Route Riviera Line: Exeter – Plymouth & Paignton (incl. Class 150 & 802) - Feedback

Discussion in 'Player Feedback' started by dtg_jan, Sep 25, 2025.

  1. ebarbs#6076

    ebarbs#6076 Member

    Joined:
    Oct 21, 2022
    Messages:
    52
    Likes Received:
    57
    Even with a small number of additional layers enabled (HST, 166, 158, Flying Scotsman), I'm experiencing blurry textures on Xbox Series X.
     
    • Like Like x 3
  2. dal#7945

    dal#7945 Well-Known Member

    Joined:
    Oct 3, 2024
    Messages:
    2,367
    Likes Received:
    1,007
    Me too
     
    • Like Like x 1
  3. adam.forsyth

    adam.forsyth New Member

    Joined:
    Jul 3, 2019
    Messages:
    14
    Likes Received:
    8
    Guard mode on the whole game but the 802 in particular is broken. The 802 guard mode makes the guard release the doors - in real life, the driver releases the doors and the conductor closes. Also, if you use one door panel at one station, and maybe move to another one at the next station, the door which you previously used is stuck open and you need to go to the door and close it manually. I appreciate there is a train fault with this but this happens every time. Additionally, the game in general doesn’t allow guard mode from free roam. Eg, you may terminate at a station and want to take the same units back. While the game will let you do this initially, when you get to the first station on the 2nd service, it’ll be stuck on wait. If you proceed anyway, you’ll be left behind when you close the doors. I feel this bug in particular means you can’t enjoy one of the great things of TSW which is you can do multiple services on the same game session. Please fix this in particular please
     
  4. james64

    james64 Well-Known Member

    Joined:
    Mar 1, 2020
    Messages:
    1,415
    Likes Received:
    3,332
    I just encountered a glitch in timetable mode playing 2T24 Exmouth to Paignton.

    All was well until I pulled up to the signal before Teignmouth at red. I used the free cam to look ahead and saw a 66 (light engine) stuck at a red signal at Teignmouth with a Voyager immediately behind it. I love it when I waste my time on a service that's impossible to complete.
     
  5. dal#7945

    dal#7945 Well-Known Member

    Joined:
    Oct 3, 2024
    Messages:
    2,367
    Likes Received:
    1,007
    802 wipers just stopped working no message saying it was a fault . What can I do thanks
     
  6. trainsmad1812

    trainsmad1812 New Member

    Joined:
    Mar 15, 2021
    Messages:
    19
    Likes Received:
    11
    not sure if npcs are supossed to stand here at totnes but surly they would be hit by any in coming trains in irl they would be done for trepassing on the railway if they were not hit by a train frist i inclose the screen shoot do the tean know about this is on steam pc build ? I also have found that you can not shut the 802 engines off the only way i can think of is to switch the aux power off ie the battiers but in irl you would shut the engine down then trun you aux offf right? and i have also tried using the emerangey engine shut down button in the cab, and the cab gaurd planels they do not seem to work even when you have pushed the yellow driver to guard button in cab left or right can any one help? screen shot is on dicord of the npcs standing on the the tracks i play only on pc
     
  7. marcsharp2

    marcsharp2 Well-Known Member

    Joined:
    Nov 18, 2019
    Messages:
    2,918
    Likes Received:
    5,219
    Just fired up D1015 at Exeter St David's for the Railtour to Paignton.

    It's now been renumbered to A1015

    PS5
     
    Last edited: Oct 2, 2025 at 7:22 AM
  8. OldVern

    OldVern Well-Known Member

    Joined:
    Nov 2, 2020
    Messages:
    20,380
    Likes Received:
    41,359
    Wasn't that the Greek (OSE) numbering system for their Alco locos? A little Easter Egg (I wish).
     
  9. ebarbs#6076

    ebarbs#6076 Member

    Joined:
    Oct 21, 2022
    Messages:
    52
    Likes Received:
    57
    One frustration is that there's an invisible wall at the side of the tracks that the external cameras cannot pass through without jumping around all over the place. Makes viewing the train side-on a pain.
     
