PC Tsw 6 Enhancement | Lighting & Graphic Ep V6.1

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. jesper2805

    jesper2805 Well-Known Member

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    That's 100% true! When you change some stuff this can be the result. So do not change stuff without any knowledge what's going on with it!
     
  2. DB628

    DB628 Well-Known Member

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    The Settings Are from JetWash
     
  3. Thorgred

    Thorgred Well-Known Member

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    set viewdistance to 1 or 2 not above
    or do not look upwards :)
     
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  4. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Isn't 1 default?
     
  5. DB628

    DB628 Well-Known Member

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    Can’t find the Settings on JetWash Version
    I tried 5 different things but it didn’t help on WCML South
     
  6. JetWash

    JetWash Well-Known Member

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    No they’re not, I’ve not released anything at all for TSW6.
     
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  7. DB628

    DB628 Well-Known Member

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    I mean from TSW 5, i used it for TSW 6 as well, but can’t find the settings for remove it for the Floating Trees issue
     
  8. vodka#2734

    vodka#2734 Well-Known Member

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    Is there an estimated release date for the update? I'm in no rush; there are still plenty of old routes. But should we expect an update before the New Year?
     
  9. DB628

    DB628 Well-Known Member

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    If you remove This Settings, The Floating Blocks Are removed
    We have Test This with other People in the Community Today.
    grass.CullDistanceScale=3
     
    Last edited: Oct 23, 2025
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  10. JetWash

    JetWash Well-Known Member

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    In a nutshell, I have settings for the ‘Beast’ preset. What I don’t have is the time at the moment to convert and compile those into all the others. Realistically it will be next month before I have any time to spare to even look at it.

    I also need to speak to Foobian as well as I’m aware of how to make GodMode compatible with new routes but it remains his baby, what he does with it is entirely up to him.
     
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  11. vodka#2734

    vodka#2734 Well-Known Member

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    I don't want to be rude, but could you post what you have? I'm using the beast preset right now. The God mod for the new routes has already been posted here.
     
  12. JetWash

    JetWash Well-Known Member

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    I can, then people can elaborate from there if they wish. As soon as I get chance I will
     
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  13. sinnere

    sinnere Well-Known Member

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    Hey JetWash just wanted to say thank you for these presets. I've been using them since TSW 4 and I can't ever see myself going back to Dovetail's default visuals. It makes the sim much more enjoyable and immersive.
     
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  14. joffonon

    joffonon Well-Known Member

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    +1. I'll probably use Ultra settings from similar routes for the time being, to make do until you're able to update fully for TSW6, as I'm sure those will still be hugely better than default.
     
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  15. JetWash

    JetWash Well-Known Member

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    Right, here we go. This is Beast Mode only. If you use another pre-set you will need to adjust things like draw distance and resolution to match the other routes in your pre-set

    ROUTE | Riviera Line

    r.ViewDistanceScale=3
    foliage.LODDistanceScale=4
    foliage.DitheredLOD=9
    r.Shadow.CSM.MaxCascades=4
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=6144
    r.Shadow.SpotLightTransitionScale=4096
    TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
    TimeOfDaySystem.AutoExposure.MinBrightness=3.6
    TimeOfDaySystem.SkyLightPollutionLuminance=0.2
    TimeOfDaySystem.BloomIntensity=0.05
    TimeOfDaySystem.SunIntensity=100000
    TimeOfDaySystem.CloudShadowVolumetricResolutionScale=1
    TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.6
    TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.8
    TimeOfDaySystem.VolumetricCloud.LayerCount=2
    TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.00001
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.9
    TimeOfDaySystem.StarIntensity=30
    TimeOfDaySystem.MoonIntensity=1.0
    TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
    TimeOfDaySystem.CloudShadowVolumetricStrength=0.05
    TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
    TimeOfDaySystem.AutoExposure.SpeedUp=10
    TimeOfDaySystem.AutoExposure.SpeedDown=5
    TimeOfDaySystem.ColorGrading.ShadowGamma=1.05
    TimeOfDaySystem.MinimumCloudSpeed=0.375
    r.ToneMapperGamma=2.8
    r.Color.Max=1.00
    r.Color.Mid=0.54
    r.Color.Min=-0.0001
    gm.AutumnTreeMuliplier=0.6
    r.SkylightIntensityMultiplier=0.24

