Route Riviera Line: Exeter – Plymouth & Paignton (incl. Class 150 & 802) - Feedback

Discussion in 'Player Feedback' started by dtg_jan, Sep 25, 2025.

  1. dal#7945

    dal#7945 Well-Known Member

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    Do you know if they have sorted the lights out on the other locos so you can see at night.
     
  2. dudders

    dudders Well-Known Member

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    I never knew about this why is it not available
     
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  3. phil.elliott

    phil.elliott Well-Known Member

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    Just had to delete a train on 2E31 stuck at a red signal at Exeter St Davids causing a tailback.
     
  4. OldVern

    OldVern Well-Known Member

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    Not checked as yet. Abandoning that run anyway as I don't think I want to drive all the way to Exeter with those sounds!
     
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  5. Mark Moreton

    Mark Moreton Well-Known Member

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    The sea appears to be fixed now on Series X. Honestly just appreciating what a smooth and enjoyable experience this route is, with not a blurry texture in sight.
     
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  6. Subway#2400

    Subway#2400 Active Member

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    I didn't ride the Class 150 specifically but having rode several trains fitted with brake shoes, I think the brake rubbing sound is now too loud and doesn't sound natural. I have a simulator example starting at 2m05 of smooth and more realistic brake sound :

    Should also illustrate another soundpack with perhaps better engine sounds ?

    Otherwise I must salute the efforts being put in the Class 150 coming with this route, it is miles better than the West Cornwall Local one !
     
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  7. OldVern

    OldVern Well-Known Member

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    Yes the brake rub and other ancillary sounds are fine. It’s just the engine/transmission they can’t get right, no matter how many passes Rivet and DTG have at it. Guess we are going to accept, unless they alias the very good 153 sound set, this is probably their last attempt and we’re stuck with it. Even allowing for being in the cab, you should still get that harsh rasping roar as the engine throttles up but the latest attempt is way too muffled and subdued. In fact, almost feels like we are back full circle to the original WCL traction sounds. Sounds more like a bus than a train.
     
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  8. Strat-tastic

    Strat-tastic Well-Known Member

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    Are the faulty faults fixed?
    Or can you at least successfully turn them off?
    If so, I think I'm ready to buy!
     
  9. marcsharp2

    marcsharp2 Well-Known Member

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    The 150261 bug still hasn't been sorted yet.

    Just checked and it's still there, on PS5 anyway b834d4fd-beef-431c-897a-a274ace8e590.jpeg
     
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  10. graham.haddon

    graham.haddon Well-Known Member

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    I think you might be as passionate about incorrect sounds as I am about the immersion breaking poor track laying. 80mph sharp curves with no cant/superelevation at all anyone? It's so annoying these things keep happening and the makers of the routes can get it so right some of the time and then make a bit of a hash of it during other times.
     
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  11. Subway#2400

    Subway#2400 Active Member

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    I see ! I also would prefer more "agressive" engine sound as all DMU make, especially the older ones.
     
  12. OldVern

    OldVern Well-Known Member

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    That perfectly describes how the first gen Cummins engine Sprinter DMU's should sound. Even going back to the first time I heard a 150/1 at Derby in the mid 80's it sounded totally different to any of the heritage DMU's to that point. It's that which is completely missing from the replica in TSW.
     
  13. robbancito#8649

    robbancito#8649 New Member

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    I have to ask, after the latest update, what exactly has improved the sound on the class 150? It still pops just as much. I don't notice any difference. I play on ps5 pro.
     
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  14. Double Yellow

    Double Yellow Well-Known Member

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    TT Service: 1C89 London Paddington to Plymouth
    Loco: 802
    Platform: PS5

    Arrive a Newton Abbot, locked doors ready to depart.
    Full throttle… train not moving, huh?
    Tried saving and reloading. Nada! Train revs like it’s at Batch’s hatch, but doesn’t move.

    Also I noticed the snap, crackle and pop sounds are still present.
    I haven’t touched this route in about 3 weeks, I guess I’ll try it again late December after the next update.
     
    Last edited: Nov 15, 2025 at 1:50 AM
  15. dal#7945

    dal#7945 Well-Known Member

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    They said they sorted 802 headlights out what have done. Cause I just a night job in the 802 and full beam lights on and still couldn't see a dam thing.
     
  16. Strat-tastic

    Strat-tastic Well-Known Member

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    Bump :)
     
  17. Shaun123

    Shaun123 Well-Known Member

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    Am I missing something the 150 sounds? I’ve got the latest update and they seem completely fine, I’d say around at least 90% authenticity, not as close the AP pack in TSC, but by far not bad at all.
     