    • Like Like x 1
  10. brett#9670

    brett#9670 New Member

    Joined:
    Feb 20, 2025
    Messages:
    7
    Likes Received:
    3
    Liking the route so far. Only (minor) thing I’ve seen is the Class 150’s all having the same numbers and also I think I saw a GWR IET pass me with the number 802073 which I don’t think is even a thing..? Besides that I’m really enjoying it :)
     
  11. Concorde9289

    Concorde9289 Well-Known Member

    Joined:
    Mar 6, 2024
    Messages:
    515
    Likes Received:
    1,091
    I apologise if this has been reported already but how on earth did this get anywhere near the release build?
    152d390b-18ac-40bd-b85e-d0a23d284a35-min.png
     
    • Like Like x 1
  12. DTG Harry

    DTG Harry Community Manager Staff Member

    Joined:
    Apr 3, 2024
    Messages:
    389
    Likes Received:
    2,748
    Hi Dal. We have a list of fixes for train faults on our Getting Started Guide. If this resolves the issue, it was likely a train fault. Though I'm not sure why a message didn't pop up unless your HUD is turned off?
     
  13. DTG Harry

    DTG Harry Community Manager Staff Member

    Joined:
    Apr 3, 2024
    Messages:
    389
    Likes Received:
    2,748
    This is being worked on. It wasn't an issue in the release builds until the version problems last week, so I'm hoping I'll have an update soon.
    This is really detailed feedback - thank you!
     
    • Helpful Helpful x 2
  14. DTG Harry

    DTG Harry Community Manager Staff Member

    Joined:
    Apr 3, 2024
    Messages:
    389
    Likes Received:
    2,748
    Does this occur across the whole route or in one section?
     
  15. polarstar

    polarstar Member

    Joined:
    Nov 20, 2018
    Messages:
    88
    Likes Received:
    95
    …Day 1 purchase for me …Day 2 refund right line, wrong Dev Team.
     
  16. bleajch

    bleajch Well-Known Member

    Joined:
    Jan 1, 2024
    Messages:
    179
    Likes Received:
    518
    Nope, not in the game or in real life, just 2 or 4 car.
     
  17. SuperSprint87

    SuperSprint87 Active Member

    Joined:
    Jul 21, 2023
    Messages:
    46
    Likes Received:
    178
    It’s a shame, such a beautiful part of the country to simulate, and even with so much research material from railway colleagues, it is again a flop.

    On a positive note, I’d say the cannons have better physics than the 802!

    If only there was a way of getting the money back invested into this project so far?
     
    • Like Like x 1
  18. DTG Harry

    DTG Harry Community Manager Staff Member

    Joined:
    Apr 3, 2024
    Messages:
    389
    Likes Received:
    2,748
    Hi there. Are you having an issue with the 802 physics?
     
  19. ebarbs#6076

    ebarbs#6076 Member

    Joined:
    Oct 21, 2022
    Messages:
    52
    Likes Received:
    57
    It's along pretty much the entire route. There are some places running alongside the sea where there are no issues panning the camera around the train to the usual limits. Most of the time though, trying to pan it outside of the track ballast causes the camera to jump around.
     
  20. SuperSprint87

    SuperSprint87 Active Member

    Joined:
    Jul 21, 2023
    Messages:
    46
    Likes Received:
    178
    Hi Harry

    I’ve spotted a few issues with the unit.

    I sign both the traction, and for a start the 802 is far too sluggish to pull away. in reality the GU sets provide quite instant power to the traction motors, it’s towards the high speed range you see a bleed off in performance.

    I’d be interested to hear how the acceleration times were calculated?
     
    • Like Like x 3
  21. razmatus#2517

    razmatus#2517 Well-Known Member

    Joined:
    Feb 17, 2022
    Messages:
    3,519
    Likes Received:
    2,438
    I thought 802 was a bit more powerful, but when starting at Plymouth, and I know it is 1.1% uphill start, but then, thought notch 2 would be enough to take off, but it is only enough to not roll backwards... only notch 3 is enough to get going... is that normal for this train?

    edit: notch 2 at that point is only enough not to roll backwards, notch 3 gets the thing going, and then going back to notch 2 somehow adds speed then... I dont get this kind of behavior... but those who have more knowledge of the unit can maybe explain if this is correct or not? :)
     
    Last edited: Oct 1, 2025 at 11:04 PM
  22. DTG Harry

    DTG Harry Community Manager Staff Member

    Joined:
    Apr 3, 2024
    Messages:
    389
    Likes Received:
    2,748
    Got it. I had seen two other mentions of it being sluggish, so I'll get this fed back to the team. As for acceleration times, I'm not aware of this process but I'd assume it's similar to how we've done it for other locos (which I'm unfortunately not dev-minded enough to have info on either!) but I can at least let the team know.
     
