Dovetail Games Tsw November 2025 Roadmap Q&a Thread

Discussion in 'TSW General Discussion' started by DTG Alex, Nov 5, 2025 at 2:05 PM.

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  1. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    Hello folks,

    This is the official Q&A thread for the upcoming TSW November Roadmap livestream, which will take place tomorrow, November 6th, from 19:00 UTC on our YouTubeand Twitchchannels.

    If you have any questions you'd like to ask us, please post them here. General reminder to please keep all other discussions out of this thread, and remain to questions only.



    We may not answer all questions on the article/stream, but we will look through this thread in preparation and will look to respond to questions afterwards.
     
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  2. dal#7945

    dal#7945 Well-Known Member

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    Will the roadmap be available today. Also will we see the mildmay extension and GWE remaster this side of Christmas. When is the east coastway, nuclear and preston -crewe dlc releasing. Thanks
     
    Last edited: Nov 5, 2025 at 2:13 PM
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  3. SteveRail

    SteveRail Well-Known Member

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    Can we get a response on the feedback to the Fife Circle both the 158 timetable & general please?
     
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  4. ChiefGlazer

    ChiefGlazer Member

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    Tomorrow pal.
     
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  5. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Why do they keep posting the Q and A thread before the actual roadmap...?

    What lessons have been learned and will improvements be made regards to quality control, testing and assurance, especially as far as console platforms are concerned, after the rocky start with Birmingham to Crewe?
     
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  6. turbostar#4215

    turbostar#4215 Well-Known Member

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    Will you continue to brush all of the complaints and raised points, regarding the Fife circle timetable update, under the carpet? Or will there be a consorted effort to address the failings and patch things up.
    Thank you
     
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  7. padruig

    padruig Member

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    Why is there such different standards to trains in the game? Such as the new voyager, vectron, 720 are all excellent. But then there are trains such as the 146/186, dostos, 442 that are such low quality.
     
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  8. Scotrail156467

    Scotrail156467 Well-Known Member

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    What happened to the update/patch that was planned and coming in the first week of November is coming tomorrow along with the roadmap?
     
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  9. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Next week;
     
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  10. Myron

    Myron Well-Known Member

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    those existed since TSW2020 and DTG did not overhaul them throughout the variants.
     
  11. PseudoStalker

    PseudoStalker Well-Known Member

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    Please comment on how you managed to introduce so many bugs, even with the help of players beta team?
    Why are you always rushing to release? Why are obvious bugs ignored and not fixed before release?
    Do you even perform basic testing (for example, checking for raindrops on windshields)? Why do bugs from older versions of rolling stock migrate to newer versions, even though they've been reported over 9,000 times?

    Do you read "feedback" threads? And most importantly, do you report to the dev team after reading them(if you)?
     
    Last edited: Nov 5, 2025 at 3:16 PM
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  12. johnmsaylor

    johnmsaylor New Member

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    I have several older routes from TSW2 that I updated to the TSW6 version, such as East Coastway and GWE. Will any upcoming updates/upgrades apply to routes that were transferred to TSW6 from previous editions or will they somehow only be available to older routes that were bought as a TSW6 Add on? Thanks.
     
  13. OldVern

    OldVern Well-Known Member

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    What lessons have been learned from the debacle that was the Birmingham to Crewe release, with the route still being in a bit of a state with further patches needed?

    What guidance are you giving to 3P’s as regards optimisation and asset management to ensure their routes run adequately on consoles and lower spec PC’s?

    Why does the Monthly Mastery nearly always mess up? Also what is happening with Support? My ticket regarding the failure of the Tier One distance to progress was promptly closed as “Solved”, despite not being and at the time of writing this, still not fixed.

    How many resources have been diverted to Metro Rivals that now seems to be leaving TSW running on the bare minimum of staffing? The impression I’m getting is that the management team has rapidly lost interest in TSW with the fear it will soon go the way of Catan, Fishing, VR and FSW.

    Will Metro Rivals be used as a test bed for UE5 reissue of TSW and will TSW6 be the final iteration of the game?

    What are your plans to address the fact the game is now saturated and bring in more diverse content, different countries and different eras, as there is less and less compunction to buy identical cyclostyled routes and trains?

    Leaving aside the issue of more save game slots which the EP has apparently filed in the low priority pile, what is the prospect of fixing the other issues specifically the loss of objective and schedule data when saving and loading a chained run and failing to save the player choice of weather conditions?
     
