All Aboard Studios Route- Crewe To Birmingham New Street.

Discussion in 'TSW General Discussion' started by matthewgoddard510, Sep 19, 2025.

  1. ChiefGlazer

    ChiefGlazer Member

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    Good luck...
     
  2. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Just doing a run now still getting blurry textures
     
  3. ChiefGlazer

    ChiefGlazer Member

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    Brilliant.
     
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  4. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Ive just refunded its not acceptable paying £30 for a broken route
     
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  5. OldVern

    OldVern Well-Known Member

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    Sadly I let myself be swayed by some of the more positive feedback that was starting to emerge. And to be fair, on PC the experience is probably not as bad as console even with my old potato.

    But the more you play it the more you start to notice things such as the 350's wobbling like Zebedee on his spring and the wonky physics.

    If console users are still getting blurry textures then it doesn't sound like the patch hit the spot. Guess I'll find out later on.

    Though ultimately not much is going to change the fact, once driven a few times the route is just... boring. There may be lots of traffic but when 90% is a 350 of some description not much variety.

    And if AAB and DTG can't fix some of the more fundamental issues the route has, they need to seriously think about giving everyone who bought it at least a 33% if not 50% refund and perma dropping the price accordingly.
     
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  6. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    I waited for the update to see if things changed after the update and it hasnt still got blurry textures on xbox now ive refunded not acceptable
     
  7. jesper2805

    jesper2805 Well-Known Member

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    This might not be pleasant to hear, but honestly, it's probably best not to buy any more routes because they all suffer from this now. You'll keep running into the same issue. The game simply can't handle consoles properly, and it hasn't been fixed by that patch from a week ago. In fact, it's not something third-party developers can solve at all; it needs to be fixed at the core level by DTG, and I doubt that'll ever happen.

    It's not a simple fix. According to DTG themselves, Unreal Engine isn't really designed for things like TSW. Matt mentioned this during a livestream. So in essence, that pretty much answers the question the problem is very unlikely to ever be fully resolved.
     
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  8. ianjpoole

    ianjpoole Active Member

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    It seems to be issues on the XBox side of things that all of this is happening
    I'm a PS player (and everyone experiencing this has my absolute support) but I am not pulling the trigger on buying it on PS until its playable
     
  9. CK95

    CK95 Well-Known Member

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    Excellent to see there’s just no patch notes. Another win for comms there.

    I did see the screenshots of the 350 in LM livery, which was the one unit apparently getting addressed for texture problems & the textures looked just as bad.
     
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  10. jesper2805

    jesper2805 Well-Known Member

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    You clearly don’t understand why this issue occurs! You claim that an Xbox Series X should be able to handle it, but that’s simply not true especially once you understand what I’m explaining here.

    Consoles are designed for games like Call of Duty or Battlefield, or other titles that make use of technologies like FSR or DLSS. And that’s exactly what TSW doesn’t use. You might ask: why does that matter? Well, it’s actually fundamental to how a console works. Consoles are primarily optimized for upscaling, which is why their developers chose not to include a high-end processor. That’s fine for average gameplay in the types of games I mentioned above, but TSW doesn’t offer any support for upscaling technologies like FSR or DLSS which consoles heavily rely on.

    So when you look at TSW, the console is simply too weak. You can see this clearly: the console can no longer render properly (the texture pool overflows), and it switches to low-resolution textures because there’s not enough memory available. In short, consoles are strong when it comes to tasks like FSR and DLSS, but not in the way TSW operates.
     
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  11. Disintegration7

    Disintegration7 Well-Known Member

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    I'm sure the patch notes are on Discord now /s

    I enjoy this route, warts and all, on PC, but the way DTG is treating the console players is atrocious IMO. Fix your memory leak DTG!
     
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  12. mshor31293

    mshor31293 Well-Known Member

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    The blurry textures are not going to be fixed are they? I am glad I didn't buy this even though I was sorely tempted. The memory leaks on consoles need to be prioritized lads or this route will eventually become what the north London line is now.....a route full of great potential that gets ultimately forgotten by the community because it looks like something off a PS1
     
  13. Disintegration7

    Disintegration7 Well-Known Member

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    Love how this is somehow a perfectly good piece of hardware's fault, not "the gang that couldn't code straight" lmao.