  23. razmatus#2517

    razmatus#2517 Well-Known Member

    Joined:
    Feb 17, 2022
    Messages:
    3,519
    Likes Received:
    2,438
    I should probably have added that I am driving a 9car variant... but still, is it really so sluggish under diesel? I find it hard to believe that on notch 2 it cant get off even up hill... and during certain steeper sections even on notch 4 I am losing speed... I mean, damn HST in long consists could do better on uphill... and 802 is supposed to be more modern and all? or it is just faster on electric mode?
     
  24. dal#7945

    dal#7945 Well-Known Member

    Joined:
    Oct 3, 2024
    Messages:
    2,367
    Likes Received:
    1,007
    Hi DTG Harry i tried the things listed to turn wipers back but they just would no turn back. I tried resetting train physics no luck there is no fuse to switch on and off i think its a bug.
     
  25. Dion Flannery

    Dion Flannery Well-Known Member

    Joined:
    Nov 19, 2023
    Messages:
    251
    Likes Received:
    267
    So I just bought the riviera line and the 220 not long ago, thought I’d give it a shot. Not been active on here in a while as I’ve been in the Middle East!

    my feedback will be about the 150 as it’s the train I am most familiar with and the train I always get at my depot every night that I work on :)

    so far, I’ll just be talking about the sounds and what I’ve noticed so far. I am aware that the sounds for the GWR 150 have been recorded from a real unit.

    engine sounds - so far playing it in game, it’s an improvement once again but it’s just still not quite there for me. The Idle sounds are bang on, they have that distinct transmission whine that hum's in the background at idle which is very good and so far, can’t really complain about the idle.

    when it comes to applying power, in the method of Notch 3-5-7, this is where I still think improvement can be made. Departing in notch 3, there is a rev build up which is good, as the transmission oil fills up the gearbox, but I just can’t hear that distinct roar of a 150’s Cummins NTR engine that you’ll hear in real life, almost deafens you when you are stood by them.

    Quickly gonna add that once the revs have built up in notch 3 and 4, the Revs do drop back down a little too quick and low again from what I know. Maybe by adjusting the Simugraph, getting the oil buildup simulation to last a couple of seconds longer, tied with the sound simulation, you could be able to somewhat make that distinct rev build up sound more true to life.

    In game, i don’t know if it’s just not loud enough or the quality of the recorded sounds but I just can’t hear that distinct roar that I’m use to hearing 4-5 nights of the week at my depot and station. Notch 5-7 are kinda the same as what I’ve said for notch 3, needs that roar, that “umfff” in the engine.

    The best way I can describe/put it with the new sounds is that I need to hear more of the engine itself working, almost like hearing the cylinders working hard, the air hisses and clunks, all those small details in the engine working together to produce that roar.

    if you look at Armstrongs powerhouse class 156 enhancement pack, you can notice that roar of the engine so well. When the AP class 156 departs in notch 4, it is very clear that there is that distinct roar, that is all the 150 needs, that’s it! :)

    that’s all so far I’ve noticed about the engine sounds and from what I know and hear of them every week. I don’t drive them (hopefully next year :) ) but I do prep them so I am always walking around 150’s, 156’s 195’s in my depot and climbing onboard them, so I do hear them a lot!


    Brakes - straight into it, the brake rub is quite loud, a bit too loud for my likings and a bit too sudden. Let’s say you’re coasting along at 45MPH and you apply step 1 of brakes, the brake rub should sound should gradually build up and not be too sudden. For reference, AP’s class 150 & 156 EP’s do have great brake rub sounds and are pretty accurate, so I’d recommend watching a video that covers those packs.

    when you release the brakes step by step, the brake “hiss” should occur almost instantly, not 2-4 seconds afterwards, this is how it is in real life from what I know and hear. Brakes should sound and behave very similar to SHG EMT class 158 for reference.

    Horn - the horn is a bit weird for me. For context, almost, if not, every 150 horn is different in real life. Some are more newer/refurbished whilst some are a bit wear and tear and old.

