Issue: Bridge/embankment/tunnel Sections Disappear When Driving In Reverse Direction

Discussion in 'General Discussion' started by aqourium0315, Oct 9, 2025.

  1. aqourium0315

    aqourium0315 New Member

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    Hello,
    While creating routes in the Map Editor, I encountered a visual issue. After laying a certain length of track, I used the Move Tool to place bridges, embankments, or tunnels. During driving tests, I noticed that when the train travels in the opposite direction of how the bridge (or other structure) was placed, the upcoming bridge/embankment/tunnel sections disappear and only become visible when the train gets very close.
    I'd like to ask:
    • Is this behavior part of the game's rendering or loading mechanism?
    • Could it be caused by hardware performance limitations?
    • Or might it be related to asset settings or the way I constructed the sections in the editor?
    Any insight or suggestions would be greatly appreciated.
    Thank you!
     
  2. WhippleStripper

    WhippleStripper Well-Known Member

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    What asset sets are you using to build your routes?
     
  3. cunningn#3154

    cunningn#3154 Well-Known Member

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    If those are scenery assets then check that their visibility setting is set to 10 in the editor (always visible despite user detail level)
     
  4. aqourium0315

    aqourium0315 New Member

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    upload_2025-10-10_15-27-37.png
    By using the bridge asset of Zhengxi High speed Railway.
    However, there’s actually a 500-meter bridge up ahead that’s connected — the junction is marked with a triangle symbol.
     
  5. aqourium0315

    aqourium0315 New Member

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    upload_2025-10-10_15-31-48.png
    Is it the line showing “N/A”? I tried to change the number, but I couldn’t — it just keeps showing as -1.
     
  6. WhippleStripper

    WhippleStripper Well-Known Member

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    It's a loft your using, so there isn't a detail level setting for it. I don't know why you are experiencing the problem, or if it's a quirk of the particular loft you are using. Do you get it with lofts from other routes?
     
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  7. aqourium0315

    aqourium0315 New Member

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    Of course, this issue can also occur with other Loft modules, except the official routes like Southwest China Highspeed, Guilin-Hezhou Highspeed and Zhengzhou-Sanmenxia Highspeed.
     
  8. aqourium0315

    aqourium0315 New Member

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    Over time, I started to think this might be related to how lofts are assigned to tiles on a route. For example, if a loft spans two tiles, say (0,0) and (0,1), it seems to be stored only in the (0,0) tile file. Because of that, if you look toward (0,0) from tile (0,2), the loft does not appear until you move forward into tile (0,1). But if you look at it from tile (0,-1), it is visible.
     
  9. aqourium0315

    aqourium0315 New Member

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    If the loft happens to stay entirely within a single tile, then the visible distance is the same from both directions.
     
  10. cunningn#3154

    cunningn#3154 Well-Known Member

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    Sorry but that's not the case. A well-made (non-buggy) loft appears from either tile. The assets you are using seem to be faulty - find a different asset or try building your own if you are technically-minded.
     

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