Loco Santa Fe On Cajon Pass Feedback Thread

Discussion in 'Player Feedback' started by DTG Jamie, Nov 12, 2025 at 2:24 PM.

  1. bobskate#5131

    bobskate#5131 Member

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    That's what I was wondering, how does one find out if the EOT fell off the rear, during a run?
     
  2. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Does the provided EOTD at least has the turbine whine? A high pitched sound that makes you feel you're at the dentist's for a root canal job ....
    Run8 has it, RailRoader has it, but does TSW?
     
  3. dal#7945

    dal#7945 Well-Known Member

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    No savy with locos on this but why does the SD40 lose power randomly then comes back on.
     
  4. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    It could be when the locomotive is making transition from series to parallel of the traction motors. At around 24-25 MpH you should see an amperage drop and hear the switch gear making the transition, at least on Run8 and RailRoader.
    So you should avoid cruising at transition speed.

    This isn't the first SD40-2 model in TSW, and I doubt DTM did a whole new scripting on this repaint.
     
  5. dal#7945

    dal#7945 Well-Known Member

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    Thanks
     
  6. vendys#6021

    vendys#6021 Well-Known Member

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    ATSF Grain Extra service from Barstow to Victorville, and then Summit and San Bernardino. I was stopped by a red light when I arrived in Victorville, the ATSF Helper Drop off service was stuck in Victorville ..... I found out that starting at 7:25, when the service starts, results in a wrong switch in Victorville and blocks the completion of the ATSF Helper Drop off service ....... but the most important thing is that I have around 25-30 FPS the whole ride .... that has never happened to me on this map, and the service with Dash 8 does not have such bad numbers either, I have around 50-60 FPS there ........ where could the problem be?
     
  7. goop#5830

    goop#5830 Active Member

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    The BNSF eotd does have that noise it’s just very quiet.
     
  8. vodka#2734

    vodka#2734 Well-Known Member

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    Am I correct in understanding that the HOTD doesn't work on the Dash 8, and it's not available at all on the SD 40?
     
  9. Thorgred

    Thorgred Well-Known Member

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    [​IMG]

    very bad wheel animations

    [​IMG]
     
    Last edited: Nov 14, 2025 at 5:38 PM
  10. vendys#6021

    vendys#6021 Well-Known Member

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    In case of starting the Grain train service, the FPS drops by 50%, for example from 60 to 30 ...... I tried different trains and so far I have discovered a problem with Grain cars

    IMG_9506.jpeg
     
  11. candacedtg

    candacedtg Staff Member

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    Just posting an update on the communication side:
    • Waiting on confirmation, but I did bring up the option of my acting as liaison between the community and the dev team.
      • Basically, it's easier for me to review and ask about issues all at once and wait for a response than for a dev to reply to the threads individually.
      • This should help streamline communication and make it easier to address issues.
    • I did start doing this with the B2C line, and it saved a lot of time and resources for the AABS team.
    • I make no promises, but I'm trying to help as best I can on my end.
     
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  12. larrycv43

    larrycv43 Member

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    You might have blur animation ,checked in settings.
     
  13. BNSF650

    BNSF650 Member

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    We really hope they push out a update on this stuff. We buy it and then its wrong. TSW would do great on the US Side but the DLC Stuff has to be right and not just a reskin.
     
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  14. diesel power

    diesel power Member

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    After watching the videos of ambassadors and reading the feedback posted here, i'm not getting the pack , at least for now , and i will also wait for a big discount. same bad engine sounds, no train faults, no suspension physics on the SD40-2 , and inaccuracies inside the cabs are simply too much to handle
     
    Last edited: Nov 14, 2025 at 8:53 PM
  15. bobskate#5131

    bobskate#5131 Member

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    If I had it to do again, I would wait for it to go on sale with a price no more than $5.
     
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  16. Thorgred

    Thorgred Well-Known Member

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    that is not some setting (not blur animation) since it only happens with this DLC
    when the wheels are not in motion they look kind of lower texture
    then the wagon wheels on the modern time table of cajon pass on that the animated wheels are totally fine
     
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  17. vodka#2734

    vodka#2734 Well-Known Member

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    PC Steam. I'm no expert, of course, but the SD 40-2 doesn't have a HOTD instrument in the cab. How to control an 88-car train without information about the pressure at the rear of the train is beyond me. This isn't Clinchfield, where is a brake van at the tail. This is simply unacceptable. Plus, there's no engine sound from the locomotives at the end of the train. However, the smoke reacts to increased RPM, and the ammeter reading changes. Definitely a refund.
    I can still forgive the graphical bugs in the models, but the non-functioning hot air duct on the Dash 8, which is exactly the same in the cockpit as the CSX version that came out many years ago, and the completely absent hot air duct in the SD40... I don't think this device wasn't available back then, and considering the EODT is at the tail end of the train, were you seriously doing this for a year and a half?
     
