Łódź Marysin a station located northwest of Widzew. It is a stop on the single-track section of line 16 between Łódź Widzew and Zgierz, also serving as a passing loop. The station stands next to the historic Radegast, from which thousands of people imprisoned in the Litzmannstadt Ghetto were deported during World War II to Chełmno and later to Auschwitz-Birkenau. Its current name, restored in 2014, refers to the former suburban settlement of Marysin. Right next to it, you will also find the Łódź Warszawska stop, from which you can enter Arturówek and Łagiewnicki Forest from the south.
Yes this is huge problem for this simulator. For those of us who don't live in Poland. They've clearly abandoned the idea of it being in other countries. So they're making a Polish simulator for a Polish audience. it might work for them. You can see on the server that the Polish servers are used a lot but the international one has almost no people. It has a lot of potential, but what good is it if you fall asleep while driving a train?
They have improved the high beam on the locomotives and oncoming trains simrail have said. Have you noticed any improvement? For me, I don't think there is much difference. Maybe a little better lighting on my own locomotive. It was already pretty good before. But it could definitely be better on oncoming trains. Run8 you can see the light from several miles away.
Are there any mods for SimRail like there are for TSW? SR is build on Unity, and like RailRoader, devs are sometimes struggling to make the default Unity assets like emitters do their work properly.
the Łódź area – Łódź Kaliska. Opened in the beginning of XX century, this station serves as a major junction, connecting routes from the north (Zgierz), west (Retkinia), and southeast (Chojny). The station can be divided into three parts: Northern section: a stabling area for rolling stock and train carriages, with multiple sidings used for parking and maintenance., Central section: the passenger area, featuring five platforms divided into two directional groups., Southern section: a freight area with a junction triangle leading toward Retkinia., Over the past 30 years, the entire station has undergone several modernization projects, resulting in higher speed limits on turnouts and a few quite scenic railway bridges.
when we can expect the editor? when we can expect the German route? when we can expect the Us Route ? Like Never most likely I guess. But we can expect more polish routes and locomotive.
And the better save game. Last time I tried it the alpha still had the same issues, despite supposedly being updated.
The ingame editor we will get after they add maneuvers to the game. The first phase of maneuvers - turnback rail services for commuter trains - should appear with the global update scheduled for the end of this year (or a bit later). As for the American and German lines, Simcol itself is not working on this; it was supposed to be done by other local studios under the franchise. The core development team working on SimRail is only about 10-15 people, and it must be said they have done a colossal amount of work. DTG has a lot to learn from them in many aspects. Later, I will try to explain the aspects in which SimRail is head and shoulders above TSW, although these are completely different games for different target audiences.
The first excellent community-made scenarios for single-player. Check them out. This time, we are leading an empty tanker train from Kraków Główny Towarowy station to Płock Trzepowo. We begin our work at Kraków Główny Towarowy station (KGA), where our shut-down locomotive is standing in the background. We start it up and report to perform shunting maneuvers to assemble the train of tankers at the station. After performing the brake test, we set off on a long and scenic route running along line 8 all the way to Kozłów, where we head onto the CMK (Central Main Line). After reaching Idzikowice station, we will be directed via a link line onto line 22 to Tomaszów Mazowiecki, and then via lines 25 and 534 we reach Koluszki. Here we have two scenarios to choose from: Continue further with this train. After reaching Skierniewice, we proceed via a link line towards Łowicz. Perform additional shunting and pick up an extra 5 wagons at Skierniewice station. After performing the shunting and forming the new train, we proceed to Skierniewice, where we perform shunting and detach the extra wagons to a train heading towards Warsaw. We ourselves, with the tankers, return to the main line towards Łowicz. The scenario includes numerous AI traffic and many random events to make each journey different. A new feature is the ability to resume a stage from a train that is already in motion and being controlled by a BOT - we must take over control using the button at the top of the screen. Additionally, we have the option to skip long sections on the CMK. A section of the route is missing between Radzice (after Idzikowice) and Mikołajów (before Koluszki) - the scenario will automatically transport us to the entrance at Mikołajów upon reaching Radzice. Current Version Version: 1.4.12 Update Date: 2025.09.26 Installation Download the compressed folder named 44_patwrobel.7z and extract it to the main SimRail scenarios folder: ..