Service Bloating

Discussion in 'TSW General Discussion' started by Monder, Nov 14, 2025.

  1. Monder

    Monder Well-Known Member

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    Ok... so after quite some time, new US Freight released, 90s era... maybe it will be cool to visit... but let's wait for reviews... which turned out catastrophic... but one point stuck with me and I would love to explore it a bit more.

    upload_2025-11-14_10-14-4.png

    I will borrow a screenshot from Schnauzahpowahz video to illustrate this. HIS mentioned time and time again there are 250 services on the route, which for a freight route sounds pretty good... but as the screenshot shows, that is not exactly the case as they are split into up to 4 parts, usually 3. So the real number of trains goes down drastically.

    This is nothing new, but to this extent it is pretty wild and it brings me to my point:

    STOP bloating the service number!

    Yes, the big number is a great sales pitch, but it is pretty much a lie. The only reason where I would see this being fair use is when the train would have an actual long stopover... which doesn't really happen since we don't have single-track freight routes (apart from the dust-covered CRR). Officially, it's split because "people don't like to play long services". This wouldn't be an issue if you FIXED the savegame in the first place, because I could simply save and continue next time... Also it creates the annoying bit for those who DO want to play long services, where you have to go through the final screen multiple times during the drive and wait for artificially set starter times of the next part.

    And that's before you start with the depot moves on some routes... because of the technological debt of TSW, the AI can't simply change cabs on a train and therefore you have depot moves split into numerous parts, some 1 minute long, because the service has to end and get restarted if AI needs to "get" to the other side of the train. I've seen a 7-part depot move that would normally take like 20 minutes.

    Both of these, however, add to the service number and nobody gives a second thought to maybe not including them in the big number... because the big number sells.

    So this might be screaming into the void, but DTG et.al., please... when mentioning the service number, give us an actual number of train services, not chopped up gameplay pieces you've created.
     
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  2. OldVern

    OldVern Well-Known Member

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    ^^^^^^
    WRT to the save game as mentioned above, this is exactly where more than one slot would come in handy. You could start your two and a half hour run on Cajon. Save. Do a run on ECML which you also need to save, then pick up Cajon in another session.
     
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  3. krenz.christoph

    krenz.christoph Well-Known Member

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    I see your point but this time I think the adding of shorter services on the complete route service is fine. I'm not that interested in the save game, but that is just me, so this way I have the possibility to choose a shorter service.
    Besides that I'm on your side, that the adding up to get a high number of services is a little bit missleading.
     
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  4. dal#7945

    dal#7945 Well-Known Member

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    I hate it when they split a job into 3 or 4 services. I think it just be split into 2 parts and some full length jobs. More save slots would give us the opportunity to save the longer jobs and come back to them if we wanted to.
     
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  5. Killer-Of-Night

    Killer-Of-Night Well-Known Member

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    What weird, is I don't even think there is 1 full run on the entire timetable when I looked over it before I refunded.
     
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  6. Monder

    Monder Well-Known Member

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    At least the original Cajon had some of those...
     
  7. Disintegration7

    Disintegration7 Well-Known Member

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    As disappointing as the pack turned out to be, this is the least of its problems imo.

    I like that the longer services are broken up precisely because the save feature doesn't work, and also, sometimes i only want to play a shorter session. Clicking through a "continue to free roam" box isn't a big deal imo.
     
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  8. Crosstie

    Crosstie Well-Known Member

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    To be clear, it's not the save function itself that's the problem. I can interrupt a session and resume it without an issue. What's missing are multiple saves, which would enable you to interrupt one run, play another and then save your progress in both.

    This is a function that was available all the way back in MSTS with even more functionality.

    Unfortunately, this has gotten the dreaded " silent treatment " from DTG and is very unlikely to appear any time soon, if ever.

    You have to assume that not only is it low priority, but somehow the skill-set required to implement it is missing.
     
    Last edited: Nov 14, 2025
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  9. OldVern

    OldVern Well-Known Member

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    Sadly, without being negative towards Matt P., this is another example where something was picked up as being "passed to engineering", followed by an extended silence, then when pressed on the matter in the run up to TSW6 he finally conceded it had been graded as low priority. Not saying it should take precedence over sorting out blurry textures etc., but it is a pretty key feature in a product which has in excess of 60 routes to choose from, many of which require an hour or more to complete some scenarios or longer runs.
     
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  10. noir

    noir Well-Known Member

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    I'm not interested in game saves and I'm fine with services being split like that for reasonable times, but it would be nice if we had option to just turn off the evaluation whatsoever. Just like in most other sims, from omsi to zusi. I don't care for the evaluation at all, it will either be perfect or I will know what I did wrong even without it, and especially I don't need giant red signs for "your AFB-led train oversped here for 1 km/h, boooo!".

    Let me turn those off, and if there is a following service, just seamlessly give me new orders. But oh, that is broken anyways -- when I remain in the train, I will just get all-completed list from the previous service.
     
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  11. warpshell

    warpshell Well-Known Member

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    Splitting up a single route can make it easier to just pick up and play, but maybe there should be an option for the player to run the whole route if they want to? This start/stop can ruin a nice flow of play and is it needed? I am currently working through Cathcart timetable and that has a few drive a train 10 meters to get a medal, rather than just bolting it on to a service? Multiple trains, multiple routes, multiple countries....one save slot???
     
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  12. star#5823

    star#5823 Well-Known Member

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    Multiple saves are at the moment is not a priority or at least according to Matt during one of the more recent interviews and apparently new more “exciting” is there priority
     
  13. OldVern

    OldVern Well-Known Member

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    Think a FTFY in order on that one… “Multiple saves are at the moment not his priority…” Certainly not a view shared by many of the customers.
     