    Last edited: Nov 14, 2025 at 9:38 PM
  18. ngc427

    ngc427 Active Member

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    As far as just the accuracy of just the Dash 8 cab interior goes, here is a list of just accuracy-related details that I have noted:

    - The air flow gauge and analog speedometer on the engineer's control stand should be replaced with a digital speedometer
    - There should be a Quantum alerter blinker box above the ammeter
    - ATSF Dash 8's did not have a power reduction control panel on the engineers control stand
    - The fuel gauge in the center of the cab is incorrect and should be removed
    - The HOTD is on the engineer's control stand rather than on the overhead console
    - The weird black box thing in the top center of the cab should not be there, IRL it is flat, and is where the unit number and type decal is
    - The analog speedometer on the conductor's side should be replaced with a digital speedometer
    - The secondmans seat in the center of the cab should be moved to behind the conductor's chair
    - The interior cab roof should be angled to match the external gull wing cab roof

    I also have quite a lot of photo reference to back this up. I own a 2 hour DVD of cab ride footage in an ATSF Dash 8 over Tehachapi Pass, which includes a lot of firsthand video reference of how the cab interior should look.

    Screenshot 2025-11-14 163709.png Screenshot 2025-11-14 163831.png Screenshot 2025-11-14 163934.png Screenshot 2025-11-14 163954.png Screenshot 2025-11-14 165522.png
     
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  19. ngc427

    ngc427 Active Member

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    Some more real ATSF Dash 8 cab photos (Sorry for double posting, there's a 5 attachment per post limit) Screenshot 2025-11-14 170546.png Screenshot 2025-11-14 170559.png Screenshot 2025-11-14 170619.png Screenshot 2025-11-14 170654.png
     
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  20. li150special

    li150special Well-Known Member

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    My feedback is that I do not really understand the Gen9 only policy with this DLC as well as the F59 (unlike, for example, Manchester Airport Commuter and Frankfurt S-Bahn where I see the point).
     
  21. bobskate#5131

    bobskate#5131 Member

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    I guess they call that " Motion blur".....;)
     
  22. Thorgred

    Thorgred Well-Known Member

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    ok so it was motion blur but it is still executed very poorly
    since it does not happen on the other dlc on other wagon wheels with the same setting
     
    Last edited: Nov 15, 2025 at 9:46 AM
  23. bobskate#5131

    bobskate#5131 Member

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    I was just kidding.
     
  24. Chloe

    Chloe Member

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    Platform: PS5

    Service: Both scenarios with C40-8W ATSF power

    Issue: Dash 8 won't develop power until physics restart has been used. After physics restart, Dash 8 develops N1 power WHILE STILL IN IDLE. Dynamic brakes do the same; Set-up develops well beyond 100 amps braking power. The only way to center engine to zero is reverser to Neutral. But it doesn't happen until 10-15 minutes of operation. Then the engines just decide YEEHAW!

    Issue: Loss of most signals on track monitor, more speed postings lost from track monitor

    Services: All of them so far

    After installing DLC, most signals between Barstow and San Bernardino do not appear on the track monitor feature. There are none that appear in the pass itself. I was taking screenshots to track which signals disappeared but...that turned into a LOT of screenshots. Cajon already had a problem showing upcoming speed restrictions on the monitor, but now none of them appear between Victorville and the track merge south of the pass on the main line. They show up fine on spurs, just not the main line.

    I mean, I'm excited to recreate 90s Cajon. But maybe can we NOT recreate May of 89 Cajon?
     
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  25. Scott295

    Scott295 Well-Known Member

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    There is an issue with speed limits. Doing a run in the Dash 8 between Barstow and Victorville I noticed that not all speed limit changes are shown on the HUD, and when they do, they do not match the trackside signage for freight trains.
     
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  26. wellington#9478

    wellington#9478 Member

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    Don't get your hopes up about this DLC, the C40-8W ATSF locomotive is the C40-8W CSX. See for yourselves in image, this locomotive use all blueprint of unreal engine of C40-8W CSX, its is a repaint, all the bugs that the C40-8W CSX has are present in this one and added more.

    CJP_ATSF_C408W_is_SC_SPG_C40-8W.jpg
     
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  27. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Going over the YT videos featuring this DLC, there isn't a single positive review.

    HIS and consorts really missed the mark here.

    And what do we hear? Nothing but deafening silence! Lots of players had high hopes for the first US DLC and got disappointed.

    An excuse and feasible term with real improvements would perhaps restore a little faith in HIS.

    Like others mentioned, is there even QA applied by DTG before a much requested DLC gets released, especially from HIS and DTM with their less than favourable track record in TSC?

    I do not own all US DLC, but are mixed freight trains with a more varied appearance now in the timetable? Complete consists of the same squeaky clean car are hardly the 'ultimate in realism' when general merchandise freight is concerned. Even unit coal, grain, container or oil trains offer a variation in car types and company paint schemes.
     
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  28. OldVern

    OldVern Well-Known Member

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    Not bought this but getting a definite Athena/Class 47 railtour vibe about the developer.

    The feedback is appreciated and I will keep my Steam funds for something more worthwhile.
     
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  29. shadowkid992

    shadowkid992 Member

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    Man that bug actually brought back memories from when I first played Cajon Pass.
     