    The GWR 150 horn in game almost for me sounds like the class 465 horn, which I’m not sure about, could just be me. I feel like the horn might be a bit too high pitch, something on the lines of that (no pun intended) :).

    I kinda prefer the TFW horn compared to the new sound recording but like I said previously, pretty much every 150 has its own distinct sound to its horn and that also applies to engine sounds. Some 150’s have newer and refurbished engines whilst some have older engines which means that it’s a bit hit or miss with sounds, almost a predicament.

    I think that’s all I can talk about for sounds so far. I’ve only played the game for 1 hour so I’ll need to play around more before I can point more stuff out!

    Xbox series X, if that helps :)
     
    • Like Like x 3
  26. marcsharp2

    marcsharp2 Well-Known Member

    Joined:
    Nov 18, 2019
    Messages:
    2,918
    Likes Received:
    5,219
    I did see a six car formation back in November 2016 but it was two class 143s and a 150/2. It was on an Exeter-Paignton service.

    But it was the only time I've seen a six car formation down there.
     
    • Like Like x 2
  27. DJsnapattack

    DJsnapattack Well-Known Member

    Joined:
    Nov 12, 2020
    Messages:
    994
    Likes Received:
    1,843
    Agree 100% with this DTG Harry can these be deleted from the next patched build ?
     
  28. seanpward

    seanpward Active Member

    Joined:
    Jul 28, 2021
    Messages:
    114
    Likes Received:
    152
    I'm having issues with the 802 not taking power. I have gone through and reset everything...even physics but to no prevail. This always seems to happen on diesel mode as it happened when I was doing a ECS move (i.e 5a73 pt2 at the signal just outside of Plymouth protecting the station. This also happened whenever I used the DRA) and also when I switched from electric to diesel in free roam on the GWE. Everything works apart from the train taking power. Is anyone else having these issues?

    EDIT - I have found it to be the DRA causing the issue. I have again had it happen to me when I put the DRA in at Paignton on 1C70 when waiting to be able to go into the sidings and once again, it wouldn't dis-engage. I tried resetting it a few times, isolating and unisolating it from the rear panel but with no luck. The only way to fix it is by quitting the game all together and starting again.

    Xbox series X
     
    Last edited: Oct 3, 2025 at 2:32 PM
    • Like Like x 1
  29. li150special

    li150special Well-Known Member

    Joined:
    May 6, 2021
    Messages:
    814
    Likes Received:
    976
    I have tried other locos on this route in the interim.

    The camera issue persists on ALL locos used on this route, even if the locos work fine on other routes.

    So, for example, the GWR HST has the same effect. In a superelevated curve, the cab "rotates" around the driver. Rather, the driver should have the same angle as the cab and the scenery around the driver and cab should rotate.

    DTG Harry could this be fixed please? I think it is only a matter of settings for the entire route and I have never seen it anywhere else.
     
  30. Silvy

    Silvy Member

    Joined:
    Aug 28, 2024
    Messages:
    34
    Likes Received:
    35
    Please fix the 150's rev speed! Sprinters should pretty quickly rev up with each notch - this thing responds like a DEMU.

    Compare with the 166 and 158 which respond at the correct rates; this has been a problem with every 150 in the game so far that unfortunately has still not been completely resolved. It's not a hard fix, please have a look at it
     
    • Like Like x 2
  31. razmatus#2517

    razmatus#2517 Well-Known Member

    Joined:
    Feb 17, 2022
    Messages:
    3,519
    Likes Received:
    2,438
    it is rather sluggish under diesel, so much so that I was actually shocked... maybe under electric power it is similarly fast as 801, but on diesel, maaan... I was starting my 9car variant service on a 1.1% incline, and I tried notch 2, as I always do when I am starting on a low-speed section... notch 2 meant that I was merely holding on, not rolling backwards... only notch 3 got me moving (with a weird sound as if doors were closing even tho they had already closed) and then going back to notch 2 I was gaining speed... so no idea if this is a quirk of the unit, if some brake I dont know about released (cos looking at brake gauge it looked like no brake was applied) or if this is a bug

    or just looking at the modern unit I just had overblown expectations... dunno, I was hoping someone who has more in-depth knowledge of 802 could shed some light on to what degree this rendition of it is correct or not :)
     
