I just finished Annotations for GWE Paddignton-Reading. Downloadable at https://www.trainsimcommunity.com/m.../i7015-annotations-for-gwe-paddington-reading BTW, I made my first trys with annotations on the Arosa Line, before I read that c_champier is already working on it. So I chose GWE instead. And here I realized that you have to adjust the radius for Roads, Rivers etc. according to the speed of the trains on that line. At first try, when driving at 125 mph, when the annotation pops up and you read it, you have already passed that point... Then I made the radius bigger so now the annotation pops up and you can see the bridge/river etc.
And that's the main reason why the updates has been so frequent. Having the variety of situation only real weather can provide really increased my enjoyment of TSW... which in turn drives me to improve the app even futher. Nice. Having the data easily accessible via a website is imho one of the best features of open-meteo. You can trully find the exact conditions you're looking for
Such a fantastic addition, thank you so much! Looking forward to someone making a super detailed "route learner" annotations, which includes junction names and maybe bridge names (where applicable - some are named, some could just use the name of the road they carry, some bridges go over roads and are usually helpful reference points).
maybe there can be extra info shown on tunnels for how long a tunnel is ? this tool getting better each day
This app is incredible, thank you to the developer. I thought I wouldn’t like the annotations and would just use it for live weather but I’m actually quite enjoying both.
Finally got round to installing this earlier today and all I can say is wow! Probably THE best mod out there right now! Just a small thing and me being thick have probably overlooked it but is there an option to change the speed from KPH to MPH please?
is there a step by step instruction or video on how to install this? i don't know which files to download because there are lots of file. Any help from the community would be helpful, i really appreciated it.
Hopefully this should be some help. I'll try to explain it the best I can - 1.) Make sure you enter the following into your Steam launch settings for TSW 6 -HTTPAPI (ignore the other command) 2.) Once you've installed the TSW route annotations program, you should just be able to launch it alongside TSW 6. Please make sure TSW 6 is set to WINDOWED FULLSCREEN in the screen settings, otherwise it won't work. The app should work in the background, as you launch TSW and load into a route. It doesn't matter which way you launch it, be it TSW 6 first or the route annotations app after, just make sure both are launched. If this doesn't work, continue to troubleshoot it with the steps below: 3.) If the program fails to detect TSW, then you may have to enter the API manually. The API can be found in the following dictionary - Program Files (x86)\Steam\steamapps\common\TSW6\WindowsNoEditor\TS2Prototype\Saved\Config 4.) Inside of that folder, there will be a notepad file called CommAPIKey.txt. Open that and inside of there will be a long API key. 5.) Simply copy that key into the custom API key command box, inside of TSW Route Annotation settings. 6.) Scroll down and press apply and it should all now work.
thank you londonmidland for this installation breakdown. Although i am confused about which or where do i download the install exe. Do i download from the trainsimcommunity website or the link he posted? which is latest one? thank you again i just download the latest from the gitlab webpage, but for some reason it said the file is unsafe to open, my anti virus is telling me "our information on this file is inconclusive. can someone here confirm that this file is safe to open? thank you
Hi PegasusLeosRailwayFanatix You can find the latest version here in the thread on page 1. Once you have installed it, it is best to go to the folder where it was installed. There you can create a shortcut to the exe file on your desktop. Yes, this file is 100% safe, you can download it without any problems.
I downloaded it from the TSC website. Although the actual app has a built in updater, so it'll inform you when there's an update. Ignore any firewall/spyware popups - they're generally not needed and are just bloatware for Windows 10 and 11 as the OS has its own built in protection.
I can't believe you made this, it's so good. Thank you. To use this with Xbox PC I manually added the API key and created a shortcut of the executable where I added -HTTPAPI to the target.
This afternoon, I started with the South Eastern Highspeed line. I was a bit irritated because the name I got when I started in St.Pancras was West Coast Main Line London Euston-Milton Keynes. But when I made a test with the route, several double annotations appeared. So I had a look at the location list after unhiding the built in locations. And there they were. It looks like the WCML and the SE Highspeed line are merged into WCML London Euston-Milton Keynes although SE Highspeed is not on the list of Routes. As there are some locations are still missing in SE Highspeed, which I would include, is it possible to seperate both routes, each with it's own name, so that it is a bit more clear?