  30. Crosstie

    Crosstie Well-Known Member

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    PC player

    Well I did purchase this dlc. $18 bucks isn't much and curiosity got the better of me. Plus I really want to support and encourage US freight content since DTG has abandoned that segment.

    I've only played one or two scenarios so far. Gameplay is OK. But I find the graphics to be seriously lacking. The colors and textures on the locos and cars don't seem quite right to me. And those countless gray, unbranded, unmarked, unnaturally clean TOFC's are almost coma- inducing in their monotony. I've never seen that many identical plain gray trailers in one consist in real life.

    I've read the forum reviews and watched SP's review and, although he does count rivets to some extent, overall he is pretty fair. And he found more wrong than right with this pack.

    I will have to play some more to get a better fix on the whole package. But so far the pack is a bit underwhelming.
     
    Last edited: Nov 16, 2025 at 9:46 PM
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  31. Train Sim Society

    Train Sim Society Well-Known Member

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    This occurs more frequently on older routes that were built before the improvements to the HUD with the track monitor were introduced. It drives me mad. I always turn on distance counters for anything pre-TSW4 now.

    I’ve taken a look at their Facebook page where they’re extremely active and it’s all positive comments with maybe a tiny criticism here and there. Nothing that really amplifies the amount that’s truly wrong with this pack. Either Facebook folks don’t care about the small details or comments are being heavily monitored. Not an accusation, but worth pondering!
     
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  32. Killer-Of-Night

    Killer-Of-Night Well-Known Member

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    He defiantly monitors it. HIS's facebook page is notorious to having any critical comments being hidden by them, so you rarely see any heavily critical negative comments on their posts.

    EDIT: Not to mention they dont allow photos to be posted as comments, so you cant even show them something is wrong thru a picture.
     
    Last edited: Nov 16, 2025 at 7:00 PM
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  33. NateDogg7a

    NateDogg7a Well-Known Member

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    Well of course if you look at the TSC discord there are plenty of claims that HIS has a history of actively deleting negative Facebook posts. I would have to say I believe those claims. What a terrible experience for US freight, and TSW in general. We can see how people were eagerly awaiting this. We have also been told that DTG isn't doing US freight because they're so worried about the quality not being good enough. And yet they let something like this out the door? I guess if it's someone else then it doesn't matter. And we know that HIS has even more in store for TSW. The future is not bright.
     
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  34. Crosstie

    Crosstie Well-Known Member

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    I have the overall impression from recent releases that DTG QA casts no more than a cursory glance at third party content when it shows up on their doorstep.

    I wonder if anyone at Chatham actually plays through 3P routes and packs before they're forwarded to the platform stores, especially on console. If they did, surely Birmingham- Crewe and perhaps Santa Fe would have given them pause for different reasons.

    Then again, we don't know how much of DTG's own output is contracted out. Maybe they look more closely at that.
     
    Last edited: Nov 16, 2025 at 8:35 PM
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  35. wellington#9478

    wellington#9478 Member

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    I to make the same HOTD reset on the ATSF C40-8W that I did years ago on the CSX C40-8W, in other words, it corresponds to the same project. DTG must have forgotten some detail in the CSX C40-8W when they produced it. If they had programmed it correctly, this would also be working on the ATSF C40-8W.

    HOTD-Reset.jpg

    Just a observation: this is only a reset, it doesn't actually work, it only shows a numerical sequence on the display.
     
  36. Scott295

    Scott295 Well-Known Member

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    Its the first time I have encountered it but its pretty astonishing that this was not fixed before release. Cajon Pass of all routes, where careful speed management is required.

    DTG "We are going to make you drive down Cajon Pass without knowing the safe speed limit!"
    Also DTG "US operators do not want to work with us for some reason"

    Hopefully this gets a fix asap as its a pretty fundamental aspect of the content.
     
  37. Train Sim Society

    Train Sim Society Well-Known Member

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    Perfect time for you to quote this... I’m on Cajon Pass now, and it just happened again, but thankfully, I knew it was going to occur as this is the second time I’m completing this service. (Lost my platinum medal the first time, because of it smh)

    [​IMG]

    I’ve noticed it also happens on New York - Trenton (around the slower curve near Metuchen with the Metroliner cab car). Either the speed limits won’t show, or they magically appear when they are about 50-100 feet in front of you, lol. Not very helpful.
     
  38. mjwilkinson827

    mjwilkinson827 New Member

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    This is from Schnauzahpowahz's video, but I think this right here kind of exemplifies the sentiment over this pack. This took over a year apparently and things like this are thrown in. I feel like things like this are forgivable in TSC, but when the entire selling point of TSW is better graphics and visuals, you can't have this.
    Also, I wonder why HIS reused all of the CSX assets for the C40-8W, but created their own 1mm thick footplate with more holes than surface area. The footplates in Sand Patch are actually better...?
    Call it rivet counting, but when it's clear that assets are being reused, why did they pick and choose?
    I think this should bring a discussion to the devs to maybe have play testing by people not 'in-house'
     

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