Definitely the best video game of 2026... By the way if it is not TSW then it should be moved to "Off Topic"...
I actually popped an entry in Suggestions the other week, that Metro Rivals needs its own forum sub. But it was vetoed by the admin/mods.
Keeping it in the general discussion section keeps it front and center and on everyone's radar. I'll still largely ignore it. I mean it looks like it's aimed at the console market anyway where you have a controller to make quick movements.
Maybe there is a big old market out there for this game, but I just don't see it. Plus given their history and the fact this is a first foray into a new game engine, give me one reason to think this will not be ridden with bugs and other issues at launch, that take multiple patches to even begin to address. Not sure that will fly with the less casual player who has so much choice for games. The massive advantage they have had with TSW, is that they are mostly selling to train enthusiasts, who are prepared to put up with a lot of pap to get to play with the machines they love in real life. I think DTG overlook this massively sometimes. Many of us keep paying and playing not because of the game, but despite the game!! On the other hand of course, maybe they will absolutely nail a sleeper hit and turn a very tidy profit, some of which can be re-invested back into TSW!! I will leave you to decide which is most likely.
I mean, my expectation is that they figured a way to recoup some of the investment into a foray into mucking about with a new engine by giving the tech demo they worked on just enough of a basic UI to slap it out as a fun little short term distraction with vibes of "Burnout but with trains". I don't think even DTG expect it to be a big seller, but they might as well recycle the work they can't use in their next proper train sim into something on the side that might at least make back a little of what they spent in the process.
LOL, all I can think about is how the UI for this game is really overdesigned and intrusive. I know that's not what you mean, but man that UI is really a bloated mess.
That's how i see it too, a UE5 tech demo and learning space for their devs away from the higher expectations of their flagship franchise - whatever sales they make on it are a bonus. I'd be VERY surprised if this isn't day-one on Gamepass/PSPlus
Keeping the Metro Rivals discussion in the main TSW forum seems like a silly move in my opinion. Sure, there will be TSW players interested in it, probably. But for those of us who have already decided that we have absolutely no interest in a Train-based "game" (as opposed to a "simulation" of real life), it's just going to get annoying having thread after thread about it. I've no interest in the utter snore-fest that, for me, is real life fishing let alone simulated fishing but thanks to it having its own forum, I don't have to read about it.
I did the new rod fishing in the FS25 Kinlaig DLC for about 20 minutes, then went back to more standard fare of ploughing fields, cutting down trees and saving funds to buy out the industry.
not impressed with the game, if we want a train racing game, i know a better one but you need to know some sort of kanji or japanese to play it lol.
Mind, even Densha de Go of old, never descended to racing style gameplay, in fact in the earlier versions the arcade marking was very stringent and you could fail the run for being more than a few seconds, under or overshooting the stop mark by even a metre. But they were good fun, even if you had to hack up the front of the PS1 or PS2 to get the regional coding gizmo in.
the game i was talking about is not densha de go. the name is very close. and you can actually drift trains in it...
I was at the NEC over the last couple of days and so I got to play Metro Rivals for myself. If anyone has questions i'd be happy to answer what I can. (I didn't need to sign an NDA so it's all good)
Yes. However it's perhaps not the best implementation of UE5, the clouds looked very basic the lighting felt very overexposed especially on the overground section and it reminded me of the lighting in Subway Sim 2. It definitely does not look like TSW. Its hard to get a complete grasp since it's a racing game where you're speeding through scenery and there's all sorts of visual effects masking it however.
I mean, fair. I listen to a lot of the WTYP podcast, so any time the phrase "Multi-track drifting" is dropped, it's usually a sign the body count for this episode is going to be significant. Eschede comes to mind.
That's disappointing to hear, especially since daylight overexposure is already a big problem in TSW. As you say though, with the huge sense of speed and lots of post-processing effects, it just might not have been a concern in this title. Still early days yet though and time for refinement for when they start using it for the flagship franchise. If you're open to answer a few more ?'s How big is the map/maps? Does it cover a large section of fictionalized NYC? How is asset streaming/loading compared to TSW? Have they smoothed out the stuttering at all? Not sure if this applies, but i always get a second of controller lag every time TSW transitions from one timetable instruction to the next, it's super annoying- has this been resolved at all? Last but i guess most importantly- is it fun???
How big is the map/maps? Does it cover a large section of fictionalized NYC? Only 1 map. I must admit i'm not that familiar with the real life NYC Subway but I did three missions (one of them was a boss fight against one of the rivals) and I didn't get to drive the entire map, nor do I know how big the map actually is and if you can drive the entire thing in one mission. How is asset streaming/loading compared to TSW? Have they smoothed out the stuttering at all? I didn't notice any obvious pop-in, there was definitely still some stuttering and a couple of performance hitches though. Keep in mind I played on a pretty powerful PC with max settings. Not sure if this applies, but i always get a second of controller lag every time TSW transitions from one timetable instruction to the next, it's super annoying- has this been resolved at all? Its not TSW so doesn't really have the same system but you still go from station to station and open and close doors and I didn't notice any hitches there. Last but i guess most importantly- is it fun???[/QUOTE] Ehhhhhh not really. It's not my cup of tea at all. I'm not gonna speak for everyone but I just found it really bland with not that much to do. You drive, slow down for corners and then stop with occasional quick time events. I only got to play the single player mode as the multiplayer is still being worked on but I was told you can't drive into other players like in Xtreme Express. I don't think I would play it for very long in it's current state.