    Last edited: Nov 5, 2025 at 3:43 PM
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  14. Dinger75

    Dinger75 Well-Known Member

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    Blur, blur, blur
    Blah, blah, blah

    Fed up now with this issue and the constant lies being told by DTG to try to kick this can down this year long road

    What are you doing about it as had enough of the bull
     
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  15. Myron

    Myron Well-Known Member

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    Will long existing issues with the game that are "known and low in the priority list" finally be fixed to finally make the game more appealing again? If actual gamebreaking issues are at the top of the list, why are there no recent patch notes of those fixed? Perhaps concentrate on fixing smaller issues aswell, which would improve a lot of things. Perhaps also refer to my other Forum post on this.
     
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  16. marcsharp2

    marcsharp2 Well-Known Member

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    Why is the 171 being released for East Coastway despite it being an old route and no plans to remaster it?
     
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  17. jesper2805

    jesper2805 Well-Known Member

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    It's been more than a year since Frankfurt Fulda was released, and back then there was a lot of talk about performance and how they were going to address it. Now, over a year later, has anything really been done that made a difference? Yes, they claimed to have freed up some memory, but has that truly been a big success for consoles? No! In fact, they've only reduced route layers even further, essentially preserving the problem and solving it through a workaround.
    So I'm telling you now: they will never fix this without completely overhauling the game with massive changes and I seriously wonder if they can even afford that financially. But hey, that's something I've said many times before: they don't have a sensible solution. So live with it, and let your wallet do the talking if you disagree that's my advice.
     
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  18. Concorde9289

    Concorde9289 Well-Known Member

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    What progress has been made regarding blurry textures for consoles since last month?

    Why was the fife circle class 158 timetable released in an unfinished state?

    Will future add-ons actually be tested on console?

    Will the class 377/4 from East Coastway receive updated features to the same standard as the class 377/3 when that releases? It'd be beyond ridiculous not to.
     
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  19. coursetim

    coursetim Well-Known Member

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    What is the current split between the platforms for TSW? Is it still around a third on each platform?

    We've had a few threads bringing up steam once again (yes we're still here!) and I was wondering if there was anything DTG could add on the subject? Are third parties still interested in steam like Alex mentioned? Have DTG done anything with the really great looking steam related content on the editor forums like the Pannier and Tallyn with regards to the Third party team?
     
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  20. acro

    acro Well-Known Member

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    Are you still planning to continue the business model of a "new" game each year?

    Given the fact that you seemingly always offer free starter packs now, would it not just make more sense to do a major seasonal update like Rush Hour for TSW2? Those who didn't want the new routes got the update and those who did paid for the route pack. From an outside perspective I fail to see how much more money this current system gets you, especially if you then need to certify a new game every year.

    Returning to seasonal updates would also prevent all the issues that seem to occur each time a new game is released regarding DLC entitlement, stuff not being immediately available on certain platforms and people needing to download hundreds of Gigabytes worth of content again.

    If the plan is to continue the yearly games, please can you explain the rationale behind that decision?
     
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  21. londontransportclips31

    londontransportclips31 Well-Known Member

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    As blurry textures are a being featured on increasingly more routes, will this start to be communicated? Will players be told in streams, articles etc. when blurry textures will be present, or will it be a case of letting players find out for themselves?

    Are routes actually being tested on consoles, and if they are then why are you not picking up on the blurry textures issues? DTG seem to act surprised when a route has blurry textures, making me think that they probably don't test routes on console.

    Is there a point in players posting issues on the route feedback threads more than a month after an add-on releases? It's rare to see DTG presence on those feedback threads once a route has been out for a few weeks.

    What happened with the recent Fife Circle timetable "upgrade", I've heard it was based on an emergency timetable but I'm hoping for an answer as to why this decision was made? If this is true it's quite laughable that a timetable would be based around an emergency timetable with less services, especially when the community has waited over a year for it.

    When routes are tested, do DTG chose to ignore some glaring issues or are they just not found?
     
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  22. disco#7930

    disco#7930 Well-Known Member

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    With the influx of new 3rd party developers, on top of the existing ones like Rivet and JT, providing a steady income stream, are Dovetail Games going to be in a position to redirect resources to investigate the core problems that we are all talking about?

    It does seem that each DLC release pushes the game further away from playable, especially to those on console.

    I believe that TSW is now at a point where time and money has to be spent solving the core game problems. If this is done, EVERY route and DLC benefits from it.

