Do Dtg Ever Fix Any Bugs?

Discussion in 'TSW General Discussion' started by Shwing, Oct 1, 2025.

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  1. ididntdoit

    ididntdoit Well-Known Member

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    One thing I have noticed, someone correct me if I'm wrong. Dtg have created feedback threads for the 3 new tsw routes plus new rolling stock. Yet I couldn't find a thread on tsw6 general feedback.
    I have noticed a couple of problems with old routes arise with tsw6 but I couldn't seem to find the thread to report these problems. Am I missing it.
     
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  2. trpted

    trpted Active Member

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    yes certain bugs are fixed. For example I got a lot of crashes near Jamaica on my PS4 for TSW4 regardless if I was playing a service or a scenario but in TSW5 I could complete all of the scenarios.
     
  3. portugalroutespls

    portugalroutespls Active Member

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    SAY IT LOUDER MY GUY!! It’s such a big problem and such a shame.
     
  4. portugalroutespls

    portugalroutespls Active Member

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    Is this supposed to be funny?
     
  5. portugalroutespls

    portugalroutespls Active Member

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    Of course they fix bugs.
    But so damn less that not even one person is satisfied.
     
  6. portugalroutespls

    portugalroutespls Active Member

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    To your last sentence, I have a list of more than 100 bugs on old German routes. I have every German route and play much since the release of the route. Many of these bugs are there for years and are in the forum. I have submitted a ticket for every bug. So far about 5 of the 100 bugs were fixed. 1 them re appeared with TSW6, and 2 of the bugs were fixed by the first patch and both re appeared after the second patch. Please, don’t tell something like “if the posters bug isn’t addressed, every bug don’t get a fix”. This is just ridiculous. From 100 bugs 5 fixes!! This is the definition of not fixing anything! Some of these bugs are very very annoying and are in multiple routes, also newer ones. yet nothing has been done for years and they are very well aware of these bugs!! As others said, they have enough personal to go in the offense and tackle these bugs step by step. This is disrespectful to the players, we pay for that and nothing has been done. In my opinion they either need much more employees that are only there for bugs and actually care for the game or the whole bug team has to find new jobs. This is work refusal at this point.
     
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  7. portugalroutespls

    portugalroutespls Active Member

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    Are they actually working on the passenger system? That the passengers actually get out of the trains at the last station and that there are no empty trains in the rush hour or that every passenger gets out in the second stop and then no one gets in for the whole route? All this dumb stuff is there for years and multiple routes and just like everything lese nothing has been done.
     
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  8. portugalroutespls

    portugalroutespls Active Member

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    They should sack the whole preservation team and build a completely new one. And more employees for that. Because how it is now is miserable. It’s basically work refusal.
     
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  9. jonnyd7

    jonnyd7 Member

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    Bugs do get fixed, but not as quickly as new bugs pop up. The issue is that there is so much new content and content in general, that it’s harder and harder to fix the smaller bugs.

    Now should they focus on fixing those before constantly releasing new items? Yes and I’d like to see more bug small bug fixes released in the big updates. But the new content brings in more money so those end up getting prioritized.
     
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  10. Thorgred

    Thorgred Well-Known Member

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    maybe a donate money for patches festival lol
    but that is just silly
     
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  11. March Hare

    March Hare Well-Known Member

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    I had to remind myself, but it's within the journey mode of Ruhr Sieg Nord if you own the DB BR 363 loco DLC. The scenario is called Trunk Service.

    In the process of reminding myself and finding it, I decided to replay it yesterday.

    A fair way through the scenario, after already maneuvering logging wagons into position, you have to get to a marker position past automatically switched junctions, then move back to couple up to about 16 wagons that you have now moved into a formation.

    This is the point where you would do as instructed, but just as you get to the last automatic switch junction it would direct you onto the wrong set of tracks. A few years ago this was acknowledged as a bug. Matt announced sometime later that it had been fixed. It definitely hadn't, but there appeared to be no further response to our reports that it still wasn't fixed...

    So what was my experience this time? Having got to the same place in the scenario, I got to the automatic switch and again it redirected me onto the wrong tracks, thus failing the scenario.

    In the past, I tried reloading from the checkpoint over and over again thinking it was something I'd missed (this is before I found out it's a known bug) but couldn't get the switch to change correctly (of course, because it's automatic).

    But this time? I thought, I'll reload from the checkpoint – and I noticed something immediately different. This time, the signal directly in front of the 363 was now red, which it never was before. Contacting the signaller (again, never required previously) changed this signal back to green. And this time when I got to that switch, it was set to the correct path! Except I accidentally stopped a couple of feet before coupling to the wagons, and bizarrely it failed me anyway because it claimed I'd crossed a signal at danger (I hadn't?) So I reloaded the checkpoint again. Same thing: red signal, contact controller, cleared, proceed, path set correctly again – only this time I didn't slow down, bumped into the wagons, coupled up, and I only went and completed the scenario for the first time in all these years!

    So is it now fixed? I wouldn't say that. More like fudged. Because it still didn't work the first time, and I could have easily given up without reloading the checkpoint.

    Was an update ever communicated? Not to my knowledge. Could have missed it in some other place on the forum.

    So, not fixed but fudged, I would argue. And this is on PC, Steam.

    If you have the route and DLC, give it a go and see how it works for you.
     
    Last edited: Oct 16, 2025 at 1:03 PM
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  12. foggy#2817

    foggy#2817 Well-Known Member

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    I played this not too long ago (for the first time) and had no issue. Maybe it's because of some random setting that sometime ls goes right
     
  13. March Hare

    March Hare Well-Known Member

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    It's obvious that they did update it, because it was literally always impossible in the past and acknowledged as such. Now there does appear to be a random element, and that to me is still a bug. But at least it is possible to complete now.
     
  14. warpshell

    warpshell Well-Known Member

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    Going from what Matt said, they have a system that empties the train at the end of the line, but it causes problems, crashes etc. My impression is that at the moment DTG don't have an answer to this problem. The other problem is when you start at the begining of the line at a terminus station, a load of passengers leave the train, the passengers see the driver and don't like the cut of his gib? When you arrive at the end of the line, it triggers a load of passengers to get out, so when you start at the end of the line, a load of passengers get out.
     
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  15. BBIAJ

    BBIAJ Well-Known Member

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    Out of curiosity, I just attempted this one on Xbox Series X after downloading the required content, and was able to complete it first try, no fudging required.

    Any points changes needed were done manually, as I have auto switching of points set to off.
     
  16. March Hare

    March Hare Well-Known Member

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    That's confusing. The auto switching setting (under the player assists menu?) is an assist for manual junctions, right? I have all assists off by default as I'm on expert mode, and on the Trunk Service scenario there are a couple of manual points, which of course I had to change manually because the assist is turned off, but the rest are automated points (as I believe they would be in real life), which the player has no control over. So surely the assist setting has no bearing on what are automated points by their very function? So if you had the assist off the same as me, surely you would also encounter both manual and fully automated points in that scenario the same as me...?
     
  17. BBIAJ

    BBIAJ Well-Known Member

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    I can only assume so, but if they're not shown on the map clearly, I wouldn't have been paying them much attention!

    A PC only bug perhaps?
     
  18. March Hare

    March Hare Well-Known Member

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    They certainly don't show the same as manual points.

    The bug used to be across all platforms, but it's possible that it was fixed properly on certain platforms but not on others.
     
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