Personally, I wouldn't consider this to be too far. In my opinion, about one fault per 3-4 services is OK for "medium" setting. If they would occur more often, I'd worry for the condition of the trains I got to drive The difficulty is that it's very much up to personal taste. Perhaps some finer method to adjust the frequency would be helpful, instead of just low/medium/high.
personally, I am fine now... I got it on normal, and I kinda like how it is - you might get one or none at all... just like with speed restrictions and other stuff, it is called random for a reason... if it appears from time to time, that's fine by me, as a welcome occasional "seasoning"
Good point… Of course, in the case of engine shutdowns unless you investigate and remedy the cause (maybe low oil or coolant) it wouldn’t necessarily restart and you might even do more damage by trying to. So for the next phase DTG need to simulate this and have a mobile fitter meet you at the next main station to top up the fluid levels. And if it’s a major leak, then it’s banjaxed and needs a depot repair!
Wipers on the ALP45 continue to break and be unfixable with faults set entirely to disabled. Given how much the game's weather system enjoys going to heavy rain, this can make the latter half of an hour long run quite the slog. Personally, if I were DTG, I'd comment out ALL the code for this mechanic before compiling the next live build until it can be resolved on a test branch.
If you told me DTG had completely broken a bunch of stuff and decided just to mask it with a nonfunctional toggle for fake "settings" to convince players it was a "feature", I'd believe it.
Pacific Drive, another UE4 title, and one which heavily centres the faults or "quirks" your car can develop, has some great examples of fine granular sliders for everything pertaining to the game's difficulty, which can make for some wild and wonderful playthroughs if that's your thing, or let you choose only the impediments you won't tire of...
PS5 Pro Although I have Train Faults Disabled set, today with ArrowIII I get 1-2x Door Stuck during every service
Yep, also just got a stuck door on a 150 service at Paignton on PS5 Riviera and had the same on a Voyager at Wolverhampton last night
Yes I am getting this Random door fault error on every service on the birm-crewe line on the class 220 voyager / class 350 even though I have all faults turned off in the setting ... Its so annoying !!!
yes seems like it ..... actually after yesterday's update I am facing so many issues its like the number of bugs increased even though I am on PC .... its just unplayable ... can't even complete a single service on time without running into several bugs.....
Currently, TSW is a bit in disrepair, year after year, update after update, it's literally getting worse.
Until they fix the Birmingham to Crewe issues completely and the current bugs in the core TSW6 part I am not buying another DLC ever !
Just did another service with the 294 (really like this loco). Random faults are set to "normal". Just around 20 minutes in, the engine died. And I mean, died. No matter what I tried, I could not get it started again. Capital failure, so to say. Had to abort the service and start anew. I completely disabled train faults now, hoping they won't show up regardless. In their current state, they detract more from the game than they add.
I am increasingly leaning away from sarcastically joking that this was a completely unintentional bug that arose during TSW6 development which they plastered over with a fake "frequency" menu to create the illusion of a new feature, towards genuinely believing it as a conspiracy theory.
Not just you. The fact that we are thinking this way speaks volumes of the state this game is in, and has been in for way too long.