PC The Future Of Train Sim World

Discussion in 'TSW General Discussion' started by samu7_lgns, Nov 18, 2025 at 1:10 PM.

  1. samu7_lgns

    samu7_lgns New Member

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    Hello everyone, this is my first thread on the forum and I would like to express my thoughts on the community's recent concerns about the future of TSW. First of all, I apologise if my english is poor; I am from Spain and english is not my strong suit.The concern is evident, especially for players like me who have invested a lot of money in the game and are afraid that Dovetail will make a new TSW in which the content is not transferred to Unreal Engine 5. Most likely, if they do transfer content, it will be the most popular routes and those with the most detail. I wish they could transfer all the content, but financially it would be unfeasible due to the time it would take. I don't like the idea of a so-called ‘reset’ at all, and neither do other people. With Unreal Engine 5, we would gain things like longer routes and better physics, and hopefully they could implement ray tracing and FSR/DLSS.

    The two most likely scenarios would be these: a reset from scratch or the migration of some routes.

    My proposals for route migration would be these and improvements to them:

    -WCML South: London-Milton Keynes (I would extend it to Birmingham)
    -Dresden-Leipzig
    -Cologne-Aachen
    -London Victoria-Brighton
    -Southeastern High Speed (it sounds unrealistic, but it would be great to have the entire route that the company operates in real life)
    -Frankfurt S-Bahn
    -WCML Over Shap
    -Frankfurt-Fulda (underground sections of the S-Bahn in Frankfurt and Offenbach)
    -Riviera Line
    -Hauptstrecke Rhein-Ruhr (to Düsseldorf in the south and to Dortmund in the east)
    -London Overground Goblin Line
    -LIRR (It also sounds unlikely, but the whole network would be incredible)
    -Midland Main Line (Southbound to St.Pancras)
    -Kassel-Wurzburg (Northbound to Hannover)
    -Cajon Pass
    -Sand Patch Grade
    -Great Western Express (Extend it to Bristol-Oxford)

    These are my suggestions. Hopefully, a miracle will happen and we will have a new TSW with Unreal Engine 5 where all the content is transferred, or at least half of it. I don't want to sound negative, but Dovetail has been squeezing every last penny out of us with unfinished routes and trains. Let's not forget that even though TSW is the company's most popular product, it's still a niche simulator. Dovetail isn't interested in, nor should it be interested in, clinging to a strategy of monetisation at all costs because, no matter how big fans we are of the game, people get fed up and stop buying new DLC. They could follow the strategy of SCS Software with Euro Truck 2, where they have a fairly large base of loyal players and it's a very popular game, much more popular than TSW and TSC combined. If Dovetail wants to take its future TSW games to the next level, it must look after the loyal community it has built up over time and stop seeing us as walking credit cards. TSW6 is unplayable, with many performance issues, and a game that is sold annually for around €40-50 it is becoming less and less worthwhile. It is better to lose money now by taking care of, updating, and maintaining the game than to go bankrupt in the future because your player base has left the game due to how unplayable it is and the problems it has, solely because of your policy of squeezing our money out of us at any cost. It seems that Dovetail wants to go down this path with no future. TSW is not EA FC, it is not Call of Duty, we are not so foolish as to buy the same product in worse condition. We are few in comparison to Euro Truck 2, Cities: Skylines 1, or popular triple-A games. Dovetail must take care of its product and its community. We are the ones who give the game a future. Who else is going to buy incomplete routes and packs at such high prices?

    Well, that's my opinion and my suggestions. I'm no expert in video game development, let alone Unreal Engine 5. I would be thrilled to see a new TSW with this engine and for them to get the most out of it. Knowing the long history of games with poor performance on this graphics engine, I believe Metro Rivals will shape the future of Dovetail Games and TSW.
     
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  2. jack#9468

    jack#9468 Well-Known Member

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    Your formatting, with the unnecessary long paragraphs, is hurting my eyes.
     
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  3. fpriotto520

    fpriotto520 Well-Known Member

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    The future of train simulation will happen as soon as DTG wakes up.
    I don't know if they still want to wait 5 or 10 years before moving to UE 5 (which was released in early 2022, although it has since undergone numerous updates).
    It's a bit like the BR 420 affair, which became a "Waiting for Godot"-style story.
     
  4. OldVern

    OldVern Well-Known Member

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    tl:dr most of the OP but, 1. Don’t we already have a similar thread(s) discussing this and 2. Those very same threads have already speculated where DTG might take TSW in light of their UE5 experiment with Metro Rivals.