  18. OldVern

    OldVern Well-Known Member

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    From my recollection of travelling on the real thing they are too soft, more like a bus engine. As described in another thread they should be harsh and aggressive, basically similar to if not identical the 153. In fact I would go so far as to say DTG/Rivet have now made them almost as bad as the original WCL implementation. And what is it with the dire attempt at flange squeal, sounds like someone having a sword fight (or sharpening a knife!).
     
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  19. Subway#2400

    Subway#2400 Active Member

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    Here are two videos as an example :



    + this Short : https://www.youtube.com/shorts/Di7YMdQFryY

    I would say we are almost there, maybe add some turbo hiss and gearbox howl, make the throttle sound a bit more agressive : when starting from notch 0 to 3 for example, you need to hear the diesel engine receiveing fuel instantaneously with proper injection + exhaust sounds. When you reduce power, the engine RPM comes down more silently because no more fuel is injected (+ turbo hiss ramping down), then when reaching the target RPM, injection and exhaust sound begins again. That would make the engine sound very lively. From the cab view reduce a bit the brake rubbing sound, they are a little too present and the fade in/fade out is a bit too audible.

    Maybe Unreal Engine has some limitations regarding audio channels, I don't know. DMUs have many different mechanical noises (engine, turbocharger, hydraulic gearbox, engine and hydraulic fluid cooling fans ...) and could be more difficult to reproduce than electric trains.

    Anyways I like the physics of this Class 150, it feels like a true DMU with a pretty average diesel engine power, VOITH gearbox and block brakes.
     
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  20. ildario77

    ildario77 Well-Known Member

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    Is it just me, or does the tree lighting constantly create an unpleasant pop-in effect? When moving, it’s really annoying. Xbox Series X.
     
  21. Andy L

    Andy L Active Member

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    Happens on all routes on PC as well. Been like that since TSW 1.
     
  22. padruig

    padruig Active Member

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    It definitely seems worse on some routes (for me anyway on PC), for example Maintalbahn is the worse one for tree popping for me.
     
  23. ildario77

    ildario77 Well-Known Member

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    I don’t mean the trees that only spawn at close range. I mean the shadows on the trees, which keep changing continuously as the viewing point gets closer. On the Riviera Line it’s very annoying, on other routes less so.
     
  24. tom#2834

    tom#2834 Well-Known Member

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    Class 802.

    If you happen to use the guard panel to open the doors one time, then you lose the ability to shut that specific door automatically (via shortcut, or physical button in cab) for the duration and have to shut it manually each time. You can then open it again with all the rest, but once again, it alo requires manual closing.

    Even AUX trip can't recover this.

    If you use the dpad shotcut on door open/close button that can't function, like non platform side open, or close doors when the aforementioned individual door is stuck open, the the cab dash switch just keeps clicking in and out up to eigh times and sounds like you have a car indicator on!

    Walls are too 'transparent' to cursor, ie you can click on a door through a wall when actually trying to click on something right in front of you. Example, the fuse box cover in cab can be opened from the passageway next to the second door. I tried to recreate this on other trains to see if it was just a 'thing' but couldn't and have never noticed it before either.

    Guard panel in cab seems to serve no purpose, which maybe is accurate, but not sure.

    Train door control button seems to serve no purpose. Can use guard panel controls in carriages regardless of whether control has been transferred to guard.
     
  25. tom#2834

    tom#2834 Well-Known Member

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    Also, as far as i can tell the Class 166 destination displays are back to being non- functional?!

    You can program them fine, but they will not display externally or in carriage. Like the original GWE before updating.
     
  26. tom#2834

    tom#2834 Well-Known Member

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    Played Riviera on the trial and it is decent to be fair. Performance is good on console, so something for DTG to work with there. Not much blurring and very little stuttering.

    Still too many issues for me to buy it right now though.
     
  27. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    They are functional, they're just incredibly dim due to the train using a much older lighting system, you can just about see it if set to nighttime. I assume the GWE remaster will fix this
     
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  28. tom#2834

    tom#2834 Well-Known Member

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    I think you misunderstand what I am saying.

    They work fine on GWE after the preservation crew (was it?) did an update.

    But this has not been rolled out for the stations on Riviera, so you get nothing.
     
  29. vodka#2734

    vodka#2734 Well-Known Member

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    Did you happen to enable hill start? I have an Xbox controller, and it's turned on and off with the left stick. I had the same problem and for a long time I couldn’t understand why the train wasn’t moving, even though the engine speed was increasing.
     
  30. iriv#7314

    iriv#7314 Well-Known Member

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  31. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Actually I think it's you who doesn't understand what I'm saying. I wasn't talking about them working or not working on GWE. I was saying GWE remaster update will make them work (better) on Riviera.
     
    Last edited: Nov 16, 2025 at 1:43 AM
  32. tom#2834

    tom#2834 Well-Known Member

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    I stand corrected and you are quite right.