    Last edited: Oct 2, 2025 at 4:40 PM
  32. padruig

    padruig Member

    Joined:
    Jun 10, 2023
    Messages:
    48
    Likes Received:
    89
    I’m really liking this route! Getting really good frame rates on it too. Well done on the development of it. My biggest issue is the invisible wall that blocks the external camera track side, same as the cardiff route.
    Now, same as the German route. Amazing route is ruined by mediocre trains (excluding the voyager, I really like it and think you’ve done a great job on it). The 150 still has the same issues as the Cardiff one, door halo lights show as soon as it’s stopped, guards panel on one side has the control going the wrong way, BIL lights are erratic.
    The 802 is an improvement over the LNER one, but there’s still issues. The lights around the buttons in the cab should light up fully not just a circle around, when the doors are open the two red door open buttons should light up, the switch to made those lights brighter does nothing. The door control panels done work as they should, the “local door only” is not a button, it’s just an indicator that lights up when only the local door is active. The passenger doors open/close buttons do not light up. The BIL does not illuminate when the cab door is open. The interior vestibule doors also do not close automatically.
     
  33. jack#9468

    jack#9468 Well-Known Member

    Joined:
    Mar 29, 2023
    Messages:
    6,825
    Likes Received:
    8,305
    At Newton Abbot you can walk far away from the station and any tracks, yet walking along the sea wall - which is literally right next to the track - is forbidden.

    Why?
     
    • Like Like x 5
  34. PseudoStalker

    PseudoStalker Well-Known Member

    Joined:
    Sep 9, 2021
    Messages:
    1,038
    Likes Received:
    1,273
    Where is the stutters? I run full route first time and there was like 2,5 tiny stutters.
    Those words about optimizing new routes wasn't an empty talk? Optimization my respects.
     
  35. dudders

    dudders Well-Known Member

    Joined:
    Nov 25, 2021
    Messages:
    353
    Likes Received:
    431
    Yea this is a lovely drive. I. Counted around 5 stutters in total and there always in the same place so I'm getting to know when it will happen. Any one else with smooth frame rates.
     
  36. FifeFlyer75

    FifeFlyer75 Active Member

    Joined:
    Sep 18, 2024
    Messages:
    124
    Likes Received:
    219
    Thought I'd turned random faults off, but got a message (driving a 150) that one of the engines had a fault and needed to be restarted. Stopped at next station and switched engines off. However, nothing I tried made any engine go back on. Is there something obvious I'm missing or is it another bug ?
     
  37. Mkdog45

    Mkdog45 Well-Known Member

    Joined:
    Jun 22, 2018
    Messages:
    869
    Likes Received:
    1,180
    It’s appears the cab lights are on on all the trains including the layers

    In the 150 journey, 2C04 and 2E29 appear twice, not sure if this is intentional.
     
  38. class2ldn2801

    class2ldn2801 Active Member

    Joined:
    Dec 23, 2019
    Messages:
    246
    Likes Received:
    184
    One thing I have noticed is the 166 turbos ai seem to creep out the stations , they spool up then seem to shut off the power and just roll along. Tried it with and without mods.
     
  39. toms87

    toms87 Well-Known Member

    Joined:
    Jan 20, 2022
    Messages:
    838
    Likes Received:
    1,265
    During the first Voyager scenario (winter something?) I stopped at Totnes, opened and closed the doors and could not get the train to move again after. Reset the physics and everything. Train would not move.
     
  40. simontreanor81

    simontreanor81 Well-Known Member

    Joined:
    Oct 27, 2020
    Messages:
    1,191
    Likes Received:
    2,731
    I had the same on Leipzig - Dresden: train faults disabled and got a door failure twice in a short service. Seems to be a wider issue.
     
  41. 2TallTyler

    2TallTyler Well-Known Member

    Joined:
    Apr 6, 2023
    Messages:
    125
    Likes Received:
    283
    Did you use Photo Mode and click Advance Time, by chance? There is a bug with this feature where trains waiting at a signal get pushed forward past said red signal, thereby breaking the dispatcher which controls train movements. In this case, it sounds like the Voyager got into the 66’s signal block and confused the dispatcher.
     
  42. Nick Y

    Nick Y Well-Known Member

    Joined:
    Nov 13, 2020
    Messages:
    2,447
    Likes Received:
    2,151
    Step 3 brakes, power lever to off, reverser to neutral and then press the engine stop button. Once that is done, press the start button and wait a few seconds for the engine to start. This will fix the fault.