    Can you please confirm that you are now undertaking a serious review and resourcing of this?
     
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  23. junior hornet

    junior hornet Well-Known Member

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    Can you please update on progress on problems with Riviera Line, in particular red light problems and the disappearing sea around Dawlish and the sea turning black on the approach to Paignton.
     
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  24. Scotrail156467

    Scotrail156467 Well-Known Member

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    Ah they should have mentioned this thanks
     
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  25. ffabio89

    ffabio89 Well-Known Member

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    I'm being missing the high level of communication that we had reached some years ago.....
    My first question is: What's happening?
    The second is: wich direction you will planned for TSW now that you have a lot of other game on the table?
     
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  26. SierraOscar95

    SierraOscar95 Well-Known Member

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    When can we expect comprehensive fixes to the core issues that are now proving to be problematic and present on nearly every route? It is getting to the point where core issues aren't exclusive to one or two routes, and are now affecting routes across the board and the problems are only getting worse, not better. It feels pointless releasing/advertising any further DLC until comprehensive fixes are made, otherwise customers are going to be paying money for DLC that will inherit core issue problems from the start (blurryness), and that isn't fair on the customer/player.

    I am used to hearing "this is being looked at", and I am a patient person, but these issues have got progressively worse and are effecting every element of the game. Can we have any reassurances that core issues such as blurryness (which is one of the biggest core issues) are being looked into and if so, what exactly is being done to remedy it, and what comprehensive fixes can we look forward too?

    At the moment it feels like we get passed off with "it's being looked into", and nothing of substance seems to happen outside of a few 'plaster' fixes. We need to hear what work is being done to overcome this issues for one, and make sure the issues are given the property attention they deserve.

    The game is becoming completely unplayable and as players I think we deserve honesty, and a detailed and comprehensive break down of what is going to be done to resolve core issues.

    We to often hear all the right noises, but nothing that comes with any substance. So can be finally expect to substance to match the words?
     
    Last edited: Nov 5, 2025 at 6:42 PM
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  27. fpriotto520

    fpriotto520 Well-Known Member

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    When is a new Unreal Engine 5-based train simulator planned?
     
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  28. parder#4923

    parder#4923 Well-Known Member

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    I started a thread about this last month that there have been at least 5 instances in the past year where wrong builds have been released on launch days for the game or DLCs. Although they typically get rectified within hours, it's not a good look from a professionalism standpoint. So has there been any internal review of processes to ensure this is not happening in future?

    Will there be another winter survey in the coming months which will be used to determine features for the next game?
     
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  29. OldVern

    OldVern Well-Known Member

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    Further to the Fife Circle issue, why on earth were the Class 158 sounds and physics nerfed, nay ruined, from the original MML release and Scotrail reskin, which were almost perfect.? Are you planning to restore the original parameters, please?
     
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  30. Cash

    Cash Well-Known Member

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    Any progress on a fix for the bug where many AI trains incorrectly display ‘Not in Service‘ on their PIS?
     
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  31. Myron

    Myron Well-Known Member

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    already tired after Metro Rivals which isn't even out yet?
     
  32. dansilver#8254

    dansilver#8254 New Member

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    Has the problem with TSW6 affecting the WCMLoS Preston-Carlisle DLC (missing or duplicate class 87s, multiple repeating class 08, 47 and 101 entries and the missing class 86 despite it’s add on being installed) been identified and a fix planned?

    And is this the same problem causing the missing Multi-Level Commuter Cab Car NJT on NY-Trenton?

    I’m on PS5 and have raised tickets but am unwilling to move forward with TSW6 until this is resolved.

    FYI, the work arounds like ‘restore license’ no longer works since the 28th Oct patch and deleting other add ons is inconsistent: for me delete the 390 DLC I get the 86 back, delete Cajon Pass I lose the 87!
     
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  33. trpted

    trpted Active Member

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  34. TrackingTrains

    TrackingTrains Well-Known Member

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    Can we have an update on blurry textures please?
     
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  35. Scotrail156467

    Scotrail156467 Well-Known Member

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    Yes blurry textures need to be discussed in this roadmap stream
     
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  36. NateDogg7a

    NateDogg7a Well-Known Member

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    I've tried to log some tickets recently, but the portal has been unavailable. So, do you know anything about any or all of these issues, and if they are in the next patch?

    The third service in the BR 363 chapter of the new Dresden route journey has no information listed and is unplayable.