This something I was also thinking about, but I also need the ability to define the length manually, as the value from measuring the annotation can differ from the real values... And I know there are people in the community who then like to enter the corret length :-D The little evidence is most likely because the installer and app are not signed. That means that there is no way of verifying it is trully TSWRouteAnnotationInstaller and that it wasn't tampered with after creation. It isn't signed becasue of money, getting a certificate from a reputable authority (those that are automatically trusted by MS) costs money... And it's also a hasle.. Hijacking a niche gaming genre app for malware woud not be the smasterst way how to infiltrate the most computers :-D For wind speed, there are UOM in the weather tab of the settings. For the speed on the bottom bar, currently not, as that was intended more for debugging to see in realtime if the app is receiving correct data. I would love to have the routes separated by one, but sadly that is something that cannot be done atm. There isn't a route name in the data, only the origin location (which is the point defined by the route author as a 'reference point')... and lots of routes share the same origin point. The benefit is you don't have to double defined points on routes that share a common location.. the downside is that routes are bundled together. It is also the reason why I have to rework the import logic a little, becasue right now the app cannot differentiate between user created locations, and imported locations.. which might get messy in the long run.
I was already wondering which reference point is used to detect which route is selected in the game. Which should really be difficult in the London area, especially when some stations are used by more than one route. So the Southeastern Highspeed is definitely already in the app, can you please update the routes list with it ? I have already finished the Highspeed section where I found some missing locations. I will still take a look at the Dartford to Faversham section to add locations that perhaps are missing and then publish this file as an supplement of the Route that is already included. And a big DANKESCHÖN for the good job you made with this app !!
Hi [Winzarten], just a quick question regarding the last part of your reply to [glendathu]: Quote: "It is also the reason why I have to rework the import logic a little, because right now the app cannot differentiate between user-created locations and imported locations… which might get messy in the long run.” Since we're already using two new maps, is there a risk of encountering the problems you mentioned before you've looked at the system (for importing new maps)? Because currently, I haven't experienced any issues using the new annotation maps. Best regards, tof
No risk. And it shouldn't really affect those that use annotations, more it should help those that would like to export and share their work. In essence it is another issue caused by me not being able to tell, from data, what route the player is actually playing. So, let's say you're doing annotations for Semmeringbahn, but you already have imported the great annotations for Salzburg-Rosenheim by solicitr. Now, you cannot export just annotations for Semmeringbahn, because both of those routes share the same origin, so the app sees them as the same 'route'. So right now, you'll also export Salzburg-Rosenheim, if you try to export Semmeringbahn ... so I would like to mark imported entries, so they are ignored by export, and you only export your work. Those that already have imported stuff, and are affected by the current issue, would need just to re-import the annotation file, for the entries to get marked. All locations already have a unique identifier, so there already isn't a risk of double-importing the same location (and then having it shown twice).
Are there any current plans to implement the user-made annotations into the software as an update for everyone that way we don’t have to search for them and install them individually?
Where can one find user made annotations? I know there are 2 on the Train Sim Community site, but other then that..
Yes, I would like to make them part of the install. But I don't want just to 'merge' them with the current build-in annotations, as I would like to give more exposure to the authors than just a simple patch notes mentions... So most likely there will be a tab with all the included annotations + the author names.. and possible an option to disable/enable them individually (so it isn't just a blank panel without any real functionality).
can anyone suggest a route/ time of day and date combination that demonstrates variable fog to a good level. After years of being swamped by DTG's dense fog I now cant seem to find any and then get absorbed playing the route anyway lol
Play a 390 Birmingham Crew service for today ag 9pm .Fog varied but it was as manageable you would expect in real life, not that often blind after 25 m fog. Also it has subtle variation in thickness.
For Rivers and Roads I used 250 m. But that's only good for very fast routes ! Just had a look at it, Jubilee River still had 0 m radius and Thames 100m. (again forgot to save the changes..) I changed that and uploaded the corrected file but of course everyone who uses it, can do this by himself...
