Feature Random Events (signal Delays/tsrs) - Feedback

Discussion in 'Player Feedback' started by dtg_jan, Sep 25, 2025.

  1. denis

    denis Well-Known Member

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    As to TSW 6 this is child's play compared to the flexible and logical system of signal and delay changes in SimRail (and I'm not talking about the people in the posts, but about the bots). Or take the same in Zusi 3, for example.
     
    Last edited: Oct 6, 2025
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  2. fakenham

    fakenham Well-Known Member

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    Just had a play on Riviera with the 802, PC, saw the temp AWS magnet for the upcoming 40 TSR (great!) but no audible warning heard unfortunately - AWS is turned on, normal magnets are heard.
    This is just the first run though, maybe it's a one off.
     
  3. OpenMinded

    OpenMinded Well-Known Member

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    German TSRs have PZB now, hurraaayyy... But there is a catch (of course): The 1000Hz influence is apparently modelled on both sides of the track. The consequence is that you have to acknowledge the sign facing the other way after you have already left the TSR, otherwise you will be emergency stopped. The magnet seems to be modelled correctly (only on the right hand side of the track), however, the 1000Hz influence seems to be on both sides (otherwise the magnet for the opposite direction should not have an effect on your train).

    I would say it is now even worse then the situation we had before:(
     
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  4. OpenMinded

    OpenMinded Well-Known Member

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    One more comment on the German TSRs, the Lf1 still looks like an Lf6, as the indicator lights are missing.

    I seem to remember that Lukas has said in the life stream with TrainSimPlay that they are still missing on launch but will appear with the first patch (speaking from memory here…). Obviously this has not happened…
     
    Last edited: Oct 11, 2025
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  5. grez#6195

    grez#6195 Member

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    Have signal delays been implemented? Yet to have one after 13hrs game time. I have them on and set to high (PS5)
     
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  6. OldVern

    OldVern Well-Known Member

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    The problem with signal delays is that it’s very hard to tell what is just the normal dispatcher doing its job particularly where signals are clearing on an objective fulfilment. What would have been better, but probably harder to implement, is actual signal/track circuit/axle counter failure with the player having to be talked by and maybe even examine the line at caution.
     
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  7. Villalad

    Villalad Member

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    initially i just thought they were subtle, but now i think that they just don't work/haven't been implemented
     
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  8. vendys#6021

    vendys#6021 Well-Known Member

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    I was aware from the beginning that AI trains would also be delayed, but I probably misunderstood that from the August stream...... anyway, the service was identical to the first one for me twice, so the variety doesn't happen......
     
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  9. March Hare

    March Hare Well-Known Member

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    Has anyone encountered signal delays? I think I had a speed restriction once, and I've encountered train faults. I haven't changed the frequency from normal setting.
     
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  10. OpenMinded

    OpenMinded Well-Known Member

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    Just a quick recap from the last update notes:
    upload_2025-10-12_22-8-21.png

    And here what I have encountered just now (both the same TSR, showing both Lf1s for each side):|:
    upload_2025-10-12_22-11-2.png
    (dont mind the passengers...)
    upload_2025-10-12_22-12-31.png

    To be fair, I forced the system to create a TSR on a relatively short stretch between Leipzig Paunsdorf and Leipzig Hauptbahnhof. There is basically not much free track left between those stations. I would propose, however, to not have the algorythm create any TSRs if the player choses such a short service. Or, to say iit with other words, if the algorythm cant find a free strech of track on the route, just dont create one...
     
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  11. ivor2024

    ivor2024 Active Member

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    Agreed. Anyone from DTG care to answer this question ?

    It is one of the new functions you heavily hyped up to sell the product but now the silence is deafening when it comes to you explaining why it is apparently not even implemented.
     
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  12. DTG Jamie

    DTG Jamie Community Manager Staff Member

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    Which Platform is this on?
     
  13. Andy L

    Andy L Active Member

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    Whether it was down to the new signal delay feature or a 'Random Behaviour', both are enabled, I don't know but I was severely delayed whilst driving 4L57 on WCMLS by 2B08 being delayed at Apsley by first 5 mins then in increasing 5 min increments to 25 mins. At that point I gave up and removed 2B08 so I could continue. Suggest it should be possible to contact the signaller to find out why you're being held at a red and that delays shouldn't keep increasing to the point where it becomes tedious, no matter how realistic!.
    Running TSW6 on PC.
     