    There are two services in the BR 294 journey that instantly SPAD (53383 Part 2 and 53387 Part 1)

    The DB BR 193 and BR 294 only give 35 AP for all safety systems, not the expected 65.

    On FTF, all the freight services need only 350-600 points for platinum medals.

    The NJT multilevels don't allow for passengers to get on or off the low level doors, only the high level doors (and most of the platforms are low levels on Morristown).

    There is supposedly a patch coming with third-party fixes for the BR 194 pack, including no scoring for medals in journey mode and no train arrival times in timetable mode, and other fixes. Is there a third-party patch coming?

    Thank you for whatever can be reasonably addressed.
     
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  37. gogglesguy

    gogglesguy Well-Known Member

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    Do you have any programmers left or are you just stuck with marketing & management?
     
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  38. MrSouthernDriver

    MrSouthernDriver Well-Known Member

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    Screenshot_20251106-031835.png


    A few weeks ago this statement was made on the TSC discord server, the entire message/announcement was a schedule as to what updates would be coming to the game. The last one screenshotted here states that the TSW6 core update #4 should be released in the first week of November. it is now the first week of November on a Thursday

    Could DTG confirm that this update is coming this week or not?



    Furthermore I would like to branch apon the statements made above about QA, what lessons will be learnt from the release of Birmingham - Crewe and what measures will be made in order to make future route releases as smooth as possible?
     
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  39. Double Yellow

    Double Yellow Well-Known Member

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    Any plans to add more on-board train announcements to other routes?

    • Frankfurt S-Banh
    • Cathcart Circle Line
    • Both Overground routes
    • WCMLS

    To name a few.
     
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  40. candacedtg

    candacedtg Staff Member

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    ----
    I'll be honest, I've been handling a lot of the major bug reporting for B2C, but do make a note of the update dates not having exact times; those are anticipated times, as it says at the bottom.

    The update is currently just waiting. What are we waiting for? We're waiting on final QA and AABS to send updates, and the individual stores [PS, Xbox, Steam, Epic] to accept the updates for posting. We'll let you know as soon as it's ready, and do I wish I had an exact date to share, but we're just waiting until it's in a good state and ready to be released first.

    To shed some light, I made a forum post from talking to the devs about this route, which should help with what was prioritized: https://discord.com/channels/1324687416128180286/1430211640627826788/1435397610382032927

    I can only speak for this route right now, as I just started with the team.

    I do know that with future AABS releases, they have implemented tougher QA and stricter reviews in order to catch many of the QA issues that were seen in this release before it's sent out, and I personally know they are taking this as a learning experience.

    As for DTG, it was a learning experience that will lead to stricter QA.

    Keep in mind that most of the people who will chat with you in the Forums are the Community Team. That means we talk to the devs but aren't devs (I do dev work-but not for DTG- when I have time, so I'm an odd exception), but we try to get updates to y'all as best as we can.

    Another thing is that a few folks will be working on prioritizing the major bugs and reporting them for new routes, like we did for B2C. I'm already working on gathering data on other bugs or issues that have been reported as of right now for various routes. I'll probably make a forum post later to get it better organized.

    Anyway, I know that's a lot of text to say: with me joining the team, I'm taking some work off the other team member's shoulders, and we're able to communicate amongst the team and the community a bit better.

    I just thought I'd write since I've been kind of buried in the paperwork and bug reporting for this route, and I know it very well now.
     
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  41. Calidore266

    Calidore266 Well-Known Member

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    Appreciate you taking the time to write such a detailed post.

    One request: Many of us on the forum neither have nor want a Discord account and so are blind to anything posted there. Would you (or anyone) mind putting that linked Discord post up here?
     
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  42. candacedtg

    candacedtg Staff Member

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    Yeah, I told it to link the forum post, but computers do what they want.

    https://forums.dovetailgames.com/th...e-feedback-thread.94801/page-13#post-1061877_
     
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  43. AmityBlight

    AmityBlight Well-Known Member

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    Are there any concrete plans for updates on pre-TSW6 content which still could use some fine-tuning, like the E94 pack or Ludwigsbahn? It is one thing to release a good-at-its-core product in a rough state, but it's worse to leave said product in this rough state for months/years afterwards.

    Are there any concrete plans to overhaul and modernise ancient vehicles which feature prominently on modern routes, for example the DB 442, 612 or the Dostos? If not, why not? I'd consider this a good investment, raising the value and prolonging the lifespan of an existing product.