Aorosaline by c champier ist here: https://www.trainsimcommunity.com/m.../c109-other/i7009-arosaline-route-annotations and GWE Paddington-Reading by me is here: https://www.trainsimcommunity.com/m.../i7015-annotations-for-gwe-paddington-reading
Hi everyone, here are some additional annotations, and more are coming soon, so for future ones, you'll find them on TSC and on this page: * https://www.trainsimcommunity.com/m.../c109-other/i7009-arosaline-route-annotations * https://www.trainsimcommunity.com/m.../i7015-annotations-for-gwe-paddington-reading https://drive.google.com/file/d/1NlwiLcRTTC3w-VEot8rJcRDTDxKHYM3T/view?usp=sharing Thanks to them and to those who will contribute next! Best regards, tof
For anyone who wants to make annotations for routes, I found that https://www.openstreetmap.org/ is much better than Google maps for finding train locations, especially names !
Hi Winzarten, thank you for this very interesting explanation. As you correctly point out, with the import of new maps, I noticed that two routes can overlap (you'll also export Salzburg-Rosenheim if you try to export Semmeringbahn...). And indeed, everything continues to work, so as the saying goes, well, [that's all there is to it!!!] Thanks for the follow-up. Best regards, Tof
Open Street Map is really more detailed! I got donee with Antelope Valley Line last night I just have to do a end to end run to ensure everything is as it should be and it pops up when it should with the link you provided I will be adding more locations for sure thank you!
For UK Routes a good starting point for official reporting points is www.realtimetrains.co.uk Pick a station then a service for the route you are interested in then go to detailed view and all the reporting points/junctions/stations etc. are shown. This also a great place for tracking actual trains and their locations if someone you know is travelling.
This is much appreciated! Maybe this could also be extended to other factors, like cloud covers (to some extend) and snow build up?! I asked about this in post #202 of this thread, however, not really with fog in mind (nevertheless, agreeing that for fog it actually makes the most sense!). And I cant praise enough the instant tunnel transition. I am currently working my way through the expert 101 timetable on KWG. The other day I had visibility changes from one side of the tunnel with roughly 8000m visibility, hitting a wall of only 160m visibiliy on the other side! This progressed through very noticable changes throughout the following tunnels (of which there are so many on this route), which was so incredible immersive! Cant really wait for winter time to arrive, to also see different snow covers along the route, especially breaking out of tunnels
Snow cover is currently being implemented . While stationary the snow cover can only increase / decrase by the snowing rate (from meteo data), or by estimated thawing rate (based on temperature). And while moving the rate of change can be set in setting as max change per 1km/0.6mile... Also the curve is much sharper in the first cm of reported snow cover, so snow should appear more quickly. One complication currently is that there is huge difference in snow cover visualization between routes. i.e. Tharandter Rampe Semmeringbahn Both at the in-game slider at 50%... So in future there might be a route specific override for the snow settings
This is something I’ve been meaning to ask. It seems pretty clear that snow accumulates differently depending on the route, which I’m guessing comes down to how old the route is or which snow system it uses. On Boston to Providence, for example, snow doesn’t build up very high on the tracks. On newer routes, you’ll see much deeper accumulation. If the tool can detect the route, maybe it could apply snow accumulation settings that match how that route handles snow. So on older routes, the “max snow” slider would kick in at lower totals, since the visual buildup is lighter. On newer routes, the slider could allow for higher totals to match the deeper snow. The app having route-aware behavior would make the presentation of snow feel more authentic.
I'm also noticing that some routes use the first part of the ground snow slider for snow atop mountains, and only after 15-20% it starts applying snow to player area (Semmeringbahn i.e.)... Which could also be utilized once some mapping are customizable per route... i.e. the peaks coordinates could be added to the app, and the snow atop them would be used for the 20%, which would result in having snow cover atop of peaks, based on real condition... You could have a nice spring run, while the peaks still have a little bit a snow... But these are kind of 'cherry on top' features
Antelope valley line is finished and ready for upload which I'll do after work. There may be an update for Arosaline as I am going to use Ooen Street Naps to see if there's any points of interests I missed using the other sources.
Question, I've noticed that locations have an icon next to them. Is there a list somewhere what all these icons mean? In the screenshot below for example there's an icon of a wagon next to the name, which I assume is a siding or a yard? I'm editing a video of a drive on Cajon Pass, where I intend to use them as chapter points, but it would be helpful if I knew what some of these mean. So this one would be Ono sidings?