    Ultimately if a UE5 TSW or whatever the new game is called comes about, by no means certain existing TSW content could be ported over. If it is feasible then I suspect DTG already have a fairly good idea of the routes they want to bring across and it might not necessarily be anyone’s first choice. For starters, recent releases to the latest standards (ha!) are more likely to easily transfer across than the more ancient content.
     
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  5. Calidore266

    Calidore266 Well-Known Member

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    This is the thing I think; that UE5 is still being actively developed. My guess would be that DTG's experience with even small point updates to UE4 causing huge hassles (and remember that their own UE4 is also very heavily customized), means that they'd rather hold off until UE5 development has at least slowed down if not stopped.
     
  6. FrankieAbbott

    FrankieAbbott Member

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    I wouldn't pin my hopes on a Unreal Engine 5 miracle.
     
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  7. tom#2834

    tom#2834 Well-Known Member

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    Personally, I respect anyone who can speak and write in a second language as well as that and they make a lot of sensible points.

    My efforts to write that in Spanish would be abysmal.
     
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  8. jack#9468

    jack#9468 Well-Known Member

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    I was talking about the paragraphs themselves, they're too long. Whether he was talking in Spanish or not, it's still hard to read.
     
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  9. tom#2834

    tom#2834 Well-Known Member

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    Fair enough.

    I just think that when someone is making their first post on a new forum in their second language, maybe cut them some slack?

    Lord knows we could do with growing this community a bit from the same twenty people that post every day.

    Each to their own though.
     
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  10. Crosstie

    Crosstie Well-Known Member

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    I don't usually read unnecessarily long posts, but I did read yours. Lack of paragraphs aside, the English is surprisingly good. Did you use some " help " by any chance. Hard to tell these days.

    Anyway, you make some good points. What I would say is what I've said elsewhere: Is there any reason to think that DTG will make a better job in UE5 than they're currently making in UE4 with all the core issues we're dealing with? I can at least play the game right now, warts and all.

    As someone said, UE5 will not miraculously solve the problems we have now. Best deal with those core issues first before moving the entire game and its bugs to another engine.
     
    Last edited: Nov 19, 2025 at 4:22 PM
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  11. lexie

    lexie Well-Known Member

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    First of all, I don't understand why people are worrying about the future of TSW. There is nothing you can do about it, whatever DTG decides to do. You will still be able to play all the content you paid for, so nothing will be lost. Porting over DLC, when this is even possible, will costs a lot of time and effort to do, maybe a remake of routes is even faster. This can even mean they will ask money for the same routes, but why would someone want that?

    You also don't want to port the s hit from one game over to another. If we get a new game in the future, I hope they will bring new content instead of the same routes again.

    We can talk a lot about this, I don't think it will change anything, the only thing we can do is wait and see.
     
    Last edited: Nov 19, 2025 at 5:26 PM
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  12. OldVern

    OldVern Well-Known Member

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    I have it on good authority the flagship UK route for TSUE5W will be Cardiff City Network, but in order to run properly, regrettably the Coryton and Penarth branches will be removed and the City Line will be cut out.
     
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  13. roysto25

    roysto25 Well-Known Member

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    Good one OldVern!
    I cannot see the value of porting existing DLC to a UE5 version of TSW. A huge effort by DTG using resources for which there is little or no revenue. I am one of many who switch between TSC and TSW depending on the route/rolling stock I wish to use. If route hopping was a major issue maybe, but timetable issues concerning stock/eras limit that. I would be happy with a new UE5 version limited to new DLC (not ported versions of existing DLC), without the current core bugs and especially if it included fully functional steam physics - and such things as fencing on US diesels ... and of course for OldVern multiple Save Game slots.
     
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  14. tom#2834

    tom#2834 Well-Known Member

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    Fair.

    Why do we think the current DTG crew would be any more likely to make a bug free game on a new engine though?

    A lot of the bugs are nothing to do with programming ability or what the engine allows and everything to do with rushing and carelessness and I don't see why that would magically change.
     
  15. roysto25

    roysto25 Well-Known Member

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    Just to add to my previous post - the one big drawback to a new version on UE5 without backward compatibility is the loss of layers and the effect on timetables - we would need a massive pool of common rolling stock (one for each global region/era). What a wonderful marketing ploy, why did no-one think of it before?:)
     
  16. tom#2834

    tom#2834 Well-Known Member

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    Yes, it's 500 or so quid for a lot if people and for some much, much more!!

    Plus the inevitable price increase.

    Would be a great chance for them to totally spilt locos from routes though and have them as entirely separate entities and purchases, which would work much better for me.
     
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  17. locobilly

    locobilly Well-Known Member

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    They will release so much dlc that eventually they will vanish up their own exhaust pipe.
     

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