    And who chose not to implement FSR/DLSS into TSW.....was that maybe DTG? Hmmmmmm
     
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  14. star#5823

    star#5823 Well-Known Member

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    Mate I can run something like gta 5 with a full lobby and not experience a bit of lag on the series X, you can run transport fever 2 with 40 + mods and still not run into half the issues we get on Xbox for tsw 6
     
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  15. andyward1971

    andyward1971 Active Member

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    I have asked and just got the patch notes from last week reposted. Usually there is a more comprehensive patch list once the patch is released.
     
  16. theorganist

    theorganist Well-Known Member

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    It is worrying that consoles are struggling, I suspect without them we would have no TSW or a very watered down version. Surely it is in DTGs interest to find a solution. I watched a British Ace stream yesterday, he was on console and clearly getting very frustrated with the blurry textures.

    I am on PC and will get this route when the timetable update is released as it looks like a great route but I do wonder what is around the corner for TSW. Maybe a complete new version is required.
     
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  17. dtg_jan

    dtg_jan Community Manager Staff Member

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    Good afternoon folks,

    The patchnotes can be found in the original announcement from last week: https://forums.dovetailgames.com/th...ewe-upcoming-improvements-tsw6-updates.94880/

    But to quote Alex:
    Changelog for Birmingham Crewe Hotfix
    • Added Train Faults
    • Improved optimisation at Crewe to reduce crashes and minimise texture blurring
      • This improvement may also help reduce crashes for scenarios starting in Crewe, but our teams are still reviewing
    • Fixed issues with ex-LM liveries causing texture blurring on consoles
    • Fixed an issue where layer requirements were incorrectly set (preventing some players using those layers – notably for the Class 220)
    • Removed floating scenery on the approach to Stafford from Birmingham

    Work to minimise the blurring of textures is still ongoing and you can expect patches for this going forward. A larger patch aimed at core issues is also scheduled to go live later today. Please keep an eye on our announcement channels for this.

    All the best,
    Jan
     
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  18. jesper2805

    jesper2805 Well-Known Member

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    Okay, you're claiming that GTA5 works without issues on my Xbox... That's true, but it has nothing to do with TSW and offers absolutely no guarantee that TSW should work. This is comparing apples to oranges. Just read what I wrote about it in the other thread..

     
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  19. andyward1971

    andyward1971 Active Member

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    Oh core patch today. That will be good. It was listed for Wednesday or Thursday this week so a bonus.
     
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  20. jesper2805

    jesper2805 Well-Known Member

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    No there will be 2 patches this week! Today and wed/thurs (core patch 3)when the core patch will arrive. And next week will be core patch 4 going live.
     
  21. andyward1971

    andyward1971 Active Member

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    It does state a larger patch aimed at core issues is scheduled to go live later today.

    Work to minimise the blurring of textures is still ongoing and you can expect patches for this going forward. A larger patch aimed at core issues is also scheduled to go live later today. Please keep an eye on our announcement channels for this.

    All the best,
    Jan[/QUOTE]
     
  22. Emmy_MAN

    Emmy_MAN Well-Known Member

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  23. jesper2805

    jesper2805 Well-Known Member

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    [/QUOTE]
    oh yeah i understand youre point!

    DTG Harry Is this correct that we get the core patch today?
     
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  24. jesper2805

    jesper2805 Well-Known Member

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  25. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    It still hasnt been fixed im on xbox and still getting the blurry textures and stuttering ive had to refund the route isnt playable
     
  26. andyward1971

    andyward1971 Active Member

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    oh yeah i understand youre point!

    DTG Harry Is this correct that we get the core patch today?[/QUOTE]
    No problem. There is a lot of information going around.
     
  27. Kezz

    Kezz Well-Known Member

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    I'm sorry you've had to refund the route because of blurry textures, we have a 2nd patch in the works to address the blurry textures in more depth as it seems to happen around Smethwick area, crewe was the focus of this patch that went out today. There is also some stuff missing off the patch notes which I will be putting some comms together about soon on our website.

    Some other notable fixes include:

    - AI Spads should now be fixed (if there are any rogue one please do let me know but I do believe we got them all)
    - All Scenarios should now be completeable
    - Changed Unit Exchange scenario from level 3 to level for difficulty to allow for mastery progression to work

    Please bare with me to get the full details sorted.

