I mean they are right. Whether we like the system or not, content creators for all games are now absolutely key in getting the word out and growing the player base. Like the dreaded Instagram influencers for other stuff I am afraid.
No, I think Krusty is just being attuse. Another one who can't read sarcasm! I think I'll start posting in Kaled!!
Remember the Update of Doom for TS which replaced every single DLC and the game itself with empty folders? It annihilated the installs of everyone who opened Steam at the time, including my own. Remember the launch of the Rush Hour update that made the game unplayable on PS4 for several weeks and forced all players to claim their entire libraries back? I’m really not sure what’s going on in their heads but it probably isn’t much unfortunately. Only one developer I have ever known to consistently send out incorrect builds multiple times, for multiple games, over multiple years.
I asked particularly about stability for console platforms as soon as the timetable deep dives were revealed because I was worried about blurry textures, crashing etc because already it was a gen 9/pc exclusive. This was the reply that I got which seemed to imply there weren't issues and testing was being done on consoles? Is this a miscommunication? Is this just from a PC point of view? Was there any feedback from consoles at all? There's a whole Xbox beta group and I find it hard to believe they wouldn't have pointed this out?
That is what you call a lie, and earlier Kezz had been in the other thread trying to backtrack how much of a hand AAS had in testing the route. I think it’s a poor show to be frank, Kezz had a lot to say about things at ATS, so you’d think better care would have been taken not to land yourself in a situation where you can be criticised in turn, particularly for lying about the quality of your product & muddying the waters around what AAS did & didn’t control in the dev process.
Doesn't mean I have to like them either. Indeed I actively block all the free loaders. I even know of one of them that doesn't even play the game let alone stream it!
Am in series x, Yeah dtg are getting no money from me. I was looking to buy this new route due to it being busy, but what i have read on here, not a chance now. Am very reluctant to spend money on there dlc's, cause every release has been a mess with issues, and same issues from previous iterations of tsw. You can play on series x, but the blurry textures, and sounds are nae good
It’s not just the cost of the PC. I am in the fortunate position of (thanks to a bank loan) replacing my potato of a PC with one that is capable of running TSW6 and have obtained the free startup version to go with the Humble Bundle of a few DLC I previously purchased for TSW4. However, after years of purchasing DLC for Xbox, I will need to buy most of it all again if I want to play it on the PC (especially if I want layers). Even with there being more sales on Steam, it will still cost a fortune to buy it all.
Yeh thats a bummer having to re-buy all your content. I forget the reason why the game and your dlc cannot be accessed on multiple formats. The reason for me buying the game on PC was so that I could use mods etc and very few issues compared to the consoles.
Good News. The Xbox version is play anywhere and an Xbox player can start using a PC for no cost. The bad news is you will really start to notice the lack of sales compared to steam.
The xbox play anywhere thing is a nice bonus for former xbox players switching to PC, but not every console player is on xbox
So whats the difference between s bahn and crew and Birmingham as far as traffic and layers goes? Why is one fully on consoles and one not?
It wouldn't surprise me if DTGs solution to Crewe's performance woes is removing half the content for console players, that is afterall a much easier fix for them than optimising the game.
Nothing DTG have said here reflects well. But the key bit is regardless of what is being shown by ambassadors they must know that that builds being sent to consoles is an absolute mess. Knowingly charging £30 a pop to people for something needing drastic resolution to make it in anyway useable on the 6th iteration of a game is frankly ridiculous. I don’t aim this at the community managers who are absolutely trying their best to manage yet another car crash. But from a DTG point of view thinking this is an acceptance and sustainable business model is absolutely embarrassing. Stop pushing out products you know aren’t ready! If I continued to manage projects in the manner DTG do I’d have lost my job a long time ago.
I wouldn't be surprised If DTG used this as an excuse to have reduced...sorry I mean "standard" timetables for Consoles and still charge the same amount.
Instead of optimizing their DLC, they remove half the timetable on console, so the only people who can play the whole route as originally intended are PC players with really good PCs.
That would mean I never buy a route until it's at least half price. Frankfurt S-Bahn timetable is possible on Gen 9. But DTGs refusal to address the memory leak prevents it