change over, this is consistent with the RPM selected on the throttle notch, however post this the engine RPM then drops and then it will be in sync with the wheels, and the throttle position only controls the load factor.

    If you leave the throttle fully open, a class 150 will continue to accelerate past 75mph, but doing so can cause damage to the gearbox.

    I’ve also seen a 150 doing 85mph, both driven and another when coupled to a 158, and its driver had forgotten what’s on the back!
     
    Last edited: Sep 27, 2025 at 12:21 PM
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  36. Nick Y

    Nick Y Well-Known Member

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    Looks like the stop markers/instructions at Exeter St Davids need some adjusting.
    My service starts on P4 and an AI voyager service (1S43 Penzance - Edinburgh) with 8 coaches arrived and stopped halfway down Platform 5. The rear 2 coaches are off the platform with their doors open.
    [​IMG]
    [​IMG]
    [​IMG]
     
  37. phillip.good

    phillip.good Well-Known Member

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    Did you use the hillstart function at all? I keep finding that it acts like a switch rather than a button I.e. you need to switch it off once it’s on or the brakes don’t release
     
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  38. WelshTM

    WelshTM Well-Known Member

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    upload_2025-9-27_13-1-14.jpeg
    Dawlish P2 - arrows are there, but flickering. Not sure if this is already reported.
     
  39. WelshTM

    WelshTM Well-Known Member

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    upload_2025-9-27_13-15-8.jpeg
    upload_2025-9-27_13-15-22.jpeg
    upload_2025-9-27_13-15-36.jpeg
    upload_2025-9-27_13-15-50.jpeg

    No doubt from me that this is going to be one of the best routes in the game.
     
  40. alextoyne2000

    alextoyne2000 New Member

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    I'll have a try hopefully it work thank you
     
  41. steve08

    steve08 Well-Known Member

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    I keep hearing static sounds.

    class 220 I can’t get off the train through the right side door in the cab as the conductor seat blocks it.
     
  42. rguk#9841

    rguk#9841 New Member

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    Walk upto the door, Then open it when your against it.
     
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  43. f__s_cw

    f__s_cw Well-Known Member

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    Activating the DRA in the 802 will basically end the service, once that button has been pressed and released you can’t make it move
     
  44. steve08

    steve08 Well-Known Member

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    802 won’t move in free roam when I couple two 5 coach trains steps I followed are:

    Master key on
    Reverser neutral
    Pantograph down
    Engine start
    Diesel pressed
    Reverser forward
    Throttle 2
     
    Last edited: Sep 27, 2025 at 5:39 PM
  45. azzax333

    azzax333 Well-Known Member

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    I'm a big fan of this route, even though it's not my style of route i'd play personally but I do think this is a beautiful scenic route. I know it seems a bit pushy and everyone will have their own criticism. I do wish the route was extended or built all the way to Exmouth just so that we can get that full route which players like to have (End-to-End). I do really like the route I do know the length or the route is quite large as it is. The only reason is because it would be great to finish this from both of it's termini's. But Paignton - Exmouth with Plymouth would be been better in my opinion. So I hope that DTG does take into account to give us routes from a start and finish termini.

    In terms of the trains, I really love the 150 and it's my favourite train drive on the route even though I got the deluxe edition with the class 220. It's a pretty "cute" style of train which really looks nice and suits the route so well how it does in real life. The 802 is quite a fun drive too, however it would be nice to gain some gain speed in some areas but I do like the run for Exeter to Plymouth. The train feels slightly sluggish for me but all trains are different and I really enjoy it. Some of the PIS on some of the trains on the exterior needs to be updated when arriving or departing stations for the calling points. The 220 sounds perfect to me to how it does in real life and it's really great how we've got the 220 in game now and it will just provide an extra layer of immersion that we want when connecting to busy mainline routes.
    I really like this train going past rather than playing it oddly which is just personal preference and I will probably use the 220 on a busier route in future.