\SteamLibrary\steamapps\common\SimRail\SimRail_Data\StreamingAssets\Sceneries\ Download The latest version is available at: [patwrobel] Misja 4 - Cargo: Kraków - Płock - Scenarios - SimRail Forum filename 44_patwrobel.7z Scenario Starting Stage Each mission has been divided into stages to allow playing in fragments - finishing the game from a certain point. Each time the scenario is started, the user will be prompted to choose a stage - they are listed in order. We can start the game from any stage and play until the end. Simulation The scenarios include numerous AI traffic and random events (including signal failures, level crossing malfunctions, whistle signals, running on the left track, etc.) Weather and Time of Day Each time, the game asks upon start to specify the weather (season) and time of day. We have available: Weather (Season): Rainy (Spring) Sunny (Summer) Foggy (Autumn) Snowy (Winter) Time of Day: ★ Start scenario with default time ★ List of times in 2-hour intervals from 3:00 to 23:00 Mission 4: Cargo: Kraków - Płock Rolling Stock: ET22 / EU07 / Dragon / Traxx Start Channel: 1 Route: Kraków Główny Towarowy - Płock Trzepowo via: Kozłów Włoszczowa Idzikowice Koluszki Skierniewice Kutno Description: Our task for today is to deliver an empty train of tankers from Kraków Główny Towarowy station to Płock Trzepowo. We begin our work at Kraków Główny Towarowy station (KGA), where our shut-down locomotive is standing in the background. We start it up and report to perform shunting maneuvers to assemble the train of tankers at the station. After performing the brake test, we set off on a long and scenic route running along line 8 all the way to Kozłów, where we head onto the CMK. After reaching Idzikowice station, we will be directed via a link line onto line 22 to Tomaszów Mazowiecki, and then via lines 25 and 534 we reach Koluszki. Here we have two scenarios to choose from: Continue further with this train. After reaching Skierniewice, we proceed via a link line towards Łowicz. Perform additional shunting and pick up an extra 5 wagons at Skierniewice station. After performing the shunting and forming the new train, we proceed to Skierniewice, where we perform shunting and detach the extra wagons to a train heading towards Warsaw. We ourselves, with the tankers, return to the main line towards Łowicz. Additional elements in the scenario: On the CMK there are two long sections that we can skip - the train will jump to the entrance of the next station (each time we are asked for a decision). This applies to the sections: Włoszczowa Północ - Olszamowice Olszamowice - Pilichowice The game is missing the Radzice - Mikołajów section. Upon reaching Radzice, the game automatically moves us to the entrance at Mikołajów. Stages:★ Kraków Gł. Tow. (Start) ★ Kraków Gł. Tow. (Departure) Kraków Gł. Tow. (Departure) Niedźwiedź (Entrance) Kozłów (Entrance) Starzyny (Entrance) Włoszczowa Północ (Departure) Olszamowice (Entrance) Pilichowice (Entrance) Opoczno Południe (Entrance) Idzikowice (Entrance) Mikołajów (Entrance) Koluszki (Entrance) Koluszki (Departure) Skierniewice (Entrance)
Honestly, I don't use the save feature, but as I understand from the forum thread, this scenario has a built-in system for resuming the game from certain сheck points, which makes it easier to complete, so you don't feel like you've wasted your time.
If this game had been successful and they had made money from it, they would have had many more employees. Now they probably saw that a large proportion of the Polish audience buys this and they see no future in developing it for other countries. That is my interpretation. Unfortunately, I see that a lot of things are going in the wrong direction here. I hope I'm wrong. Dovetail is much better on this. Dovetail have 170 employees. Even though their product is not my favorite, you have to admit that they have succeeded in this genre. and they have many subcontractors who make games for them. Who should learn from whom?