As I haven’t seen it mentioned thought I’d drop a link in here to https://www.openrailwaymap.org which should be of help for railway locations
These are the kind of location that the app currently has - Station, Bridge, River, Viaduct, Tunnel, Yard, Hill, Summit, Junction, Other, Border, LevelCrossing, Road, Underpass... each one has an icon associated with it. What they are actually used for is on the annotations author. But yards I generally use for yards, siding, depots... basically, train stopping point which is not a passenger station :-D Aand, new version time Speed Based Snow Cover Progression - Similarly to fog, the rate of change for snow is now based on speed. While stationary the change is limited by the snowing / thawing rate. At speed, the default allowed max change is 2.5cm per 1km. This can be changed in settings. Extra visual snow when snowing - This is a little experimental.. basically I would like to capture how different 2cm of reported snow might look like when it snowed recently, as opposed as when it is few days old snow that's thawing away. Recent snow should be more uniform coverage of the world. While I cannot affect that, what I have done is that if there is recent snowfall, the app will increase the slider, based on how much it snowed in the last 4 hours.. and how much recent snowfall increases the slider is 50% by default, and can be changed in settings. That means i.e. if there are 4cm of ground snow, with 2cm of recent snowfall, the app will visualize as if there was 5cm of ground snow (4 + 2 * 50%). Set the value to 0 to disable the feature. Train Positions - For weather queries, and annotation triggering, the app now uses the train lead car position, not the camera position. So camera movement should no longer trigger a location to be shown. Locations can still be defined by camera location. Annotation Window mode - It is possible to set the annotation window to 'regular' window mode. This way the annotation window will be a non-transparent normal windows window, which can be positioned and resized. When placed on another screen it should not interfere with apps like Lossless Scaling.
Quick question if I may…been using this mod for a week or so but I am not sure if I should set the in game weather to ‘dynamic’ or ‘custom’ or does it not matter? Anyways, Im loving the mod thus far. Keep up the good work!
I mentioned this before, but I’ve been looking more into how snow accumulation behaves differently depending on the route, and to be honest, I’m still not entirely sure how it all works under the hood. It definitely seems like newer routes (especially the ones from TSW 4/5 and 6) handle snow a lot better. The buildup looks deeper and more realistic, even though I still wish we could get higher snow depth around scenery and buildings. (Dovetail, the mic is on you for this ) Older routes, like those from the TSW 2 era, don’t seem to accumulate as much snow even when both the ground and piled snow sliders are maxed out. So I started wondering if it’d be possible for the program to detect which route you’re on and adjust the snow accumulation values to match. If that isn’t doable, maybe a simple snow mapping drop-down menu could work instead. You could have one set of mapping settings for newer routes that use the updated system and another for older ones that don’t build up as much. That’d make switching between routes a lot smoother. For my own setup, I’ve spent some time watching how high snow builds up along the tracks and around nearby scenery when everything’s maxed out. Newer Routes: It seems like about 3 in (7.6 cm), maybe 4 in (10.2 cm), looks to be about right on the tracks and ballast. Looking at sidewalks and parking lots, the snow usually comes up to fully cover the bottom of the tire and part of the car rim, which visually seems like around 5-6 in (12.7-15.2 cm). Older Routes: When going from zero on the snow slider all the way up to maximum, it only seems to produce about 0.25 in (0.6 cm) of snow on the ground (both on tracks and ballast). Virtually a light dusting. (C’mon DTG, smh.) The piled snow slider doesn’t appear to have any noticeable effect, and the depth on roads and in parking lots near cars is the same as around the trackside areas. I understand the game isn’t going to match real-world conditions where several feet (around 30 cm or more) have fallen, since it simply doesn’t simulate that kind of depth. But below those upper limits, what you’re seeing still feels pretty accurate! Where this would really make a difference is on the lower end of the scale. On those older TSW 2 routes, if there’s only 1-2 in (2.5-5 cm) of snow, it can often look like nothing has accumulated at all, especially if you’re using settings meant for newer routes. Having two selectable snow profiles (one for newer routes and one for older ones) would help make snow levels look more believable without players needing to constantly tweak their settings. You’d still have full control over your custom values, but the program could automatically apply the right value set depending on which route you’re playing and which box you’ve checked. Maybe there’s an even better way to handle this, but I think this would be a great place to start.