    ROUTE | Morristown

    r.ViewDistanceScale=3
    foliage.LODDistanceScale=4
    foliage.DitheredLOD=9
    r.Shadow.CSM.MaxCascades=4
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=6144
    r.Shadow.SpotLightTransitionScale=4096
    TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
    TimeOfDaySystem.AutoExposure.MinBrightness=3.6
    TimeOfDaySystem.SkyLightPollutionLuminance=0.2
    TimeOfDaySystem.BloomIntensity=0.05
    TimeOfDaySystem.SunIntensity=100000
    TimeOfDaySystem.CloudShadowVolumetricResolutionScale=.1
    TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.6
    TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.8
    TimeOfDaySystem.VolumetricCloud.LayerCount=2
    TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.9
    TimeOfDaySystem.StarIntensity=30
    TimeOfDaySystem.MoonIntensity=0.8
    TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
    TimeOfDaySystem.CloudShadowVolumetricStrength=0.05
    TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
    TimeOfDaySystem.AutoExposure.SpeedUp=10
    TimeOfDaySystem.AutoExposure.SpeedDown=5
    TimeOfDaySystem.ColorGrading.ShadowGamma=1.05
    TimeOfDaySystem.MinimumCloudSpeed=0.375
    r.ToneMapperGamma=2.8
    r.Color.Max=1.00
    r.Color.Mid=0.54
    r.Color.Min=-0.0001
    gm.AutumnTreeMuliplier=0.6
    r.SkylightIntensityMultiplier=0.24

    ROUTE | Dresden Leipzig

    r.ViewDistanceScale=3
    foliage.LODDistanceScale=4
    foliage.DitheredLOD=9
    r.Shadow.CSM.MaxCascades=4
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=6144
    r.Shadow.SpotLightTransitionScale=4096
    TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
    TimeOfDaySystem.AutoExposure.MinBrightness=3.6
    TimeOfDaySystem.SkyLightPollutionLuminance=0.2
    TimeOfDaySystem.BloomIntensity=0.05
    TimeOfDaySystem.SunIntensity=100000
    TimeOfDaySystem.CloudShadowVolumetricResolutionScale=1
    TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.6
    TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.8
    TimeOfDaySystem.VolumetricCloud.LayerCount=2
    TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.00001
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.9
    TimeOfDaySystem.StarIntensity=30
    TimeOfDaySystem.MoonIntensity=1.0
    TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
    TimeOfDaySystem.CloudShadowVolumetricStrength=0.05
    TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
    TimeOfDaySystem.AutoExposure.SpeedUp=10
    TimeOfDaySystem.AutoExposure.SpeedDown=5
    TimeOfDaySystem.ColorGrading.ShadowGamma=1.05
    TimeOfDaySystem.MinimumCloudSpeed=0.375
    r.ToneMapperGamma=2.8
    r.Color.Max=1.00
    r.Color.Mid=0.54
    r.Color.Min=-0.0001
    gm.AutumnTreeMuliplier=0.6
    r.SkylightIntensityMultiplier=0.24

    ROUTE | Birmingham - Crewe

    r.ViewDistanceScale=3
    foliage.LODDistanceScale=4
    foliage.DitheredLOD=9
    TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
    TimeOfDaySystem.AutoExposure.MinBrightness=4.0
    TimeOfDaySystem.SkyLightPollutionLuminance=0.2
    TimeOfDaySystem.BloomIntensity=0.1
    TimeOfDaySystem.SunIntensity=100000
    TimeOfDaySystem.CloudShadowVolumetricResolutionScale=1
    TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.6
    TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.8
    TimeOfDaySystem.VolumetricCloud.LayerCount=2
    TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.00001
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.9
    TimeOfDaySystem.StarIntensity=30
    TimeOfDaySystem.MoonIntensity=0.9
    TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
    TimeOfDaySystem.CloudShadowVolumetricStrength=0.05
    TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
    TimeOfDaySystem.AutoExposure.SpeedUp=50
    TimeOfDaySystem.AutoExposure.SpeedDown=2
    TimeOfDaySystem.ColorGrading.ShadowGamma=1.06
    TimeOfDaySystem.MinimumCloudSpeed=0.375
    r.ToneMapperGamma=2.65
    r.Color.Max=1.00
    r.Color.Mid=0.54
    r.Color.Min=-0.0001
    r.SkylightIntensityMultiplier=0.24
     
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  16. Tigert1966

    Tigert1966 Well-Known Member

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    As always thanks for your work JetWash
     
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  17. Thorgred

    Thorgred Well-Known Member

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    that is more in an combination with r.ViewDistanceScale=3 i think
    setting r.ViewDistanceScale=1 gets no floating blocks in sky
    set it at 2 is a little bit etc
    on Antelope Valley Line i have no ini line like grass.CullDistanceScale=3 at all and the floating block where there too
    maybe the effect is different on other routes
    ----
    tested on Antelope Valley Line
    r.ViewDistanceScale=4 is tree blocks high in the sky but with adding
    grass.CullDistanceScale=0.5 those blocks will disapear

    but will net into a little follige poping
    still it looks better then just using r.ViewDistanceScale=1
     
    Last edited: Oct 24, 2025
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  18. jetsetter

    jetsetter New Member

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    where do I copy this into?
     