Denis seems to be very full of himself, does he? SR is going to be released on console, the holy grail of all game developers, and that will be the end of it. Their owners, investors, financial backers and whoever, will want to have a quick and healthy return of investment now the game is also like 5 years in development. SR is however lagging behind in maintaining player interest, apart from the domestic market, and given the nature of the game, without an editor, the crowd needs to be pleased and enticed into buying ever more DLC just like TSW. Will they fall into the same trap of 'drive once and forget'? But what DLC? Most of their initial ambitions re Germany and USA seem to have been abandoned already. Like said above, only 3rd parties can provide 'a fresh breath of air' into a game already stuck in a rut? Competent 3rd parties can serve many studios, even on different game engines, can they? Most 3rd parties however are one person teams eager to lay track and run trains according to their own ideas and before they get burned out by the ever tedious jobs of catenary, scenery and such. Until a sufficient revenue stream can be generated to hire 3D designers, animators, graphic artists, game play creators, etc. it's all on these same persons. And even then, it is probably still very difficult to make a decent living. When business thrives and they want to expand, 3rd parties then need to have or learn management and people skills, there are examples of failures already (re earlier ATS fallout).
Skoda 163: "Its design speed is 120 km/h and its distinguishing feature is a thyristor drive, which provides a unique sound experience." Next week there will be some information about what's coming next. There were 3-4 videos on Discord about the new suspension, which I think is simply fantastic and some pictures of the reworked lighting, glass, and trees.
There’s no doubt it’s coming on nicely but they continue to skirt around the single player game and save system. Game also needs a main line diesel loco to offer a bit more variety, not another electric.
We've improved many small but important details for you. Vegetation has received improved colors and a lighting model. The scene lighting has been toned down. All vehicles have received reflections in the windows, and some also have tinted windows (Z2 carriages, ED250 & Elf EMUs, Traxx & Dragon locomotives). We've also created a new Motion Blur effect, inspired by the Unreal Engine, that's more suited to vehicle movement (the center of the screen remains sharp, while the sides enhance the sense of movement).
blurry textures, or perhaps purposely blurred textures, already seems like a requirement for SimRail's entry into the gaming console market? but when the feature is player selectable, those with more powerful hardware can switch it off to enjoy a purer and clearer picture? Apart from SimRail seemingly having a more dedicated and competent developing team using a different game engine, I do not see much difference between this sim and its main competitor Train Sim World. The other announced simulations still on my Steam wishlist seem to have dropped off the radar?
There is a difference between Simrail and TSW, and it is colossal. First and foremost, the difference lies in the creators' concept: the creators of Simrail have a concept and they follow it. Simrail represents a unique simulation environment where different algorithms work simultaneously: real players acting as train drivers, AI-controlled trains, player-controlled dispatch centers, and AI-controlled dispatch centers. All of this operates within a massive railway network, not on pitiful, isolated and bugged TSW's fragments without dispatch post ( it is noncense for any railway). Nearly every other service in SR is diffrent!!! And to all this, we will add shunting operations. Not primitive shunting, but maneuvers that will involve an AI dispatcher. We will soon get the first part of these maneuvers in the form of turnaround trips for suburban trains. All released SR add-ons have a purpose—you know that by buying an add-on, you will genuinely expand the railway network, just like in Euro Truck Simulator where every territorial add-on makes sense. There is a huge difference in the approach to releasing updates and bug fixing. With a small team, Simrail never runs ahead of the locomotive. Each game build is very carefully prepared and only then released to the players. In contrast, DTG resembles a team of engineers who are desperate, at all costs, to release a train from the factory even though its paint is unfinished and it has defects. Then this team runs after the train, trying to patch the holes while it's moving, but the train accelerates and rushes away in an unfinished state. This is precisely why Simrail appears more stable and has a minimal number of bugs. And the most important difference, in my opinion, lies in the potential. Simrail has one. TSW, in its current form, has reached its ceiling, and the release of version under number 6 only confirms this thought. In 2025, TSW looks very backward precisely in terms of simulating a railway environment.
And other self inflated posting and shameless plug from this person closely affiliated with the competing studio. For me, SimRail is still let down by a poor single player experience, limited appeal of the chosen routes and the absence of a solidly reliable save game. So far, both games/sims exist side by side, the promised advances of SimRail still have to be delivered. TSW has a clear lead in different content. But I can imagine the domestic crowd being pleased with the ability to play their familiar trains in their own native language on the MP servers. Any ETA on the promised German and USA content, or are the developer resources singularly poured into the console release?
