Hi all, Just thought I'd come in and mention my latest freeware project which I think some will be interested in. I'm making what you could say is a modern version of Severn Valley Railway. Why: I find I like the heritage lines but feel doing simple to mid changes can make them feel quite different. This also allows me to work on a smallish project and not getting to overwelmed. Whats Included: - Double track. - High ish speed capable so up to around 85 mph. - Capable of running stock like class 150, c153, c220. - TSW 6 features, station announcements. - Colored signals with some semaphores in places. What would be needed DLC wise: So as I am working on this on my own I'm not able to create literally everything so some stuff I have had to take from other routes. At the moment the below plugins are what would be needed, this isn't final however and could change. - Riveria Route - Class 220 - Preston to Blackpool. Pictures are to follow, please also bear in mind it's WIP and I'm not amazing at route building when it comes to scenery and the art side of thing so please bare that in mind.
Like the idea of this, something I've done on Trainz myself. We could do with a Class 50 to go with it.
I love it. Is the idea to create the SVR as if it was still a Network Rail run operation? How would that alter the scenery or the infrastructure that’s currently there, in heritage form? Do you have an insight to what ‘franchise’ or service pattern would operate on the line? Presumably something to Birmingham?
Essetially yeah, network railway run. Scenery etc wouldnt really change but in my first post ive put what some of the differences are. Service pattern stuff be 153s and 150s and every say hour and half something like that you get a 220 which comes from mainline and then after doing run to bn and back would then go back off onto mainline .
This sounds like a awesome 'what if?' route but incase you're going to include Kidderminster Town, the station was build by the SVR in 1984 and never was a GWR or BR station
Just downloaded this to take a look, it's quite unusual to drive on a route that's WIP in TSW! Just did a full run from Bridgenorth to Kidderminster (or KiddyMinster, as the fly-to location is listed on the map!) and I'm looking forward to watching this evolve. Just two things I noted which I thought I'd report back: The download page points to the wrong / old Common Library and if you use that then the route won't load (well it will, but it's empty and you can't view the map or even use pause button in order to exit, had to kill the game). When you get a few minutes I would suggest updating the download page to point to https://www.trainsimcommunity.com/m...110-pc-editor-creations/i7013-rgcommon-libary Also when travelling from Bridgenorth to Kidderminster, the dispatcher suddenly switched me to the right hand track at Bewdley. There was no other stock on the line so presumably it deems the right-hand line to provide a route that's shorter by a few inches. Probably needs some direction definition on the track a bit outside Bewdley to force the dispatcher to use the proper line. Still, it's good to see someone outside of the DLC market tackling the challenge of TSW route buildling! JB
greggryan 2, Thank you, l am so pleased that you are working on this route as it has always been my favourite heritage route. It will be really fabulous to drive this in TSW. I hope someone will do my 2nd favourite KWVR home of the Railway Children.
Hi all, just thought I would post here a little heads up that I'll be posting a update to the route tommorow 18th Nov. I'll post whats been changed and updated it won't be a massive list but it should be a nice further update to it's development.
Also remeber if you have tried out the route please fill in the fourm linked at top of this form post so I can gather feedback and it'd help me take the route in the right direction.
Update on the previous message. The update I planned for today may be held until tommorow due to something I didn't realise which I've explained below. Due to the track being double track and higher speed then the max 20 mph you have normally on heritage lines, the timetable irl one I can replicate but you would be waiting a long time at stations before departing so to make it a bit more frequent the timings will be mostly artificial timings so as the route feels busier. If i get this done intime for tonight I may still send out a new update version onto TSC website
So thats it the updated 0.1.0 is sent off for review on TSC website. Below is some of the stuff thats been done to the route however more may have changed etc. Patch 0.1.0 - Updated Timetable with data tracks to allow any time to be selected when entering route on foot or when selecting a service to drive. - Altered and added scenery in places. - Altered Bridgnorth signals to be colour signals rather than Semaphore. - Used SVR in real life timetable for the basis of partly fictional timetable (not finalised). - Added Landscape Grass models to the world. - Added Water through the route where required. - Improved some models in places. - Set the Timetable Required Plugins correctly to what the layer uses. - Added PIS to the stations. - Changed track speeds to be lower in general but slightly higher in places for Class 220 services. - Added Lighting to some stations. - Corrected Bewdley pathing in the timetable to be correct. - Fixed some clipping issues. - Added specific formations for Class 150 & 220 to allow on-board announcements to work on the route. Known Issues - PIS will not show services in places due to current trains not using STA or STC on their unload/load instructions. - Some Character issues remain where they walk across the track when they aren't supposed to. - Station announcements may not fully work due to the PIS issue explained above. - Landscape grass is missing from parts of the route, possibly a bug with the editor. Please note there may be more issues not listed here, and in time they will be dealt with. Remember if playing the route to use the forum link above to give your feedback. **Due to an issue with some assets not showing, the Common library pack is now paked in with the route pak so it's no longer needed separately.**
So just thought I'd pop in an give my view on the feedback I've seen on the form, thank you to those that filled it out. Main Form notes - Quite a few feel single track would be better which would match currently what SVR has. - semaphore signalling rather than colored signals. Resolution - Returning it to single track is possible and to be fair it is something I've been thinking about possibly doing. - I do like the idea of all semaphore signalling however I feel I like the speed being more higher up then the heritage max line speed of 20 mph so for now color signals will remain. However, I may revisit the idea of all semaphore and it would be instead quite a bit of use in repeaters and distant signals etc. From what I gather from fourm replies so far I get feeling bringing the heritage line up to some what of a national rail line may be bit too far fetched. For now my plan is to work on more scenery side and stations etc then track and signals. However, they probably will be revisited where I'll make changes if I feel the same vibe is coming through.
Just did a full length run on this and i did enjoy it you have put a lot of work into it, i would say though single track and semaphores would be ideal. On a slight side note could i ask how or where you got the textures for the metal work on the footbridge at bridgnorth please as im currently working on another part of the svr that no longer exists and would love to get the textures looking like yours.
So most of the textures are from the riveria route to save me downloading loads of new texture, so cant really release them else id be redistrubuting them. Instead im using material instances which reference the textures etc in riveria dlc
Okay so over last few day since update release that was put out I've changed up the route in terms of track and signals a fair bit. A new update will be put out some time on Monday on TSC the changes are below - - Track now is single track more closely replicating irl SVR. - Signals are now all semaphore signals. (Please note they may not be exact 1:1, also they may not show exact correct signal aspect in none normal moves). - Redid the services to remove 220 for now and just keeping the steam and 150 service which have been reworked. - Timings have been redone to put more into the timetable so as wait times at stations aren't too long. - Additional notes - Planning for timetable to be added to more with more services. - Generally still alot to do. - PIS boards won't show train arrivals etc due to trains not using STA or STC for now when loading/unloading. - Onboard announcements for 150 work as normal.
So unfortunatly there is a delay with update i planned today. Essentially having some isshes with timetable that i need to resolve before i can push on the update ive referred to above.
Looking forward to it. Take your time and don't pressure yourself into making it a chore. I used to find it would help to set yourself a target for each "session" and then take a break or stop for the night once you've reached it. If you don't reach it, stop when you've had enough and then pick it up once you've had a few hours' break or a good night's sleep JB
so at the moment I'm waiting for DTGs help on a timetable issue where after a class 08 uncouples a set of Mk coaches they vanish when checking through playback tool. This is fine however it's also in the data tracks. This means if you spawn in prior to the uncouple they'll be where they should be, However, if you spawn in after the decouple they'll have vanished and oddly returned to their intial spawn location. This is something I can't have as it will mess stuff up so.