    Is the Feedback Forum even being read and/or acknowledged in some way? It feels like issues which are being reported there, even right after release of a new DLC, are being largely ignored.
     
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  44. MrSouthernDriver

    MrSouthernDriver Well-Known Member

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    Thanks for the message and transparency with us on this matter, really appreciated.
     
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  45. OpenMinded

    OpenMinded Well-Known Member

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    I have to admit that I have never been as disillusioned after a new game released as at the moment. This probably comes down to the fact that I am concentrating on German content and I have the feeling that there has not been a game release with less dev hours spend on German content then with TSW6. This, somehow, seems to carry on also after release...

    I fully understand that you (DTG) must concentrate on game braking issues, like crashes and blurry textures, however, we hear this now since about a year and not much progress is visible. Personally I am not suffering any of these issues, which makes me wait for other stuff, which is simply not being adressed or even talked about!

    I would like to know
    • when can we expect the TSRs to be fixed for German content. PZB is still only randomly working (sometimes not at all, sometimes at the other end only...) and we still only have an Zs3v, instead of an Lf1 indicating a TSR. This was acknowledged by Lukas in the German stream at the time, indicating a fix with the first patch. Several patches later, still no fix.
    • Any plans to make TSRs more interesting (like different speeds and different distances for the TSR)?
    • The only new thing I am really enjoying are the announcements. Also, here it was acknowledged right at the biginning that this is still being refined (end station annoucments, different announcements for long distance trains...). What is the status and when can we finally see improvments rolling in?
    • I still have the occasional door getting stuck, even though random faults are disabled. When will this be finally fixed?!
    • On German content we always see the same issues with wrong signalling. This ranges from stuff like a speed indication missing to a simple indicator light missing (for a repeater signal, for example). For people who try to use TSW more as a Simulator (without HUD) this is actually quite annoying. Would you not consider to tackle this, somehow?! I feel like there has basically been no improvements over the years. Surely more could be done to automate checks or support the devs in other ways. An acknowledgement of this would be nice...
     
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  46. bene2919

    bene2919 Member

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    Please could we get a substantial update on GWE remaster. Liam has been fantastic on updating those in the GWE thread, but it gets skipped over every roadmap. It’s been 15 months since it was first announced. We are all hoping it’s releasing before Christmas and that it is likely coming in December. Could you go through what stage it is at, what work being done during the process. Liam has his farewell pack releasing with this and it would be nice to see some momentum and excitement for what I think will be one of the most popular releases. All other routes and releases get talked about enthusiastically, even whilst still in 0-3 months. Please give this the level of respect and care it deserves.
     
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  47. uvm0902

    uvm0902 Well-Known Member

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    I would like to ask you to clarify the following questions:
    1. The Skyhook Game development team hasn't communicated anything about developments for the TSW for a long time. Are they involved in developing new routes and projects (other than freight packages)? Are there any plans to return to their old routes and improve them? Is DTG willing to assist them with implementing the suspension feature on the Class 158?
    2. If Rivet has taken on the development of a gameplay pack for the East Coastway, can we expect the route to receive any improvements and the old rolling stock to support the new features?
    3. The Cardiff City Network, as it currently stands, resembles a helpless invalid who has been neglected. This route requires a logical conclusion and love. Are there any plans to change this?
    4. Why haven't we received any releases of North American freight routes from the DTG team, and when will this change?
    5. Is it time to bring the preservation team back to work and begin working on the released content?
     
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  48. florians#7620

    florians#7620 Well-Known Member

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    Could you please give a defintitve update on the blurry textures issue on console? Now that it has affected even more routes new and old.
     
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  49. malikrthr

    malikrthr Well-Known Member

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    For Morristown line, can the timings of the announcements be adjusted so the next stop is does not occur when you are a few hundred yards away from the station, or is it prototypical?

    For New York to Stamford, is there a possibility we may see the shoreliner coaches at some point down the line? Will there be layers for NJT and LIRR featured?

    There are alot of microstutters on the Riviera line and Birmingham to Crewe, will there be performance optimizations made as scenery items try to load such as trees/shrubs?

    Will older passenger routes soon receive passenger announcements?

    With New York to Stamford receiving ToD4, is there a possibility that New York to White Plains from the TSW2 era receive a ToD4 upgrade or enhancement?
     
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  50. steve08

    steve08 Well-Known Member

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    Release date for TFW pacer.
     
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