    As a side note whilst we are working hard to resolve the blurry textures, there still could be core related issues to this, we wont know for sure until we've finished doing a full range of optimisations on the route.
     
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  28. solicitr

    solicitr Well-Known Member

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    That part isn't true: CSX Heavy Haul had it from the start
     
  29. andyward1971

    andyward1971 Active Member

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    Really appreciate the time you and the team are putting in to sort bugs/ fixes etc.
     
  30. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    I will probably re buy the route once its better the work that has been done on it is incredible once the blurry textures and things are fixed i will happily buy again
     
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  31. pogodoyle#7387

    pogodoyle#7387 Well-Known Member

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    Nice to see the "Contingency Measures" scenario is fixed... I had a game save waiting so all I had to do was wander over to the newspaper stand, job done :D Have to say I'm still loving this route, I'm finally enjoying driving the Pendolino, but then again I'm a lucky Steam player with a half-decent 4-year-old PC. It's a shame it hasn't worked out for consoles, I guess we're going to see less ambitious routes in future for fear of the backlash. Unless of course the core updates work ;)
     
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  32. OldVern

    OldVern Well-Known Member

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    I will have to reinstall the route and check but honestly can't recall ever hearing it.

    That actually makes the situation worse then, as the tech was already in game and we ended up with routes like NTP or SKW with many tunnels and dead flat sound field.
     
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  33. operator#7940

    operator#7940 Well-Known Member

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    They don't "all" suffer from "this."
    The Riviera route is amazing for example.
    You're painting a whole game from one route and platform.
    If the core game keeps increasing in feature and performance, it's natural for a static console to keep falling behind.
    Although to be fair, my PC is from 2020 and it still runs most routes decently.
    XBox S seems to run fine too.
    If one route has an issue...then say that one route has an issue.
    If one piece of stock (350) has an issue, then say that one thing has an issue.
    Whole lot of pearl clutching and hand wringing screaming "everything" is broken when it's not.
    It makes valid criticism get lost in the doom wailing.
     
    Last edited: Oct 28, 2025 at 4:56 PM
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  34. SierraOscar95

    SierraOscar95 Well-Known Member

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    I'm on PS5. Just checked the timetable and now down to just 376 services since the update in timetable mode?!

    What the bloody hell is going on...
     
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  35. Train Sim Society

    Train Sim Society Well-Known Member

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    What I’d really like to understand is why there’s such an inconsistency in the information shared across Dovetail’s different platforms. For example, on the Dovetail Live website, the Birmingham to Crewe section lists several small fixes and improvements, but that same bit isn’t included in the official patch notes post within the announcements thread on the forums. (The Dovetail Live article even directly links to the patch in the announcements thread)

    It’d be so much better if everything stayed consistent and was published everywhere at once. It’s already one thing that Discord tends to get smaller updates and early info before it’s brought over to the forums or other places, but now even the Dovetail Live site and the forum post don’t match. It’s a little frustrating, especially when you’re trying to keep track of what’s actually changed.

    1.jpg
     
    Last edited: Oct 28, 2025 at 5:33 PM
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  36. SierraOscar95

    SierraOscar95 Well-Known Member

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    To add to my last post I've used the 'Restore Licence' setting on the PS5 main menu and it's bumped the services back up to 447.

    Is that correct?
     
  37. Crosstie

    Crosstie Well-Known Member

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    Yes I share your concern. As I said elsewhere, if DTG cannot get TSW running well for consoles, then the game is in serious jeopardy. It cannot continue with PC players alone.

    I'm often critical of TSW but I certainly don't want to lose it, since I mostly enjoy playing it, warts and all.

    And I don't want to see TSW " dumbed down " so that it fits into current hardware. I admire AAS for pushing the envelope. Maybe there should be a choice between reduced and enhanced timetables in future. But I emphasize the word choice, the player should be able to decide which to play.
     
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  38. matashton#4169

    matashton#4169 New Member

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    I’ve just finished my first end to end run with the 350/1 on the XSX with all layers enabled, patch was a big improvement on performance around Crewe for me. Pre patch would crash on approach with minimal layers, including 350s disabled.
    I’m happy the route is improving, this is a really good route that I’m sure I’ll put a lot of hours in once the core issues are fixed.
     