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  14. star#5823

    star#5823 Well-Known Member

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    I know I know but he’s like one of the head guys
     
  15. ididntdoit

    ididntdoit Well-Known Member

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    How hard can it be to add extra save slots?
     
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  16. OldVern

    OldVern Well-Known Member

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    Well without disrespecting anyone on the team, you have to wonder whether the programmer(s) have the full skill set necessary to sort this sort of thing out.
     
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  17. ididntdoit

    ididntdoit Well-Known Member

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    I've no doubts they have the skills. It would seem things like this are trapped behind the dtg bureaucracy and red tape.
    A save specific to each route would be a start.
     
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  18. drdavewatford

    drdavewatford Well-Known Member

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    I’m not sure that bureaucracy and red tape are the problem; a lack of programming resource at DTG is far more likely to be the answer to why technical fixes and new features such as multiple save slots seem to be beyond them.

    DTG aren’t a particularly big company, and when you consider that a large bulk of employees are on the sales and marketing side it makes sense that they might be lacking resources on the programming side.
     
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  19. star#5823

    star#5823 Well-Known Member

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    It was also mentioned by him that it would be pretty easy to add but they are forcing on other stuff for some dumb reason
     
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  20. ididntdoit

    ididntdoit Well-Known Member

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    Could be. I don't know what goes on behind closed doors at dtg but I would have thought after 7 years or more, the programmers that are there would have learned a thing or 2 about Ue by now.
    Unless they just employ young talent on minimum wage.
     
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  21. OldVern

    OldVern Well-Known Member

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    Or they buy time slots at an out sourcing company rather than doing in house... I wasn't entirely joking the other week when I whimsically reflected on them bunging some Russian or Pinoy hacker the price of a couple of doughnuts to look at some code changes!
     
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  22. ididntdoit

    ididntdoit Well-Known Member

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    Ha ha ha. Do people still work for doughnuts? Apparently they still work for rice in china.

    Saying that I spent 5 hours yesterday harvesting sugar beet, for free.
     
  23. operator#7940

    operator#7940 Well-Known Member

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    They wouldn't have this issue if they had NOT done a full timetable and just used substitutions instead. There's already an SD-40 and ES44 on the original route. Given they are the same power levels, you could just swap them in for the existing stock and swap in the new stock for the old stock in consists.

    It would have been much less work (for much less price) and no need for a whole new timetable.
    It's an odd obsession that so many new DLC need new full timetables.

    Then again, we had this argument before with some people nearly demanding "clean timetables" so they can "tick off boxes" without having to go back to "already completed services." Kind of an OCD thing.

    Then there was the "DTG doesn't want to open their code in the old timetable to an outside company." Which... seems weird since they did it before but I guess policies change.

    Then there's the 30 year "gap" so some people would complain that you "can't run those 2022 services with a 1990 train."

    So I see WHY they chose to do it that way. Mainly complaining from a few people.
    It just makes what they're doing more difficult.

    As for the shorter runs, that isn't new. It's always been a thing in TSW for players who are short on time. That's kind of TSW's specialty.
    How about those 5 minute "stock moves" that "bloat the timetables?"
    Most of the the "freight" on JT routes are like that to be fair.
    You drive 2-3 miles and stop and that's "freight."

    However, they have become a bit more prevalent in the last two TSW versions. I'm guessing it had to do with the complaints about Cajon Pass being "too long and slow." Which...it kind of is if you don't appreciate the complexities of hills in train sims. "End to end" can take 3 hours on some runs if done correctly. So those 4 "smaller parts" can still be 45 minutes each.

    That's at the high average for most runs in the game to be fair.
    I think there should be more "full" options in the timetable in addition, but I'm just saying that a lot of people can't handle a 3 hour sit for 1 run.

    Now is that down to the less than reliable and singular save game?
    Maybe.... but there's also those completionists who would rather check off 4 boxes instead of 1.

    Again, seems to split along the casual vs professional lines as most critiques regarding this pack. The same people who are worried about the shade of red paint used are going to be the ones to be mad the 3 hour run is broke into four 45 minute legs.
     
  24. Killer-Of-Night

    Killer-Of-Night Well-Known Member

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    Last I checked the ES44 and C40-8W are NOT the same locomotvies, the C40-8W only has 4000HP, the ES44 has 4400HP. The ES44 is also a C4 varient, which only has 4 traction motors, compared to the 6 on the C40-8W.

    On top of that, the new timetable has UP services that are playable between San Bernadino and Barstow, something that DTG forgot to add when the made the original timetable (Though "most" UP trains in modern times detour onto the Palmdale Cutoff on the pass) Its one of the few things HIS got right with the pack.
     
  25. operator#7940

    operator#7940 Well-Known Member

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    Never said "the same" just "in the same class."
    10% difference in hp is in the same class.
    They are industry competitors.
    They can be substituted.
     
  26. Killer-Of-Night

    Killer-Of-Night Well-Known Member

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    You said...
    which isn't true. 4400 isn't 4000. Only thing they are similar is that they are both Widecab GE's for mainline duties.

    Also the original timetable doesn't have the SD40-2 pulling any mainline trains , which was still common for the SD40-2 in the 90's which again, justifies a new timetable.
     
  27. operator#7940

    operator#7940 Well-Known Member

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    Sure, if you need the win that bad for your OCD, sure... you win.
    10% different is so different who can possibly comprehend how different it is?
    Sorry I'm just a thread counter.
     

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