    Opening and closing the cab doors seems to fix the traction lock and brake issue.
     
    • Helpful Helpful x 1
  43. toms87

    toms87 Well-Known Member

    Joined:
    Jan 20, 2022
    Messages:
    838
    Likes Received:
    1,265
    Really? I hope they fix it anyway.
     
  44. Nick Y

    Nick Y Well-Known Member

    Joined:
    Nov 13, 2020
    Messages:
    2,447
    Likes Received:
    2,151
    DTG are aware of it and will hopefully issue a patch for this soon.
    It happened on the DTG live stream on Tuesday evening and Matt found the cause.
     
    • Like Like x 1
    • Helpful Helpful x 1
  45. razmatus#2517

    razmatus#2517 Well-Known Member

    Joined:
    Feb 17, 2022
    Messages:
    3,519
    Likes Received:
    2,438
    oh, almost forgot... besides the painfully slow takeoff and general sluggishness in game... there are sections with like 2-3% grade and it is actually losing speed... wasnt this unit supposed to be like upgrade over HST, also to be better when used on routes with challenging grades? :D

    edit: as I mentioned, I have only tried 9car variant as of yet (but then, a 10car variant of HST is fairly decent even on grades - tried it in Free roam on Antelope Valley lol :D )
     
  46. Purno

    Purno Well-Known Member

    Joined:
    Jan 16, 2018
    Messages:
    3,219
    Likes Received:
    5,377
    Why doesn't the speedometer reflect the Class 150 is restricted to 75mph? I thought you had that tech in the game, I've seen on other routes certain trains had lower speed limit than what the line permitted.
     
  47. seanpward

    seanpward Active Member

    Joined:
    Jul 28, 2021
    Messages:
    114
    Likes Received:
    152

    They are rather sluggish in comparison to the 801's but again because of diesel kode. I have hiwever figured it out to be the DRA. Once I apply it, it won't then un-isolate my driving controls.
     
    • Like Like x 1
  48. ebarbs#6076

    ebarbs#6076 Member

    Joined:
    Oct 21, 2022
    Messages:
    52
    Likes Received:
    57
    Just did 5V62 Plymouth to Laira in the 220 and ran straight into the back of two Class 43s occupying the final stopping point in the sidings. As mentioned by others, the lights on the 220 don't illuminate much at night and the 43s still have their lights off by default until it's fixed in the remaster. Was a bit of a jumpscare haha
     
  49. razmatus#2517

    razmatus#2517 Well-Known Member

    Joined:
    Feb 17, 2022
    Messages:
    3,519
    Likes Received:
    2,438
    so just completed my first complete run - those before I was just checking the train... so... as I said, notch 2 doesnt get the train moving at 1.1% gradient, just keeps it from rolling back... notch 3 gets it moving and once it gets moving, I can revert to notch 2 for slow and steady rollout of the station before the first speed-up happens... at around 1.5, and especially at 2% grade it just struggles badly

    there was this part where I was going 80 mph, then hit this 2+ % uphill and when reaching the summit I was at around 70 mph, all the while keeping notch 4 :D

    anyway, when I finally got to more favorable grades, the train got a bit more nimble and even hit 90-100 at appropriate sections, with nice acceleration

    all this is/was still kinda surprising to me, cos as I said (and according to wiki and other sources I have read) this was supposed to be some kind of successor for HST, also on challenging grades... and at least in-game, it struggles to at least hold speed at those grades

    so dunno if this is really how the train is IRL or they just nerfed it... judging by some comments, I would assume they kinda undershot the acceleration, especially at takeoff? :)

    anyway no.2, I am going to try running the longest HST from MML on the full length of the route and see how that one fares :D
     
  50. TSW Nathan

    TSW Nathan Well-Known Member

    Joined:
    May 17, 2022
    Messages:
    4,277
    Likes Received:
    5,009
    Can we please get the exterior door (orange light) flash when the guard panel is activated in a certain carriage as this is accurate irl and has been implemented before. This should be implemented on the 802 if possible please.

    Also a bug that's been a thing for a while, the doors between the vestibules and the seating area of the carriges don't automatically close behind you. Please implement this as it's a pain to sort every time and unrealistic.

    Thanks :)
     

Share This Page