    If you look close up in the dark, you can just about see it there.

    Absolutely no idea how i missed that, as I normally like to check these things thoroughly before i complain.

    But as i said, you were 100% correct, so apologies for that.
     
    Last edited: Nov 16, 2025 at 2:32 AM
  33. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    As I explained, they do. They're just very dim because they are an old train on a new route. At night you can see them, albeit just barely
     
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  34. tom#2834

    tom#2834 Well-Known Member

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    Class 150.

    Personally I really like it. I know nothing about the real sounds so that makes no difference to me, whilst i appreciate it's a big deal for others.

    The only thing is, i wished they had updated the alarm clearing button on controller, so that AWS acknowledgement didn't also trigger a DSD beep every time. They have got this sorted on other trains.
     
  35. tom#2834

    tom#2834 Well-Known Member

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    Yes, please see my previous reply.

    You were entirely correct and i was entirely wrong.
     
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  36. class71

    class71 Member

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    The patch notes said they fixed the clipping nope its still there guess it did not make the patch!
     
  37. Mark Moreton

    Mark Moreton Well-Known Member

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    Despite them saying the disappearing sea hadn’t been fixed, it’s definitely fixed for me on Series X. Tried both directions past Dawlish Warren and it’s working fine.

    Is this fixed on any other format or this a case where Xbox got its standard wrong build but this time it was a good thing..?!
     
  38. vodka#2734

    vodka#2734 Well-Known Member

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    After loading a save on Class 802, there's no sound from the AWS at all. It's a bit audible when riding outside the train. If you start a new trip, the sounds are audible normally. Although, I think they were louder before the update.
     
  39. Andy L

    Andy L Active Member

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  40. Strat-tastic

    Strat-tastic Well-Known Member

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    That's good to hear.
    Are the faults fixed now, or can you at least successfully turn them off? :)
     
  41. ildario77

    ildario77 Well-Known Member

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    Not for me. Xbox Series X, faults disabled: on one occasion the doors of the 150 did not close.
     
    Last edited: Nov 16, 2025 at 6:51 PM
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  42. tom#2834

    tom#2834 Well-Known Member

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    I think this has been mentioned but DRA on the 802 permanently disables the train.

    Made the mistake of using it at a red towards the end of a scenario and that was that, no more scenario!

    Edit. Actually i could finish it, but i had to reverse for 8 miles from cab 2!!
     
    Last edited: Nov 16, 2025 at 8:15 PM
  43. tom#2834

    tom#2834 Well-Known Member

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    Class 802.

    Yeah, definitely snookered by that DRA, no way to escape it that i can find!!
     
    Last edited: Nov 17, 2025 at 12:52 AM
  44. tom#2834

    tom#2834 Well-Known Member

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    Class 802.

    Some odd ATP issues, it often triggers a brake demand and ROL message even when isolated if you had it on previously.

    And the way they have implemented the roll back prevention causes some very odd brake demands indeed. Especially when you can and can't put the reverser i to neutral when coasting.
     
  45. Andy L

    Andy L Active Member

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    Got it working now, I had to add:
    foliage.LODDistanceScale=5
    foliage.DitheredLOD=5

    as well as the first three lines from the original post.
     
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  46. alert-agency2

    alert-agency2 Member

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    Is this Train Sim World or Classic has video involves Classic rather than Train sim World.
     
  47. OldVern

    OldVern Well-Known Member

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    I'm referring to the 150 sounds in TSW, not TSC.
     
  48. Strat-tastic

    Strat-tastic Well-Known Member

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    Thanks.
     
  49. OldVern

    OldVern Well-Known Member

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    Did the novelty wear off this route quickly for anyone else?

    I have actually found myself spending more time on Birmingham to Crewe.

    I still think it was a good choice for the TSW6 UK route but the replay value is not so high as I thought it would be. Main reasons for that are…
    1. The relatively low speeds apart from the short stretch between City Basin and Starcross.
    2. The Class 802 is not that exciting to drive and should have received its debut on a section of route where it could run at top speed on electric power.
    3. The Class 150, well they just can’t get the sounds right which makes the hour + local services a chore to run.

    IMHO to do this route justice it should have been set back in BR Blue (or even Green/Blue) transition, to offer a huge variety of far more interesting motive power to work across the line.
     
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  50. Southern Driver

    Southern Driver Well-Known Member

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    The issue for me with Riveria is the lack of services, this route should be buzzing and it isn’t. Could/should be more overtakes at Dawlish Warren for sure.

    I also feel the Newton Abbott to Plymouth section is really quite boring. Perhaps it would have been better to go to Kingswear instead?

    At Totnes they could have included something on the South Devon Railway.
     

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