I had high hopes that the alpha save game would progress fairly quickly but last time I tried it, still buggy and it doesn't work on the OG scenarios.
From what I saw a comment from owner of the FB profile of the Simrail, save mode is near to be finish. The new function is being tested. So maybe we will see it this year ?
SimRail have their own international forum, not needing to run Polish through an online translator? Isn't it a bit odd the competing studio's mouthpiece is constantly denigrating TSW here, on its developer's forum?
Yeah, I don't get that. If DTG doesn't have a problem with a competing train sim being talked up on their forum (and if the Simrail people wouldn't have a problem with vice versa), then fine. But proceeding to gratuitously denigrate your host in their own space is awfully poor form and leaves a bad taste for me.
This doesn't concern your posting just above mine, but rather this Denis persistent pushing of the competing game SimRail on the DTG forum for Train Sim Classic. I'll need to check those SimRail forums to find out if the developing studio really think they are at the top of the ivory tower in train simming.
The official SimRail forum is largely dead, very little discussion on the English section at any rate where it’s largely an echo chamber for the same few individuals. Their Facebook page is also pretty much dead. Now I’m not for one minute saying I don’t like SimRail. As with Run 8, I’ll fire it up a couple of times a month and it can be quite enjoyable particularly the sounds of those old electrics which really hit the spot. But it’s more of a distraction than a long term time sink.
Sorry, but you're talking complete nonsense regarding connections with the studio )) As far as I know, you don't even own SR but have a lot of talk about it. By the way, I will soon create a topic about another train simulator and compare it to SimRail and TSW, and in many aspects, it won't be in favor of the both. And will you also say that I'm connected with that studio? ))) What you call "TSW has a clear lead in different content" is just a collection of sausage trimmings of the same kind but with different labels. If such a comparison topic has already appeared on the forum, then after some time, as someone who plays many train sims (unlike you), I can describe the difference in arguments based on the practical experience of dozens of hours. In my post, I stated a fact – the numerous aspects where the developers of SimRail are already ahead of DTG, both in the present and the future. And the main difference lies in the potential, and it's not in favor of TSW, which is already on a downward slope. Right now, people in SimRail, even without an official editor, are creating very decent missions using the available scripts. Can you imagine what will happen when the built-in editor is released (and it will be a built-in editor)? So look – the only argument TSW fans bring up is the quantity of these "trimmings" with different labels (and the difference there is quite limited). And these trimmings themselves are useless because they have no perspective: you play through short, scripted, and buggy routes, missing half the railway functionality, and then forget about them. These routes will never become part of a larger regional railway network (at best, they'll be a paid add-on for a few more stations down the line). I'm not even mentioning everything else that should be present in a simulator; that was stated above. Actually, SimRail was never even positioned as a competitor to TSW. The railway sim "pie" isn't that big, to be honest; it's hard to make money from it, and it's also hard to find people who will do all this work.
Seems odd to keep speaking in first person about something you're not actually affiliated with. Your statement at the end of your last post about the railway sim pie is certainly true. Each of the sims out there has its pros and cons, which have all been posted about in this forum at some point. But that also makes this constant denigration of TSW (again, in their own space that they generously let you continue to use to hype up another sim) even more pointless.
Somehow I have the impression Denis isn't honest with us. Up front in promoting another competing game on the main player's board and denying any involvement in this said competing game? So there is no real need to immerse myself in the English language SimRail forum? Denis seems to know my Steam Library better than myself, but I do own SimRail and its two DLC on one of my accounts. A train is a train they say, but after playing the game for a few hours, the Polish prototype doesn't really catch my fancy. And as long as the promised long ago German and USA content stays a fantasy, I will not spend more money on SimRail. Now about Denis' upcoming expert analysis of yet another train simulation game, since the pie is so small? Is the TSW forum the proper place for this egotrip?
Partially related to the topic, as it offers similar rolling stock as Simrail currently does, but is more like TSC to TSW, the open source MaSzyna will be finally releasing on Steam in January 2026. There is no exact date of release revealed, but the event start in the announcement is set to Friday, January 16, 2026 at 6:00 PM CET, so that's probably when they want to release the new version (26.01), as also make it available on Steam: