Mod now released and is available here; West Somerset - EXTRA PATHS - Train Sim Community Just me messing about in Scenario Planner again. Not quite sure what I'm trying to achieve yet
Have swapped the CL101 for my CL33+4TC combo for something a bit different. As usual everything you can see here has been created using Scenario Planner and a new paths mod that I'll release shortly. Enjoy
And a few more; This scenario is proving to be very challenging as I have an AI service in front of me and one behind but am still hoping to pass other services on a single line. We'll see what happens
And a few more on the way to Blue Anchor with the CL33 propelling When propelling you need to have a 'special' formation so that the game still picks up the player loco as being at the rear. However, to see anything, you have to drive using the external camera views which adds another dimension of course, (You can still sit in the cab if you want though).
And arrival at Washford. There appears to be an annoying bug on this route which is that all AI services run through the buffers on most sidings due to fact that siding markers have been run up to the very end of the track each time. Lack of thought when the route was originally created I'm afraid. On a similar subject, all portals have been given the same name "Portal" which means they cannot be used either in scenario creation. Again a fault in the creation of the original route. Enjoy
Managed to get passed the AI service in front of me (the CL52 which left Minehead in front of us). So now I want to see if I can get the one behind me to catch me up. (However I think that the lack of signals / sections will be beat me on that one). So on to Watchet we go It really is 'interesting' driving the train from the back and having to judge speed limits and station stops from there.
Some new arrivals to the WSR have been added to Minehead Diesel Day. I wonder if PinzaDave can spot them? Minehead is very busy now.
Nice to see that someone saved the Pacer prototype! Love the work you do with opening up these routes, David, truly inspirational. Latest livery upload inspired by your Edinburgh - Glasgow revamp. Class 255...
Cheers Dave. Actually this scenario really is coming along now. There won't be another one like it Have tweaked Minehead a little bit more now but the main work has been at Williton where, once more, poor naming of sidings (or not naming them at all) has made things much harder to succeed. But, despite that, I don't think I have done too bad here Starting with Minehead and the beginning of the scenario again. One more diesel exhibit on show here. Enjoy
And then onto Williton. Where there is now some activity in the sidings. A bit of a wait here for a passing service.
Finally we get to Bishops Lydeard where we are overtaken by the HST that was picking up passengers in Minehead when we departed. It is now heading for Taunton and then Bristol.
Some more pictures from Bishops Lydeard. Will need to fill up the sidings here a bit and maybe add a couple more AI services and then the scenario will be finished. As always everything you can see has been placed using the normal In-Game Scenario Designer. Special formations have been taken from my existing Formations Mods and extra paths will be available from a new mod that I will be uploading to TS Community shortly. I will also provide a link page to all the liveries used, assuming I can remember then, to make life easier for anyone who wants to experience the full works.
Absolutely outstanding! This is how it should be. I've never understood why sidings and yards have been left desolate and inaccessible. Got to love a 'Falcon' though
Spent a good few hours trying to create the AI at Bishops Lydeard. (Had to create some new formations to get anything 'interesting' to work). I just wanted to have some AI moving whilst the player was waiting for the HST to catch up. Have only tested the AI without the player so far so. knowing my luck, it won't work when I put the whole thing together !!! Placing this Skipper was a nightmare (and needed a special formation). Two more DMUs resting in the carriage shed. An interloper runs in from Norton and then reverses out of the station to the sidings. Enjoy
That was the cue for a CL101 DMU to come out of the shed and set back into the station. Before a pair of CL20s appear from the headshunt and slowly worked their way to the station. (Passing the 4F en-route). Now for the final run through
Test runs complete. A couple of extra tweaks tested (1 worked, 1 didn't). Extra interest added at Washford and Bishops Lydeard. So I now think this scenario, and my paths mod, is now complete Just got to work out what to upload now. (Sometimes that takes longer than creating the mod in the first place). Four car CL101 now passed at Blue Anchor. Extra wagons and locos placed at Washford. A Skipper can now be seen at Williton. Enjoy
Further into the scenario then you can now see Flying Scotsman at Williton. Whilst waiting for a Minehead service to pass. Stogumber is still a lovely place to stop and enjoy the scenery. Running into Crowcombe nearing the end of our journey. Finally arriving at Bishops Lydeard to unload our passengers. However keep the doors open and you may see a few more AI services before you end the scenario. Enjoy
At Bishops Lydeard there is lots to see this Diesel Day. (So don't close your player service doors otherwise the scenario will end early and you'll miss it all). A visiting Western & a pair of HST Power cars. Some more DMUs. Even a bit of steam. Afterall it is a busy day on the WSR. Enjoy
Finally a Choc & Cream DMU, a pair of 20s and an HST put in an appearance before the scenario comes to an end. Enjoy
Hopefully this will be uploaded shortly and, if you are up for the challenge, you will see the WSR in a new light TBH I'm quite pleased with how this has turned out. As always everything you can see here has been placed using the in-game Scenario Planner with the addition of my extra paths and extra formations mods. Creative Centre liveries then make everything look that bit more colourful.