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  14. lcyrrjp

    lcyrrjp Well-Known Member

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    A lot of TSRs are very short in real life - often just protecting one set of points or rail joint, so just a few metres long. Don’t forget, though, that you shouldn’t accelerate until the full length of the train has passed through the restriction, so with a long train even a very short TSR can take a long time to pass through.

    I agree more variety in the length of the TSRs would be good though.
     
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  15. fakenham

    fakenham Well-Known Member

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    So it is working then? Haven't had any delays, with 'high' set. This is on the Riviera line though, perhaps this feature works better on complex routes?
     
  16. OpenMinded

    OpenMinded Well-Known Member

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    This was on steam (PC)
     
  17. Andy L

    Andy L Active Member

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    I wonder if delays are only applied if the player service doesn't have a booked arrival time at the destination to avoid complaints about points being deducted for late running? The train I was running had no timetabled arrival time.
    If DTG could be bothered to supply a decent manual for their stuff we wouldn't have to speculate!
     
  18. March Hare

    March Hare Well-Known Member

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    I would argue that defeats the purpose of having random signal delays. If somebody was so concerned with sticking to the timetable they could just turn random delays and speed restrictions off. In fact, if anyone has encountered temporary speed restrictions on a timetabled service already, I think that disproves the theory. Or, you would think so... There's always a chance you're right and DTG haven't thought it through, but I'd like to assume they have.
     
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  19. Andy L

    Andy L Active Member

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    If I get a delay on a timetabled service I'll report back and disprove my own theory!
     
  20. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro
    I have driven over 1500 km on the Dresden - Leipzig route and I don't know of any Signal Delays ....... or rather once the entrance to Leipzig Hbf Tief was completely blocked, so I stopped wherever I could ... but I don't know if it was related to the timprimo or if it was connected to the texture again

    But the question is where and how it is implemented, there is not particularly heavy traffic on the Dresden - Leipzig route, so there is probably no chance of accidentally encountering it.
     
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  21. March Hare

    March Hare Well-Known Member

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    Just waiting for a DTG representative to step in and say, "This is where you can expect signal delays to happen." As nobody has so far, silence might imply a) they haven't seen all this wondering and querying on the forum, or b) it's because it doesn't work the way it should and they aren't about to admit it. If b) then please let it be the case that it is being quietly worked on, not consigned to the usual bin of abandoned feature experiments.
     
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  22. Shaun123

    Shaun123 Well-Known Member

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    I’ve already posted above about several signal delays but they tend to only be 20-30 seconds. They definitely exist.

    In reality, signal delays might be a signaller dealing with a line blockage or busy dealing with service disruption and late to “pull off” for the signal, but obviously this is hard to replicate in game so they’re very subtle. Like I said, there is a lot of ARS/DRS (automatic route setting) in the UK, so a lot of route setting is automatic. Same for NX (eNtrance/eXit panels) (which I think Plymouth / Exeter are)
     
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  23. iriv#7314

    iriv#7314 Well-Known Member

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    Didn't they announce it as even less than 10 seconds?
     
  24. phillip.good

    phillip.good Well-Known Member

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    The thing is that I am a scientist and, frankly, I don't believe anything without proof :)

    What I am waiting for is for somebody to run the same timetable service about 20 times (at least) and document their timings to determine if it happens or not........ don't all rush at once! :)
     
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  25. DJsnapattack

    DJsnapattack Well-Known Member

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    Definitely need to change the parameters of the TSR lengths so they don't default to the length of the train you are driving.....

    IMG_2025.10.14-12.48.42.jpg
     
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  26. phillip.good

    phillip.good Well-Known Member

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    It looks from Discord that signal delays may not be working on consoles.... which would explain why some of us have seen them and some of us ain't
     
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  27. vendys#6021

    vendys#6021 Well-Known Member

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    I guess the consoles wouldn't be able to handle it in terms of performance...... :(
     
  28. lcyrrjp

    lcyrrjp Well-Known Member

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    Matt said something on the stream which suggested that the difference in the timing of a signal clearing is about 10 secs maximum - which is very minor. In the right circumstances it could make a genuine difference to the running of the train, but I can well imagine that some people are experiencing variations of this kind and not even noticing.

    The idea is that it can cause a train (yours, or an AI train) to lose its path, and that will then cause more significant delays. However, I’d imagine that would happen quite infrequently for such a slight change in the timing of a signal changing. Perhaps combined with time loss due to TSRs it may happen more often.
     
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  29. Villalad

    Villalad Member

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    i totally missed that then. if i'd known it was only 10 seconds i'd have genuinely thought twice before buying the deluxe as it was a huge reason for me investing more of my money into this game, as i've found it dull for some time

    what impact is 10 seconds really going to have? 99% of the time you'll see no difference at all. seems pointless them bothering if that is indeed the case.
     
