Riviera Route & Xc Class 220 Voyager Announced

Discussion in 'TSW General Discussion' started by londonmidland, Aug 26, 2025.

  1. solicitr

    solicitr Well-Known Member

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    No, this is nothing like rebuilding it in UE5. DirectX is just a set of APIs, and most PC players force DX12 anyway, if their hardware is up to it.
     
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  2. dal#7945

    dal#7945 Well-Known Member

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    What steam train do I need for it layer on this route thanks
     
  3. TSW Nathan

    TSW Nathan Well-Known Member

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    Anyone else finding an issue where when stopping at a station and completing boarding with no issues (voyager and iet) the brakes won't release after all doors are locked??
     
  4. ilovelucky63

    ilovelucky63 Well-Known Member

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    West Somerset and Peak Forest. Oh and Flying Scotsman.
     
  5. dal#7945

    dal#7945 Well-Known Member

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    Dam i got west Somerset and spirit of steam.
     
  6. opark

    opark Well-Known Member

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    Why do people get so angry when they see a simple suggestion that isn’t even as big as changing to UE5 or at that any suggestion to update the game’s core in anyway as if it’s impossible.
     
  7. TrackingTrains

    TrackingTrains Well-Known Member

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    350 has that bug too, since it launched AFAIK
     
  8. teithiwr

    teithiwr New Member

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    Does anyone know if there's a keyboard shortcut for the driver-guard buzzer on the Voyager? 'B' doesn't work (neither does Ctrl+B or Shift+B). The in-cab button is functional.
     
  9. parder#4923

    parder#4923 Well-Known Member

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    Some questions on scenarios:

    1. In the preview stream Tyler mentioned the scenario where you have to take an 802 to Laira depot for refueling where he said it is possible to fail by running out of diesel before you get to the depot. When I did the scenario I didn't seem to have any problem but drove very sensibly. Would this only happen if you went full throttle and oversped the whole way? I'm also guessing in reality that there is a way on the TMS to see your fuel level but I'm not sure if this is modelled in game? It is a good scenario for helping you appreciate how you can use the gradients to accelerate and decelerate without having to apply much throttle or brake.

    2. When doing the sea wall rescue scenario, as I approached Dawlish to stop before doing the coupling procedure there is a loud bang that can be heard that made me jump slightly as I wasn't expecting it. Does anyone know what that is meant to be? I'm on PS5 and it wasn't like the sound popping bug that I'm getting occasionally.
     
    Last edited: Sep 29, 2025 at 5:10 PM
  10. JealousSheep768

    JealousSheep768 Well-Known Member

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    What's the performance like on Gen 8?
     
  11. drdavewatford

    drdavewatford Well-Known Member

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    Yes, I posted on this elsewhere - an area of black/dark grey where the sea should be.

    It's a good job too as I got 2 engine stalls (and a faulty door) all during a single run from Exeter St. Davids to Paignton....

    Unless DTG patch this fast I'm just going to turn the feature off - at the current frequency it kills immersion rather than adds to it.
     
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  12. OldVern

    OldVern Well-Known Member

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    Detonator protection?
     
  13. matashton#4169

    matashton#4169 New Member

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    I had the same, I thought that's what it must have been! Didn't half make me jump
     
  14. OldVern

    OldVern Well-Known Member

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    If you ever played BVE back in the day, there was a superb route called Heavy Coal created by a guy called Bruce Kennewell, fictional NSW route. That had a detonator explode under the train inside a tunnel. That really did make me jump, even on subsequent play throughs when you were expecting it.

    So kudos to DTG for getting that in the scenario.
     
  15. TSW Nathan

    TSW Nathan Well-Known Member

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    Interesting to see asdo has been implemented!
    PXL_20250929_155811939.jpg
     
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  16. parder#4923

    parder#4923 Well-Known Member

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    That would explain it. Well done Tyler for including that!
     

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