  19. Sharon E

    Sharon E Well-Known Member

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    Ok, I tried to get screen grabs to help, but, since what I am about to say is right at the top of the screen, so couldn't.
    Left click to get your cursor to go to the arrow,
    Hover it over the very top of the screen, this will cause a drop-down menu to appear.
    At the right side of this menu are 4 icons, you want the second from the left, click on it.
    You will see the following dialogue box appear.
    bandicam 2025-10-24 09-45-03-488.jpg
    When not filled in, it will have several places to put the file, use the very top one to paste the info given by JetWash.
    Remember that GodMode must be installed prior to doing this.
     
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  20. jetsetter

    jetsetter New Member

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    Thanks
     
  21. pauliesc

    pauliesc Well-Known Member

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    Also that this is a mod and is therefore PC only, incase you're on console.
     
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  22. vodka#2734

    vodka#2734 Well-Known Member

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    Do I need to enter this every time or is it enough to save it once and everything will work automatically in future launches?
     
  23. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Once and done
     
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  24. Tigert1966

    Tigert1966 Well-Known Member

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    I just tried the new settings for the Crewe Birmingham Route. It looks fantastic with the new ini settings but unfortunately the blocks in the sky are appearing 12 miles out from Wolverhampton (Heading from Crewe to Wolverhampton). I tried setting the ViewDistanceScale to 1 as suggested elsewhere, but got the same result. I'd welcome any suggestion how to get rid of them.
    Tiger.jpeg
     
  25. Thorgred

    Thorgred Well-Known Member

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    see if adding this helps
    grass.CullDistanceScale=0.5
     
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  26. Tigert1966

    Tigert1966 Well-Known Member

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    Thank You, that looks like it works. I drove to the same place to recreate it then changed the setting and the sky became clear. I'll do a test of a full run with the new setting later.

    Edit : After a few runs last night and this morning, I haven't seen anymore blocks in the sky. So thanks again.
     
    Last edited: Oct 25, 2025
  27. DB628

    DB628 Well-Known Member

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    I remove the Grass Ini complete and it works on Cardiff and WCML South
     
  28. JetWash

    JetWash Well-Known Member

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    There is no grass ini in the settings I put up :)
     
  29. champier#6193

    champier#6193 New Member

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    Is there a temp file to make God Mode compatible with Birmingham - Crewe?
     
  30. jetsetter

    jetsetter New Member

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    sorry, I’m struggling to get the drop down menu to appear. Any tips?
     
  31. JetWash

    JetWash Well-Known Member

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    Which route? GodMode is not compatible with any TSW6 routes officially. Unofficially there are workarounds
     
  32. joffonon

    joffonon Well-Known Member

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    Has anyone got God Mode running with Birmingham-Crewe using this, and successfully loaded in some lighting settings? With it added, I can use God Mode fine (zoomier zoom, etc.), but if I load in an Ultra preset from another route (I've tried both BCC and WCMLS settings), the game crashes with an access violation error at the same place, a little north of Birmingham New Street. If I don't load a preset, no crash.

    Only tried a couple of different Pendolino runs so far, will test further with different locos and runs, but I'm curious if others have also experienced this.
     
  33. jesper2805

    jesper2805 Well-Known Member

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    What do you have for pc Specs? Im asking this, the shared settings by JetWash are only for PCs with a high-end build. So they are not suitable for lower PCs. I mean you need an expensive GPU. I have 24GB GPU for example and i have other high end system specs
     
    Last edited: Oct 27, 2025
  34. zappatime

    zappatime Well-Known Member

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    I loaded in the WCMLS settings and, so far, it has been ok, though I havent made many runs in it yet.
     
  35. JetWash

    JetWash Well-Known Member

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    To reiterate, the settings I’ve placed above will need adapting for any preset other than ‘beast’
     
  36. DB628

    DB628 Well-Known Member

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    Why is Foobian Not Updating the Mod?
    It’s just a easy work to make the new routes compatible
     
  37. JetWash

    JetWash Well-Known Member

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    I don’t know, you’d have to ask him, but I’d imagine that like me he’s busy. FWIW updating godmode is a significantly quicker process than updating this by a significant margin.
     