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  30. March Hare

    March Hare Well-Known Member

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    I assumed something like a signal delay would be long enough to be noticeable. Generally signals in TSW go back to green before you get anywhere near them. If it's only 10 seconds, would you actually get held up by it, or will it just change back to green when you're closer to it than usual but without needing to stop completely?
     
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  31. lcyrrjp

    lcyrrjp Well-Known Member

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    Well, it depends. If you’re doing 125mph, in 10 seconds you cover over a third of a mile. Given that signals for level crossing etc will only normally clear to green shortly before you reach them, if they’re 10 seconds slow to clear, you’re probably past the double yellow before it clears. That means you need to brake on the assumption that the next one - which may be out of sight - is single yellow - so you’re probably going to get speed down to about 60mph.

    Once the next signal is in sight it will (in this scenario) be green and you can accelerate again, but the time lost in braking from 125mph to 60mph then accelerating back to 125mph is going to be (depending on the type of train and its rate of acceleration) 1-2 minutes.

    On the other hand, if the platform starter at a station you call at is 10 seconds late to clear, it’s going to cost you…10 seconds.

    So it’s very circumstance dependent. Personally I think it’s quite a good concept as a way of introducing realistic signal checks, which I prefer to leaving you stood at a red signal for 30 minutes due to a ‘signal failure’ (which I think would be quite dull). I do think it would be good if the 10 seconds were increased to a maximum (with low frequency) of more like 40-50 seconds, but maybe once the concept is proved and it’s shown the ‘dispatcher’ can deal with some variation in train sequencing, they will increase the maximum delay.
     
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  32. March Hare

    March Hare Well-Known Member

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    Great explanation. Thanks. No, I wouldn't want a 30-minute delay either.
     
  33. Villalad

    Villalad Member

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    i don't think anyone was looking for a 30 minute delay. i think most just thought they'd be at least somewhat noticable. 30 seconds...1 minute...2 minutes, i don't know what would be best, but certainly enough to have an impact to your journey but not so long as to make you sat there for ages waiting for a signal to clear. it was sold that you could "miss your slot" and have something overtake you. i've not seen anything of the sort.
     
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  34. vendys#6021

    vendys#6021 Well-Known Member

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    I think that in this case I can't just get overtaken by another train anyway...... definitely not because of 10 seconds, because the delay, if it comes at all, is at the moment when the train path is set for the given train and the other train paths have to be locked....... so a train from another track probably can't just enter there....... and usually the train path in TSW is built in a relatively large section in front of the train and there I don't get it that some AI train will enter there right away... I don't know, that's my opinion and that's why even if we run the same service repeatedly now, we see practically no change...... but I could be wrong and see the situation very simplified
     
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  35. iriv#7314

    iriv#7314 Well-Known Member

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    I've had numerous occasions where i'm routed as express behind something silly.
    Maybe this feature is to explain those cases :o
     
  36. OldVern

    OldVern Well-Known Member

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    Personally I actually like that kind of thing and does replicate what can happen IRL. If you are late it might well be that a train booked to follow goes first, rather than having two services delayed and maybe that has a tighter turnaround. Less likely is user error with the signaller (or these days ARS) overlooking the regulation and putting a slower train in front. Some freight, such as container traffic, is time critical and can’t be held back ad infinitum for other services.

    So much better than the game strictly following the script, so to speak.
     
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  37. GeraltDW

    GeraltDW Active Member

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    I see since the patch german TSRs have a PZB magnet now, but more often than not it seems the train doesn't care about them. No 1000 Hz lighting up.

    Another thing was that the magnet was working but the one of the opposite direction. After leaving the TSR, pass the "backwards" magnet, get a Zwangse. (The second one I've only seen happening in a video of someone playing, didn't experience this myself yet)
     
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  38. fakenham

    fakenham Well-Known Member

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    Yep, noticed the same kind of thing for the UK route. Another patch should sort it out hopefully. Also would be nice to have a TSR other than 40mph, and different lengths of TSR maybe.

    Any word from DTG about the implementaton of the signal delays yet?...was one of my most anticiapted things for TSW6. Still haven't seen anything on Riviera? Have set to high, so should see some delays? Hopefully the Crewe route, being more complex, should see some delays.
     
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  39. dal#7945

    dal#7945 Well-Known Member

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    Anyone else noticed that the speed restrictions are always in the same place.
     

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