Thanks. My scenario manifest appears the same as yours. I’m using the Great Western Express route so don’t need a route content manifest. Would you be willing to share your scenario definition too? I’m wondering if that might be where I have issues.
Thank you. I can’t see anything different to mine from memory but will take a look tomorrow. Appreciate the support!
So there isnt any such thing as a route content manifest. Its simply content manifest and you require them in all situations and within it you define the specific stuff so your case the scenario definitions. Without a content manifest in your plugin game prob wont know to load your scenario stuff in menu.
I keep getting a call stack error and the cook fails. I don't know what else to do. -_- It's just a repaint, what's so hard to cook about that?
Yup, was more referring to the setup where they have a route plugin and a gameplay plugin with 2 independent manifests. Anyway, I can see nothing wrong with my manifest so I’m at a loss.
Important: Remove all mods from the DLC folder before cooking the mod, or you will get a fatal error.
dtg_will Now it Cooks but i dont get the .PAK file. do i have to do somthing else or create an folder? Even Rebuild Mod Package open and close after one second.
Important: I found the problem. Make sure there are no spaces in the name of any of the folders containing your Unreal Engine. Otherwise, your mod won't be cooked correctly and won't be packaged into a .PAK file.
Structurally everything has to be a single word like SYDoncasterSheffield or SY_DoncasterSheffield and avoiding spaced folder names too.
That's great when the editor is installed by default in (...)/Program*space*files/Epic*space*Games/(...)
It dont can be: J:Epic lib\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging It need to be: J:Epiclib\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging I cant change it that easy, because i have all Unreal versions in this folder. I have to create a folder like "UnrealTSW" to reinstall the editor. I cant remove TheBusModeditor and the other UEs from "Epic lib" or my Project have issues again.
This seems to be the issue most of us who get pak files out of it are facing. But no clue as to cause and seemingly DTG have gone quiet again.