Route Mildmay Line Feedback Thread

Discussion in 'Player Feedback' started by DTG Harry, Mar 4, 2025.

  1. londontransportclips31

    londontransportclips31 Well-Known Member

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    I'm not actually sure if a single bug from this route's release has been fixed at all. It's a shame because this route has so much potential but is unfortunately riddled with bugs.
     
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  2. jack#9468

    jack#9468 Well-Known Member

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    He's probably busy with the extension.

    Those bugs will probably be fixed when that comes.
     
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  3. Train Sim Society

    Train Sim Society Well-Known Member

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    Scenarios only! Sorry, I should've clarified. The timetable is fine! I've noticed this issue occurs with scenarios on many routes, honestly.
     
  4. swift19

    swift19 Well-Known Member

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    So will TSW6 have fixed the blurred textures that seems to plague this route more than others?
     
  5. opark

    opark Well-Known Member

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    If the blurred textures aren’t fixed I believe we might have to wait for the route extension to come out before we see any changes.
     
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  6. steve08

    steve08 Well-Known Member

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    378 - the door controls in the cab not working the right side ones near the exterior door.
     
  7. devadatta357

    devadatta357 Active Member

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    Hi there! Is the BR Class 378 train dual-mode? And are there points in the schedule where the mode needs to be switched, as is the case on the SEHS line? There is currently a discount on this route on Steam, and I am considering purchasing it. I am interested in this point regarding AC/DC modes.
     
  8. dal#7945

    dal#7945 Well-Known Member

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    There are jobs that use third Rail but they are like 2min jobs other then that everything else is pantograph.
     
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  9. devadatta357

    devadatta357 Active Member

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    Got it, thanks. So, the third rail isn't really used? Is this more of a “special case” than standard practice?
     
  10. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    It gets used elsewhere; it layers onto WCML Euston to Milton Keynes running the LO services to Watford Junction which use the third rail
     
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  11. opark

    opark Well-Known Member

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    Third rail is also used on the services between Canonbury & Highbury & Islington but those are really short as previously stated.

    If any new DLC comes out featuring the full version of the Windrush line where that line is fully third rail then those are more opportunities for third rail usage using the 378, and as previously said it’s also used on the WCMLS’s Lioness Line which is also fully third rail.

    So yes some Overground lines do use the third rail on the 378.
     
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  12. IvyJoanTurner

    IvyJoanTurner Active Member

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    There are still bugs with this DLC
    - Horn sound clipping
    - Gaps in tunnel so you can see through the world
    - View is too low in 378 cab
    - Can open doors before coming to a halt
    - The safety system key switches are still slightly off position to click them you need to aim left of them
    - The righthand wiper on the 378 doesn't function, the screen gets cleaned but the wiper doesn't move
    - Still have the gangway dissapearing problem on DC services on WCML:S
    - The cab blind once pulled down the area where you are able to click and drag stays at the top as if it were not deployed.
    - 378 does not feature cruise control yet cruise control can be set and activated using controller/keyboard shortcuts

    These really need to be fixed before the extension is released, getting tired of being a beta tester and then having reported problems completely bloody ignored. The idea of getting an extension to this really p*sses me off when the bugs from the first part haven't even been fixed yet.
     
    Last edited: Nov 10, 2025 at 7:59 AM
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  13. opark

    opark Well-Known Member

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    I find it insane how this route has received like a singular post-release patch & then we’re told that issues with the route are passed back to other teams or the 3rd party developer. However, they end up either taking 1-2yrs to arrive in a patch or they never get patched at all. :( Nothing major e.g. blurry textures will likely ever get fixed which is unfortunate.

    As it seems likely that there will be a new UE5 Train Simulator IP by DTG, there is little hope that the next game won’t fall victim to bugs not being fixed in a timely manner or at all, as such the only TSW DLC I’ve bought recently are loco DLCs.
     
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  14. jack#9468

    jack#9468 Well-Known Member

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    So, for all we know, the upcoming extension could fix these bugs.

    Its highly likely why the route's been left as is.
     
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  15. incrediblehannes

    incrediblehannes Well-Known Member

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    Just to clarify:

    I’ve spent a lot of time significantly reducing the texture issues, and this should resolve all remaining cases of blurry textures. This fix will be included as part of the upcoming extension.

    I also plan to address all other known issues with the route and the Class 378, where possible and within the scope of what’s feasible for a free update.

    Unfortunately, due to how route extensions are structured, once development on the extension began, I was no longer able to release any interim fixes prior to its launch.
     
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  16. dal#7945

    dal#7945 Well-Known Member

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    Thank you for sharing that information.
     
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  17. florians#7620

    florians#7620 Well-Known Member

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    Thank you Johannes!
     
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  18. Mark Moreton

    Mark Moreton Well-Known Member

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    Thanks for this update, much appreciated. Can’t wait for the extension, particularly if it sorts blurry textures too :)
     
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  19. parder#4923

    parder#4923 Well-Known Member

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    I think the key with blurring is sorting the complexity of Camden as that's where they always kick in. The interim solution is to disable the Kings Cross/St. Pancras/Euston layers (if you have them all) as it doesn't impact gameplay at all. But if Johannes has resolved that part of the route that is mighty impressive and hopefully provides some wider learning for DTG & 3rd party route builders
     
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  20. DB628

    DB628 Well-Known Member

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    It’s just a console issue thanks to DTG
     
  21. IvyJoanTurner

    IvyJoanTurner Active Member

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    Very much appreciate the reply. My post wasn't intended as a dig at you so I apologise if it read that way, which I can see why it would. I think I'm thinking of routes as a whole where it seems they get 1-3 post release updates and then it's onto the next dlc without a thought for the prior ones with any bugs left remaining in place.

    Apologies again for using heated language.
     
    Last edited: Nov 11, 2025 at 1:23 AM
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  22. londontransportclips31

    londontransportclips31 Well-Known Member

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    It's good to hear that the bugs are being looked at and I'm hoping that the extension is going well so far! :)
     
  23. incrediblehannes

    incrediblehannes Well-Known Member

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    I have created a little document to collect all ongoing issues with Mildmay, so I can make sure I don't miss anything when I take a look at bugfixes soon.

    https://docs.google.com/document/d/1LsxIVO0fNpOzEYfQFdaoo_OKlmtVl2-pjLtJ5uBY5bU/edit?usp=sharing
    This document is a collection of things from the community and not my to-do list, so please add anything that needs fixing for Mildmay, and I will have a look if I'm able to fix it as part of the Richmond extension. I can't promise anything at this point, though, but I will try my best!
     
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  24. max#2873

    max#2873 Well-Known Member

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    Has this cheese matured properly or not?
    What is it worth? (1-10)
     

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