Ambient Occlusion Why Some Motive Power Occludes Bridge Reverb.

Discussion in 'TSW General Discussion' started by martschuffing, Oct 22, 2025.

  1. martschuffing

    martschuffing Well-Known Member

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    I've noticed quite a difference between some cabs occlusion filtering out bridge reverb, the class 150 for example filters it out completely? and others do a superb job, why the inconsistency? Why are there no standards for devs to adhere to? And why aren't DtG making sure third party developers stick to some common standards? I've also noticed the inconsistency on bridge reverb between routes ATS doesn't have it primarily because Alan ain't bothered. Newer routes should have it and they do but there's quite a lot of bridges that are missed out! It ruins the immersion for me can we please have some consistency.
     
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  2. Scorpion71

    Scorpion71 Well-Known Member

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    Agreed.

    All these inconsistencies on new routes is very annoying.

    Just like our referees in the Premier League, they are consistent at being inconsistent
     
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  3. OldVern

    OldVern Well-Known Member

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    Not only should it be a mandatory feature on all new routes and trains going forward (including 3P's) they should also be putting in clatter at suitable rail over road structures too. MSTS had that nearly 25 years ago.
     
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  4. martschuffing

    martschuffing Well-Known Member

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    It would be fantastic if they added reflected sounds off of trackside buildings walls etc now that would be something!
     
  5. andyward1971

    andyward1971 Active Member

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    I asked the question on the recent roadmap stream about bridge/ tunnel reverb and it is supposed to be part of the core. Matt said he wasn't sure why it's there on some routes and not others. He was going to look into it. Reverb was on a old route like Tees valley but I have noticed since moving onto TSW6 reverb has disappeared on that route.
     
  6. martschuffing

    martschuffing Well-Known Member

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    Hi Andy yes I remember the prof answering your question, hopefully it will be looked at?
     
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  7. andyward1971

    andyward1971 Active Member

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    Hopefully because reverb is a good addition.
     
  8. martschuffing

    martschuffing Well-Known Member

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    Bumpy bumpy, why is there no bridge and tunnel reverb in Brum Crewe?
     
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  9. OldVern

    OldVern Well-Known Member

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    I have noticed some of the structures between Birmingham and Wolverhampton appear to have it, at least from the 350, though notably not New Street North Tunnel. But north of Wolves nothing, it’s like they just gave up. I don’t know enough about the editor functionality as to how easy it is to place reverb but if it’s along the lines of MSTS or TSC then it’s a few seconds work to highlight the track section and apply the effect from a drop down list.
     
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  10. martschuffing

    martschuffing Well-Known Member

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    That rules me out, I have no idea about grubbing about in the editor! Wonder if it is possible to have reverb on a slider so those of us that want realism can ramp it up.
     
  11. andyward1971

    andyward1971 Active Member

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    I know Matt mentioned in the recent roadmap stream that reverb is on a track asset, it is part of the core but not as simple as flicking a switch so every route has it. I really hope they do look into making reverb appear across all routes.
     
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