    The announcements are pretty damn good actually it's really nice to hear this in game now and makes you feel like you are at a train station making me really enjoy the environment I'm in and curious to see other train's and their destinations. DTG have done a good job on this to be fair however with my personal opinions it would be great to get announcements that mention Cancellations for deleted trains or trains that have passed the station without stopping, announcements for late trains, announcements for using certain carriages for stations with short platforms perhaps announcements with fast trains to stay behind the platform edge too. This is all my personal view for this route to improve and the CORE part of TSW6 really. If DTG could implement that that would be great and would really improve the gameplay.

    The error's that I had was at launch with errors were 6/7 times of crashing during the loading screen.
    Also starting a new service doesn't reset the "viewed tasks" when pressing "T" on Xbox PC Version. Some of the PIS on the 220 services say out of service on some services. (Not at termini's).

    To be honest this was a really good core route and I really love how DTG have bought the GWR licensing back into the game too. I really do enjoy it's very scenic there's a lot of different gradients to challenge through and to enjoy. The 220 is just a nice bonus to have for the start of TSW6 so we can this elsewhere in different regions of the UK for future routes. I really wish DTG go a big bigger and larger in my opinion, as I just really want to do Paignton - Exmouth route back-to-back for more element of gameplay. Having that said there is still lots to do I just wish the section to Exmouth was completed for this route just so that we can have terminus to terminus for future releases of routes. I hope DTG takes this well, I just want to do a full route back to back butt having Plymouth is great too but I just personally needed that extra little bit and everyone has their views and opinions so here's mine. But this is a fantastic route and I'm super excited for Birmingham - Crewe as it's more of my type of route (I just want the Stoke-on-Trent branch to be included but I doubt it).
     
  46. marcsharp2

    marcsharp2 Well-Known Member

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    Every four coach 150 I've driven has been 150261.

    PS5
     
  47. OldVern

    OldVern Well-Known Member

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    WRT bridge reverb, it does look as if it is there for some structures. Now doing the first rather silly scenario with the 150 on the Paignton branch and with the cab window down most structures seem to be producing it. Maybe it's just a thing with the 802, then.
     
  48. Disintegration7

    Disintegration7 Well-Known Member

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    You can hear it on the 802, the cab is just well insulated and you can't open the windows, so it's a very faint effect. If you drive through a tunnel/bridge in exterior cam the reverb is very much evident. And, as you say in the 150.
     
  49. Mkdog45

    Mkdog45 Well-Known Member

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    Hello all,

    After playing a bit more, I have found that the 802 has carried many of the bugs over from its LNER counterpart.
    - As mentioned before the outside PIS boards are broken
    - You can take power with the DRA still set
    - 2 of the coaches (if I remember rightly it was 3 & 5 on the 5 car variant) do not have their BIL lights on when doors are open.
    Also I agree that the 150 needs something so that you don’t go over 75mph. Whether that be only showing 75 on the hud even for speed limits over 75 or change the speed curve.
    After trying some more services it is impossible to get platinum medals on the 802 and 220 services.
    Also there are a couple of bushing/trees overhanging on to the railway so the train goes through them.
    Still having lots of fun on the route.
     
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  50. MJCKP

    MJCKP Well-Known Member

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    Some more bugs I found:
    - There seems to be an invisible wall blocking part of the track at Paignton (marked as Paignton Park Head Shunt on the map), you can find it by starting any of the Paignton Shunting services using the 8F. If you exit the driver's seat you will be stuck and unable to move. It isn't game breaking since you can just drive the train forward a bit, but it would be better if the unnecessary invisible walls were removed

    - If you spawn a Class 802 in free roam and go to the back cab, you can't control the diesel engine. You can start the engine, but moving the power handle doesn't do anything. The front cab works fine. I haven't tried in services other than free roam

    - Some of the controls in the cab don't work. The most important one is the SDO Isolation switch - SDO appears to be on regardless of whether it is in the Isolated or Normal position. A few switches in the fuse cabinet also don't appear to actually do anything, although these are less important.
     
    Last edited: Sep 27, 2025 at 8:44 PM

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