    Last edited: Oct 28, 2025
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  38. joffonon

    joffonon Well-Known Member

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    Ryzen 7 5800X, 64GB RAM, RTX 4070 Ti Super 16GB, M.2 NVMe SSDs. Good enough that I can run Jetwash's excellent mod with Ultra settings, with everything in game set to Ultra apart from Sky Quality (Very High), and get at least 60fps (often more) across all routes on my 1080p 144Hz monitor. Without loading a preset I was getting upwards of 70fps across a lot of the rest of the route, so there's no issue with my setup here.
    Indeed, I didn't use those settings (as mentioned, I tried a couple of existing Ultra settings from other routes).
    Thanks, that's good to know. I'll experiment further when I get the chance, and hope that the incoming patches for the route help.
     
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  39. joffonon

    joffonon Well-Known Member

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    Looking at the map graphic, my crashes were happening just past the Soho Depot heading towards Smethwick Rolfe Street, in the area which others are reporting causing crashes. My guess therefore is that whatever is going on there is pushing things over the edge, but is just about coping when I don't have the extra fidelity from a preset.
     
  40. jesper2805

    jesper2805 Well-Known Member

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    Yeah and you used the ini settings above they have been shared by JetWash for the latest TSW6 core and Birmingham to Crew Route? This settings are not for Ultra but for Beast mode users. Thats the problem youre pc is not strong enough to run those settings
     
    Last edited: Oct 28, 2025
  41. joffonon

    joffonon Well-Known Member

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    I've already said twice now that I'm using an Ultra preset from other routes, not the Beast settings for this route:
     
  42. jesper2805

    jesper2805 Well-Known Member

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    joffonon Sorry i have misunderstanding you there! What you can do is to try 2 options.... Check youre mods, maybe its caused by outdated ones or change from Ultra to High. Youre CPU is not very strong and thats why the game crashed due to the amount of layers. Crewe ask for a high amount of CPU Power. I will say for 99% sure youre CPU is too weak to handle crew with a Ultra preset
     
  43. joffonon

    joffonon Well-Known Member

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    I don't think it's the CPU, it's overclocked and bear in mind I'm only running at 1080p; the 5800X may not be top-of-the-line but it's still a fairly decent 1080p-capable CPU. My rig can handle graphics-intensive routes like WCMLS with all the enhancement mods, with Ultra ini settings (I run on DX12 too). Also, I haven't got all the layers (no Voyager) and as I said I can get a very good frame rate for this particular route in 'vanilla'. Pretty sure it's not other mods either, as the route ran fine from end-to-end without issues without a preset loaded.

    As I say, I'll experiment further, but the fact that the crashing occurs at exactly the same spot, in an area that others are reporting causing issues, points to it being an issue with whatever's happening there rather than my CPU.
     
  44. jesper2805

    jesper2805 Well-Known Member

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    Thats the point where i can say this engine.ini tips youre pc over the max and it will crash. So without this engine tweaks it works without problems but when you add this extra amount of graphics (what used a lot more power) youre game crashed. When it will be the route it self it should be the same crash result but it doesnt
     
  45. joffonon

    joffonon Well-Known Member

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    Well, I'm getting the same crash error you and others reported in the same general area... https://forums.dovetailgames.com/threads/birmingham-crewe-feedback-thread.94801/page-4#post-1056315
     
  46. jesper2805

    jesper2805 Well-Known Member

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    Sorry my crash has nothing to do what you describe when you arrive at Crewe ... Better read a little better what i describe there ;) Its also not near by....

    Its correct its the same message but thats a general message that not described what the problem is. This is a message that can have several meanings and you will not get any awnser out of it.
     
    Last edited: Oct 28, 2025
  47. joffonon

    joffonon Well-Known Member

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    With all due respect, asking me to "read a little better what I describe" when you have misread several times what I've described is, to say the least, a little rich.

    And where did I say anything about a problem arriving at Crewe? I said 'a little north of Birmingham New Street' initially, then later narrowed it down to 'heading towards Smethwick Rolfe Street, in the area which others are reporting causing crashes' - you being one of the others!
     
  48. JetWash

    JetWash Well-Known Member

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    If you’re running in 1080p that will be putting ALL the load on your CPU (it’s why all CPU benchmarking is done at 1080p, to stress the CPU to its limit). You may well be better trying a higher resolution if your system is becoming CPU limited. Are you running DX12?

    ps I’d bet you could pick up a secondhand 5800x3D fairly cheap and that would make the world of difference to your gaming
     
    Last edited: Oct 28, 2025
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  49. joffonon

    joffonon Well-Known Member

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    Yes, DX12 (always have done).
     
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  50. JetWash

    JetWash Well-Known Member

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    I would strongly suggest using the preset above and adapting the non-lighting parameters to match other Ultra presets
     
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