  39. Kezz

    Kezz Well-Known Member

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    The only news update on discord seemed to be the patch was out so im still sorting stuff out for a bigger post on our social media but here is the patch notes of things that should now be fixed in this patch:


    • Fixed AI Spads
    • Made changes around Crewe area to reduce the number of crashes and blurry textures
    • Fixed issues with Scenarios not being able to be completed
    • Added Train Faults
    • Adjusted Unit Exchange scenario difficulty from Level 3 to Level 4 to allow for Mastery Progression
    • Made some improvements to the ex-LM liveries to reduce blurry textures constantly occuring with these liveries
    • Fixed issues with the bogies on the 350s which was causing incorrect suspension physics to be applied and making it appear like the train was going to derail visually
    • Added missing Class 390 ECS moves to timetable
    • Added missing TfW services to timetable
    • Fixed DLC requirements for timetable layers
    • Fixed floating scenery on approach to Stafford from Birmingham
    • Fixed 390 formations appearing flipped and broken

      Hope this helps
     
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  40. Kezz

    Kezz Well-Known Member

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    The posts on our official social media will also give info on what we are still working on to so clarity is given
     
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  41. vendys#6021

    vendys#6021 Well-Known Member

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    I tested the Birmingham - Wolverhampton section and even when I only have Class 350 active (Main service layer) there is slight blurring in the section between Soho Depot and Sandwell Dudley ...... and as I already wrote in the Feedback thread, when I have Pendolino 390, Voyager 220, Class 170 and Freight layers turned on, the blurring is much more massive ..... and we didn't test it in the whole section ....... so I don't know, this state is completely unsatisfactory for me ....... the textures of the Ex LM ones, or rather those with yellow cells, the light green doors by the cab are still on one side as if they were drawn (clean, contrasting)
    I tested both with HD and 4K textures, and in different weather conditions, the results are practically identical

    The only thing I noticed on the 2D map during the update is that the tracks on the right in front of Birmingham New Street have been cut off ...... and two more layers have been added for Freight

    EDIT: And yet ... Class 350 faults, even with Train Faults turned off, faults are detected, during one trip, 30 min, 6x Stuck door
     
  42. bobskate#5131

    bobskate#5131 New Member

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    Yeah, I ran that scenario a few days ago and spent about 15 minutes truggling to get that newspaper out of the stand, before giving up. :mad:
     
  43. james64

    james64 Well-Known Member

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    Quick question about the TfW services- why is only the 150 drivable on full services while the 153 just gets a couple of depot moves? Very confused as I've seen 150+153 combos as AI services yet I can't seem to find them in timetable mode.

    It's a shame as I'd much rather drive the 153 owing to it's superior sounds (at least until DTG remember to update it).
     
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  44. star#5823

    star#5823 Well-Known Member

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    GTA is higher performance required for it to run smoothly, there’s a hell of a lot other games that require more than tsw but yet don’t have problems linked to the console
     
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  45. vendys#6021

    vendys#6021 Well-Known Member

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    I have now focused on the three problem situations with the AI SPAD in Birmingham at signal BM 5309, the stopping point has been moved and the problem has been solved, that's great, thank you ;)
     
  46. tom#2834

    tom#2834 Active Member

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    Bit of a shambles really.

    We are in for a long saga I think.
     
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  47. jetsetter

    jetsetter New Member

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    Can we expect further patches anytime soon? I’m so confused by DTGs comms
     
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  48. andyward1971

    andyward1971 Active Member

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    Do you know when the information will be on social media? Thanks
     
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  49. Train Sim Society

    Train Sim Society Well-Known Member

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    It seems that all my medals and scores for the services I've already completed have been completely wiped. I'm thinking that's likely due to updates with the timetable?.. :(

    Screenshot 2025-10-28 140252.png
     
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  50. vendys#6021

    vendys#6021 Well-Known Member

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    I looked and the Birmingham - Wolverhampton services are now under the 350_WMR layer, so I didn't have the Main service active but 350_WMR ...... Yes, we have a long way to go, if there is one at all ........
     
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